Lost Echo Cheats

Lost Echo Hack 5.4 + Redeem Codes

Sci-fi Adventure Mystery

Developer: KickBack
Category: Games
Price: $3.99 (Download for free)
Version: 5.4
ID: com.konstantoglou.lostechoadventure

Screenshots

Game screenshot Lost Echo mod apkGame screenshot Lost Echo apkGame screenshot Lost Echo hack

Description

Lost Echo is a story driven, visually ambitious, sci-fi mystery adventure game.

In the near future Greg's girlfriend Chloe mysteriously disappears in front of him. He starts a desperate search for her. What happened? Why does no-one else remember her?

Solve puzzles, explore fully 3d environments, interact with numerous characters, solve the mystery and find the truth.

But will the truth be enough?

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No Ads. No In-App.
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"A richly defined, innovative experience, Lost Echo is exactly what an iOS adventure should be, capturing the spirit of traditional adventure gaming with all the potential the platform has to offer."
> 4.5/5 AdventureGamers.com
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Find out more info and media on:
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https://www.kickback-studios.com

Version history

5.4
2023-10-23
Minor bug fixes and improvements
Splash screen
5.3
2023-08-08
Fixed minor orientation and sizing issue
Replaced social media link with link to our website
Minor optimisations
5.2
2023-07-13
+Minor fixes and improvements
Previous:
+ProMotion high fps support for iPhone
+Fixed potential crash bug with controller
+Minor visual improvements
+Improved realtime reflection quality
+Button sound improvements
+Improved stability
+Improved chatbox placement
+Text AutoForward adjustments
+Fixed wind effect precision issues
+Changed earpiece icon so it’s more readable
+Minor UI tweaks
+Added reminder tutorial
+Fixed visual issue in low quality shaders
5.1
2023-06-20
+ProMotion high fps support for iPhone
+Fixed potential crash bug with controller
+Minor visual improvements
+Improved realtime reflection quality
+Button sound improvements
+Improved stability
+Improved chatbox placement
+Text AutoForward adjustments
+Fixed wind effect precision issues
+Changed earpiece icon so it’s more readable
+Minor UI tweaks
+Added reminder tutorial
+Fixed visual issue in low quality shaders
4.0.1
2021-08-23
+HOTFIX: for interaction issue in last version

Previous release notes:
+Game Center Access Point support
+Fixed splash screen glitching
+PostFX improvements
+Fixed a rare progression bug in Lab
+Improved text readability
+Improved texture compression quality
+Adjusted medium / small UI sizes
+Hospital sequence cleanup
+Large UI size is now usable in all aspect ratios
+Numerous small performance, visual and quality of life improvements
+Tweaks to Chess minigame
+Minor dialogue changes
+Improved Controller support
+Rebuilt lighting
+Updated engine, should improve stability / performance, or make it worse, who knows?
4.0
2021-08-22
+Game Center Access Point support
+Fixed splash screen glitching
+PostFX improvements
+Fixed a rare progression bug in Lab
+Improved text readability
+Improved texture compression quality
+Adjusted medium / small UI sizes
+Hospital sequence cleanup
+Large UI size is now usable in all aspect ratios
+Numerous small performance, visual and quality of life improvements
+Tweaks to Chess minigame
+Minor dialogue changes
+Improved Controller support
+Rebuilt lighting
+Updated engine, should improve stability / performance, or make it worse, who knows?
3.6.1
2020-07-02
+Fixed a whole bunch of minor character lighting issues
+Fixed minor audio issues
+Slightly improved bookstore scene
+Improved some shaders to support contact hardening
+Added Music & SFX on/off in options
+New Auto Forward Text feature
+More dialogue changes. Dialogue is now 10% more on point :)
+Edited menu music and other music changes
+More touch interactivity, makes UI feel more responsive
+Many animation tweaks
+Improved cubemaps
+Removed facebook button
+Fixed minor navigation and camera issues
+Much more polish to the card minigame, new card graphics!
+Improved UI in powerbox minigame
+Better hotspot placement for some interactions
+Improved Post FX downsampling performance (and quality!)
+Slightly brightened some areas and other minor visual changes
+Fixed a camera issue at park
+More controller improvements. Improved ability to switch between touch and controller
+Minor polish changes everywhere
3.3.1
2019-10-06
+Fixed a camera orbit issue that made the game unable to progress if you were playing the "Old School" difficulty with touch controls.
+Fixed minor navigation issue in bookstore.
+Some minor improvements to color correction.

After a huge release, which touched upon many systems in the game, I guess it was unavoidable that we'd introduce a new bug. Luckily it's fixed now.

Some highlights from the previous version:

+iOS/iPadOS 13 Ready!
+Major and minor visual tweaks and performance enchancements.
+Another layer of polish on way too many things.
+Much better controller support. PS4, Bluetooth XBox controllers supported as well!
+Dialogue changes.
+Much more polished minigames. (with multiple visual and gameplay tweaks)
3.3.0
2019-10-03
iOS 13 Ready!

GRAPHICS

+Improved car rendering/movement. Now those out of focus pixels in the distance that represent a car, are totally better looking!
+Added coffee machine model, which was already there, but was a box and saying coffee machines in the future are super minimal wasn't cutting it any more.
+Slightly improved cubemap reflection rendering, which may or may not be visible, but the math is more accurate now, I swear!
+Tweaked gradients so there is less banding.
+Minor changes to the icon.
+Graphical tweaks for lab area.
+Greatly improved ground texturing in warehouse.
+Improved shader performance.

UI

+Adjusted text speed and frequency of sounds when text is appearing.
+Fixed a bunch of text kerning issues.
+Fixed issues with Asian fonts, especially Japanese. Should be formatted better now.
+Added a way to view the controls from the pause menu.
+Fixed a bunch of minor UI issues.

POLISH

+Fixed really slow fade in at reception.
+Added a few more fade in/outs for consistency.
+Improved consistency in running/walking/turning speeds.
+Graphical and quality of life improvements and bug fixes for 2 mini games.
+You can actually see Chloe's necklace when you pick it up!
+Fixed flying chairs and tables, they are now bound by gravity like the rest of us.
+Minor lighting changes.
+Smoothed out a bunch of minor animation issues.

CONTROLLER

+Completely rewrote controller support, changes are way too many to note. It should actually be... good now! Supports PS4 and XBox controllers.

STORY

+Rewrote parts of the dialogue and fixed a minor plot hole.

OTHER

+Bunch of minor stuff I forgot about :/
3.2.1
2019-03-15
+Fixed missing Japanese character.
+Fixed various font issues.
+Fixed issue with Chinese Simplified.
+Adjusted text speed for certain languages.
3.2
2019-03-13
+Localised Options menu to all languages (Thanks to everyone that contributed!)
+Fixed MFi support (by working around our game engine's bugs)
+Enabled sharpening and dithering for most devices for a sharper and cleaner image
+Fixed Cards medium GUI Size being bigger than it should
+Updated game engine to the latest "stable" version
+Reworked the knocking puzzle. It's now easier in certain ways and harder in others
+Minor bug fixes that address some issues we've had reported to us
+Now allows High PostFX on more devices than before (which I hope is a good idea :) )
+Fixed a particle performance issue
3.1
2019-02-20
I'd like to remind everyone that we are still working on Lost Echo: Resonance.
The fact that we update the main game, does not mean we are not working on it.
In fact, it's because we are working on Lost Echo: Resonance that we want to make sure that the main game is updated and can still be enjoyed by as many people as possible.
Be patient. We are working as fast as we can. Thank you.

Here are the changes for this version:
+Reworked Chip minigame (better graphics, more sounds, UI improvements, fixed a few minor bugs)
+Minor adjustments to character materials to make them stand out a bit more.
+Fixed various minor fading in/out bugs and tweaked the timings.
+Fixed not fading out when going to sleep after loading game.
+Fixed bar patron not drinking.
+Fixed a couple dialogue logic bugs.
+Improved reverb in the ending (it kind of had weird settings before)
+Improved a bunch of controller cameras.
+Minor visual adjustments to "before lab".
+Improvements to camera transitions in the park.
+Updated crowbar icon to match the in-game model.
+Fixed chessboard not being reflective!
+Minor dialogue changes. Kinda removed a bad joke.
+Adjusted music volumes a bit.
+Added a light behind the ice-cream seller.
+Stopped Greg from glowing when sitting down at home - day.
+Fixed an audio related issue that prevented audio from working when recording with the mic enabled.
+Attempted to fix some controller related issues.
3.0.3
2019-02-09
What can I say.
This is more or less a remaster of Lost Echo.
We burned it down to the ground and rebuilt it.
We spent extra years on it.
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There are too many changes to list. But here are some, anyway:
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Support for all the new devices.
New graphical features (post effects, dof, color correction, realtime reflections in some cases)
Improvements in navigation.
An insane amount of smaller improvements.
Changes in text. Logic fixes. Animation changes.
Upgraded the latest version of the engine we use "which shall not be named".
Removed push notifications (yes, that's actually an improvement)
Quality of life improvements.
Faster and better GUI. Much simpler and much faster.
Added privacy policy link, to let you know we don't want to collect any data.

We hope you'll enjoy it.

Look forward to more updates from us.
1.9.12
2016-06-03
+Redid map graphics. Redesigned to look better and in much higher resolution!
+Redid item icons. They look better and are in much higher resolution!
+Improved map navigation with controller.
+General controller improvements.
+Fixed a couple of visual regressions.
+A bunch of other minor fixes/improvements.
1.9.10
2016-05-19
+Fixed game freezing issue in lab abandoned.
+Minor dialogue edits.
+Minor visual improvements.
+Minor UI improvements.
+Minor controller improvements.
+Better navigation in bookstore.
1.9.9
2016-05-16
+Added Spanish localization!
+Fixed minor gamepad lag.
+Minor lighting improvements.
+Minor adjustments to a couple of characters.
+Minor animation adjustments.
+Redid certain effects.
+Bit of extra polish.
+Greg gained the ability to run while holding an icecream! (wow!)
+A bunch of other minor fixes and improvements.
+Added game version in credits.
+Chess riddle improvements.
1.9.2
2016-02-20
+Added Japanese localization by UOTSUKI Tukuyo.
+Fixed a variety of issues with Chinese Traditional.
+Fixed typos in English.
+Added some higher resolution textures in a few areas. (underground and alley should be visibly improved)
+Made hotspot circles more visible (less transparent, faster animation, somewhat darker color)
+Fixed issue with home AI item remaining in other scenes.
+Map location names are now lowercase (because, uhhh, of reasons!)
+Fixed rare issue with save files.
+Added more particle effects.
+First person views are now smoother (yay!)
+Improved lighting on Chess pieces.
+Other minor fixes and improvements.
1.7.18
2016-01-14
+Small dialogue changes.
+Slight adjustments to the dialogue sound (again!).
+Fixed chip minigame camera movement in old-school mode.
+Shortened camera fadeout time in card minigame.
+Fixed small issue with the splash screen.
+Added Unity logo to the credits!
1.7.15
2015-12-21
+Added iPad Pro icon!
+Fixed minor issues in the Greek localization.
+Fixed rare issue with missing part of the tutorial at the park.
+Hospital corridor scene now has a fade in (wooh!).
+Updated Italian localization. (thanks to Giorgio Pavan!)
+Italiano is now properly capitalized in the Languages selection screen.
+Updated credits with people that we need to thank.
+We've been reading that country flags don't represent languages. We agree. We removed the country flags from our Language menu.
+Minor optimizations and bug fixes.
+Minor shader fixes.
+Fixed minor navigation issues in Alley.
+Fixed rare and less rare MFi issues.
1.7.9
2015-12-01
+Improved character lighting in Alley.
+Fixed small performance issue with character shader.
+Fixed elevator interaction highlighting issue using a controller.
+Fixed chip error sound issue when using a controller.
+Fixed a minor issue with text on the main menu.
+Fixed minor issue with Greg's lighting in Chapter 3.
1.7.6
2015-11-19
GRAPHICS
+Better character lighting in a couple of scenes.
+Redid lightmaps in informant's house.

OPTIMISATION AND BUG FIXES
+Fixed collider size for menu button.
+Fixed MFi controller issue in image reconstruct minigame.
+Fixed rare problem found with non clickable interact in normal mode.
+Fixed broken youtube link for Lost Echo: Resonance teaser (oops)
+Fixed being able to move in Lab exterior before you should be able to.
+Fixed some sort of regression of sound volumes in Lab.
+Sorted out some FOV confusion.
1.7
2015-11-11
Yay! Another big update! So many additions, fixes, improvements and tweaks!

LOCALISATIONS
+Added French localisation by Pierre Magnenat!
+Added Chinese (Simplified) and (Traditional) localisation by “Gary” Haotian Zhang!
+Added Portuguese Brazilian localisation by Apolonio Dornelas, Rafael Fernandes dos Santos, The SisDubTranslations Company!
+Added Russian localisation by Alexander Preymak!
+Added Greek localisation by our very own Vagelis Antonopoulos and edited by the amazing Nick Konstantoglou. But really it was Vagelis that wrote most of it.

FEATURES
+Enabled push notifications. (don’t worry, we won’t use it unless it’s necessary)

GRAPHICS
+Lightmap in hospital room is more saturated.
+Slight change at the park colors.
+Made a few shaders consistent between metal and non metal versions.
+Tweaked the clock present graphics.
+Experimental, added Depth of Field and vignetting to a couple of scenes, only for iPhone 6S and 6S Plus.
+6S and 6S Plus also has better antialiasing.
+Redid Lighting and slight camera changes in the Hospital corridor.
+Much cleaner GUI for the chip minigame.
+Tweaked Chip texture and model, also tweaked the lighting.
+Tweaks to text alignment all over the place.
+Tweaks to the chatbox and menu button (menu button nicer and in higher resolution).
+The plants at the park now move with the wind!
+Tweaked the shaders for metals, should look better at places.
+Also some new cubemaps.
+Field night has a higher resolution background! (yay)
+Changes to Greg’s color when he is in the bar’s backroom.
+Added some more particle effects during the “event”.

GAMEPLAY
+Knocking on the door is more forgiving in both modes.
+Tweaks to colliders for easier navigation.
+Refined controls in a lot of areas.

OPTIMISATION AND BUG FIXES
+Fixed splash screen issues for iPhone 6/6S and 6/6S Plus.
+Built for iOS 9.1!
+Fixed Greg falling through the ground in park night.
+More reliable GUI in the card game.
+Fixed font sizes on the chip minigame for Italian and German.
+Changes to how the text sizing happens.
+Updated the text rendering tech.
+Updated to latest Unity 4 version (4.6.9f1)
+Fixed being able to do the chip out of sequence and thus breaking the minigame.
+Fixed being able to go to the park after you went home the first day in chapter 3.
+Fixed being able to save in situations you shouldn’t be able to.
+We renamed “Casual” to Normal and “Normal” to “Old School”. We might not keep it, we’ll see how it goes.
+Rewrote some old shaders (should perform better now), major cleanup all over.
+Made the inertia “snappier”, things that slide now feel much better.
+Fixed typos, small syntax errors and made minor dialogue changes.
+Minor optimisations in memory usage (and loading times).
+A whole ton of other minor stuff.
1.5
2015-04-06
+ Fix for iPhone 6 Plus black screen issue when zoom mode was enabled.
+ Added support for metal!
+ 64bit support!
+ Added Italian localization!
+ Minor bug fixes and improvements.
+ Some performance and memory usage optimizations.
1.4.94
2015-01-22
+Fixed MFi related bugs.
+Minor typos fixed and small edits.
+Minor camera adjustments.
+Fixed a bug that could prevent saves from working in-game.
+Small animation/polish improvements.
+Misc bug fixes.
1.4.2
2014-11-13
-Optimized for iOS 8 and fully compatible with the new iPhone 6 and 6 Plus.
-iCloud support for saves.
-MFi support. Lost Echo is now fully playable with a controller.
-Added German localization!
-Redesigned menus, more minimalistic look, faster navigation, more and better animations, sliding with inertia.
-Some new sounds (more coming) courtesy of Thomas Guitard.
-New typography everywhere, now sharper, cleaner and more consistent.
-Added ability to go to the in-game menu at any time, via a new in-game button.
-Built-in hint system.
-Minigames in Casual mode are now easier.
-The lighting is redone for the whole game resulting in minor lighting improvements throughout the game.
-Redesigned graphics for a lot of the minigames, misc scenes, credits.
-A lot of dialogue edits, fixing spelling mistakes and improving the wording.
-Continuity fixes: Greg can now mention that he called at Chloe’s work to Tom. Also Greg’s dialogue with Tom at the park is much more sane.
-The chess board is now placed correctly (oops!)
-Also fixed a few chess related bugs.
-Fixed a few instances that Greg was able to go through the ground, or off the scene.
-A lot of other minor bug fixes and small changes.
-We have finally done all the basic upgrades to main game we wanted to do and now we can focus 100% on Resonance!

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Ratings

4.8 out of 5
35 Ratings

Reviews

5356hfbb,
Top 5
The details and soundtrack were immaculate. It wasn’t easy and I truly felt accomplished when I could figure puzzles out. I’m beyond impressed. This made me appreciate cellphone games again. Wish it was longer but then again, it’s a great price for how in-depth the story is. Highly recommended. 💥
Ljohn101,
Favorite Game
This is definitely one of my favorite games. Interesting storyline, great graphics and thought provoking. I hope they make more games like this.
LauraP210,
Beautiful graphics and a blast to play
I really enjoyed Lost Echo and highly recommend buying it if you’re uncertain. There is a reason I gave it 4 stars instead of 5, but I don’t want to spoil it for anyone who hasn’t played yet.

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SLIGHT SPOILER BELOW

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I was really bummed about the last decision you make as Greg. Here I thought that there would be multiple endings but the decision you make is meaningless because it’s the same ending either way.

While I thoroughly enjoyed the game as a whole, that left a bad taste in my mouth. Couldn’t the devs have made a couple of different cut scenes to change it up a little?
Nanax4boys,
Fascinating storyline
I enjoyed this game more than any others I’ve played. It is very well done.
luvmy5kids0625,
Great Game!! Can’t beat it!
So I was searching the web for detective games with no in app purchases and stumbled on this little gem. I am a stickler on reading reviews (reviews tell a lot if you read more then just 5 or 6) and I really felt this was the game I was looking for and boy oh boy was I right!! People do not pass up games bcuz they cost a small fee especially if it’s a game like this that you literally can just sit and play and relax because you don’t have to spend anything else through this game. I have not played too many games that I really really like and can’t wait to get time to play but this one definitely is one of my top three favorite games if not, probably my favorite I have one probably would tie it but I don’t know this is a great game. I also had an issue and had to contact the developers of the game and let me tell you I got a response I think within a couple hours or so three maybe and the person I talk with was very kind and helpful and I’m finally got me straightened out and stay with me until I did get something figured out. So, I just want to say kudos to the developers for this great game and people don’t a small fee for a game that’s awesome an no in app purchases so you can just sit back and relax and just play your favorite game as much as you want and not worry about how much more money you’re gonna have to put in a game bcuz they sucked you in and you have to leave a game bcuz it gets tiring either spending money or playing parts over and over and over sometimes even days at a time. Oh and one last thing… the graphics are great on this game and the storyline is really cool and unique too. It definitely keeps your attention for a long time, and I really got into this game, and I absolutely cannot wait for the to be released!
DBA-by-day,
Great!
Excellent game. Gorgeous graphics immersive storyline and good puzzles. Can't wait for the next update.
高赢武,
Yeah———
Fantastic story!
Stormfall: Rise of Balur,
Greatest Game Ever!
I am always looking for a good adventure game that is worth the money that I pay for it. This game brings a lot to the table. It is probably MY FAVORITE ADVENTURE GAME that I have. I love mysterious games like this, so I really enjoyed playing it. I really think that you should buy this game. IT'S WORTH THE MONEY! The story is amazing, the graphics are amazing, and in the end, you won't believe what happened! There is something that is so enchanting about this game that makes you never want to put it down! I cannot stress enough how great this game is. Just saying, if you don't like the video preview, still buy it. There is no way that he preview can show how amazing this game is. The ending of this game made me shocked, almost as much as the end of The Sixth Sense! It leaves you with a heaviness in your heart from all the twists and turns. Great game, great story, great everything! I want to thank KickBack for creating such an immersive and incredible game. They are busy at work with the sequel, so I don't think they will be reading this. But if they are, they need to know that there will never be a game like this out there. Also, if they put up the sequel for money, I would still buy it! So, I really think everyone should buy this game!
Grisly rocks,
Unique Feel. I really enjoyed it..
I've read a lot of the reviews and I can say I understand where some people come from regarding the ending. But the Devs wrote a blog regarding it and I did feel where they were coming from with it as well. I really enjoyed the game personally. I think if people would put on the headphones, commit to at least 20 or 30 mins of gameplay minimum, it would really make a difference in the satisfaction level the game provides. The soundtrack really sets the tone for the entire feel of the game. Without it, I think it would be very hard to emotionally connect to the game. It's not one you wanna try to get 5 mins of quiet play in here or there. If that's what you're looking for, play something else right then. Don't ruin the game for yourself by not giving it the the dedication it deserves. To truly appreciate it, throw in the headphones, turn off the lights and then give it a go. 5 stars Kickback. Keep doing what you do.
Krystal Pickles,
Meh
It's highly intricate, but the story never gets resolved, there are many problems with touch controls, and there's no reason to wear your headphones because sound plays no significant role in gameplay. The English subtitles were clearly not written by a native speaker. That doesn't bother me personally, but if you're going to engage with any actual language in an app/game, you should be embarrassed if your use of that language isn't spot on. Judging from the credits, no one took responsibility for the English, so there's the problem. Leaves me curious about what the story would be like in the other languages offered.
The "mini games" were interesting ideas that didn't really translate into games. The set up tended to not make much sense, so the first question I had more often than not was "what am I supposed to be doing?" Even a simple reminder of the game's point and how it works would be helpful.
I love a point-and-click adventure, having been playing them since the early 90's, but I'm left feeling like this one was not worth the effort.