1.0.2
2018-04-23
This app has been updated by Apple to display the Apple Watch app icon.
If you like what you see please make sure to review Naval Tactics with each update!
I would like to thank all of the players who joined the testing group to help make Naval Tactics the best it can be. VanderLegion, Diebo, sfx 51, Gosenbach, alzdragon, Elph, bmike, sirius 2525 (and all of you whom I missed!) thank you so much for your tireless efforts in helping improve the game!
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• Updated for iOS 11 and 64 bit
* No longer able to target ships outside of visible range by tapping on their hex (at night)
1.0.1
2014-11-02
If you like what you see please make sure to review Naval Tactics with each update!
I would like to thank all of the players who joined the testing group to help make Naval Tactics the best it can be. VanderLegion, Diebo, sfx 51, Gosenbach, alzdragon, Elph, bmike, sirius 2525 (and all of you whom I missed!) thank you so much for your tireless efforts in helping improve the game!
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• More Help for New Players
If you tried Naval Tactics and found it too difficult or confusing, you were not alone! To help ease your way to becoming the next Admiral of the Fleet, we have added some simplified in game help (the new "?" button) which focuses on the very basics of how to move your ships, fire your cannons, and board other ships. In addition, there are now two new missions specifically for new players! "Sink the Derelicts" will pit the play against a fleet of ships which will not move or fire, allowing you ample time to practice moving and firing your own fleet. "Defeat the Exhausted Patrol" will place you against a fleet which will move and fire, but all of the opponent ships will do less damage and have less accuracy than normal. God speed!
• Night Battles
Although not too historically accurate, these new night battles provide an interesting twist on all of the current missions by introducing extremely limited vision. You can make any mission a night mission by tapping the Night check box. Dawn will occur on round 40, brightening the field of combat for the last 20 rounds.
• New Captain Cards
Two new Captain Cards have made their way into Naval Tactics!
- "Calm Before The Storm": This card will cause all other played cards (with the exception of other Calm Before The Storm and Favorable Winds cards) to be returned to their owner's hands on the next turn instead of taking effect. When timed correctly, this means you could deny your opponent the use of Iron Will for one turn.
- "Sailmaster's Repairs": This card will repair 50% of total sails at the end of your next turn.
• One New Custom Mission and Three new Historical Missions!
Command your ships in any of the four new missions! "Naval Duel" will pit you and your adversary against each other in a one-on-one ship duel, the ship for which is chosen at random. This means that both players may be facing off in the beefy Endeavor, or the rinky-dink Rover. You are provided with enough configuration points to outfit the base ship as you desire. Also included are "La Cléopâtre vs the HMS Nymphe", "USS Constellation vs La Vengeance", and the "USS Ranger vs the HMS Drake"
• 60 Round Mission Limits
By popular request, the round limit for all mission was raised from 40 to 60. Enjoy!
• Larger Time Window for Arena Matchmaking
Previously, the match-maker for the Arena would wait 16 minutes per every 1000 Esteem Point deficit between players. This means that the system would wait approximately 2 hours before matching a 300 EP player with a 7300 EP player (aka, a new Captain with the current Admiral of the Fleet). In order to help make fairer matches, I have increased this window dramatically; it will now wait 24 hours for every 1000 point difference between players. In this example, the new player would have to be waiting for a week before they would be matched with the Admiral.
• 24-hour Turn Timer
We've moved from a Fischer Delay timer to a simpler 24-hour timer scheme; you will now have 24 hours from when the turn advances to play your turn before being skipped.
• No Turn Timer Option
In addition to the switch to a 24-hour timer, custom matches may now be specified without any timer at all. Best when playing against close friends, as no timer games can become stuck if one player decides to stop playing mid-game.
Please note the new content is only available in English.
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http://chimerasw.com/starbaseorion/forums/index.php