Magic Research Cheats

Magic Research Hack 1.14.1 + Redeem Codes

Developer: Matias Ezequiel Colotto
Category: Games
Price: $3.99 (Download for free)
Version: 1.14.1
ID: com.mcolotto.magicresearchfull

Screenshots

Game screenshot Magic Research mod apkGame screenshot Magic Research apkGame screenshot Magic Research hack

Description

In Magic Research, you are the headmaster of a newly-created institution of Magic with one goal: to learn as much as possible about this power and get enough fame to be able to compete, and win, the prestigious competition of schools: the Tournament of Magic. But what will you discover along the way?

* Cast over a hundred different spells with various effects
* Research magic in various magical schools to discover new, surprising ways to use this power
* Accumulate resources and build the school campus
* Manage a team of researchers and apprentices to lead your school to fame
* Discover tons of hidden new features - when will you unlock the next one?
* Find over eight dozen secret storylines with permanent, game-altering effects
* Restart the game and make faster progress each time with retirement bonuses
* Optimized both for iPhone and iPad
* No ads!

This is the full, complete game. You can transfer save data from the demo by using the Export / Import Save feature available in both the demo and in the full game.

Version history

1.14.1
2023-06-05
New features and changes:
- Show turned on buildings directly on the button, rather than needing to expand to see this information
- Add the ability to collapse multiple containers across the app
- Add the ability to craft 10 or 100 of an item at once
- Add warning message clarifying the reason why time is stopped and how to solve it if the game has been run on a future time

Bug fixes:
- Fix event overlay window not being scrollable
- Fix fight against several secret boss
- Fix rare bug that could cause crashes on startup
- Partially fix performance on very high Boon levels on NG+
- Fix certain damage-over-time status effects potentially leading to Exploration recovery never finishing until the damage-over-time effect expires
- Fix formatting for very large numbers
- No longer drop Key to the Dais if there is already one in inventory
- Many text fixes
- Other minor bug fixes

Balance changes:
- Some balance changes, mainly to the post-game / NG+
1.13.3
2023-05-07
* Fix late-game Storyline event triggering again after retirement when it shouldn't
* Fix crash when changing equipment sets under certain conditions
1.13.1
2023-05-05
New features and changes:
- 2 new late-game Storylines
- Add "Chest" random events to most dungeons
- Add new "It's raining!" random event
- When losing in combat, the message in the Exploration Log now shows the cause of death
- Add "Pause Exploration" feature while exploring, to give opportunity to prepare before a fight
- Various performance improvements through the app
- Add hint on Retirement screen when it is best to keep making progress in Exploration first (i.e. multiplier is high for current progress) or when it is best to retire (i.e. multiplier is too low for current progress)
- And more...

Bug fixes:
- Fix late-game Storyline not completable in a New Game +
- Remove bottom resource viewer from Exploration screen on very small screens that have no room for it
- Fix large amounts of creatures in low level areas not obtaining enemy rewards as fast as expected

Balance changes:
- A few balance changes
1.12.1
2023-04-24
New features and changes:
- 1 new late-game Storyline
- 8 new Upgrades
- 1 new Item
- Help messages in the in-game Help screen now persist through retirement when unlocked
- Add a notification badge to Help in the menu when a new message in the in-game help is unlocked
- Add a warning at the top of Campus if all buildings are maxed out but caps can be raised via Upgrades
- Add a warning when retiring if the player appears to be stuck on a boss (if the last dungeon floor that was cleared is the same between the current and the previous retirement)
- Add hint / text on Upgrades screen when all upgrades have been bought
- Loading save data now grants offline progress (i.e. Time Pieces) from the time the data was saved
- Casting the spell "Getaway", either manually or via Apprentices, now leaves a message in the Exploration Log
- Accessibility: Add hidden headings every 10 positions in a list of items in the Inventory or Crafting screens for ease of navigation
- And a few more small changes

Bug fixes:
- Attempt to fix being able to use items even when they cannot be used when the UI is laggy
- Potential fix for occasional bug where unassigning researchers from all schools sometimes did not unassign them from a specific school

Balance changes:
- A lot of balance changes with the aim of lessening some of the game's frustrations
1.11.1
2023-04-19
New features and changes:
- New post-game content, including 2 new Storylines
- Add New Game + feature (to be unlocked behind a Storyline)
- 1 new Spell
- Change formatting of favorite spells so they don't extend into multiple lines
- Change versioning check when loading save data to allow loading save data from later patch releases (i.e. 1.11.0 will be able to load saves from 1.11.1, etc.)

Bug fixes:
- If Exploration is already open on a pinned column in a multi-column layout, starting a fight from an event no longer changes the main column to Exploration
- Fix caching issue in Options where Conjure Building related option sometimes does not show up
- Fix "Use Time Pieces (Research)" working during a specific post-game content
- Fix "A traveling merchant appeared" and "Found a staff!" events appearing large amounts of times while idle, causing almost endless popup chains
- Fix spell Bend the Odds not getting Mastery bonuses

Balance changes:
- Several late-game balance changes
1.10.5
2023-04-15
Fix stale / cached UI bug related to the Quickbar in Exploration
1.10.3
2023-04-13
New features and changes:
- Speed up auto-press for +/- buttons, as well as Craft button
- Disable "Fight Boss" button while fighting boss
- Allow inventory / crafting item grid to be larger on tall screens
- Add extra hint to gather Wood at the beginning of the game, before building an Apprentice Dorm
- Several performance improvements when multiple attacks happen in very quick succession (more than 10 per second)
- Some performance improvements to the Options screen, as well as other minor performance improvements in a few places throughout the game
- Phone / small display only: Add bottom resource viewer to Exploration screen

Bug fixes:
- Fix combat buffs not clearing correctly when starting a new combat from an event
- Fix auto-press not working on +/- buttons in buildings
- Fix estimated Mana consumption when Smarter Apprentices are off
- Fix UI bug in Inventory where items would sometimes get immediately unselected after selecting them
- Fix rounding edge case on cost display
- Fix attack delays of less than the target UUPS not being computed correctly
- Fix building costs flickering quickly under certain circumstances
- Other minor bug fixes

Balance changes:
- Rebalance some elements of the late game
- Rebalance some gameplay elements to not require Time Pieces
- Revamp Stun Protection
- A few other balance changes
1.9.1
2023-04-06
New features and changes:
- 2 new Storylines
- Adds Bestiary feature (to be unlocked via Storyline)
- Adds smarter apprentices feature (to be unlocked via Storyline)
- 1 new late-game Upgrade
- Enemy temporary effects now show up as buffs first, and then debuffs
- Add alternating colors to rows in Apprentices, Research, and Creatures screens
- Rename "Target FPS" to "Target UUPS (UI Updates Per Second)"
- Add ability to clear / remove Apprentice loadouts
- Raise Apprentice loadout slots to 8
- Accessibility: Add three more headings in Exploration for ease of navigation

Bug fixes:
- Fix sort order of items when no filter is applied to Crafting screen
- Fix display of Memory Chamber in retirement screen on the run it is unlocked
- Fix "(Untracked)" stats displaying when they shouldn't
- If an edge case is found where it is trying to save data that has less total time played than the currently saved data, except for the case of specifically importing save data, crash the application so it doesn't mislead the player into thinking the game is saving the data
- Fix completing Storyline "The Giant Generator (Cog)" not correctly refreshing storage limits
- Fix negative resource incomes not getting correctly formatted
- Fix spell Divine Magical Knowledge potentially giving experience on schools that have not been unlocked
- Try to fix some caching issues with Conjure Building
- Exploration tab no longer closes when navigating in and out of the screen
- Fix Storyline "Miniature Replica" requirements not being the same as mentioned in the description

Balance changes:
- Some late-game balance changes
1.8.1
2023-03-28
New features and changes:
- Show the last loaded Apprentice loadout in the Exploration Loadouts tab
- Add new configuration settings to try to improve performance in the Exploration screen
- Improve time tracking on Stats
- 1 new high-level equipment
- Add setting in Options to override the UI color
- Accessibility: Add "Exploration Log Tab" as a hidden button to close all tabs and reveal the Exploration Log
- Accessibility: Add heading at the top of Exploration Log for ease of navigation
- Accessibility: Functionality to pause and resume Exploration should now be available without Magic Tap
- Accessibility (Small screens only): Add "Resources" heading to the bottom resource viewer for ease of navigation and clarity

Bug fixes:
- Fix Dark Armor and Dark Robe not decreasing HP / sec
- Fix reward of Building Stasis not showing up correctly when retiring
- Explicitly disable RTL (right-to-left) on the app as it only supports English and it breaks the UI
- Fix loading a loadout in Exploration not updating the UI on Apprentices
- Limit the size of the inventory grid further on Exploration to make scrolling more feasible on certain devices
- Fix button auto-press not working for using certain consumable items without cooldown
- Other small bug fixes

Balance changes:
- Several balance changes, mostly to the late and post-game
1.7.3
2023-03-24
- Fix time spent offline not granting Time Pieces
- Fix freeze on game open that happened on specific situations
1.7.0
2023-03-22
New features and changes:
- Improve "Speed up time" with Time Pieces feature. Besides the 2x speedup for 3 Time Pieces / real second, an 8x speedup is now selectable for 28 Time Pieces / real second.
- Some slight performance improvements across the app
- Better make use of larger screen sizes for quickbar sizing
- Accessibility: Exploration message log now skips the time when read with a screen reader to improve reading speed
- Other small UI changes

Bug fixes:
- Fix crafting UI bug showing incorrect items
- Fix spell "Apprentice Serenity" not correctly updating the UI
- Most enemy attacks now scale correctly with enemy stats
- Fix "Use Time Pieces (Warp)" incorrectly passing more time than expected in some cases
- Fix UI bug where spell cost overlapped with spell name in spell buttons
- Accessibility: Exploration message log is hidden from screen readers while the bottom Exploration menu is open-
- Other minor fixes

Balance changes:
- Make Time Dilation non-dispellable
- Increased Monstium gain by enemies in School Basement and Living Forest by about 20%, and enemies in early Thunder Tower by about 5%
- Other minor balance changes
1.6.3
2023-03-18
Bug fixes:
- Fix crash in certain situations related to a spell being renamed
- Fix crash when completing the game under certain conditions
- Other minor bug fixes
1.6.2
2023-03-16
New features and changes:
- 7 new Storylines for post-game
- Favorite spells and quickbar items can now be dragged and dropped
- Add "Keep Awake" option to Options menu that prevents device from sleeping while app is in the foreground
- Add "Assign to every School" option to the Research menu
- Move "Current Hint" section to the bottom of the Campus screen for more visibility
- Button auto-press continues through disabled buttons and now also works on quickbar
- Add option to customize what screens appear in the bottom menu
- A few small performance improvements on the Apprentices screen
- Add Help section about Offline Progress
- Accessibility: Make "Remove from Quickbar" buttons from the quickbar not visible to a screen reader for ease of scroll
- Accessibility: Added hidden headings for ease of navigation to some key parts of Exploration

Bug fixes:
- Fix auto-press not working for buildings and spells
- Fix time freezing in game when device sometimes auto-updates system clock
- Loading a loadout in the Apprentices screen now sets the selected slot for saving
- Loading a loadout in the Apprentices screen now correctly loads the loadout
- Fix "Conjure Building" sometimes appearing disabled when it shouldn't be after retirement
- Better support automatic font scaling across the app: size sensitive places should not scale as it breaks the UI
- Fix bug where events no longer open when an event pops up while the spell school picker is active
- Fix displays of HP in the menu viewer and in Exploration being different
- Fix number rounding issue with building and other action costs
- Accessibility: Fix attack announcements on Web not showing up
- Accessibility: (Hopefully) Fix attack / exploration announcements stepping on visible event popup
- Accessibility: Remove "Close Spell Menu", "Close Event Menu", "Close Menu" buttons as they didn't work
- Accessibility: Magic Tap should now work anywhere on the screen while Exploration is active

Balance changes:
- Some minor balance changes, mainly around HP Regeneration
1.5.2
2023-03-12
Fix crash related to saving apprentice loadouts in some cases
1.5.1
2023-03-10
New features and changes:
- Accessibility: The "Z" shaped gesture to "escape" now works to exit the current menu

Bug fixes:
- When a critical error happens in the app, show an error message with the possibility to export your save for further support rather than crash entirely
- Fix equipment set buttons not working well
- Accessibility: Fix enemy attacks not being announced while an event modal is open
- Accessibility: Fix HP bar reading long numbers
- Other minor fixes
1.5.0
2023-03-09
New features and changes:
- There are now 4 different Quickbars that can be customized separately
- Improvements to the Apprentice loadouts UI
- There are now 4 different equipment "sets" that can be equipped to quickly swap equipment
- 1 new Storyline
- Accessibility: Do not read out loud enemy attacks when an event message pops up or covers the screen
- Accessibility: Add headings on the HP bars on Exploration, for improved navigation
- Accessibility: Menu items should now be read as a single unit and be labeled as tabs
- Accessibility: Tag various pressable items as buttons
- Accessibility: Tag card headings in Stats screen
- Accessibility: Tag background of Menu, Events Menu, Spell Menu, that can be used to close them
- Accessibility: Read Mana in Mana bar atomically
- Accessibility: Prevent the background from being read by screen readers when a menu is open

Bug fixes:
- Fix income over time display in some cases where a consumed resource is near zero
- Fix game not saving after tinkering with the system clock
- Other smaller bug fixes

Balance changes:
- Some mid-to-late-game balance changes
1.4
2023-03-06
Bug fixes:
Fixes critical bug that can happen on retirement
1.3
2023-03-02
New features and changes:
- Add double-press to use item from inventory
- Add tip to Mana Shard to point people towards earning coins
- Improve general performance of the app
- Remove back arrow from Exploration screen
- iPhone UI: Add toggle to hide the bottom menu in Options
- iPhone UI: Add left handed mode to Options
- iPhone UI: Add option to keep the bottom menu, but to remove the Cast Spell button for more room
- If spell menu icon is in the bottom, move favorite spells to the bottom
- Accessibility: Add accessibility labels to most icons
- Accessibility: Screen reader now reads out loud the current attack on Exploration
- Accessibility: Magic Tap in the Exploration screen now pauses and unpauses Exploration

Bug fixes:
- Fix "Target FPS" so that it applies regardless of game speed, but without sacrificing accuracy
- Somewhat improve accuracy of "Use Time Pieces (Warp)"
- If an item's materials would free up a slot after crafting the item, allow the item to be crafted
- Other smaller fixes

Balance changes:
- Several late-game balance changes
1.2
2023-02-26
New features and changes:
- Add a menu to switch screens at the bottom of the screen (Phone UI only)
- Move the "Cast Spell" button to the bottom right of the screen (Phone UI only)
- Performance work - should make switching between screens much smoother and lower battery usage a little, but at the cost of a longer cold start time
- Add toggle in Options to turn off swipe-to-open
- Other minor new features and changes

Bug fixes:
- Fix Resources appearing out of order in most displays
- Fix UI issue where if "Hide locked" is checked in Crafting the correct item is not selectable
- Fix next spell unlock text display in Stats if viewed before Crafting is unlocked
- Fix hold-to-auto-press button feedback
- Add a few missing accessibility labels
- Several other bug fixes

Balance changes:
- Some late-game balance changes
1.1
2023-02-21
New features and changes:
- Add NUX to the spell menu to make it clearer how to switch schools for the first time

Bug fixes:
- Fix bug that granted free Mana if viewing Conjuration spells with Earth element
- Slow down Time Warp when time is sped up, for slightly better accuracy
- Fix display of element badge
- Fix swiping to open menus. It should feel much better than before and not open in a bugged way either
- Fix save game import / export issues between platforms due to code version mismatch
1.0
2023-02-19

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Ratings

4.7 out of 5
128 Ratings

Reviews

Jay730,
Fun text game
Very much like orb of creation (and countless others) but has more depth than the genre usually sees. It's also much less grindy, at least in the beginning.

The one downside is at a certain point the game becomes an auto battler, which is fine, except you need to auto battle for 10+ hours straight. It's not very interesting to watch. You will hit a ceiling on the building stuff frequently and have to battle to resolve that issue. I wish there was more story pop ups during this time and more unique ones to boot. My only other gripe is some of the spell balancing is off. Certain higher tier spells make no sense to use as the efficiency is greatly reduced.

I am thoroughly enjoying this game though and feel it has been well with the cost already
Playtrix Player,
Great Idle Game
Might be the most fun Idle game ive played since I beat NGU Idle. Its not extremely complex, but it does not need to be. It has a lot of charm and you can tell the game is really fine-tuned and well made. Balance is great. The pacing is fantastic, I never hit a timewall that would take more than a couple hours to beat. I kept on wanting to level up more to see the new gear, new spells, new everything.

Just a fantastic game. It does cost money but man the amount of money Ive spent on less good idle games compared to this is wild.
Stormlyht,
I Love This Game But Have Two Problems
I’m glad I bought the game. Even with the two problems I’ve had it’s worth the money.

The first one was mentioned by someone else, text running off the page so I had to quit the game and come back as I couldn’t get to the buttons. I figured out that I had to lower the size of my text on the entire phone to fix this. It’s a hassle but if I hold it very close then put the text back up when I finish playing I’m okay.

The second is that I’ve had to retire twice because my wood started counting back instead of forward so I couldn’t keep hold of any wood. I’m still trying to figure out what triggers that, and if anything makes me stop playing it will be that. It’s too bad because it’s a fun game otherwise.
KenTengki,
Fun game, interested to see how the story progresses
I would describe this game as a sort of clicker-based, story game —which happens to be a genre I really enjoy. The game is relatively easy in terms of controls once you get the hang of it, but I don’t find it boring because new events and expansions to your magic are unlocked progressively, which keeps the game feeling exciting. I’m also really into story and magic school games and I’m glad this doesn’t have additional purchases. TLDR It’s a great game and worth a try
TornAsunder733,
Incremental, on and off, loads of fun.
I’ve had this game for almost a month now. I found myself checking in as often as my free time allows it. (It is a bit of a battery hog so I found myself charging often) there are pros and cons to actively idling and closing out to idle. The incremental progression and storyline randomness adds to a fun and intrigue run, no matter how many times you retire and start anew. Loads of different builds, focuses, and goals. I have lots of fun and am excited to see where this game goes.
CabbageMasteroftheDeepFields,
Great Game
For those of us who love an idler with rpg aspects, Spellcasting, and creating builds this game pulls through. It will be eating your battery though and leaving your phone on for hours at a time though. Not necessary if you’re willing to take the slow route, but for me I had to know what was next. I also was always invested to see what new skill or spell I’d learn next. Great Idler compared to many you see on the phone.
c1ndyh99,
Bugged text - update
This game has a bug with long text pages. They don’t scroll so when you make a discovery often you can’t even read what it is. To progress, you have to close the app and reopen it because there’s no way to get to the button. You never get to read the text you missed. Update Edit: The developer said it was due to my increasing font size on my iphone. So I’m playing it now on ipad and it’s pretty fun. Adding another star to review.
RandomRaccoon,
Fantastic game
The incremental genre on mobile is packed with games that are boring (many idle games especially) and filled with evil game design, such as driving users to micro transactions. This game is a diamond in the rough, being interesting, engaging, and respectful of players. This has become one of my favorite mobile games of all time, and I highly recommend it to anyone who enjoys incremental games. Thanks for making the game, devs!
moldycalorie,
One of the best
I’ve played nearly every idle game on the app store, and I can happily say that this is one of the best. It lacks the fancy graphics that some other idle games have, but it makes up for it with gameplay and passion.

There are a lot of interwoven mechanics and resource dependencies that make the game mentally stimulating to play. The combat, while simple, can also be challenging and require real thought and attention to progress. The random storylines were always fun to discover and left me excited to retire and try the other options.

And the best part? NO OBNOXIOUS ADS OR MONETIZATION!

This is one of the few idle games I felt empty after finishing because I was having so much fun progressing. 10/10
ndndhsnbahsbd,
Fun but some major buzzkills
Fun game but a few things that make me want to completely stop playing are. At some point you can become stunned for a full minute. Unable to do anything in the game even craft. This has happened multiple times while fighting bosses which means an imminent death as you can’t cast a single spell. Also a mechanic that I cannot imagine why is in this game is bosses can just run away from fights. And fights that can take up too half an hour, 30 minutes into a fight and they have 20% of their health left and they can just flee. A Ridiculous boss mechanic and a waste of my time.