Nomad Sculpt Cheats

Nomad Sculpt Hack 1.83 + Redeem Codes

Sculpt, paint and create in 3D

Developer: Hexanomad
Category: Graphics & Design
Price: $14.99 (Download for free)
Version: 1.83
ID: com.stephaneginier.Nomad

Screenshots

Game screenshot Nomad Sculpt mod apkGame screenshot Nomad Sculpt apkGame screenshot Nomad Sculpt hack

Description

- Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
Need hard lines? You will also find some lasso/line/curve cutting tools.

- Stroke customization
Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
You can save and load your tools preset as well.

- Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.

- Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.

- Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.

- Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.

- Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!

- Primitive shape
Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.

- PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.

- Post-processing
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

- Files
Save and open glTF, OBJ and STL files.
Layers and PBR painting are only kept through GLTF files.

- Interface
Easy-to-use interface, designed for mobile experience.
There is also a lot of customization possible!

Version history

1.83
2023-10-24
file: fix boolean operation corrupting mesh (issue only revealed when reloading the project)
file: detect obj and stl even if the file extension is missing

tube: add per point profile
tube: fix snapping option when creating a new tube
tube: improve snap alignment (profile view aligned with gizmo)
tube: add profile presets

curve: fix bspline broken sampling around the end points
repeat: prevent negative radius (negative scale)
gizmo: Move To Origin option now centers the current gizmo pivot instead of geometric center
hole: edit world space value instead of radius ratio
mask: world space thickness slider
1.82
2023-08-13
stylus: fix pencil being off pointer when sculpting
pivot: improve pivot of tube and curve repeat node when using the snap option
bake: fix crash if object is instance
reproject: fix crash if object is instance
1.81
2023-08-11
split: fix line split
autosave: fix corruption when auto saving during a background operation (decimate, voxel remesh)
shortcut: fix conflicts between sub and camera shortcuts
repeat: fix curve repeat with twist (1 handler mode)

insert: fix insertion orientation if underlying matrix is flipped
insert: fix insertion orientation if underlying material has inverse culling enabled

tube: fix snapping sometimes being ignored when editing a tube
tube: improve a bit gizmo orientation on flat surface
1.80
2023-08-01
twist: fix spiral mode along with closed tube
twist: fix curve twist gizmo UI handler being sometimes blocked

boolean: add polygonal boolean
boolean: trim tool has now a proper boolean option

curve: Improve curve fitting algorithm to generate less points when hand-drawing curves
decimate: improve quality (easier removal of long thin triangle)

snap: use scene pivot only if the scene scene is visible on screen
snap: flip wasn’t working properly in some cases

postprocess: add dithering option (should be disabled when rendering an image with lot of flat color and no shading)
dynTopo: fix crashes when using dynTopo with connected topology and lock stroke mode
layer: fix trim or voxel remeshing duplicating too many layers when filling holes
render: fix incorrect fov during when rendering with non screen ratio
silhouette: view mode now works properly is the mesh is transformed
interface: improve performance when display many resources (alphas, textures)
depthMasking: fix top and bottom area filtering
project: fix saveAs new automatic renaming to not override existing project
1.79
2023-07-30
# 1.79

Beta can usually be tested at [nomad - WebAssembly ](https://nomadsculpt.com/demo/)

twist: fix spiral mode along with closed tube
twist: fix curve twist gizmo UI handler being sometimes blocked

boolean: add polygonal boolean
boolean: trim tool has now a proper boolean option

curve: Improve curve fitting algorithm to generate less points when hand-drawing curves
decimate: improve quality (easier removal of long thin triangle)

snap: use scene pivot only if the scene scene is visible on screen
snap: flip wasn't working properly in some cases

postprocess: add dithering option (should be disabled when rendering an image with lot of flat color and no shading)
dynTopo: fix crashes when using dynTopo with connected topology and lock stroke mode
layer: fix trim or voxel remeshing duplicating too many layers when filling holes
render: fix incorrect fov during when rendering with non screen ratio
silhouette: view mode now works properly is the mesh is transformed
interface: improve performance when display many resources (alphas, textures)
depthMasking: fix top and bottom area filtering
project: fix saveAs new automatic renaming to not override existing project
1.78
2023-06-16
trim: fix crashes
repeat: fix performance when validating many instances
bake: fix baking for objects with big bounding boxes
1.77
2023-06-16
primitive: popup menu with topology control
primitive: fix undo state not being recorded in some cases

randomize: symmetry supported
randomize: fix falloff for random samples

dynTopo: improve performance for global remesh
dynTopo: fix many issues with undo crashes
dynTopo: global remesh now supports non uniform scale correctly
dynTopo: reorder triangles when converting a mesh into dynTopo (better performance)

reproject: reprojection now reads color, roughness and metalness texture data
baking: texture baking now reads color, roughness, metalness, opacity and emissive texture data
material: texture transform are now synchronised by default

stroke: skip the first sculpting operation when resuming a brush stroke (snap radius on)
stroke: expose sampling radius for position and normal (Filter sub menu)
stroke: add depth masking option (Filter sub menu)
stroke: add keep sharp edges (Filter sub menu)
move: add silhouette option

resources: add replace button for images resources
resources: tool preset can now have custom icon

mask: switch from 8bit to 16bit (avoid step artefact with high poly and masking)
extract: improve border smoothing
extract: possibility to smoothing everything, not just the border
extract: add edge loop on the border of the extraction for better uniform density
extract: add thickness uniform checkbox, to decide whether the mask should modulate the thickness or not

triplanar: use face interpolation instead of vertex interpolation for low res painting
triplanar: plane solo mode now snaps the camera automatically

curve: add twist option
curve: add spiral option
repeat: curve repeater respects instance count value even with custom radiuses

gizmo: mask transform supported with multiple mesh
postprocess: add presets
interface: fix performance issue with drop shadows
shape: 2d shape drawn on screen can be edited after the end of the stroke
voxel: fix 64bit version (when resolution is high, usually greater than 1625)
render: fix transparent export (black border)
join: keep uv even if one of the joined object has no uvs
camera: flip the camera according to the scene center instead of the camera pivot
history: fix some undo and redos crashes
inspector: debug uv mode button renamed as inspector with a bit more control
snap: cube icon were partially rendered depending on screen size
decimate: fix crash happening with uv mesh and non uniform scale and with parts without uvs
gltf: fix some issues when loading the legacy glb.lz4 format
instance: when joining multiple instances, keep the layers synchronised
remesh: add Instant Meshes quad remesher
images: greyscale images were sometime incorrectly loaded
1.76
2023-03-01
obj: fix vertex color space selector
stroke: add randomize option
interface: split stroke options into sub menu
save: saving new file was wrongly opening a project popup
layer: fix layer being corrupted when sculpting with offset greater than one
1.75
2023-02-27
stylus: fix stylus not working for light/primitive editing when stylus sculpt only option is used
spot: intensity slider was missing from contextual popup

shadow: objects with no shadow casting are now ignored from shadow map maximum range precision
shadow: adjust shadow map resolution depending on the number of shadows (min 512, max 1024)

paint: add roughness and metalness slot for stroke painting
paint: material preset can now be selected, cloned a bit more easily (for now the texture are not saved, only color rough and metalness)

uv: debug channel improvements and bug fixes
material: opacity texture now supported for refraction and subsurface, it will be used as dithering
multires: if max frame sampling is set to 0 or disabled, the mesh wasn’t render to its highest level
history: fix crash when undoing lot of operations with dynamic topology with layer operations
camera: update snap cube with more options (tap twice on the same face will flip the camera, small external rectangle will refocus the camera)
1.74
2023-02-19
scene: add an option to inject new node on the gizmo position
scene: scale and skew ignored when adding a node on the gizmo position

baking: fix overall quality
baking: add opacity baking (from mask data)

light: add contextual panel for faster tweaking
light: fix temperature colorspace
repeat: fix curve saving in some case
repeat: prevent gizmo and repeater widgets being both visible at the same time
primitive: prevent gizmo and viewport widgets being both visible at the same time
uv: extra viewing options
cylinder: fix radius button
box: fix density not being adjusted when scaling on 1 dimension
interface: fix left handed broken popup (gizmo angle, etc)
matcap: fix import
1.73
2023-02-17
gltf: fix export
1.72
2023-02-16
stroke: connected topology now considers mask as unconnected topology
delLayer: fix alpha being ignore with painting
delLayer: force non accumulate mode, which give much better alpha stability

gizmo: remove world button instead add a reset align to the pivot mode
gizmo: add pin mode (pivot stays still when you switch between objects)
curve: align feature for repeater curve
curve: add scale control for repeater curve
array: add fit option to insert objects instead of appending them

scene: when adding new lights or cameras, put them them in their own respective group
interface: fix bug when a slider is interacted while a help popup is opened
decimate: quality should be consistent no matter the mesh coordinates scale
interface: fix duplicate cancel button
gltf: fix texture not being exported correctly
baking: handle UVs outside 0-1 range
heightmap: improve render export quality when debug heightmap option is enabled
1.71
2023-01-17
file: new internal file format, .nom instead of glb.lz4 (compressed lz4), should be faster

material: fix emissive channel
material: add intensity slider for emissive channel
material: ignore alpha channel for texture preview (except for color slot)

texture: mipmap saving fixed
texture: correctly save metalness if roughness is not present (and vice-versa)

dynTopo: try to keep sharp edges intact when decimating
dynTopo: non manifold triangles should stop appearing if the surface is manifold
dynTopo: generate less intersected triangles

stroke: fix offset issue
stroke: add small falloff preview

symmetry: multiple radial now supported (/!\ use low value)
symmetry: gizmo now supports radial and multiple plane symmetry

decimation: reduce memory peak usage (can avoid crashes in some cases)
matrix: fix dynTopo, DelLayer and Layer behaviour if the object has skew or non uniform scale
curve: fix spline closed repeat curve node positioning
layer: painting could lose quality when loading/saving frequently (glb export was fine)
mask: fix potential extract crash with shell enabled and smoothness at 0
voxel: try to keep consistent flip culling parameter if the base voxelised mesh was flipped inside-out
color: vertex color are now packed with rgbm instead of rgb10 bit (less banding, especially on the dark)
triplanar: fix masking symmetry
postprocess: color grading now shows the unselected channel in the overlay widget
pressure: add smoothing average option
1.70
2022-11-28
files: fix obj export (textures)
1.69
2022-11-27
ios: better support with multitouch and pointer hovering (mouse, trackpad, pencil)

file: fix glTF export with skew in transform

view: hierarchy line view tool setting now respected
keyboard: fix bug with unrecognized key (scancode based)
subsurface: fix bug when a far away light is pointing away from the mesh
render: fix broken shadows
mask: extract bug when the mesh has non uniform scale or skew

texture: bake from another hires mesh (color, roughness, metalness, normal map)
texture: can import texture (material menu)

voxel: fix result when main object has non uniform scale or skew
smudge: fix behaviour when main object has non uniform scale or skew

gizmo: masking pivot now saved (and should be retained when undoing)
gizmo: smooth normals are now updated correctly using gizmo with vertex mode
1.68
2022-10-24
ios: fix traditional chinese being ignored (again…)

file: fix critical bug (crash at loading when nomad files are dropped inside the Nomad folder)

mask: mask extract now retains material and symmetry pivot
mask: fix pivot position when using extraction
mask: extraction retains UVs

interface: gizmo and transform clone/instance button can now be held
interface: offset menu panel if the side toolbar requires a second column (gizmo pivot, snap angle, etc)

voxel: fix remeshing inside hierarchy
voxel: remeshing output had sometimes the faces flipped
uv: switch from half float to quantised 16bit integer (better quality)
layer: extraction retains UVs
1.67
2022-10-21
ios: fix traditional chinese being ignored

voxel: fix voxel when remeshing multiple mesh inside a hierarchy
voxel: fix intersection mode (all objects hidden)

project: save/load custom pivot
tube: missing last division in y (lathe as well)
triplanar: two sided wasn’t forced on the planes
gizmo: auto positioned pivot if the mesh has masking
symmetry: fix crash when displaying the symmetry and deleting the last mesh on the scene
scene: long press will only move the pressed item, unless the long press occurs on the primary selected item
1.66
2022-10-18
ios: fix app language not being respected in some special case
ios: add touchpad and mouse scroll support

scene: add scene hierarchy
scene: lights and cameras exposed as scene node
scene: add instancing
scene: add Repeat nodes: mirror, radial, array, curve
scene: repeat nodes replaces the previous system for primitive mirroring, and can be used for any mesh

textures: roughness and metalness textures are correctly saved when imported from Procreate
textures: obj can export textures and mtl files if the model has previously imported textures
textures: improve specular glossiness texture support when importing glTF or glb
textures: fix colorspace when importing PNG images with gAMA 1.0 attribute
textures: use the alpha channel of the color texture as transparency
textures: unlit mode now use color and alpha textures
textures: matcap mode now use alpha and normal textures
textures: support gltf uv transform
textures: support gltf texture sampler

shadow: fix shadows being non consistent when using the perspective camera
shadow: fix artefact when a light was currently selected
shadow: add softness slider
shadow: add contact shadow
shadow: add experimental screenspace shadow as an alternative to shadowmaps (spot, directional, point)

render: allow multiselection material editing
render: add subsurface scattering material
render: add reflectance slider per material (f0 specular for non-metallic materials)
render: add experimental ssgi (screen-space global illumination)
render: less banding when rendering screenshot with transparent background
render: less banding on dark tones
render: synchronise environment exposure when switching between them
render: add a neutral tone mapping and use tweak the ACES one
render: add pixel art postprocess
render: add scanline postprocess
render: add Object-ID color shading mode

matcap: add new matcap (from blender CC0 call for content)
matcap: improve quality for a few matcaps (banding removal, jpg artefacts, etc)
matcap: keep higher quality for 16 bit matcaps (~10/11 bits precision in practice)

mask: no need to hold shortcut to trigger sharp and blurring shortcuts (simply tap on masked area)
mask: hold finger to trigger lasso masking

tool: add new tool (lasso selection)
smooth: hold to lasso select multiple objects

undo: stylus is ignored when dealing with multi-touch gesture (accidental undo)
undo: long press 2 fingers to undo continuously
redo: long press 3 fingers to redo continuously

layer: channel masking can now be used with layers (e.g. paint only roughness, etc)
layer: fix missing history recording when entering factor manual input

gizmo: fix camera-plane translation not working incorrectly
gizmo: allow value dragging in gizmo menu

transform: improve the snap feature
transform: control are now optimised with snapping in mind

matrix: if the object has skew/shear, it will be displayed in the matrix menu
matrix: no more automatic baking when using shear/skew or non uniform scale with the gizmo
matrix: note that sculpting with mirroring might not work as expected if the object has shear/skew

file: more robust triangulation if obj model has ngon
file: more robust obj loader (merge obj group if they share the same material)
file: gltf can now export layer normals and it respect smooth shaded attribute
file: gltf export unlit attribute

interface: localised in 14 languages (to keep english, go in Nomad About menu)
interface: hex color input is always in srgb (internal usage for material is linear)
interface: add key binding customization
interface: many small improvements

stroke: screen project supports pen pressure
stroke: add alpha rotation option (and option to lock brush rotation)

trim: protect masked area if flip mode is activated
preset: add reload option for tool preset
dyntopo: fix global remesh polygon distribution (if mesh was not dyntopo)
hdr: fix hdr processing (bugs on certain devices)
primitive: tap on handlers for manual input
voxel: use much less memory to avoid crashes
1.65
2021-11-23
ios: fix open with feature when Nomad is not yet opened
android: import popup can now load multiple files

light: fix fourth light being ignored
render: fix rendering bug when adding a light in certain conditions
primitive: fix crash when validating mirrored box and sphere if Debug Primitive UVs is activated
insert: fix rotation interaction when the object has custom gizmo and is not centered
texture: support read-only (no editing) textures from obj (procreate) and glTF
flatten: add experimental options

file: fix crash when saving model with UVs
file: fix material library being emptied out in some rare occurence
file: fix glb loading potentially corrupted from 1.62 and 1.63
1.64
2021-11-13
voxel: fix remesh
1.63
2021-11-13
ios: fix startup crash on iOS 12 and 13

uv: collapse small edges automatically so that uv unwrap has more chance of succeeding

interface: keep dot and circle colors when sculpting
outline: fix artefacts when using outline on a mesh with hidden masked areas
trim: fix rare crash when using plane trimming
voxel: fix crash when saving a file just after a voxel remesh in certain condition
heightmap: fix color space
1.62
2021-11-11
uv: improve experimental support (enable in Debug menu, unwrapper in Topology … menu)
clay: add flatten offset parameter

layer: fix extract feature (keep transform)
eyedrop: fix color issue with background
render: fix render bug when adding a point light (jaggy shadows, etc)
heightmap: improve quality of heightmap debug feature (banding)
gesture: add three finger vertial drag to edit radius
split: add front vertex option (fix mask behavior as well)
gizmo: fix rotation on primitive with non uniform scale

voxel: add sharp edges option
voxel: remesher is now using less memory and is a bit faster

primitive: fix cylinder radius handler not being positioned correctly
primitive: no transparency for mirrored mesh when using the View tool

render: use cubemap for environment instead of octahedral (less artefact on sharp background)
render: improve refraction support when depth of field is enabled

file: support multiple file loading when importing from Nomad
file: fix random crashes when importing image files
file: keep objects separate instead of merging them when loading/saving obj files
1.61
2021-10-13
background: fix reference image color issue
1.60
2021-10-13
ios: allow more memory usage for M1 iPad Pro
ios: improve drag n drop support (object file only)

primitive: fix radius icon for cylinder and tube being disabled (if lathe tool was used)
mask: fix accumulate behaviour when it is disabled
insert: allow sculpting on cloned object (if the base object is not a primitive)
project: add “Export selection only” to internal “Save as”
light: modal popup for editing parameters
layer: add extract feature
tube: fix radius being clamped (slider only)
1.59
2021-09-17
interface: fix button being wrongly selected when scrolling on left panel (e.g: insert, trim)
smudge: fix behavior when symmetry is activated
misc: fix crash when opening paint menu after adding primitive

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Ratings

4.7 out of 5
620 Ratings

Reviews

MantacidTech,
Overall Amazing and intuitive, but lacks a few key features.
Let me start with the positives. This software has so many capabilities that other similar softwares don’t. It is easy to work with, very customizable, and produces great quality renders at high numbers of faces. Easily the best software out there for the IPad Pro. One minor issue is that the software lacks the ability to more finely control the topology of models. Often i will find formations of quads that are unnecessary, or that meet in weird ways and create visible seams on my models upon smoothing. However, using dynamic topology is an easy workaround if the character you’re sculpting doesn’t need to be animated.

Materials could also use more customization options, and UVs would also be nice, but the main issue i have with this software is how much battery it drains. It drains battery so fast that even when plugged into the wall, the charging cannot keep up with the power demands.

Overall an amazing software (nearly on par with some professional sculpting softwares ive worked with before) but is not very optimized in terms of power usage.
pizza_dough,
Incredible. Auto-save could be better.
Really well done. I find it much more approachable than ZBrush when I tried it way back when. This app is quite powerful with what it can do, and isn’t a massive overload of complexity. Only one thing that bothers me is when dealing with primitives, before ‘validate’ (strange word to use but ok), my tendency is to try to scroll the toolbar on the right vertically as I would scroll the usual modeling toolbar. Unfortunately this drags & rearranges the tools without any long press/jiggle or anything. I’d prefer long press to rearrange as is pretty standard UI design practice (and as is also the case for entries the Scene panel in Nomad).

Update: auto-save should just happen silently without a popup by default. Save a recoverable file that can be reloaded on launch if a crash was detected, like how MS Excel might do it, for example. If a crash was detected, prompt the user, explain that the app didn’t close properly; show a preview of the last auto-save and ask if they want to reload it. Unfortunately one of my kids was getting into Nomad, but found auto-save annoying & disabled it (not knowing you could just silence the popup), and lost her work due to a crash… so now she “hates” it. Ugh.
^-^ OuO ~(°-°~),
Traveling artists dream come true
I held off on writing a review for awhile. Wanted to get the full experience of Nomad Sculpt. I’ve worked with Zbrush before so I came in with some sculpting experience. I have to say, I am in awe of this app. The power this program has to exist on an IPad is insane. I don’t get to sit down and work a lot, so I’m a big fan of procreate and the likes. This app is exactly what I’ve been dreaming of. Now of course there are it’s bugs and glitches and sometimes it’ll crash. But it’s running on an iPad, and that is a truly impressive feat. I work zbrush on my custom built computer, and after an hour it sounds like its going to take off. I can work hours on this app and the only thing stopping me is the iPad battery life. The app is gigantic, and needs a fair amount of storage but honestly, not as much as I thought for an app this powerful. If you’re a experienced sculptor or just wanting to start out, spend the money. Seriously, it’s worth it. I am excited to see how Nomad grows in the next few months. Seriously impressive, I cannot rave enough.
Yuantian Mai,
People said the iPad isn’t a pro device, this app proved that they’re wrong
This app needs more attention, it is such a pro level app that I actually wish I have more performance in my M1 iPad Pro, it utilize the chip so well it maxed out the M1’s thermal design limit, the way you know is by how it drains the battery even when you’re plugged in to a 20W charger, this means that this app is pushing the chip as high or higher than 20W just like on the M1 Macs, and this doesn’t mean that this app is poorly optimized, this just mean you need a bigger charger, the charging port on the iPad Pro can reach 33W, if you have a 30W charger it should keep the iPad Pro running without draining the battery while charging.
It’s not the apps fault for being such a power hog, and it is certainly not that it is poorly optimized, because to maintain good battery life at this point is to sacrifice performance, and I’ll rather have the app not lagging when I sculpt than good battery life, you just can’t have both people.
GaladanWolf,
The app I've been looking for
Before now I've struggled to find a sculpting app that I enjoy using, but after using this one for a couple of hours I'm glad to say that that's changed.
The UI is simple and intuitive, especially if you're at all familiar with desktop sculpting applications. I never spent more than a minute figuring out how to do anything I wanted to, and usually the tool or option I was looking for was either right in front of me or a tap away.
Even more important than that, the sculpting simply feels good. It's quick and responsive. All the basic brushes you might expect are present, and at least for me they cover 99% of my needs. I have yet to dive into the brush options, but they seem quite in depth.
I obviously have not fully explored the limits of the app, but I know that I'm going to spend some time with it over the next couple of weeks and figure out how best to use it. I can easily see myself using this app for basic work to export and finish in Zbrush.
CapitanCrunches4Days...aYear,
One of the most exciting apps ever for iPad
Within the first 10 mins of downloading and playing around with this app, I new I had found something truly amazing. Coming from a few years of a zbrush experience on the Mac, this gives me everything I use regularly in zbrush, in a buttery smooth package. Not to mention a far better UI and enjoyable experience than zbrush. All for 15 bucks!? That right there is a steal of a deal my friends. Truly incredible app. Thank you so much to the wonderful developers that spent their time to polish and create such an amazing app for us to enjoy. Truly hats off to you! Such a joy to use.

Update: I’ve been using this app nonstop since it came out, and I love it more and more the more I use it. On top of that, the newest update is INCREDIBLE! The post processing controls, render options, camera updates, lighting updates, etc. Are all truly mind blowing. That you so much for creating this app! It really is something special.
Sable Blade,
Best 3D Sculpting App...period
Nomad is hands down the easiest and most intuitive 3D sculpting app... hard stop. The ability to use the apple pencil to directly interact with your mesh surface on the screen of your IPad already makes the UI far better than anything with a mouse or drawing tablet. Combine that with its ability to handle a large number of vertices in a model (depending upon how much memory you have) and its already far ahead of most tools. But the one-man-show that is the developer has consistently continued to improve the product every couple of months, releasing significant updates that expand the capabilities of this tool with regularity. Make no mistake this is not a tool for all things 3D, but as a digital sculpting tool for sculpting meshes and creating your base 3D models it stands above all the rest as the premier tool in the category. (In my opinion)
NTAppReviews,
The best organic sculpting on iOS
This app is great! It has almost all the core features I love using in ZBrush with really nice responsiveness (I’m on the Gen 1 iPad Pro, even). It has a clean UI/UX that gets out of your way but is there when you look for it (no small feat!)

The pro features like the ability to remesh/dynamesh and the masking (including tapping off the mask to invert) are really great if you are familiar with ZBrush. Having animatable layers was kind of mind-blowing as I didn’t expect that feature to be in an iOS app.

I have tried some of the other sculpting programs, but they always had some strange quirks that made them feel slightly less than professional. In contrast, I can easily see myself using this to sculpt a base mesh as a starting point, then finishing it up in ZBrush.

The fact that it gives you OBJ and STL export as part of the purchase makes it worth the price.

There are a couple of features that would be nice to have, like:

- Boolean subtraction of layers (for example, to make the mouth areas). Maybe I’ve missed this because I am new to the app, as there does seem to be a merge layers.

- Grouping of masks/selections to use them later (poly groups in ZBrush parlance)

-FBX export (not necessary since there is OBJ, but nice! :) )

Overall, bravo to the developer! I am looking forward to seem what other updates come down the line. Thanks for a great app!
Rinibeans,
Best $15 I’ve ever spent
I’m a 2D illustrator dipping my toes into the world of 3D. Drawing with a pencil/stylus feels most natural to me but I’ve always longed to recreate my characters in a 3 dimensional space. For weeks I watched tutorials on other programs, learning about topology, planes and vertices, jotting down a million hotkeys, and while that research was rewarding, it still felt like there were too many cumbersome steps just to do one action.

Nomad took a little getting used to, and after playing around with it for a few days and watching a handful of tutorials, I was able to sculpt a bust of one of my characters! The tools honestly feel so good that they bridge the gap between a flat illustration and a dimensional model. I can literally chisel away at flowing shapes as if I’m drawing.

This has been a godsend for my desire to use custom 3D models as reference for my illustrations!
Blast Hooligan,
Incredible versatility, power, and value
Anytime I speak to other artists or hobbyists about Nomad Sculpt I end up sounding like a salesperson.

If you have previous experience with sculpting software Nomad Sculpt is incredibly easy to pick up and experiment with. If you do not have said experience however, there are plenty of easy-to-follow tutorials out there to get you started.

Of course Nomad Sculpt is not as robust as your expensive full-blown sculpting programs but for the price you pay you're getting an incredible value and I've personally made and seen pieces that rival anything made on your typical PC/laptop software.

The versatility and power of what Nomad Sculpt can do are the highlights for me (on a recent iPad Pro.) Currently I'd say the material painting would be the least intuitive part of this lovely program. Recent updates to other features are encouraging that hopefully soon smarter methods of material painting will come online.

The absolute best reason to love Nomad Sculpt is that it allows me to casually create art on my couch while passively watching stuff. That kind of convenience simply cannot be beat and has exponentially increased my personal art production and creativity.