Paragon Pioneers Cheats

Paragon Pioneers Hack 1.0.112 + Redeem Codes

A city-building idle game

Developer: Tobias Tenbusch
Category: Games
Price: $3.99 (Download for free)
Version: 1.0.112
ID: com.GniGames.ParagonPioneers

Screenshots

Game screenshot Paragon Pioneers mod apkGame screenshot Paragon Pioneers apkGame screenshot Paragon Pioneers hack

Description

Paragon Pioneers is a city-building idle game in which you discover, conquer and then build on islands to fulfill the needs of your inhabitants. Even with limited time to play you can enjoy this deep simulation game and follow one of the countless ways to optimize your empire. Build an impressive palace and go down in history as Paragon's most successful leader.

This is the full version of Paragon Pioneers. The lite version is available here: https://apps.apple.com/app/paragon-pioneers-lite/id1622824091


» What can I expect? «

BUILD your empire stone by stone: construct over 100 different buildings to meet all the needs of your inhabitants.
PRODUCE more than 70 goods with complex production chains.
DISCOVER more islands for your ever-growing empire: build a big fleet, send it across the sea and widen your realm step by step.
CONQUER newly discovered islands from the orcs with an intuitive and multifaceted combat system.
RELAX as your empire stays active even when you're not playing.
IMMERSE yourself in a stylized and cute medieval/fantasy setting without the bother of ads, in-app purchases or even the need to be online.
SHAPE every island in the game with a unique island generator to suit your needs.
ENJOY this game again and again by selecting a special custodian at the end that offers powerful skills for your next empires.


» Get in touch! «

Join the community on Discord: https://discord.gg/pRuGbCDWCP

Send me an email: [email protected]


» Thank you for playing Paragon Pioneers! «

With my passion project Paragon Pioneers I’m following my dream of being a game developer. After working for nearly two years on it now, it makes me really happy when it brings joy to other people. So please feel free to get in touch and tell me how you experienced my game :)

- Tobias

Version history

1.0.112
2023-01-27
Fixed crash on loading large savegames
1.0.109
2022-10-28
• Added option to show ranges of buildings of same type in build preview
• Added assign max button to battle preparation
• Added trade route option to unassign ships when they finish the route
• Garrison, route and ship view now show show idle (+busy) units
• Improved battle preparation screen layout
• Moved Zzz of palace ui to not hide remaining time
• Starting an instant battle now opens directly the result screen
• Bugfix discovery option glitch on low frame rates
• Bugfix layout with empty ship name
• Bugfix barracks weapon not collectable
• Bugfix barracks show wrong hint on full garrison
• Bugfix map generator ignored water border
• Bugfix treasurer kontor redeemed if not placed after discovery
• Slightly increased ship list performance
1.0.108
2022-10-17
• Added French translation
• Fixed crash for large save games
• Trade routes can now be reordered
• Added battle retreat
• Added info and abort for running discoveries
• Destination of waypoints can now be changed
• Waypoints now have options to repeat until fully loaded/unloaded
• Improved performance of scroll bars
• Fixed satisfaction percentage calculation
1.0.104
2022-08-30
• Material display now adapts to upgrade costs of selected buildings
• Routes visiting the current island will be highlighted in route list
• Bugfix for custodian treasurer
1.0.103
2022-08-21
• Battle result screen now shows the battle history
• Selected sieged camps now show fighting units
• Improved save game performance a lot
• Reduced max island size to 50 due to save game size issues
• Bugfix wrong warning on processing buildings
• Bugfix corner menu not closing after demolition
1.0.102
2022-08-20
• Battle result screen now shows the battle history
• Selected sieged camps now show fighting units
• Improved save game performance a lot
• Reduced max island size to 50 due to save game size issues
• Bugfix wrong warning on processing buildings
• Bugfix corner menu not closing after demolition
1.0.101
2022-08-14
• Quadrupled Paragon favor production
• Improved general UI performance a bit
• Islands can now be reordered
• Trade route waypoints can now be reordered
• Added option for main screen ship button
• Added option for in/out rates for stock history
• Added quick demolition for animal farms
• Show stock of build material needed during build preview
• Show current gold and materials in shipyard
• Added hint if building has no island storage access
• Added link to wiki in settings
• If Kontor can't be placed, 40 wood are put into storage
• Added hint if a trade route has an unusual amount of actions
• Improved treasurer custodian
• Bugfix treasurer custodian
• Bugfix camera position corruption
• Bugfix missing map water border
• Bugfix shipyard showing missing goods on startup
• Bugfix processing buildings now show correct indicator on load
1.0.100
2022-08-14
• Quadrupled Paragon favor production
• Improved general UI performance a bit
• Islands can now be reordered
• Trade route waypoints can now be reordered
• Added option for main screen ship button
• Added option for in/out rates for stock history
• Added quick demolition for animal farms
• Show stock of build material needed during build preview
• Show current gold and materials in shipyard
• Added hint if building has no island storage access
• Added link to wiki in settings
• If Kontor can't be placed, 40 wood are put into storage
• Added hint if a trade route has an unusual amount of actions
• Improved treasurer custodian
• Bugfix treasurer custodian
• Bugfix camera position corruption
• Bugfix missing map water border
• Bugfix shipyard showing missing goods on startup
• Bugfix processing buildings now show correct indicator on load
1.0.99
2022-07-22
• Added trade route waypoint option to throw cargo over board after unloading
• Ship can now be opened in island search ship selection by clicking their icon
• Clicking the battle finished icon in the island list will jump to the camp
• Added hint if viewed ship is on trade route
• Bugfix attack order within each phase
• Bugfix tutorial show correct Favor requirements
• Bugfix red font for casualties to be easier readable
• Bugfix scrollbar in garrison
• Bugfix opacity missing cost build button overlay
• Bugfix duplicated notifications
• Bugfix rare case of route not saving
1.0.97
2022-07-15
• Reworked palace to make progress only while Paragons are satisfied
• Island list now shows if battles on it are finished
• Rebalanced enemy strength on islands sized 20 and 22 to be a bit easier and greater 26 a bit harder
• Warg Riders will now be present on islands bigger than 26
• Reworked building button layout to show missing cost
• Rebalanced favor gained by handover to be linear above 26
• Added tab to island storage showing only goods available on that island
• Added hint if no idle ships are availbale in island discovery menu
• Bugfix building preview should show missing cost
• Bugfix trade route execution order to be as shown
• Bugfix stock history is hidden when quick building selection is chosen
• Bugfix game import while before cloud reveal in tutorial
• Bugfix ship slots in ship list can show wrong fill state
• Bugfix palace progress bar was hiding sometimes
• Bugfix ships in route menu were unordered
• Main island protection is now also active after finishing the game
• After finishing the game building pages are unlocked from start
1.0.96
2022-07-08
• Added stock history for goods in island storage menu
• Added enemy type preview in island discovery
• Added option to show building count for current island in build menu
• Added option to preserve time or catching up on importing a savegame
• Toggle percentage consumption on tap on goods need
• Added warning in island discovery if mountains are too small for chosen deposits
• Reworked cost overlay in build menu to be more subtle
• Improved trade route tutorial
• Added showing the consumption amount of building needs buildings (Medicus, Tiltyard, University)
• Map generator now avoids kontor creation on clay or saltpeter
• Map generator now avoids clay creation below marble
• Bugfix closing ship view coming from trade route should go back to trade route menu
• Bugfix ship order could be unstable in ship list
• Bugfix order of ships in island tab not ordered by arrival time
• Bugfix camera jumped when panning over ui element
• Bugfix unusable slider in battle preparation when enemy is selected
• Bugfix ships were sinkable during discovery missions
• Bugfix moving or turning around ships while on a route don't lead to long dock times anymore
• Bugfix overbuilding a fisherman with a fisherman showed wrong efficiency
• Made route create button static on bottom of the menu
• Add info to palace about paragon requirements for upgrading
• Added island size limit of 60 to prevent performance issues and crashes
• Added hint to Marble Quarry description to be placed below a marble deposit
• Improved Scrap Collector custodian regarding ships
• Multiple small text fixes
1.0.92
2022-07-02
• Lite version added to the App Store
• Added in-game import of save game files
• Great improvements of English texts again (thanks to my awesome Community!)
• Added option to show consumption rate of goods needs in population screen
• Added hint in building panel for active symbols (?/!) of the selected building
• Added new icon over farms when waiting for crops to grow
• Reworked load/unload switcher in trade routes to be better understandable
• Bugfix battery saver with disabling vsync
• Added high performance mode (FPS = display refresh rate)
• Added estimated travel duration in ship view
• Added goods names to island storage
1.0.91
2022-06-27
• Bugfix crash on devices with special calendar format
1.0.90
2022-06-26
• Fixed overflow in route menu when selecting a lot of goods
• Fixed invalid build positions
• Fixed missing route intro if creating a route in the ship view
• Fixed number format in tutorial
• Renamed enemy captains to warchiefs to prevent confusion with ship captains
• Hide trade routes until some point in the tutorial
• Added lock to handover island button
1.0.78
2022-06-22
• Great improvement of English translation by professional proofreader
• Shipyard cancel button will be a locked button and icon is changed
• Improved cartography hint in discovery menu
• Removed confusing icons for resource fields
• Added tutorial hint for captain camps
• Increased maximum island name length from 15 to 20
• Added credits for game music
• Added battery saver mode to reduce frame rate to 15
• Fixed quickselection option to stay persistent properly
• Fixed audio volume resetting on connecting a bluetooth device
• Fixed map generator to not generate a water border
1.0.77
2022-06-10
• Added 5 new custodians
• Blue Pearl can't be sink anymore
• If Blue Pearl was sink, it will spawn on a restart again
• Fixed crash of island generator in some cases
• Opening the battle preparation resets the selection
• Skipping of the tutorial before revealing camps, will now reveal camps properly
• Fixed wrong generation of marble deposits
• Added Discord button
• Any battle duration lower or equal 0 seconds will be shown as instant
• Added in app review
• Fixed deconstruction of mines
1.0
2022-05-05

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Ratings

4.8 out of 5
287 Ratings

Reviews

Schnarfburger,
Better than you think!
Well this developer nailed it. This game scratches all the right spots! Its as idle as you need it to be, and i often am playing 30-60 min without needing to wait for a battle or ship delivery. Which is perfect for me! Looks like it will have great replay value too, and with the relatively low purchase cost (and no pay wall at all!), this is probably the best app ive gotten in a long time. Great work! Thoughts on things to consider: a little clearer detail on the trade route tutorial would be good, as well as a better explanation of how to grow gold supplies. Also, i think it would be helpful if when i click on higher level settlers like merchants or paragons, it would show me what buildings they open up. That would help beginners plan. Not a deal breaker at all, and i highly recommend this game :).
Dustinfghtf,
Glad I tried it
Okay, so I was initially very skeptical of paying for an idle game, but I’m really glad I did.

This looks cutesy and simplistic at a glance, and for the first couple of hours it is, but by the time you’ve been playing a few minutes here and there for a week you’ll realize you’re now quite busy and the game mechanics go much deeper than meets the eye. You’ll also see all the mistakes you made staring you in the face and spend the next week or two trying to correct them. For some that will be a bummer, but for the min/max and micromanaging crowd it’s an awesome experience. If you like resource management games, you can’t ask for better on mobile.

My criticisms to the dev (I see that you read these)- The tutorial needs expanded a bit. I went an embarrassing amount of time just guessing at battle results before realizing I could scroll through the attack rounds to see who hits who and for how much damage. Also, the best tools for managing input/output of tiles is hidden in the settings menu and turned off by default? Why? Lastly, I know it’s an idle game, but mid-game slows to a crawl if you didn’t get lucky and set up your starting island correctly, which I’m sure many of us did because there’s no way to anticipate just how constrained space will become pretty quickly.

Overall a great experience for the price, and the dev seems to be listening to feedback and updating. I say throw your coin at it and give it a try for yourself.
Ejilah,
Not your normal idle game
This isn’t your basic click stare at idle game. This is a very deep and immersive idle game that will definitely keep you busy and will require you to work at it. I’ve been playing pretty regularly for just under a week now and I haven’t scratched the surface on what this game has to offer. To be completely honest there are times where all you can do is just wait until a ship gets to its destination or attack is completed ( in the game you can upgrade your ships so having to wait won’t be much of issue in the future). Overall I think the developer has done a great job with this game there is a lot to do. Anyone looking for a deeper and captivating idle game should definitely give this a try!
Dracobolt,
Very solid little game
I’m actually between four and five stars for this, but I don’t want to drag the rating down. My main beefs are personal preference. When the dev says this is an idle game, he means it. Most things take a long time to complete. Ships take hours to travel between islands, and getting things like trade routes optimized can be a bit of a chore at times. That said, for the price, this is an excellent value, something I can check throughout the day but not have to enslave myself to timers or micro transactions. The dev is also very responsive to player feedback. Compared to a lot of grindy, ad-ridden games, this is a clear standout. Perhaps even a paragon of its genre. 😉
Deannon,
Surprising depth and interest
If you’re the type of person that gets a lot of satisfaction out of making optimally efficient systems, this game is for you 😂

This is so fun and requires a nice kind of patience that I enjoy. There are waiting mechanisms built in, you can’t pay to speed them up, and they’re part of the lore and gameplay. There’s no fall off in terms of production when you don’t have the game open. So it can lend itself to an hour or more of tweaking and analyzing your network of islands, redistributing resources - and then maybe 10 minute chunks a couple times in the day, to check in and tweak as needed, with the system you built running along in the background.

This is a long-running game, and the only way to speed it up is to get better at it. I’ve been playing for a week and still feel like I’m in the very early stages, getting my first few islands set up, but as I learn my systems get better and my growth gets faster. SO satisfying.

Also, play with the music on if you can, the soundtrack is stunning.
Jbkaok,
Makes you want to come back
I have really enjoyed this game - it is what an idle game should be! Many idle games try to hook you with countdowns and limited-time rewards that are predatory rather than satisfying. Paragon Pioneers has an intentional pace to it that makes you want to check in and make sure things are running smoothly. If you miss something there is no penalty- just pick up where you left off. There is also a great deal of depth to keep things interesting, as production lines keep gaining complexity. Very reasonable price for all this content!
Michael.Butler,
Love this game
I’ve only been playing this game for about a week but I’m hooked.

Raves:
1- The game play is simple, yet complex. It involves strategy and brain power to manage your resources efficiently. As soon as school starts I will recommend this game to my students. I’d much rather they play this than be on Tik Tok.
2- No ads, no in-game purchases, no subscriptions. I am sick of playing “free” games that require you watch ads. $3.99 is an incredible deal.
3- Community support. The developer has a discord channel and a wiki page for support. I like what the developer is doing. He seems invested in his game and listens to feedback. As soon as I’m done with this review I will be looking to see if he has other games.

Cons:
I feel like I have to put something, but honestly there aren’t any, other than a suggestion for a feature. It would be nice to have a world map view of your islands and trade routes.
Karaya 01,
Anno Mobile
I can’t compliment this game enough. Tobias (dev) charges $3 for the best game I’ve played on iOS since 2007. Tobias could succumb to micro transactions for ships, or to speed time up, or anything else, but he doesn’t. You just have to spend a bit of time to learn the game.

For Anno lovers, this is a phenomenal mobile port to satisfy the itch. I only need to check in once a day to monitor routes and production. T5 in one month. Pop crashes not possible with the current base mechanics. Looking forward to updates or a new release.
LagOutDated,
I know you read these
Please you’ve seen it suggested. Make it so you can pick up buildings and store them or at least move them from A-B. Locking parts of the island makes it so you have a terrible setup for efficiency and you have to end up deleting all your buildings one by one to rebuild into a proper setup. It’s not a fun mechanic to extend content it’s an annoyance and clearly others agree. Other than that one tiny thing that makes this game take way too long to set up I think it fantastic.
ChaDurrin,
Island exploration has left me wanting
The game was phenomenal until I started exploring other islands. Having to grind through other islands for the little maps in order to get a map I can grow wheat on is awful.

I was hoping there would be like islands you find that are randomly generated that would allow you to continue progressing in the game but at this point my main island is just a gold farm so that I can conquer small uninhabitable islands to get maps to hopefully one day get an island that I can do stuff on.

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