The Bonfire 2 Uncharted Shores Cheats

The Bonfire 2 Uncharted Shores Hack 2.0.3 + Redeem Codes

Build, Survive, Explore

Developer: Xigma Games
Category: Games
Price: $4.99 (Download for free)
Version: 2.0.3
ID: com.xigmaGames.thebonfire2

Screenshots

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Description

BUILD SURVIVE EXPLORE

Build, craft, gather resources during the day, and survive monsters and raiders at night in this survival strategy game.

Sequel to the award-winning game The Bonfire: Forsaken Lands The Bonfire: Uncharted Shores expands on every aspect of the original and brings greater depth.

Design your city manage resources chains and workers with unique personalities explore procedurally generated world map in ships trade with free cities and discover mysterious dungeons.

Build a powerful city and gain magical artifacts to defeat an ancient evil.

Version history

2.0.3
2023-03-20
Guard AI improvement
Trees and rocks can now be removed
Minor Bug fixes
2.0.2
2022-09-01
Dungeon update is now available.

You will now be able to send ships further into the sea to explore islands with caves and ruins. These hold valuable treasures and dangerous monsters.

Free update includes:
1) Steam ship and Armored ship crafting
2) Three different difficulty of Dungeons can now be explored
3) Fight the final boss Nekron and rescue old monk from captivity
4) Three new buildings. Academy, Portal and Titan Forge
5) Additional 4-5 hours of gameplay to achieve 100% completion
6) Upgradable Titan armor and weapon
7) 1 new trading city "Northern Island" where gems could be traded.
8) 2 new enemies bear and crocodile in dungeons
9) Trading system improvement, now players can do multiple trades in the same time
10) Trees can now be removed
11) Bug fixes and quality of life improvements
2.0.1
2022-08-08
Dungeon update is now available.

You will now be able to send ships further into the sea to explore islands with caves and ruins. These hold valuable treasures and dangerous monsters.

Free update includes:
1) Steam ship and Armored ship crafting
2) Three different difficulty of Dungeons can now be explored
3) Fight the final boss Nekron and rescue old monk from captivity
4) Three new buildings. Academy, Portal and Titan Forge
5) Additional 4-5 hours of gameplay to achieve 100% completion
6) Upgradable Titan armor and weapon
7) 1 new trading city "Northern Island" where gems could be traded.
8) 2 new enemies bear and crocodile in dungeons
9) Trading system improvement, now players can do multiple trades in the same time
10) Trees can now be removed
11) Bug fixes and quality of life improvements
1.0.8
2020-09-26
- Stockpile resources can now be discarded from storage
- Reduced Stockpile upgrade resource requirement
- Added Stockpile Level 4
- Workers now eat food from the nearest Hunters camp
- Slightly reduced normal difficulty mid-game.
- Minor Bug Fixes
1.0.7
2020-09-16
Added Filter in workers UI. Now view workers Items, skills, and stats in different tabs while viewing workers.
Added Easy, Medium, and Hard Difficulty in-game. Difficulty can be adjusted anytime during gameplay.
Added new building upgrade Cauldron Level 2
Added Two new items Flaming Spear and Flaming Shield.
Sound settings can now be changed in-game.
Bugfix when loading day music is only initialized during the day and avoid overlap.
Bugfix beast of burden skill adds only one resource to the training building
Fixed achievement button
Fixed text in the final cutscene
Fixed worker UI update on removing the worker
Fixed when stranger gift item is assigned UI didn't close.
Fixed Zzz not updating when the guard was removed from the hut during the day.
Fixed missing translations in some UI
Optimizations and improvements.
1.0.6
2020-08-27
- Added a UI popup on top of workers to notify if the storage capacity of buildings is full to give more indication when workers stand idle and wait to deposit resources but no storage space is available to deposit more resources.
- Increased storage capacity of Stockpile, hunting lodge, and Loggers camp at Level 1, 2, and 3.
- Bugfix with crafting multiple items. Now workers don't wait to finish one item if resources are not available instead workers can craft multiple items even when another item is already in under construction.
- Fixed building rotation 180 occupies correct tiles on the ground.
- Fixed hut maximum achievement unlocks at 12 instead of 15 (For some reason this didn't work as intended in last update)
1.0.5
2020-08-25
On destroying storage buildings all items are dropped including sunstones.
Maximum hut achievement unlocks at 12 instead of 15
Fixed Day 1 music looping sometimes
Updated translation Chinese Simplified
1.0.4
2020-08-24
Dynamic difficulty adjustment
Worker spawn rate increased if too many were lost.
Worker spawn rate increased slightly
Final Battle end content bug fix
Bug Fixed of hammer icon


*Spoiler below*
The final battle will not take place if Titan is not spawned
Titan Spawn rate reduced
1.0.3
2020-08-21
Fixed workers getting stuck sometimes
Fixed Achievement button
Fixed localization for all languages
Added translation for remaining words
AI Improvement
1.0.2
2020-08-18
Fixed issue in save file caused by items being swapped in crafting buildings
Fixed Soundtrack not being loaded properly
Fixed Audio issues
Fixed rare issue when sometimes workers get stuck near the waterfall
Added SFX volume controller
Fixed Double-tap issue
1.0.1
2020-08-17
CRITICAL NOTE: Older save files are not compatible with this version. Please delete older save files.

Game balancing
Added scared emoji
Minor Bug Fixes
Final Battle fixes
Fixed issue with using bow and arrow
Added provision in save files for world map future updates
Added the Korean language
Added SFX volume controller functionality
Added new soundtrack
Improved UI
1.0
2020-08-12

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Ratings

4.5 out of 5
1 535 Ratings

Reviews

Magus0329,
Missing??
I love this game. Ever since I downloaded it I’ve been playing non-stop. I’ve played the first game and was very skeptical about playing the second. Especially paying $5 to download it...I’m a stickler and I don’t like paying for something I don’t know I’ll like. Like buying and playing and then coming to not like it, it would have been a waste of money. But I don’t feel that way about this game at all. Not a tiny bit. Although there is one thing I’d like to add to the game if that’s possible, the option to move your city around after you’ve built everything. After unlocking the two sides and then having to basically start over a small city on either side. I like everything to be together like the city in the center , the hunting/harvesting on one side, and the factories on the last side. But it’s hard to do that when I can’t move the buildings around. I constantly break the building and start building all over again. Thanks for the great game and can’t wait for more to come. If you see this I’d really love to add this to the game. Thank you for your time! And hope to see amazing updates soon to come!!
BtrModaka,
Very good early on
Fresh take on city building and unit management.
Only thing that’s bugged me so far (and I know it’s still early and easily fixable) is when you bridge all 3 islands together, when nighttime comes my villagers all go and eat at the far side Hunters Lodge, not always the closest one. It doesn’t seem that big of a deal but when villagers work on the rightmost island (south-East) they walk ALL the way to the leftmost island (north-west) to eat at that Hunters Lodge before hitting the sack. The problem is that the boogeymen who pop out have a free for all attacking about 75% of my villagers before they’re able to hide in their house to sleep. Sometimes it’s ok because my guards who just woke up and wandered off to go snack usually come in the nick of time to save the helpless screaming villager, but every now and then a big momma comes out and 3 shots a villager before help can arrive. I have no idea why everyone congregates to this particular Hunters Lodge to dine (by the way it is the second constructed Lodge if that makes any difference) but it’s forced me to reboot a few times and now has me thinking about reconstructing all my huts to be near this Lodge
i said "nickname",
There’s a big bug.
I’m running this on a iPad 6, and after about 1 to 5 minutes of opening the app it crashes every time, other than that the game is great, a perfect sequel to a perfect game.

Edit 1: upon deleting the save file and starting a new one after restarting my iPad, the problem is fixed, now the only bug I’m experiencing is that workers get kinda stuck, it doesn’t ruin the game but it just kinda takes away from the game. For example I would build something, but when it’s finished the character would stay in the same place as if it were bugged in the object, but as soon as I build something else the bug stops til the build is finished. Other than that it’s a great game, the style of it is amazing, the pacing is amazing, and the overall quality is amazing. It’s an amazing sequel to a amazing game.

Edit 2: something weird happens around day 49 or 50, on the 49th night production of anything doesn’t work, 17 of my workers starve to death when I have 2 fishermen, 2 farms, and 2 fishers.
Dottiescottie,
Love it...but...
I must start by saying that I really love this game! I play it whenever I get a chance! I am a huge fan of management games where you gather resources and craft buildings and items so this game is right up my alley. I enjoy unlocking new buildings and upgrading my weaponry to protect my people. My one gripe is that the guards seem to be setting me up for failure. When intruders I’m the boats, my guards literally run in the opposite direction which has caused my homeless villagers to be killed on several occasions. They also patrol in one clump instead of spreading out which has caused me to lose my tower guards because they take forever to come and help. This is beyond frustrating, especially when you start crafting higher quality weapons and armor.

Another issue I have is that the night intruder loot disappears when the sun comes up and there is no further opportunity to get the iron and gems left behind. It wouldn’t be as frustrating if my guards didn’t all go to the same spot to get the same items and spend several precious moments just bending up and down without picking anything up.

Please help! I love this game and would really like to love it more!
AmesMoore,
Better than the first.
I’m glad to see Bonfire 2 has every improvement that us players of the original wanted. I even laughed at the “somewhat of a story” that loads up with the title because I remember it was one of the first complaints about Bonfire 1, not having one. I believe neither game needs a story but the developers are obviously people pleasers. All the extra details we wanted are in this game and because of it, there’s more strategy. Choose where to place buildings, weather can affect movement, more space to build, people and buildings can be upgraded, and more. I felt like a lot of people from the first game are wondering “how much of an improvement is Bonfire 2 from Bonfire?” and I’m here to say “Bonfire 2 is an improvement on all aspects and are obviously based on customer feedback from the first Bonfire”. Big socially distanced high five to the devs. -I appreciate you.
herowolftactics,
Great concept, controls and menus need a little tweaking
For a pocket survival game this game does a lot of things right! I’m a big fan of games that drop you in with an idea on how to get started without trying to “hold your hand” the whole time. I’ve only played up to day 45 so far; where you start seeing how much more this game has to offer in exploration. The menus used to assign the characters to different structures and roles, are little difficult to navigate. Having a pause function to stop the game definitely helps with this. When you grow your population to about 20+, managing who goes where and who does what is more challenging, when you have to cycle trough multiple filters and menus to see where they would be best suited. Having a single menu to view all of your characters strengths, equipment, status, and current role, without having to apply multiple filters or view each individual structure’s inhabitants would be much easier.
Spug,
Worth buying but needs better explanations
This is a really cool game that starts off as a fun building and resource management sim. At higher levels, it gets confusing, though. For example, earlier in the game when you send your ships out, they’re all engaged in trading missions. Later, though, you suddenly find yourself in a dungeon without any way to retreat or better prepare your workers for those very different kinds of tasks.

You *can* plow through blindly and learn by trial and error. However, more in-game documentation—like an info button for each building, resource or task, would make this game much, much better. The writing would also need to be made clearer at that point since what written info is available needs some significant editing.

A very good effort overall with lots of replay value so definitely worth $5. To make it a truly great game, though, the devs need to give more clues to the player about how to actually play.
WhiTensŠs,
A game worth the time and money.
Game is great. Never been this addicted to a mobile game I rarely even play mobile games. i find my self playing it 1 to 2 hours a day its not too difficult not too easy its great and the art style is wonderful. All that being said id give it 5 stars but the game has bugs here and there but certainly less then before it also has overheating problems I’m playing on iphone X and still lags most of the times. Guards need bit more fixing they sometimes freeze when the village is under attack even infront of enemies or monsters causing them to lose health. Also i wish there was a “Grouping” system where we can sign groups of guards that way they can cover the village better and each one can go on a different route instead of having them go to the same place and by the time they reach the other side the guard tower men are already dead. Otherwise great game im at day 198 and cant wait for more story content.
TheBigVanilla,
Not bad, but lacks the charm of the original
At first I was disappointed that this version lacked the 2D, “construction paper” charm of the original. But after I got the hang of the mechanics I started to enjoy it. Until the late stage. Once you acquire 3 sun stones the clock starts ticking and you HAVE TO get ready for the Big Bad. I’ve reached the final battle twice and both times lost quickly. Not enough gear for my guards, no way to beef up my Titan. I’m going go back to the original.

UPDATE: I’ve gotten the hang of the game. Don’t use the sun stones until you’re fully geared up with plenty of reserves. HOWEVER this game needs a serious update. SO many bugs; carpenters will just stop making spears, no matter how many you put in the queue; workers will harvest skins, but they never add to the total; workers get “stuck” inside a pottery hut (can’t produce, can’t get out, can’t eat, they’ll die unless you destroy the building and rebuild elsewhere.) A fix would be great.
HunterWP,
Wonderful and addictive game, until the endgame. (Spoiler free)
As soon as a purchased the game I was hooked. I reached day 100 on my second day of playing. Enjoying every second, a few quality of life improvements would be welcome. A better way to look at villager stats, auto equipping job required tools, and possibly a way to assign villager to homes nearer their jobs. This was until I hit, what I presume, is the endgame. Which is achieved by building a certain building and triggering an attack. Which, wiped my whole town with ease. So, not wanting to loose my progress, I exited the game and reverted to the previous day to destroy the building and rebuild it to give myself enough time to properly prepare. Only to find that the sunstone were gone. Effectively locking me out of the end. Perhaps it was my fault, I certainly wouldn’t have planned for what I have done. But, I still find it disheartening. Though, overall I love the game!