Minds of Nations Cheats

Minds of Nations Hack 1.2.100 + Redeem Codes

State as a school for souls.

Developer: Calin Zidaru
Category: Games
Price: Free
Version: 1.2.100
ID: com.soulplayinggames.mindsofnations

Screenshots

Game screenshot Minds of Nations mod apkGame screenshot Minds of Nations apkGame screenshot Minds of Nations hack

Description

MMO. Continents without microtransactions are available with limited capacity.
STORY

After a number of incarnations on Earth and unhappy with the opportunities nations offer souls to grow, our hero, Kanli (you) is offered a chance to .. do better.
He will try, over a number of simulations, to build states that survive the hardships of time and scarcity whilst helping as many souls as possible evolve beyond the taints.

13 ideas that we explore in Minds of Nations

1. The Nation as a school for souls

You play the custodian of a state through millennia. The nation is both a state in the classical sense, but also a school for souls that are interested in overcoming this plane.

You have to consider strength, the material needs of a community and the evolutionary needs the souls that take birth in your realm have. A sluggish state will have them stuck for centuries into the same thoughts, fears and vices. While a weak state may not provide enough bodies or opportunities in life.


2. Religion as the development of methods for transformation, not a popularity contest

Incarnated or not, souls generate ideas for you. Ideas are of three types:

The first is the spiritual path that your nation discovers.
Ascetics tired of the endless cycle of birth-rebirth and desire-aversion, are developing methods for transcending this plane of existence.

So they develop the stages of concentration, reflections, prayers, mantras, breathing and other techniques for purifying consciousness.

It does not matter how many people adhere to the path your ascetics uncover. It is NOT about having many provinces declaring themselves Catholic, but rather, having a path that frees more persons from the chains of desire, hatred. Having more methods that incorporate different mindsets, that free one from all attachments and bonds.


3. Governance as a collection of answers to communal questions

Instead of having broad systems like Communism, Monarchy, or Democracy, you use ideas to answer each individual governance questions like:

"Who leads our nation ?"
- It can be 1 person, it can be three, it can be a couple, it can be a council..
"How is that person chosen ?"
- Leadership can be inherited, elected by others and then you'd have to choose who can elect your leader. Only landowners ? Everyone older than 14 ?

We approach every issue of community management in the same way, from economics to the justice system.


4. Effects that change over time


5. Effects that change based ON your production of their associated resources.


6. Algorithms that try to incorporate a bit of realism


7. Technology as a number of general subjects and not as a tech tree


8. Armies have to carry food and soldiers are recruited from the labor force


9. War, lies & propaganda

We explore the way politics has been poisoning our mindstream for centuries. Framing reality and spinning half truths into rigid dogma and encouraging us and our ancestors to commit various atrocities.

10. Karmic years & soul cycles

We try to incorporate the idea of karma into wars. A nation that attacks will get years added to the time needed for its souls to pass through each independent evolutionary stage. This means that fewer new ideas will appear in your state due to the emotional traumas caused in the conflict.


11. Astral plane management


12. Free-to-play continents, custom wonders, heraldry and more

You can fly a banner with custom heraldic elements that are not found in Europe in the Middle Ages.

You can also build new wonders - enough with the eiffel tower.

Every simulation includes continents that have no microtransactions. 100% free. However, their total capacity is limited.


13. Climate change

The game simulates the effect that large, monocultural, agrarian societies have had on the environment..

Version history

1.2.100
2021-09-07
- fixed effects are back !
1.2.80
2021-09-07
Adjustments to metas, small tweaks and other bug fixes:

1. Conquering an unconnected capital now costs 20 Influence with 5 Centralization.

The old strategy of conquering far away inactives as soon as the peaceful context ended was back.

2. Conquering a connected capital now costs 10 Influence with 3 Centralization.

3. Idea costs have been increased. Quite significantly for the late stages of a sim. We should not reach thousands of ideas added again.

4. You cannot sell someone else's prestige products.

A number of users would move around a single prestige product. Middlemen would earn as much as the creator. This had to stop.

5. Clearing prestige products now requires only 1,000.

6. Clearing a prestige product now yields 1 influence.
and more
1.2.73
2021-06-13
1. ONE NEW MAP !

2. You can now clear large stockpiles for SOME resources multiple times.
3. Threesold and effects have been adjusted here and there.
4. Cost to raise armies has been increased a hundred fold.
5. Agricultural specialists have been capped at 25,000 land worked.
6. Subsistence agriculture supported by 1 hectare of land has been lowered from 50 base to 10.
7. Food variety rating has been removed as a negative modifier to food consumption.
8. Medicinal variety rating has been added to population growth.
9. More control over unemployment [ Jobs / Services / Educators Level 3 decrease unemployment ].
10. More control over food-producing land. It can now be increased in [ Jobs / Agriculture ].
11. Submission has been decreased by default.
12. Submission needed has been increased for Forts / Earthworks.
13. Cost of Forts and Earthworks has been increased significantly.
14. 3 New resources for building wonders: Limestone, Sandstone, Marble.
15. Distribution of stone, limestone and sandstone has been adjusted.
16. You can now only build 1 wonder at a time. Upgradable to 3 via ideas.
17. Spelling fixes.
18. World Rankings link added in the menu bar.
19. Food production from large estates has been increased x10.
20. Elite Corps have been made A LOT more expensive.
21. "Builder" world ranking added: "Most wonders built".
22. "Investor" world ranking added: "Most stockpiles cleared".
23. Costs for level 3 specialists has been increased.
24. Adapting resources has been made more expensive.
25. Improved the layout in the build wonder section for usability and accessiblity.
1.2.67.
2021-06-02
MORE FIXES TO THE BIG RESOURCES+TRADE+JOBS update.

- Population loss due to poor infrastructure has been adjusted to reflect small improvements at every infrastructure point.

- When demanding provinces in a war, the province name was greyed out in the selection.

- Revenues from vassals were not shown in the UI.

- Coastal provinces used to cost 4 instead of 3 influence points.

- Hero incarnation cost bonus would not be reflected in the UI.

- Auto-peace would not work as intended.

- Nations were able to build with Gold on credit.

- Nations were able to invite non-allies into wars.

- Armies had an erroneous message that said that they would disband without more food.

- Splitting armies was not working correctly.

- Colonizing islands would not cost the correct amount of influence.

- Some effects were not working as intended.
- Unemployment numbers were wrong.
- Subsistence agriculture numbers were wrong.
1.2.54.
2021-05-14
bug fixes for the major expansion
1.2.50.
2021-05-10
MAJOR EXPANSION
-----------------------
- RESOURCES
- TRADE
- SPECIALISTS
- JOBS
- INFLUENCE
- CENTRALIZATION
- NEW ALGOS
- NEW WONDERS
- NEW UNITS
- ELITE CORPS
- PRESTIGE PRODUCTS
1.2.3.
2021-01-19
- Bugfixes.
- Game breaking bug: Memory problem caused blank provinces.

Almost done with the trade & jobs update. Check out our trello for day-to-day progress reports.
1.2.1
2020-10-07
Bugfixes.
New effects pack.
Tech fixed.
1.0.16
2020-09-02
Bugs. Fixes. Separatism. Supporting Rebels.
1.0.13
2020-07-09
- custom answers fix
- hide flags button
- pagination issue on idea panel
- other bug fixes
1.0.11
2020-07-02
- new maps
- new food system
- new afk defense
- about 100 bugfixes
1.0.8
2020-04-24
Continent Chat Added, Performance Update, Rankings Update, and a few other bug fixes.
1.0.5
2020-03-19
Simulation #2. Astral Probe update and other bugfixes.
https://steamcommunity.com/app/1117160/discussions/0/1872874778254571365/
1.0.3
2020-02-24
100 bugfixes and 2 updates:

https://steamcommunity.com/games/1117160/announcements/detail/1715246257038169632
1.0.2
2020-02-14
- Push notifications
- Multiserver support
- ~30 bugs were fixed
1.0.0
2020-02-02

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Ratings

3.5 out of 5
64 Ratings

Reviews

Henrylord11,
Game is quite good, UI needs work
The game itself is quite good, but for a mobile only player you would miss out on some small unique things, like actually seeing movement/colonization progress, or being able to chain commands. While on their own they arent that bad, together they form a decent gap between mobile and PC players, where the latter is able to play far more efficiently with way more ease. not to mention mobile is far more glitchy, even just now i had to redownload the game due to a glitch. So for anyone looking to play, do it on the computer. Despite all of this, very fun indepth beta, cant wait to buy it at release!
ontologist,
Great game poorly/not implemented
I discovered this game on iPad a few weeks ago and am honestly obsessed with it, I can’t wait for next month when I can start from day 1! However it is all but unplayable on the iPad. Fortunately I have a laptop and the MMO online works fabulously, so I have taken up the game there in serious.

The biggest and most obvious problem that I would have thought would have been fixed in one of these updates is the fact that the game relies heavily on cursor hover-over information but that is not possible on an iPad. I mean, right? I am literally unable to see how long my colonists have left before they’re finished. I cannot see the great person bonuses, I’ve been picking one at random. And I cannot see idea bonuses or consequences before choosing them! I was literally poking in the dark the first week of playing the game before I went online and found that you could SEE THE CONSEQUENCES BEFORE CHOOSING THEM! It obviously changed the game dramatically.

I found before writing this review that this iPad app just opens a browser window to the online MMO. But to work with finger taps it needs to be more than that... it’s basically unplayable without a mouse, as is. I’d prefer it as an iPad app, so here’s to hoping one day... 🤞🤞

EDIT: after submitting my review I read a few other reviews and can concur that “long tapping” does NOT work on my iPad (Pro 13”)! It would fix a lot of of the problems if it did...
JermaineHammer,
Great Game, Needs Work
So I finished my first simulation a couple days ago and it was pretty good. The interface on mobile is slower than usual, and on ios the interface doesn’t fit the screen unless you rotate the entire phone. Other than that, I’m excited for the newer modes like single player and blitz. Good work.
qq556688L,
Impressive development!
The final product is very smooth, and bugs are limited for such a early access game. I would like to see a single player option (multiplayer is fine, just some players like me would like that feature.) There is a nice tutorial to let you learn the game quickly and I love how you play with others who joined at around the same time as you in the continent so the amount of resources are abused to going into war against lower evolved nations. This was such a smart idea! Thanks for making Omnem!
RavoTheGreedy,
Can’t experience gameplay.
The game has a lot to learn and started well. It’s pretty cool. Then you learn that it has too many bugs. Like long tapping seems to never work. There aren’t enough details on how to do things and the limitations despite the clear effort they put into this. Then it comes to war, I star fighting, log off for an hour and all of a sudden I lose 3 provinces, which is fine, but I can’t fight back. I can’t fight back because while offline I receive a peace treaty and the game auto accepted it for me while I was offline? Maybe they messed up this game for a tablet? I mean this is a device I purchased new last month. The game was 3 stars, but not being able to experience part of the gameplay without staying logged in really does it for me.
前書き,
Probably better on PC
This game seems really cool, but unfortunately on mobile it’s very glitchy. Once, I tried to zoom in on the map, but instead the screen became white. Like another review states, if you can make this game mobile compatible, it would be great.
Local from The Dalles,
Brand new game, very complex, very active developer
The game has bugs as it just came out. The game is also very complex. If you like nation building, this game is it. Be patient and ask questions on the forums.

The developer is very active in the forums fixing and making updates. It’s guaranteed that this will be a fun nation building game because of it.
Ohvgyfsrddrdrrhrththrdrysrhyyh,
So much potential
This game is like seriously extremely fun. The problem is that it is so difficult to play because of the insane amount of bugs and horrible UI. Sometimes I tap something by accident and now I can’t see the rest of my provinces like why? Remove the bugs and this game is a 5 star easily
nate616674,
Crashes
Would be a great game if it didn’t crash every couple seconds, as well as while sure the tutorial teaches basic things the player doesn’t understand all the choices at first, but those don’t get explained so they have to play for a while before actually understanding how to play, I’m honestly just sick and tired of it crashing over and over again.
Octoseventeen,
An Amazing game!
Fun to play on computer and on phone!
A tad bit of a learning curve but once you figure it out your hooked!