Pixely: Pixel Art for Everyone Cheats

Pixely: Pixel Art for Everyone Hack 15.0 + Redeem Codes

Easy, Powerful Pixel Artistry

Developer: Mark Marchione
Category: Graphics & Design
Price: $1.99 (Download for free)
Version: 15.0
ID: com.thatsappsurd.Pixely

Screenshots

Game screenshot Pixely: Pixel Art for Everyone mod apkGame screenshot Pixely: Pixel Art for Everyone apkGame screenshot Pixely: Pixel Art for Everyone hack

Description

Pixely is the easiest way to make amazing pixel art.

"This is the best, and easiest to use pixel art app on the iPad. The UI is clean, the canvas is clear. This is the app I've been looking for." ~ John the artist, US App Store

"Perfect for everything I use it for. Money very well spent." ~ Chase game, UK App Store

"I'm super happy with this application so far... this one has the most features geared towards making pixel art that I need! The onion skin is terrific for making sprites for my game while I sit away from my computer. Keep up the fantastic work!" ~ WSDragon, Canada App Store

A feature-rich and friendly pixel art and pixel-level image editor made for everyone from the dabbling game art fan to the experienced artist, and anyone in between!

-- A Flexible Workspace --
• Edit huge canvases up to 4096x4096 pixels
• Adjustable canvas sizes let you change the number of columns and rows, with or without scaling - it's your choice: unlike other apps, scaling up linearly (2x, 3x, etc.) will not distort your colors
• Bookmark up to 40 colors per canvas (50 on iPad Pro 10.5, 75 on iPad Pro 12.9) and create reusable palettes of up to 272 colors
• Helpful descriptions are available for every button and screen
• Undo/redo for each canvas, up to 120x zooming, customizable grid sizes, flip and rotate canvases, and more!
• Pixely's Art Viewer allows for quick and accurate enlarged or tiled previews, with care taken to scale art proportionally, preventing distortion and unwanted color changes
• Use your canvases as layers or animation frames, each with their own opacity. Making layered art and animated GIFs has never been easier!
• But wait... there's also Apple Pencil support, onion skinning, a mirrored UI mode, custom app tinting, and more...

-- Highly Portable Artwork --
• Load and save art files, which include bookmarked colors, with support for folders.
• Preview your art files as thumbnails before you open them
• Artwork is continuously saved as you make changes, so you can focus on creating instead of saving. In fact, your entire session is restored when you re-open the app
• Import images from your camera, Photos app, or the iOS clipboard
• Import and export animated GIFs
• Export one or many canvases all at once to your app files, Dropbox, photos, email, Facebook, and Twitter

-- Create & Curate Colors --
• Pixely supports every RGB/HSB color with opacity/alpha channels
• Start simple… select your colors from a rainbow of 234 evenly spread presets
• Go pro… edit any color using sliders and brightness toggles
• Be consistent… create palettes of up to 272 colors that you can load, save, and share
• Import colors to get the exact shades that inspire you from your canvases and images
• Quickly manage palette and bookmark colors
• Select from recently used colors
• Game Devs: Create a retro 8-bit or 16-bit effect by automatically color-reducing canvases to only use colors from your palettes!

-- A Dynamic Toolset --
• Flexible drawing tools allow you to create art using variable-size pencil, freeform line, rectangle, and fill tools, all with optional symmetry
• Shading (Burn/Dodge): Add or remove shading uniformly or randomly using any drawing tool
• Multiple paste modes with easy drag-drop previewing, or use copied pixels like a brush, precision paste using a game-like control pad, or easily create patterns for dithering effects
• Replace Color: Change all pixels of one color to another color
• Eyedropper: Set the current color by selecting one from any pixel
• Shift: Easily shift the pixels on an entire canvas to make room for new sections

We love using Pixely and want you to enjoy it as much as we do. Please recommend any features or report bugs to [email protected] or @PixelyApp on Twitter!

Privacy Policy: Pixely does not collect any data at all, unless Dropbox is used. This data is collected by Dropbox and is not used by the app developer. See 'App Privacy' for more info or https://pixely.app/privacy.

Version history

15.0
2022-05-22
• Improved line drawing tool
• You can now switch between scaled and original preview sizes in the Art Viewer
• Additional small bug fixes

Please note that this will be the last version that supports Dropbox, as we plan to support only iCloud for cloud storage in the future.

As always, thanks for using Pixely!
14.0
2022-02-03
* "Paste and Shift" has returned! You can once again paste copied pixels and then move them using a control pad to put them in an exact position.
* Better support for iPad Mini (2021)
* Several bug fixes

Please note that this will be the last version that supports Dropbox, as we plan to support only iCloud for cloud storage in the future.

As always, thanks for using Pixely!
13.0
2020-08-06
Pixely 13.0 is finally here and it contains several bug fixes of various sizes. There's also a new setting, "Use One Zoom Level", which lets you keep the same zoom level when switching canvases, and a few UI fixes for new iPad sizes and recent versions of iOS.

Any questions or requests? Just reach out to [email protected]!
12.5
2018-12-22
12.5:
Fixed a few more bugs that crept up when using symmetry.

12.4:
Just more bug fixes; updated site links. The next feature update is coming later this month!
12.4
2018-12-08
Just more bug fixes; updated site links. The next feature update is coming later this month!
12.3
2018-09-01
Bug fixes for the "Paste Multiple" tool and the save dialog.
12.2
2018-07-06
12.2:
• Fixed a bug that occurred when adding a new canvas composed of merged layers.
• Fixed a bug that occurred when drawing with the pencil tool and using a size larger than 1.

12.1:
• Fixed a bug related to using the camera to import a new photo.
• The progress indicator now shows correctly when importing an image/photo from either Photos or the camera.
12.1
2018-06-29
• Fixed a bug related to using the camera to import a new photo.
• The progress indicator now shows correctly when importing an image/photo from either Photos or the camera.
12.0
2018-03-28
Hi! This 5-year anniversary release of Pixely contains multiple usability enhancements including:

• Improved rendering and drawing speeds, especially when working with extra large canvases.
• The line and rectangle tools have been updated so they can be used with a single, fluid drag gesture instead of a tap to start and a tap to finish.
• Releasing your finger while previewing a paste will now paste the object automatically instead of requiring you to tap again to finalize pasting.
• Dialog and menu animations can now be disabled as a preference.

As always, please reach out by email or Twitter if you have any questions or requests, and thank you for using Pixely!
11.1
2018-03-01
11.1: Fixed a bug affecting iOS 9 users who also use Dropbox.

This release contains various bug fixes, the latest Dropbox compatibility updates, and a new Recent Colors feature -- you can now quickly view and choose from the colors you most recently used on your canvases. This new menu takes the place of the old shading tools menu, the contents of which are now accessed from Drawing Tools.
11.0
2018-02-14
This release contains various bug fixes, the latest Dropbox compatibility updates, and a new Recent Colors feature -- you can now quickly view and choose from the colors you most recently used on your canvases. This new menu takes the place of the old shading tools menu, the contents of which are now accessed from Drawing Tools.
10.0
2018-01-23
Hello again! This update contains big improvements to autosaving, including automatic reloading of your previous session if Pixely has been closed since the last time you used it. Also, palette files weren't keeping their organization when opened, so that's now fixed.

Updates like this happen because users reach out. If there's something that you think could be improved, or more flexible, please feel free to reach out (or to report any bugs) at [email protected]. Thanks for using Pixely!
9.0
2018-01-02
Hi, Pixel Artists! In this update you'll find...

• Improved Selecting, Copying, and Pasting!
- You can now change the color of a selection of pixels, instead of all pixels having a particular color.
- Copied pixels are now shown in the edit menu.
- One of the most requested features is now available: you can now preview pastes before they happen -- long press to see a preview of how pasting your copied pixels will look and then tap to put those pixels in place.
- Another highly requested feature, you can now use your copied pixels to paste multiple times without having to go back into the edit menu.
• Pixely now has a Palette & Bookmark Sync Tool! You can now manage your palette and bookmarks at the same time, which includes copying all colors from one source to the other with a single tap.
• Lots of visual improvements, small and large, including support for iPad Pro 10.5".
• iOS 11 Compatibility
• General memory and performance enhancements, along with plenty of bug fixes.

After almost four years, we still love using Pixely and hope you do, too! Questions or comments? Let us know by dropping us a line using the feedback feature in-app.
8.0
2017-06-16
Hi! In this update to Pixely, the biggest thing you'll find is that each canvas now has it's own opacity! That means you can now change the opacity of individual layers when viewing your canvases in layer mode. Canvas opacities are also saved with your work, so you don't need to reset them each time you load an art file.

In addition to this, you'll also find:
-- A slight change to the UI to give everything rounded corners... it just looks nicer.
-- The canvas grid doesn't lose its thickness as easily when you zoom out on larger canvases.
-- A new thumbnail menu for the current canvas that sheds some light on some actions that were previously only available as gestures.

Under the covers...
-- Updated to the latest Dropbox API to support some changes Dropbox is making on their end.
-- Several minor bug fixes.

Feel free to reach out with any questions or comments ([email protected]) and thanks for using Pixely!
7.1
2017-04-03
This release of Pixely contains interface and experience improvements in the form of a few new icons, a better layout, and improved workflows when opening the app and exporting files locally or to Dropbox.

For those who use Pixely as an animation studio, you'll now find that the canvas stack is represented chronologically so that your oldest canvases/frames are on the left side of the timeline and the newest ones are on the right.

Do you like Pixely and would like to offer a suggestion or two? Please reach out at [email protected], on Twitter @PixelyApp, or on Facebook. And, of course, courteous app reviews are always appreciated! Pixely is developed as a side project and your feedback helps keep the updates coming along. As always, thanks for using Pixely!

7.1: When exporting to a file location that already exists, you'll be asked whether you want to overwrite that file or add a new file with a unique name.
7.0
2017-03-28
This release of Pixely contains interface and experience improvements in the form of a few new icons, a better layout, and improved workflows when opening the app and exporting files locally or to Dropbox.

For those who use Pixely as an animation studio, you'll now find that the canvas stack is represented chronologically so that your oldest canvases/frames are on the left side of the timeline and the newest ones are on the right.

Do you like Pixely and would like to offer a suggestion or two? Please reach out at [email protected], on Twitter @PixelyApp, or on Facebook. And, of course, courteous app reviews are always appreciated! Pixely is developed as a side project and your feedback helps keep the updates coming along. As always, thanks for using Pixely!
6.0
2017-03-17
Pixely is 4 years old! To celebrate, this update brings a few new changes that users have asked for:

• All new file management dialogs. You no longer need to be in the save dialog to delete files and folders, and the load and save dialogs have finally converged into one interface where you can copy, move, and delete multiple files at once. (This was long overdue, sorry!)
• The pencil tool now has a variable draw size -- you can draw from 1x1 up to 15x15 pixels in a single motion.
• The "Show Pixel Outlines" setting has became "Canvas Grid Size"; while still letting you hide the grid, you can now enlarge it so you can visually group multiple pixels in one cell at a time, which is useful for sprite sheets.
• Further enhanced the overall performance of the canvas renderer.

As always, feel free reach out with feature ideas and suggestions. If you encounter a problem, or think something could be a little easier, don't hesitate to send a quick note, tweet @PixelyApp, or post a comment on the blog (www.pixely.info). Likewise, please consider leaving a rating or review to help out -- thank you!
5.3
2016-11-01
- You can now choose to export all of the canvases that you've disabled if they happen to be the same size as the enabled ones.
- Fixed a bug that occurred when pasting and shifting.
- Fixed a bug where the canvas panel would automatically scroll after disabling a canvas.
5.2.1
2016-05-23
5.2.1: Miscellaneous fixes including a couple for the palette editor and onion skin alpha when transparency is used.

5.2: Export UI enhancements, including a fix for exporting animated GIFs to certain destinations.

5.1: Handled a few bugs and added the ability to move the pencil draw/scroll selector by tapping a corner to anchor it.

5.0: After a long wait, we'd like to formally welcome you to a brand new Pixely! Just about everything has been improved in some way to make pixel art creation in Pixely the best it can be, and it could not have been done this way without the help of Pixely's amazing user base. Thanks for your emails!

Here's what's new:
• A brand new renderer! This new renderer can zoom out to an image-accurate 1x view, which the old one could not do, and does not have a delay when loading pixels from off-screen during scrolling. For the tech savvy, this one is OpenGL-based, but don't worry about battery impact -- it only refreshes when necessary.
• A more polished UI/UX that adds a customizable tint color to the interface. We're partial to the "Pixely Purple" default, but the app tint can be changed via Settings and can be set to automatically change based on the hue of the current background color. Also, Pixely's new icons are brought to you by The Noun Project.
• Tools and functions are now in fewer logical menus for a more focused experience when trying to find the tool you're looking for. Some features that were previously menu-based (resize, flip/rotate, shift) have been promoted to screens to make those features easier to understand and use.
• Resizing, flipping, and rotating a canvas are now undoable actions.
• In-Editor layering! Now, when you tap the thumbnail of the current canvas, a new canvas will be displayed using all of your open, enabled canvases as layers. You can then choose to add this canvas and whether to close all other open canvases. Finally, layers!
• Did we say "enabled" canvases? Yes! Just like layers in professional photo apps, you can now disable a canvas by swiping left on its thumbnail. This excludes it from layering and animation operations so you can swap out layers/frames easily.
• Re-arranging canvases is now accomplished by swiping right on the current canvas thumbnail and then tapping the thumbnail where you'd like that canvas to move.
• An all new Art Viewer! It's bigger and it has all of your canvases in a timeline; you can also swipe down to exclude them as layers/frames, just like the editor, and swipe up to rearrange them.
• If you use HSB coloring, you may know that some HSB colors can translate to more than one RGB color, and that image data is stored in RGB (many image editors assume you know this or ignore it). This used to mean that loading art you've saved previously could yield HSB colors that aren't exactly what you chose originally. To prevent unexpected value changes, HSB colors you select will now be slightly tweaked (usually +1 or +2 to saturation or brightness) to colors with a predictable RGB combination. This means that when you open saved art that you made earlier with HSB colors, those values will be exactly what you chose originally.
• Speaking of coloring, new linear and randomized shading (burn/dodge) tools are now available! You can add or remove shade (brightness) from your pixels using your selected drawing tool.
• Maximum canvas sizes have increased! iPad 3/Mini 2 and up can now edit canvases up to 2048x2048, while iPad Pro 12.9 can edit canvases up to 4096x4096.
• Yes, iPad Pro 12.9 is now supported!
• And last, but not least, recently loaded and saved files are now readily accessible from the file menu.

If you've been a long time Pixely user, you know that we love this app and hope that you do, too. If you do, please consider rating this app and leaving a review. As always, reach out at [email protected] or via the Feedback link in-app if you have any feedback, need help, or have a feature request. Thanks for using Pixely!
5.2
2016-05-12
5.2: Export UI enhancements, including a fix for exporting animated GIFs to certain destinations.

5.1: Handled a few bugs and added the ability to move the pencil draw/scroll selector by tapping a corner to anchor it.

5.0: After a long wait, we'd like to formally welcome you to a brand new Pixely! Just about everything has been improved in some way to make pixel art creation in Pixely the best it can be, and it could not have been done this way without the help of Pixely's amazing user base. Thanks for your emails!

Here's what's new:
• A brand new renderer! This new renderer can zoom out to an image-accurate 1x view, which the old one could not do, and does not have a delay when loading pixels from off-screen during scrolling. For the tech savvy, this one is OpenGL-based, but don't worry about battery impact -- it only refreshes when necessary.
• A more polished UI/UX that adds a customizable tint color to the interface. We're partial to the "Pixely Purple" default, but the app tint can be changed via Settings and can be set to automatically change based on the hue of the current background color. Also, Pixely's new icons are brought to you by The Noun Project.
• Tools and functions are now in fewer logical menus for a more focused experience when trying to find the tool you're looking for. Some features that were previously menu-based (resize, flip/rotate, shift) have been promoted to screens to make those features easier to understand and use.
• Resizing, flipping, and rotating a canvas are now undoable actions.
• In-Editor layering! Now, when you tap the thumbnail of the current canvas, a new canvas will be displayed using all of your open, enabled canvases as layers. You can then choose to add this canvas and whether to close all other open canvases. Finally, layers!
• Did we say "enabled" canvases? Yes! Just like layers in professional photo apps, you can now disable a canvas by swiping left on its thumbnail. This excludes it from layering and animation operations so you can swap out layers/frames easily.
• Re-arranging canvases is now accomplished by swiping right on the current canvas thumbnail and then tapping the thumbnail where you'd like that canvas to move.
• An all new Art Viewer! It's bigger and it has all of your canvases in a timeline; you can also swipe down to exclude them as layers/frames, just like the editor, and swipe up to rearrange them.
• If you use HSB coloring, you may know that some HSB colors can translate to more than one RGB color, and that image data is stored in RGB (many image editors assume you know this or ignore it). This used to mean that loading art you've saved previously could yield HSB colors that aren't exactly what you chose originally. To prevent unexpected value changes, HSB colors you select will now be slightly tweaked (usually +1 or +2 to saturation or brightness) to colors with a predictable RGB combination. This means that when you open saved art that you made earlier with HSB colors, those values will be exactly what you chose originally.
• Speaking of coloring, new linear and randomized shading (burn/dodge) tools are now available! You can add or remove shade (brightness) from your pixels using your selected drawing tool. Pencil, line, rectangle, and fill shade easily without having to manage individual shade colors.
• Maximum canvas sizes have increased! iPad 3/Mini 2 and up can now edit canvases up to 2048x2048, while iPad Pro 12.9 can edit canvases up to 4096x4096.
• Yes, iPad Pro 12.9 is now supported!
• And last, but not least, recently loaded and saved files are now readily accessible from the file menu.

If you've been a long time Pixely user, you know that we love this app and hope that you do, too. If you do, please consider rating this app and leaving a review. As always, reach out at [email protected] or via the Feedback link in-app if you have any feedback, need help, or have a feature request. Thanks for using Pixely!
5.1
2016-05-04
5.1: Handled a few bugs and added the ability to move the pencil draw/scroll selector by tapping a corner to anchor it.

5.0: After a long wait, we'd like to formally welcome you to a brand new Pixely! Just about everything has been improved in some way to make pixel art creation in Pixely the best it can be, and it could not have been done this way without the help of Pixely's amazing user base. Thanks for your emails!

Here's what's new:
• A brand new renderer! This new renderer can zoom out to an image-accurate 1x view, which the old one could not do, and does not have a delay when loading pixels from off-screen during scrolling. For the tech savvy, this one is OpenGL-based, but don't worry about battery impact -- it only refreshes when necessary.
• A more polished UI/UX that adds a customizable tint color to the interface. We're partial to the "Pixely Purple" default, but the app tint can be changed via Settings and can be set to automatically change based on the hue of the current background color. Also, Pixely's new icons are brought to you by The Noun Project.
• Tools and functions are now in fewer logical menus for a more focused experience when trying to find the tool you're looking for. Some features that were previously menu-based (resize, flip/rotate, shift) have been promoted to screens to make those features easier to understand and use.
• Resizing, flipping, and rotating a canvas are now undoable actions.
• In-Editor layering! Now, when you tap the thumbnail of the current canvas, a new canvas will be displayed using all of your open, enabled canvases as layers. You can then choose to add this canvas and whether to close all other open canvases. Finally, layers!
• Did we say "enabled" canvases? Yes! Just like layers in professional photo apps, you can now disable a canvas by swiping left on its thumbnail. This excludes it from layering and animation operations so you can swap out layers/frames easily.
• Re-arranging canvases is now accomplished by swiping right on the current canvas thumbnail and then tapping the thumbnail where you'd like that canvas to move.
• An all new Art Viewer! It's bigger and it has all of your canvases in a timeline; you can also swipe down to exclude them as layers/frames, just like the editor, and swipe up to rearrange them.
• If you use HSB coloring, you may know that some HSB colors can translate to more than one RGB color, and that image data is stored in RGB (many image editors assume you know this or ignore it). This used to mean that loading art you've saved previously could yield HSB colors that aren't exactly what you chose originally. To prevent unexpected value changes, HSB colors you select will now be slightly tweaked (usually +1 or +2 to saturation or brightness) to colors with a predictable RGB combination. This means that when you open saved art that you made earlier with HSB colors, those values will be exactly what you chose originally.
• Speaking of coloring, new linear and randomized shading (burn/dodge) tools are now available! You can add or remove shade (brightness) from your pixels using your selected drawing tool. Pencil, line, rectangle, and fill shade easily without having to manage individual shade colors.
• Maximum canvas sizes have increased! iPad 3/Mini 2 and up can now edit canvases up to 2048x2048, while iPad Pro 12.9 can edit canvases up to 4096x4096.
• Yes, iPad Pro 12.9 is now supported!
• Tapping a file preview when loading or saving will now show you a larger preview of that file.
• And last, but not least, recently loaded and saved files are now readily accessible from the file menu.

If you've been a long time Pixely user, you know that we love this app and hope that you do, too. If you do, please consider rating this app and leaving a review. As always, reach out at [email protected] or via the Feedback link in-app if you have any feedback, need help, or have a feature request. Thanks for using Pixely!
5.0
2016-04-30
After a long wait, we'd like to formally welcome you to a brand new Pixely! Just about everything has been improved in some way to make pixel art creation in Pixely the best it can be, and it could not have been done this way without the help of Pixely's amazing user base. Thanks for your emails!

Here's what's new:
• A brand new renderer! This new renderer can zoom out to an image-accurate 1x view, which the old one could not do, and does not have a delay when loading pixels from off-screen during scrolling. For the tech savvy, this one is OpenGL-based, but don't worry about battery impact -- it only refreshes when necessary.
• A more polished UI/UX that adds a customizable tint color to the interface. We're partial to the "Pixely Purple" default, but the app tint can be changed via Settings and can be set to automatically change based on the hue of the current background color. Also, Pixely's new icons are brought to you by The Noun Project.
• Tools and functions are now in fewer logical menus for a more focused experience when trying to find the tool you're looking for. Some features that were previously menu-based (resize, flip/rotate, shift) have been promoted to screens to make those features easier to understand and use.
• Resizing, flipping, and rotating a canvas are now undoable actions.
• In-Editor layering! Now, when you tap the thumbnail of the current canvas, a new canvas will be displayed using all of your open, enabled canvases as layers. You can then choose to add this canvas and whether to close all other open canvases. Finally, layers!
• Did we say "enabled" canvases? Yes! Just like layers in professional photo apps, you can now disable a canvas by swiping left on its thumbnail. This excludes it from layering and animation operations so you can swap out layers/frames easily.
• Re-arranging canvases is now accomplished by swiping right on the current canvas thumbnail and then tapping the thumbnail where you'd like that canvas to move.
• An all new Art Viewer! It's bigger and it has all of your canvases in a timeline; you can also swipe down to exclude them as layers/frames, just like the editor, and swipe up to rearrange them.
• If you use HSB coloring, you may know that some HSB colors can translate to more than one RGB color, and that image data is stored in RGB (many image editors assume you know this or ignore it). This used to mean that loading art you've saved previously could yield HSB colors that aren't exactly what you chose originally. To prevent unexpected value changes, HSB colors you select will now be slightly tweaked (usually +1 or +2 to saturation or brightness) to colors with a predictable RGB combination. This means that when you open saved art that you made earlier with HSB colors, those values will be exactly what you chose originally.
• Speaking of coloring, new linear and randomized shading (burn/dodge) tools are now available! You can add or remove shade (brightness) from your pixels using your selected drawing tool. Pencil, line, rectangle, and fill shade easily without having to manage individual shade colors.
• Maximum canvas sizes have increased! iPad 3/Mini 2 and up can now edit canvases up to 2048x2048, while iPad Pro 12.9 can edit canvases up to 4096x4096.
• Yes, iPad Pro 12.9 is now supported!
• Tapping a file preview when loading or saving will now show you a larger preview of that file.
• And last, but not least, recently loaded and saved files are now readily accessible from the file menu.

If you've been a long time Pixely user, you know that we love this app and hope that you do, too. If you do, please consider rating this app and leaving a review. As always, reach out at [email protected] or via the Feedback link in-app if you have any feedback, need help, or have a feature request. Thanks for using Pixely!
4.0
2016-01-20
Animated images (GIFs, APNGs) can now be loaded and pasted in from iOS!
-- When you load these, each frame becomes a canvas and you'll be asked if you want those frames to be automatically named and saved to a folder, so you don't have to do that yourself if you don't want to.
-- Importing colors from one of these animated image types into your palette will now consider colors from all frames instead of just the first one.

Also contains a few bug fixes around displaying Dropbox files when offline.

Note: This will be the last release compatible with the original 2010 iPad.
3.0.2
2016-01-09
- Fixes an issue where the first pixel of a line drawn with the pencil tool would occasionally not register.
- Improved rendering speed of larger canvases.

Note: This will be the last release compatible with the original 2010 iPad.
3.0.1
2015-10-05
Changes to support iOS 9 and update our social links. You can now reach out at [email protected] or @PixelyApp!

**NOTE** This will be the last version for the original 2010 iPad, which is no longer possible to support.

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Ratings

4 out of 5
16 Ratings

Reviews

stellar_iron,
Good- Crashes are mostly fixed!
Update:
So, the app still crashes occasionally, but with the auto-save it’s essentially a non-issue. I’m not fairly certain that this is the best app available for pixel art on the iPad- and I definitely appreciate the developer response!

Original Review:
Overall, this is a nice, simple app that, while it doesn’t have some of the conveniences of a more advanced tool (eg selecting parts of an image, copy/paste, saving, and setting a color are all a little cumbersome) can produce images and animations that are a joy to make.

However, the biggest drawback (and it is a large one) is the lack of an auto save combined with frequent crashing. While editing large size canvases (over about 200x200 pixels) or using a large editing tool (the pencil tool on anything but the smallest setting) the app has a tendency to quit frequently and without warning. Since the app does not save work automatically, you will lose work even if you do remember to save frequently. At its worst, it makes work both extremely tense and maddeningly frustrating. Which is a shame, since most of the app is at least serviceable if not polished.

I’ll probably continue to use it, as it’s still the best pixel editing app I’ve found for the iPad, but the crashing issue is best to be aware of before you begin.
indiemike,
Very intuitive!
Simple, yet this pixel art app seems very flexible. I'm maybe an hour into using it and can already create art for my projects exactly how I want. I'm definitely going to be using this a lot.

I haven't totally broken it in yet, of course, but I'd recommend it for the price.

Update: After more time with it, I still really like the app but feel it's missing some core functions, like being able to easily draw certain shapes or have a ruler that marks points on your canvas to easily find the middle, for instance. Good, not great app just yet. It'll get the job done for some folks.
Does anyone even read this,
Confused
This app looks really nice besides I can’t find out how to make a new drawing. I don’t know if I’m just missing something but I’ve been trying to figure it out for an hour. I also don’t know how to choose the amount of pixels I want in the canvas.
Gauntletwielder,
HORRIBLE
I used to use this app years ago to edit images at the pixel level.

Now, it DOES NOT allow loading photos from any photo album. This has to be the only graphics app for the iPad that does not access photos!!! That is ridiculous!!! Drag and drop does not work either.

This app has taken a few steps backwards. 😔😔😔😔😔
XenoTeK,
Almost 5 stars
This app NEEDS to support split view on the iPad. It would be great to have a reference photo from safari or the photos app next to the canvas. Also 11 inch iPad Pro aspect ratio support would be amazing. Otherwise great app with desktop class tools
Grifter1462,
Tendency to crash
When working on a bigger project I noticed it crashes and doesn't save anything and I need to restart my project
Tech2Art,
My GoTo Pixelling App
Regularly updated. Stable. Clean UI. Pixely makes the majority of my art.
LordBobTheFirst,
Great At What It Does
I’ve used a number of small graphics applications on the iPad (or iPhone), and none of them ever seem to do it all. Most are just easy, obvious clones of each other with the standard functionality, using your photos (camera roll) to (inadequately) do the heavy lifting of managing files, and littering your photos with junk in the process.

Real work (even hobby work) requires something more, and Pixely provides just enough interaction with files and iCloud, and copy/paste with other apps, to make it really useful in creating pixel-based art. It has almost all of the tools one needs to create small pixel drawings (I mostly use it for 32 or 64 pixel wide icon-like images for games), including animated sequences.

It obviously can’t do everything… I need other tools to migrate my Pixely work into a finished product and refine it further (such as creating crowded sprite sheets, which I could do in Pixely, but it is just more easily done on my Mac). But it lets me comfortably and efficiently generate a pretty refined first step in the process.

There’s very little I’d change about Pixely, except perhaps to provide some online documentation, and an ability to move a selection instead of only copy/paste (and maybe a cut in addition to copy)… and maybe an option to export a collection of images into a single sprite sheet. The UI is a little rough around the edges, and not always entirely intuitive, but it’s all there, you can figure it out with practice, it all works, and it gets the job done.

Pixely is definitely one of the few apps I rate highly (or at all), and one of the very, very few that I have been using for years and keep going back to.
Rick Santiago,
Great app, great developer!
I've tried quite a few pixel art apps and while some were good, none had been great until I found Pixely. It has a great interface and a really fantastic set of tools and the settings allow you to customize the app to your liking.

Also, not only does the developer, Mark Marchione, take feedback into consideration, he encourages it and responds quickly to any suggestions or questions. To go a step further, if he uses your suggestion he acknowledges you for it in the app's update notes, as he just did with my suggestion of being able to hide the pixel outlines.

I highly recommend Pixely for anyone looking to create pixel art, and if you have any suggestions, be sure to contact Mark, he's listening!
AHorseintheTardis,
Absolutely fantastic! But still needs a few things.
This app has been incredibly easy, fun, and helpful. The only problem is the colors. Firstly, there aren't enough of them. Second, a color palette that shows what colors you are using on a canvas would be extremely helpful. Lastly, the ability to copy colors between canvases so you can work on two or more sprites that you want to keep within the same palette. Other than that, it's been perfect.