Path of Adventure Cheats

Path of Adventure Hack 4.5.5 + Redeem Codes

Text-based roguelike

Developer: Jordin Kee
Category: Games
Price: Free
Version: 4.5.5
ID: com.keeweed.pathofadventure

Screenshots

Game screenshot Path of Adventure mod apkGame screenshot Path of Adventure apkGame screenshot Path of Adventure hack

Description

Get ready to battle monsters, crawl dungeons and hoard treasures! The miles of challenge and mystery lie before you. Will you survive the legendary Path of Adventure?

Text-based
This is a game of words and choices. Take part in a fantasy narrative and decide how you want to act. Will you explore the ancient ruins? When to use magic? And what to buy from the merchant?

Gameplay first
But don’t let the text fool you – this is a true game! Inspired by both classic D&D and modern RPG’s, it features:
- Turn-based combat
- Procedurally generated dungeons
- Permadeath
- Loads of weapons, items and monsters
- 6 unique playable characters

Easy to learn, hard to master
Never played a game like this before? No problem! Just start with the tutorial and continue your way. But beware: this game is a real challenge and requires wits and tactics to win!

Free to play
This game is free to play, and free to win. The only in-app-purchases are Resurrects and Undos. They are handy, but completely optional.

Accessible
Path of Adventure is optimized for screen readers; thanks to the help and support from the community of visually impaired players.

Version history

4.5.5
2019-10-28
Version 4.5.5 includes a few improvements and fixes:
- Force portrait orientation
- Improve error handling
- Fix faded weapon after spirit fled bug
- Fix smoke bomb flee bug
- Fix rocks trap closed gate bug
- Fix typos

Thanks everybody for reporting these issues!
4.5.3
2019-08-03
- Text edits (thanks to Anthony Crockett!)
- Minor bug fixes
4.5.0
2019-06-27
- Resurrect feature resurrected (this is an optional in-app-purchase that allows you to continue after you die)
- Small bug fixes
4.4.0
2019-06-18
Updated technical dependencies to improve stability.
4.3.1
2019-06-05
Minor improvements.
4.3.0
2019-05-13
- Improved Undo tab + you can now undo an entire day (e.g. a complete battle)
- Size of Undo bundles increased
- Bug fixes
- Text improvements
4.2.0
2019-05-02
Path of Adventure is now free to play!
This update introduces the Undo feature: revert any of your moves in case you made a mistake, or regret a recent choice. "Undos" are paid and replace the trial/premium model. All premium users are rewarded with a good amount of Undos, and my eternal gratitude for supporting the game in the early stages.

Other changes:
- New character: Ring Bearer (for those that think Thief is still too easy)
- Use attack spells in traps
- Minor improvements and bug fixes
4.0.0
2019-04-18
New content update!
- Complete ruins overhaul
- Improved item distribution
- New trap, items and mushrooms
- Text improvements thanks to Anthony Crockett
- Many more tweaks and fixes
3.2.1
2019-03-19
3.2.1: Fix bug with Ring of Mana

3.0: New content update!
- New enemies, weapons, items, and spells
- New dungeon events
- Cursed and enchanted weapons
- Tips event
- Side-quests issued by the Witch-Queen
- Many tweaks and smaller changes
- UI and accessibility improvements
3.2.0
2019-03-15
3.2: Bug fixes and minor improvements - thanks to Ben, Justin, and Laila for testing & reporting!

3.0: New content update!
- New enemies, weapons, items, and spells
- New dungeon events
- Cursed and enchanted weapons
- Tips event
- Side-quests issued by the Witch-Queen
- Many tweaks and smaller changes
- UI and accessibility improvements
3.0.0
2019-03-08
New content update!

Warning: finish your current game before updating. After updating you won't be able to continue your current game.

- New enemies, weapons, items, and spells
- New dungeon events
- Cursed and enchanted weapons
- Tips event
- Side-quests issued by the Witch-Queen
- Many tweaks and smaller changes
- UI and accessibility improvements
2.1.0
2019-02-06
- Further improved accessibility - thanks to the people from AudioGames.net forum for their excellent feedback!
- Removed resurrect purchase - this was giving people wrong impressions about the game's difficulty
- Slightly lowered the difficulty of Rogue and Warrior to allow more players to finish the game
- Mage and Thief start with a special weapon
- Extended trial length

Warning: Please finish your current game before updating. After updating you won't be able to continue your current game.
1.3.3
2019-01-24
- Improved responsiveness of purchase buttons
- Small text fixes
1.3.1
2019-01-22

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Resurrect
(Restore Life, cure poison & continue playing)
$0.99
Free
HE466917311✱✱✱✱✱ 3EA725C✱✱✱✱✱
Undos pack large
(Receive 15 Undos)
$1.99
Free
HE333041254✱✱✱✱✱ E94AA7E✱✱✱✱✱
Undos pack small
(Receive 5 Undos)
$0.99
Free
HE111178477✱✱✱✱✱ D76A692✱✱✱✱✱
Unlock full game
(Travel entire path and unlock new characters)
$1.99
Free
HE143339411✱✱✱✱✱ 871CA5A✱✱✱✱✱

Ways to hack Path of Adventure

Download hacked APK

Download Path of Adventure MOD APK
Request a Hack

Ratings

4.5 out of 5
4 743 Ratings

Reviews

NotoriousZero,
Honestly an amazing game, refreshing.
I love it. It gets tough, and it’s really REALLY painful when you reach 50/50 then die BUT that’s what make it so amazing. It’s not a modern game where you go back to the last checkpoint. When you die, you die. It makes your choices that much more impactful. You actually have a reason to make decisions and not just run around slashing away. The story is solid, the gear is definitely OP if stacked correctly and the loot is fair. This is by far one of the most balanced games I’ve played in a long time. On that note...

To the Devs: Only thing I’d LOVE to see, endless mode. I know that’s a lot of work and kinda tough to scale mobs but one thing that’s really disappointing is getting all this loot and starting over from nothing... even though I won. The fact that winning & losing results in the same outcome, starting over with nothing, is a bit tough to deal with. So if you had an endless mode where I could advance infinitely gathering my favorite gear (insert mouthwatering image here). Not only that but deciding which stats to pump into would be awesome! I’d love to see nat defense at 10 or other other stats way up there.

To everyone interested, definitely play this game. To the team, thank you for making such a solid game! I would definitely pay extra for endless mode & whatever else you come up with! PLEASE CONSIDER IT!
adsxz6,
Great offline game/fair
I don’t know if the loot is very FAIR or if it’s just my luck, because it seems that some games almost every weapon I get is enchanted and some other games every single weapon I find is cursed. Apart from that the game is actually surprisingly great. I gave it 4 stars because of the fact that no matter how low or high your chances may be (say 50% chance of your attack hitting) it always seems like the chances are absolutely misleading, I played against an enemy with a 50% chance of hitting it, and I died hitting it with a total of 1/5 strikes landing. I honestly don’t know if I’m just that unlucky but it isn’t the first time a ridiculous chance happened like this, I have a 25% dodge chance, and I’ll dodge something the first time only with the rest never having me dodge, a 75% chance of hitting the final boss and I kid you not, I died hitting a total of 1/6 shots, kind of crazy, right? I would like to know if these chances are natural (like the cursed weapons being almost every weapon I pick up) or if I’m really just that unlucky, or if it’s a glitch. I’ll continue to play the game because of how fun it is, and I like to laugh at the fact that it seems no matter the chances, you will be able to hit and dodge, and the same would go for the enemy.

Just my opinion but I gave it 4 stars specifically because every single chest I find has a cursed weapon…
RogueFun,
Fun game
This is a good adventure type rogue-like game that can be played in quick runs. I have only been able to win in the easy mode once but have gotten very close to winning in the next harder mode. As with all games of this type luck plays quite a factor but you learn quickly that certain items should always be grabbed when available such as sharpening stones as they can save you when you have a long stretch with no new weapons or armor and you do not have an empty weapon/armor slot. Don’t be afraid to sell certain items other than breaking items to the merchant if you think that you will not be able to use them. With the money gained you can get items that better support your run.

When you fail as you will many times it is nice to see that there is virtually no delay in starting another run afterwards. Touch screen controls are nice and responsive.

One thing I would like to see is something like a top 5 best runs you have done for each mode and for winning runs which items and levels you had when you won. There is some repetition in starting out that is probably unavoidable due to the need to not give you overpowered items at the start. Perhaps an endless mode after all modes have been won at least once to see how far you can survive?
ObM_9,
I hope there’s more content in the future
So picture this. In the first difficulty, it’s me against the final boss and my last weapon is almost broken but my diamond shield is in good shape. The boss has like 20 health left and I have like 10. Luckily, I managed to enough spells in time for him to only hit for like 1-3 damage every turn. So when my weapon broke was down to 10 health and I was down to I think 7 health because of luck. SO I PUNCHED THE FINAL BOSS TO DEATH WITH LIKE 2 HEALTH LEFT! It definitely was a memorable moment for me, and that was just the first difficulty.

The game is good and has some comedic moments that don’t make the game a drag to read through. I like the replay ability in the game and so far I haven’t been bored yet. However, looking at the game right now, I can tell that there’s a lot of repetitive situations that occur

Obviously the game is a little new, so I’ll get it slide, but for the future of the game, I hope they add more content like new situations or even a new story. The game doesn’t have to change that much, but new items and new storylines would definitely make game have a lot more replay-ability. So it’s a good game right now and I’m still having fun with it, but personally I’m afraid that I will get bored of this game sooner than I’d like
SkiMooskZeSlumpGloop,
Gameplay
One of the best pocket dnd one shot campaign games I’ve seen in awhile,, perhaps ever. The game is also actually tough to get through! Prepare for a challenge, prepare to win some and lose some, and prepare Yourself with the best weapons possible; and to keep those special ones maintained!
Alas, also prepare for encounters to become redundant. After only playing a few runs of a campaign, you really start to get the sense of it pretty much being scripted; same scenes over and over.
I’d like to ask for more versatility in the campaigns: maybe something like a certain treasure, or NPC(s) that only comes by in x amount of runs. Or maybe also an optional campaign(s) for permanent change to timelines/storylines upon death (curse, evil doings, just doings, etc. as well.) and have to continue as next of kin or friend in arms; with some differences. That would then change how the stories continue, making them more unpredictable. And maybe even some computerized dice rolling events to win/lose in gambles, barters, and such!
All in all, I’m still going to play this game. I’m nowhere near done with all the campaigns, so expect this game to be good for time killing.
Hope this helps!
shan of steel,
Excellent concept, TPK difficulty
I’m an old school ttrpg player who hasn’t been able to get a game together in a decade and I’ve been looking for a game to fill that void. I had high hopes for this game, but once I finished the tutorial I’ve been stuck on the first level. You need extremely good luck and unwavering attention to detail in order to even get to the end-level boss and once you do they’re ridiculously OP. You need to simultaneously purchase all the weapons you can afford, support equipment and health potions to use at the final boss, but can only afford to buy half of the items you need. It’s challenging, and I don’t mind that, but it seems that you have to pay .99 to finish the level, and I’m strictly anti pay to win. I understand that the developer has to pay the bills but so do I. I plan to update my review if I ever manage to progress without paying for a resurrection.
(Edit) After finally getting to the boss a second time and carefully marshaling my resources, I managed to barely defeat the creature with 2 hit points left. I think this game is still terribly difficult, but it may be possible to eventually level up without putting money into it. And if you have the $ to spare the dev deserves to be compensated for their work
jschroederlaw,
Cool, but has some problems
So i do really like this game, I think the idea of having different difficulty settings being different classes was innovative. And being made by one guy it’s even more awesome. Problem is, and I’m not the only one running into this, whatever randomizer program this game uses must be a little out of whack. And I know I may get the “that’s how randomness works” thing. And I understand, through sheer luck I’ve won several difficulties, including mage. But when you miss three times in a row, with seventy five percent hit chance, multiple times?! Seriously. I actually did the math and the odds of missing thrice with that stat (let alone in multiple games) is 15,625 to one. Now I don’t know maybe I’m just THAT unlucky, but it those are my odds maybe I should hide in a bunker the rest of my life 😆. Overall, great game. But if you’re looking for a hard hitting storyline rpg this is not for you, it’s more casual. Kind of like a randomized choose your own adventure book with an inventory and combat system... Ps. reading other reviews, ran into this problem too. I didn’t realize that was meant literally in the description that it’s a “true challenge”. almost every half decent rpg does that for the sake of the storyline
joey63,
Fun game, may luck be on your side
Edited my initial review. This game is really fun, but it is extremely hard, and I guess that’s a good thing. I thought it was impossible to win unless you pay. But with a little luck, strategy and several enchanted items I was able to crush the giant! I was stoked and it may not have been that exciting if it wasn’t difficult. I still do think easy mode was harder then it should be, as it may discourage other players like it initially did myself.

To the developers: I’d likely pay for this game if it was a 1-5$ fee for the full APP with no extra pay content to follow. I’m not the type to spend money on game add ons. I think if you made the easy mode just a little bit easier, and had a free lite mode available with just east mode you could get players hooked and motivate them to buy the full version. I’m tempted to buy a revive just to support your efforts in making the game. I do like others idea of keeping your stats rather then starting from scratch each level. Could be cool to pick characters with different starter stats even in the beginning levels. Great job and thanks for the entertainment *lowers to one knee as if to swear loyalty to the crown*
OliverElemental,
Great game
This game is fun for a while, but all progress feels too temporary. I got 7 defense, rings of life, brawn, and wealth, dwarf armor, a spiked goblin collar, and full enchanted weapons. I killed the dragon in four hits, and lost it all. I would love if there was some way to keep that gear. I would love an endless mode, but seeing as everyone says that, I have another idea:gold. Once you finish your game, the game could sell all of your stuff, and then all of your treasure could be converted to gold, a premium currency that could buy in-game upgrades, like better starting loot. That way, you could benefit from doing better in-game, but you wouldn’t need to add enough content for an extended campaign. Another idea would be a ‘hero mode’ where, upon finishing your story, you could access an online server. I imagine a bunch of people getting together and trying to beat a campaign to fight a really hard boss, but pvp would be fun. I just really love the idea of people who have really good loot like I did working together on a ‘save the world’ style quest, not just an adventure. This way, those who contribute to that multiplayer quest the most could get access to exclusive items to encourage people to take risks to excel, not just do the minimum to beat the game.
PeterParson,
Uninstalled
The "easy" level has taken me many many tries. I have not been able to complete the easy level. This game funnels me into a corner and I die only to be presented with an option of "resurrection" or "undo" both paid options. I did get 5 free undos on installing. I am currently around 10 tries on easy mode. I was geared with some hefty weapons and even had the diamond shield at the end. I found the easy boss to be too difficult, the diamond shield broke way too easily and this game has become just a large investment of my time as I'm refusing to pay just to win the game. Very dissatisfied. Edit: after 32(approximately) tries the "easy" level has still not been completed. This is a straight forward game. Not much skill involved but when it looks like you're gonna win the game starts becoming exponentially difficult, forcing you into a very tight situation and the enemy dodges the majority of the attacks and might lead to the destruction of you gear from continued use. This isn't just an angry review from someone who doesn't know how to play the game. I've given it plenty of tries but it's just designed to be difficult and challenging. I did not share the experiences of those 5 star reviewers. Unfortunately I uninstalled.
Disclaimer: This review is not intended to discourage anyone from trying the game themselves. This is my own opinion and individual results may be different from my own.
Edited for objectivity.