1.5.15
2023-09-29
- raytracing emission fixes
1.5.14
2023-09-13
- export naming fixes
- miscellaneous bug fixes
1.5.13
2023-08-03
- bug fixes & ui performance tweaks
- iPhone haptic feedback improvements
- file browser quick look action
1.5.12
2023-07-18
PRESENTER
- Ray-tracer improvements in glass / metallic rendering.
- Extended Dynamic Range(EDR) support.
SHARING
- Support for Shortcuts, Convert to GLTF, VOX, PixelArt and Create New Scene by merging other scenes or using the templates.
- Video export(mp4) quality improvements.
- Share Extended Dynamic Range(EDR) Image/Video format.
OTHERS
- Increased multiple file drag limit to 64 items.
1.5.11
2023-07-08
- bugfixes
- drawing performance tuning (older devices getting hot)
1.5.10
2023-05-31
SHARING
- Export as video (mp4)
OTHERS
- Various bug fixes and ui usability improvements
1.5.09
2023-05-20
RENDERING
- Added isometric pixelart rendering style, equipped with emission and transparency capabilities. Works with 8 viewing perspectives, scene tiling functionality and supports scene level rotation and scaling
EDITOR
- Enhanced performance and introduced multi-color drawing with adjustable camera gradient. Adjust gradient direction by tapping the gizmo's center and align it by tapping on bounding box faces
SHARING
- Improved sharing sheets usability and added live preview during sharing
PRESENTER VIEW
- Revised tap/click behavior: Single tap or CTRL/CMD + click (for mouse) on a point in space now focuses camera on that specific location in the model. Tapping on the floor or in the air centers the camera on the model. Toggle UI with a two-finger tap or normal click
OTHERS
- Various bug fixes and ui usability improvements
1.5.08
2023-05-18
RENDERING
- Added isometric pixelart rendering style, equipped with emission and transparency capabilities. Works with 8 viewing perspectives, scene tiling functionality and supports scene level rotation and scaling
EDITOR
- Enhanced performance and introduced multi-color drawing with adjustable camera gradient. Adjust gradient direction by tapping the gizmo's center and align it by tapping on bounding box faces
SHARING
- Improved sharing sheets usability and added live preview during sharing
PRESENTER VIEW
- Revised tap/click behavior: Single tap or CTRL/CMD + click (for mouse) on a point in space now focuses camera on that specific location in the model. Tapping on the floor or in the air centers the camera on the model. Toggle UI with a two-finger tap or normal click
OTHERS
- Various bug fixes and ui usability improvements
1.5.07
2023-04-04
ASSET MANAGER
- import wizard - 256, 128, 64, 32, 16 3d/2d presets
PRESENTER VIEW
- rasterizer/raytracer - ambient & light intensity
- raytracer - global illumination / indirect lighting (ambient occlusion)
OTHERS
- ui - layout improvements in panels, permanent close buttons
1.5.06
2023-03-21
OBJECT EDITOR
- adjust edit - rotate/flip fixes
ASSET MANAGER
- asset properties: pivot offset
OTHERS
- import / export: image palette quantization fidelity fixes
- import / export: fix orientation in fbx format
- clipboard: renderer settings and camera copy/paste
- clipboard: recent cameras, renderer settings, palettes
- raytracer: fixes for emission attenuation and light intensity
1.5.05
2023-03-20
OBJECT EDITOR
- adjust edit - rotate/flip fixes
ASSET MANAGER:
- asset properties: pivot offset
OTHERS
- import / export: image palette quantization fidelity fixes
- import / export: fix orientation in fbx format
- clipboard: renderer settings and camera copy/paste
- clipboard: recent cameras, renderer settings, palettes
- raytracer: fixes for emission attenuation
1.5.04
2023-02-04
IMPORTANT
- minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac
- minimum requirements for marching cubes: iPhone 8, iPad 7th gen
STENCILS
- support for colored stencils/heightmaps
- support for orthographic camera
OBJECT EDITOR:
- paint tool shortcut: change material for selection (keeps colors)
- select all improvements to support color ranges and specific material
- fix for default light orientation
- drawing stroke precision fixes & performance improvements
- workarea extent resize fixes (occasional crash on MagicaVoxel export)
- box mode gradient size fix
- make last edit tool compatible with Rotation CW operation from mirroring contextual menu
SCENE EDITOR:
- boolean operations: intersect
- import / export: asset manager paste fixes
- import / export: vertex color export fixes (color gamma correction + emission on gltf)
- import / export: increased image import max size to 1024x1024, image resizing fixes
- tighter bounding boxes for groups
ASSET MANAGER:
- CMD modifier to select nodes directly in scene, sticky operation, additive with SHIFT modifier
- double tap toggle between scene select and entering groups or object editor
PRESENTER VIEW:
- added shadow sharpness slider for raytracer
- auto pause raytracer while settings are changing
- raytracing volume subsurface sampling
OTHERS
- palette editor: import/paste improvements
- palette editor: pick color interaction improvements
- rendering: fixes for transparency order during voxel editing operations
- input: macOS right click gesture speed improvements
- input: camera keyboard gestures and ctrl+click fixes
- input: view cube snap improvements on click/tap
- input: keyboard ALT/SHIFT modifiers simplification
- input: select all or none consistency across scene, object editors and asset manager
- troubleshooting: wireframe debug mode
1.5.03
2022-12-22
Voxel Max 1.5 is packed with some incredible features to help you create high quality renders for your designs taking advantage of the latest M1/M2 devices.
RAYTRACING (ALPHA)
- Disney BSDF material with Metallic, Reflection, Transparent/Emissive mediums
- MIS(multiple importance sampling)
- supports voxel/marching cubes render styles
- works with all existing post processing steps (vignette, blur, tone mapping etc) and with antialiasing dithering styles
- integrated in presenter view, png/gif exporter
- shadow catching floor
***IMPORTANT***
- minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac
OUTLINE
- edge/curvature outline type
- integrated in editor/ presenter view, png/gif exporter
- supports raytracing
- customizable intensity and size properties under presenter rendering settings
PALETTE/ASSET MANAGER
- material selector improvements
- highlight material in scene on selection
- edit material name
- numeric fields for material properties and renderer settings
- restore panels when navigating back to editor from presenter view
FIXES
- iOS 16.2 shadows fixes
- transparency improvements(gltf export, marching cubes)
- smoother mouse panning in macOS
- double tap reliability improvements
- saving material properties shadows
- outline edge corner cases for orthographic camera
- open cloud documents when offline
- CMD as alternative for CTRL shortcuts(eg camera rotate, palette pick color etc)
- preserve camera lighting orientation when swiping control cube focusing it (first tap) and between presenter - editor switches
- fix properties editor when in in master objects filter mode
- fix scene scaling in ortho camera mode
- keyboard focus fixes
- fix for macos saving file dialog not adding extension
- control cube swipe gesture enhancements
- camera fixes in ortho mode
- palette editor - transparent color conversion fixes
- potential fix for startup crash
- raytracing reflection/refraction fixes
- paste material fix
- obj export - remove emission
- fix for object grid getting deactivated when toggling render style
- fix for level selection disappearing when toggling render style
- vox import crash fixes
1.5.02
2022-12-19
Voxel Max 1.5 is packed with some incredible features to help you create high quality renders for your designs taking advantage of the latest M1/M2 devices.
RAYTRACING (ALPHA)
- Disney BSDF material with Metallic, Reflection, Transparent/Emissive mediums
- MIS(multiple importance sampling)
- supports voxel/marching cubes render styles
- works with all existing post processing steps (vignette, blur, tone mapping etc) and with antialiasing dithering styles
- integrated in presenter view, png/gif exporter
- shadow catching floor
***IMPORTANT***
- minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac
OUTLINE
- edge/curvature outline type
- integrated in editor/ presenter view, png/gif exporter
- supports raytracing
- customizable intensity and size properties under presenter rendering settings
PALETTE/ASSET MANAGER
- material selector improvements
- highlight material in scene on selection
- edit material name
- numeric fields for material properties and renderer settings
- restore panels when navigating back to editor from presenter view
FIXES
- iOS 16.2 shadows fixes
- transparency improvements(gltf export, marching cubes)
- smoother mouse panning in macOS
- double tap reliability improvements
- saving material properties shadows
- outline edge corner cases for orthographic camera
- open cloud documents when offline
- CMD as alternative for CTRL shortcuts(eg camera rotate, palette pick color etc)
- preserve camera lighting orientation when swiping control cube focusing it (first tap) and between presenter - editor switches
- fix properties editor when in in master objects filter mode
- fix scene scaling in ortho camera mode
- keyboard focus fixes
- fix for macos saving file dialog not adding extension
- control cube swipe gesture enhancements
1.5.01
2022-12-16
Voxel Max 1.5 is packed with some incredible features to help you create high quality renders for your designs taking advantage of the latest M1/M2 devices.
RAYTRACING (ALPHA)
- Disney BSDF material with Metallic, Reflection, Transparent/Emissive mediums
- MIS(multiple importance sampling)
- supports voxel/marching cubes render styles
- works with all existing post processing steps (vignette, blur, tone mapping etc) and with antialiasing dithering styles
- integrated in presenter view, png/gif exporter
- shadow catching floor
***IMPORTANT***
- minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac
OUTLINE
- edge/curvature outline type
- integrated in editor/ presenter view, png/gif exporter
- supports raytracing
- customizable intensity and size properties under presenter rendering settings
PALETTE/ASSET MANAGER
- material selector improvements
- highlight material in scene on selection
- edit material name
- numeric fields for material properties and renderer settings
- restore panels when navigating back to editor from presenter view
FIXES
- iOS 16.2 shadows fixes
- transparency improvements(gltf export, marching cubes)
- smoother mouse panning in macOS
- double tap reliability improvements
- saving material properties shadows
- outline edge corner cases for orthographic camera
- open cloud documents when offline
- CMD as alternative for CTRL shortcuts(eg camera rotate, palette pick color etc)
- preserve camera lighting orientation when swiping control cube focusing it (first tap) and between presenter - editor switches
- fix properties editor when in in master objects filter mode
- fix scene scaling in ortho camera mode
- keyboard focus fixes
- fix for macos saving file dialog not adding extension
- control cube swipe gesture enhancements
1.4.49
2022-10-21
- share to Sketchfab
- antialiasing styles (dithering)
- export animated GIF - works great in combination with the dithered antialiasing for social media sharing
- marching cubes render style
- new scene from clipboard
- fix for broken export to GLTF, DAE, OBJ, FBX
1.4.48
2022-10-16
- antialiasing styles (dithering)
- export animated GIF - works great in combination with the dithered antialiasing for social media sharing
- marching cubes render style
- new scene from clipboard
- fix for broken export to GLTF, DAE, OBJ, FBX
1.4.47
2022-10-12
- marching cubes render style
- new scene from clipboard
- fix for broken export to GLTF, DAE, OBJ
1.4.46
2022-09-26
ASSET MANAGER ENHANCEMENTS
- outline hierarchy - toggle under asset manager's more context menu
- view filters - master objects, visible
PALETTE EDITOR ENHANCEMENTS
- import/export palettes in Adobe Swatch Exchange(ase), Adobe Photoshop Color Swatch(aco), Gimp(gpl), Procreate(swatches - import only)
- color picker improvements
- dither/gradient mix modes refactory allowing all combinations - now are configurable under Range Type and Brush Texture Setting
WORK AREA EDITOR
- keyboard editable work area size
- flat work area support(z axis) with angle gradient brushes (alignment via camera orientation or iPad Pencil azimuth angle)
- guides visualizer layout changes
1.4.45
2022-08-19
- MagicaVoxel Import/Export fixes
- Presenter view restore camera improvements
- Asset Manager context menu reorg
- Selection / Level Change / Grouping / Ungrouping / Visibility bug fixes
- Asset Packs fixes
- Multi-node work Area context menu operations (resize, center, fit)
- Control Cube styles in Settings
- Precise tap on corner/edges on view cube, camera roll toggle / sensitivity settings
- Keyboard modifiers responsiveness improvements
- Material Editor UI improvements
- Grid attenuation and visibility improvements
1.4.44
2022-08-04
- UI improvements
- Context menu on Adjust Work Area button
- Camera roll gesture, perspective & grid improvements
- Drag and drop via universal control
- Multi window support improvements
- Palette Editor - Multi-color editing
- Export Mesh Modes - Indexed, Textured - Optimized, Textured - Greedy, Textured - Naive, Vertex Color
1.4.43
2022-05-22
- Vox Export - improvements for multi object palette merging
- Performance tuning
1.4.42
2022-04-22
- Performance tuning
- Rendering Settings - Preferred Frame Rate, Appearance (dark, light, auto)
- Palette Editor - improvements to clipboard management, editable color fields
- Export Scene - preserve pivots
1.4.41
2022-04-17
- Performance tuning
- Rendering Settings - Preferred Frame Rate, Appearance (dark, light, auto)
- Palette Editor - improvements to clipboard management, editable color fields
- Export Scene - preserve pivots
1.4.40
2022-01-31
- iPhone 13 - 120hz support
- Rendering - fix hard shadows persistence
- PNG export - force disable antialiasing when using orthographic camera
- Asset manager - default drop alignment to bottom face when dragging from Import Manager
- iPad only - when touch editing disabled - use finger double tap to switch to another object editor