Parry Slash Cheats

Parry Slash Hack 6.11 + Redeem Codes

Developer: Brian Cortes
Category: Games
Price: Free
Version: 6.11
ID: com.spacerex.dash-slash

Screenshots

Game screenshot Parry Slash mod apkGame screenshot Parry Slash apkGame screenshot Parry Slash hack

Description

Prepare to fight your way through brutal enemies as you learn each boss's fighting patterns, find exploits, and time your moves. Each enemy features a unique combat style which will force you to learn and adapt in a rhythmic yet chaotic flurry of attacks, blocks, and parries.

Version history

6.11
2023-03-04
-Hotfix for Bloodbit zero display error
6.9
2023-03-01
-NEW Swordshield Player Weapon
-Added Weapon Selection and Upgrade System
-New Enemy Leveling System to Gradually Increase Enemy Difficulty
-Improved Enemy A.I.
6.7
2022-10-20
-Bug fixes
6.6
2022-10-17
-New Art Style and Upgraded Graphics
-Updated Camera System
6.5
2022-09-01
Added currency system called Blood Bits
6.3
2022-08-24
-Fixed Unresponsive Blocking
-More Responsive Player Dodging
6.2
2022-08-20
*Fixed Movement Touchstick Bug
*Fixed Ad Screen Freeze Bug
6.0
2022-08-12
*Level 6 with NEW Boss UNLOCKED!
-fixed Leaderboard loading screen freeze bug
5.6
2022-07-25
*Leaderboard Hotfix
5.5
2022-07-24
-Added timer to record level finish time
-Account registration
-Leaderboards comparing level completion time
-Changed controls to only buttons
5.0
2022-05-31
Level 5 Unlocked with NEW BOSS Revealed!
4.6
2022-05-21
*ADDED OPTIONAL ATTACK AND BLOCK BUTTONS
-fixed Practice Mode multiple black screen fade-in bug
-Removed text dilation from Level Selection screen
4.5
2022-05-18
-Fixed Shockwave-Player-Rolling-Invulnerability Bug
-Changed Font
-Improved UI Look
4.0
2022-05-10
-Opened ACT 4 with NEW BOSS!
-Added Player Jump Move
3.0
2022-03-24
Act 3 Released with NEW BOSS Revealed!
-Healing System added
-Fixed Movement Stick option added
-Enemy attack blocks or parry not registering bug - fixed
2.2
2022-03-13
-Fixed app crashing bug
-Redefined player Dodge controls into single swipe input
-Rebalanced Enemy and Player health/stamina
-Increased Player attack quantity on combo string
2.0
2022-03-07
-Act 2 Level with new Boss revealed!
-Redefined Dodge input for responsiveness
-Increased Player health, stamina, and recovery rate
1.7
2022-02-26
-Fixed winning screen bug
-Revamped parry and stamina system
-Updated enemy A.I. attacks
-Added dodge mechanic
-Updated Practice Mode
-Updated level U.I.
1.5
2022-02-15
-Fixed block responsiveness
-Fixed "try again" not reloading bug
-Added movement joystick
-Added settings to turn off visual effects for better performance
-Added Practice mode
-Increased stamina increase rate
1.0
2022-02-08

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Swordshield
(Sword and Shield combo for fast light attacks)
$1.99
Free
JC543256917✱✱✱✱✱ D286D50✱✱✱✱✱

Ways to hack Parry Slash

Download hacked APK

Download Parry Slash MOD APK
Request a Hack

Ratings

3.2 out of 5
676 Ratings

Reviews

CoolStory375,
Alright, needs more polish.
After defeating all the currently available bosses, I can safely say the foundation's there, but it just really needs more polish. (Like the parry visual FX not always appearing, or the fact that after I defeated Dr. Chad, he got up and started attacking me while the victory screen was displayed) That, and while it's rather obvious flashing attacks are unblockable, it's never properly communicated to the player via text outside of experiencing it for themselves.
As for the bosses themselves, some of their attacks could use better telegraphing, or more consistent patterns. (Dr. Chad has a neigh-unreactable spinning swing, and sometimes he'll just spam unblockables, on top of that, sometimes he'll be left open after an unblockable, other times he'll follow up with yet another unblockable or more fast swings, which just makes the boss feel quite random, honestly.)
The other two bosses were fine once their patterns are memorized, imo.
As for other suggestions, there could probably be smaller, more easy enemies before throwing the player against a boss, as well as some way to heal mid-fight. (Like a mana bar that builds from parrying, that can be spent on either a big damage attack, or restoring heath)

Otherwise, neat game, just a lil' rough around the edges.
BZTrilIion,
This is genuinely, amazing.
This is so fun. Ive beaten every boss and they actually take challenge and strategy, there is no possible way anyone would beat any of the acts without dying at least 10 times. I really like how every time you attempt it you slowly understand it more and you understand it better. It took me a week to beat act 3, week and a half for act 1 and maybe 2 days for act 2. You dont even need the healing hearts to beat them so you could not watch a single advertisement while playing this, pretty cool! The bosses are pretty difficult which I find enjoyable, you have to also time the blocks which is sorta difficult with act 1. Another thing is the Sound design and the visual effects, the sound design is actually really cool as I love how when you get hit theres the echo and the slashes of the blades just sound satisfying if you could understand. The mix of the retro with the really nice effects when blocking or parrys, or even the blood just looks cool. The game is definitely fun and im excited for act 4 :) Thank you I really appreciate the good game and for all you roamers on the app store, I definitely suggest this.
Xthdhtydjfhjfhjhfj,
Hidden gem
This game is actually super fun. The thing that I hate the most about mobile games is that everything is fed to you. But this game actually takes skill and repetition. You actually need to learn what moves the bosses will do and how to parry at the right time. I like the challenge. Although there is not much to the game yet. I downloaded the game about 8 hours ago and have beat all the bosses besides number 4 (which is super hard It’s gonna take awhile for me to beat him). But also I think this game would gain more downloads if the app icon was more appealing to the eye. But for me the only reason I downloaded or even clicked on this game was because the icon looked very old. There are a few issues tho. For example boss # 2 is too easy. You literally can just attack until the boss dies. His attacks are too slow for him to attack before you can back. Also he doesn’t try to dodge or run away. And with those slow attack they are very easy to predict. Please make him harder. But overall really cool game.
Rey2277.,
It’s a really good souls concept
Not gonna lie, it’s the first time I write a review. I’ve enjoyed Dark Souls here and there, and this definitely gives me a similar experience. It’s a challenging game where you’re gonna have to figure out each fights mechanics on your own before you can beat them. That’s not a bad thing, it’s a great thing. It makes me want to keep playing until I figure out how to get damage in without messing up. Again, it’s not an easy game, but it being a Souls inspired concept, it’s definitely doing it justice! Also did enjoy the visuals, a big change to the actual games and it’s simplicity allows phones to run it smoothly. Didn't find any glitches other than Dr. Chad getting up and fighting after beating him. Which I do believe has been addressed in a very recent update. Regardless, if you love Elden Ring or any Souls like game, give this one a download you won’t regret it. Excited to see the last Act of this game come out and what else you can do with it!
notjinsei,
I was wrong about mobile souls
I downloaded this game as a joke, i thought it was going to be a wanna be souls game made for a school project, i played it, and with that mindset i got ruined by none other than sir sussy wussy, i was so dumbfounded, why couldn’t i parry? why was i always out of stamina? how to i avoid getting caught in his 7 hit combo for an instant death? at this point i went into practice. i had to simply git gud, and git gud i got, i went back, a changed man, equipped with a long sword, and ruined sir sussy wussy. i was prepared for dr chad. the first fight i wasn’t ready for his eagle move, i was destroyed, i went in again, and rolled through his eagle dash, hit him three times and retreated, i used his own power against him. i am prepared for act 3…i seriously do love this game tho it’s sick, really nice that the bosses can be beat by understanding their move set and changing ur play style, keep doing what you’re doing. so much potential here
Unknown For Reason,
Poor Mechanics
The controls are probably the worst part of this game having to hold to parry/Block is a good way to make a lot of players hate this game a button or just tapping would be better. The jump mechanic is also pointless as the enemy will still always hit you, as well as even if you perfect a parry you will not throw the enemy off even though that is the point of a parry and with any combo attack by the enemy it’s pointless to try to parry anything but the first attack. Your player also takes forever to regain stamina along with the fact parrying doesn’t throw off the enemy’s combos attacks eats it up. Any enemy with a trust attack will give you maybe two frames to see it and your player takes too long to raise the sword to even respond.

I think this game isn’t that bad and has a lot of potential and how simple the game looks made me download it but the 64 bit Picture mixed with the extremely short attack time is a terrible mix.
Meaty Reviews,
Good concept, bad gameplay
The game has an amazing concept, it’s personally pretty fun at first, but the gameplay is just frustrating to learn and use. The parrying in the game is slow and hard to learn at all. The first boss makes it almost impossible to enjoy the game at all. There is only one move that he choreographs to the player, which is his far away slash. If there was a way to signal when he was going to attack, like the soulsborne games, it would make 10x better. The sidesteps are practically useless and the stamina system is annoying. Your character is like glass and loses half his health to a single attack or all of it due to a stunlocking combo. I understand you can stunlock the boss too, but the boss has infinite stamina while i only have a couple swings.

Please use this as constructive criticism and not hate for the game!
LIKEAGIRAFFEFAN302,
This game is good but it could be so much better
Let’s start off with the things I like. It’s challenging a lot game now baby sit the player is often too easy. Another thing like are the controls and mechanics they are simple but makes sense. Now the one major problem in this game. Balancing issue. The enemy attacks so frequently there are often no opportunities to attack even after parrying and they don’t loose any stamina when attacking. The enemies health bar and stamina bar are so massive compared to your own. From what I’ve gathered you have to hit the enemy 30-40 times to kill him while it only take 5-8 for him to kill you. And his stamina bar is constantly regenerating. I’ve put like 3 hours and I’ve come close a few times but it doesn’t feel like I’m getting better it’s feels like I get lucky when I do well
zebbie 010,
Finally
A souls boss arena game i will pay money for you to continue this game. first boss was good nice design straight forward approach every mistake felt like your own just as its intended, but the other two especially the act three was a bit sloppy. Act two didn’t even need to be parried if you just back up wait for crouch then wait a second dodge and punish rinse repeat its an easy boss. If you fight him normally its a bit harder but he only really has a few moves and the act three just wasn’t a fight. I love the pixelated retro style or whatever you have here i think all you need to do is brush it up a tiny bit and add more content. I thank you for the experience and i will wait patiently for the upcoming bosses.
CoffeeX130,
Unenjoyable Gameplay and Mechanics
The graphics are an interesting take on the souls-like series and if the game was made correctly, the style would be famous. However, the frame rate matched with the speed of the bosses makes the game awful to play. However this isn’t the reason it’s garbage. It seems no effort was put into the parry mechanic as someone of the soulsbourne genre would know that parrying should be rewarding. However parrying doesn’t award anything other than the stamina damage and feels useless as the boss will continue with the next attack regardless making it impossible to counterattack without being damaged or posture broken to the point where you just get combo’d to death without any recovery mechanism other than a jump which seems completely useless as it doesn’t work half the time and without a dedicated button it is a waste of time to give up movement to jump and still be hit

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