Climb a dark tower in this Micro sized Rogue-like that focuses more on
character movement, than stats and gear.
Can you retrieve the treasure and escape the dragon’s wrath?
What Microgue has in store for you:
Randomized levels
Each Monster behaves differently
Beware of traps, and use them against your Enemies.
This app has been updated by Apple to display the Apple Watch app icon.
Orientation Fix
Text Changes
1.12
2015-05-20
Fixed Orientation for people running iOS7 or lower
Small graphic and text changes.
Game no longer exits on suspension.
New option added to increase enemy turn speed.
This game is great as it is now and I would recommended it to pretty much anyone. However, I think that its replay value could be greatly expanded upon by adding new characters or even different dungeons each with different enemies.
J. T. L.,
More of a logic puzzle than a roguelike.
This game is more of a logic puzzle than a roguelike: there are no items to collect, no levels to gain, no meaningful randomness of any sort. Basically, you know exactly what to expect whenever you enter a level, and it's a matter of navigating your way through the space of possibilities to find the way to the next puzzle.
I found this mechanic refreshing and very enjoyable. The game is not long, but the $0.99 price tag is spot-on. Worth the money and I look forward to the developer's next game.
NiCJC,
It entertains
I bought this while waiting for a car fixup, and it ended up doing its job of keeping me from boredom. Very clever little game that ends with you learning about every little death possible... While always getting farther and farther.
Frankly though once I got back it was over. The game peaks right after the halfway point and once you beat it you realize literally nothing is left. I honestly feel like the whole concept could have been expanded since it was very charming.
Sir cucumber,
Harder than you think
It's fun learning about each enemy and then oh man that dragon is tough. You definitely can find yourself in sticky situations if you're not careful.
One thing I'd really appreciate is a "fast" mode that skipped the animations. They're very nice but you know I've gotst to get mah fix!
Spider Potato,
I have been looking for a game like this for a long time
It has turn based movement, enemy patterns, and random generation. Most roguelikes have a leveling up system, so this is a good change of pace and I like it a lot!
Jack154737,
great
For an indie game made by one person, the animations, gameplay, and combat are great. I would appreciate an update in the near future (more monsters, levels, traps, areas, mechanics, etc.). Very good work!
Shwisha,
Perfect pocket game
The game is perfect for when you 10 minutes to kill. Though the game is short the randomly generated levels keep it fresh.
Rowland Rose,
Great game and concept
This is what a real game is. A genius game idea with no frills or distractions. Simple but challenging. This is what gaming was before addictive and manipulative techniques became the norm. A sole developer with good ideas makes the best games.
Smartbomb99,
Chess
This game is sort of like chess with its own set of rules - but takes place in a tower (looks more like a dungeon)
Nice pixel art and nice strategy - go buy it!
Rocker122703,
There's not much to it
The game looks amazing graphically in my opinion, but the game play is just the same thing over and over again. There's no progression really, no unlocking stuff, it's basically just moving around strategically.