Voxel Max - 3D Modeling Cheats

Voxel Max - 3D Modeling Hack 1.5.15 + Redeem Codes

Build, sculpt & make art in 3D

Developer: Adrian Andreca
Category: Graphics & Design
Price: $9.99 (Download for free)
Version: 1.5.15
ID: com.ndreca.ios.voxel

Screenshots

Game screenshot Voxel Max - 3D Modeling mod apkGame screenshot Voxel Max - 3D Modeling apkGame screenshot Voxel Max - 3D Modeling hack

Description

Make your own awesome 3D creations with the most advanced voxel editor available on mobile.
Voxel Max makes creating professional level voxel art easy and fun. The sleek and intuitive interface is easy to master whether you're a 3D game developer, a digital artist, or a kid with a huge imagination.
Build whatever you can see in your mind’s eye. Use AR to bring your creations to life, or export them to a variety of different formats. Make beautiful art for the metaverse, create assets for game development, or just design for fun!

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Voxel Max - Features
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• The only mobile voxel editor that adheres to Apple’s sleek UX standards
• Fill out a massive 256x256x256 build area with real time material rendering
• Create using up to 2040 materials, pick from 255 colors, change texture and apply effects at the microscopic level
• Paint with SDF brushes for hyper-fast building
• Adjustable pressure sensitivity, control brush size and color
• Kickstart your projects with an extensive library of prefab voxel assets like pre-made people, furniture, trees & vegetation, architecture, and more
• See your voxel creations come to life around you using AR with your iPhone or iPad camera
• Share as PNG, Voxel Max Asset Pack, SCNZ, DAE, FBX, GLTF, OBJ, STL and USDZ.
• Available as a full suite on Mac, iPad & iPhone with cloud syncing - start your projects on your phone or iPad, then finish on a desktop or laptop later on
• Zoom in to edit with precision and fine tune your creations, zoom out to see the bigger picture
• Qubicle, MagicaVoxel scene level Import & Export
• Save your own creations in the asset manager for easy cloning and scene building
• Undo all the way to document start
• Use presenter view to add backgrounds and see your entire build from the beginning as a time-lapse

BUILD & CREATE ANYTHING IN 3D
Voxel Max makes it easy to build whatever you can imagine within a huge 256x256x256 3D grid. Tap to place pixels one by one, or hold and drag to add pixels in bulk.

DESIGN FOR ANY USE CASE, OR JUST FOR FUN
Whether you’re a game designer making in-game assets on the go, an artist creating beautiful voxel-based scenes and landscapes for your next metaverse project, or just a hobbyist designing for fun, Voxel Max has something for you.

BRING YOUR CREATIONS TO LIFE WITH AUGMENTED REALITY
Use the camera on your iPhone or iPad to bring your creations to life in the world around you. Wonder what your art piece would look like sitting on your coffee table? Make it happen with AR and take a photo or video to share with others.

HIGH QUALITY RAY TRACER (ALPHA)
Voxel Max implements a physically correct ray-tracer with support for Disney principled materials taking advantage of the hardware acceleration in M1/M2 chips.
Take your designs to next level with the Marching Cubes rendering style and with the Outline/Curvature post process effects.

***IMPORTANT***
- minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac

Voxel Max makes creating Voxel art as easy as possible, with tons of options for in-depth customization. Make whatever you want in 3D, export and show the world your creations.
Whether you’re an experienced 3D artist, or are just looking to try your hand at voxel art for the first time, Voxel Max makes getting started as seamless as possible. With tons of helpful tips for beginners, and endless tweaking options for professionals, the possibilities are endless.

Try Voxel Max today!

Version history

1.5.15
2023-09-29
- raytracing emission fixes
1.5.14
2023-09-13
- export naming fixes
- miscellaneous bug fixes
1.5.13
2023-08-03
- bug fixes & ui performance tweaks
- iPhone haptic feedback improvements
- file browser quick look action
1.5.12
2023-07-18
PRESENTER
- Ray-tracer improvements in glass / metallic rendering.
- Extended Dynamic Range(EDR) support.

SHARING
- Support for Shortcuts, Convert to GLTF, VOX, PixelArt and Create New Scene by merging other scenes or using the templates.
- Video export(mp4) quality improvements.
- Share Extended Dynamic Range(EDR) Image/Video format.

OTHERS
- Increased multiple file drag limit to 64 items.
1.5.11
2023-07-08
- bugfixes
- drawing performance tuning (older devices getting hot)
1.5.10
2023-05-31
SHARING
- Export as video (mp4)

OTHERS
- Various bug fixes and ui usability improvements
1.5.09
2023-05-20
RENDERING
- Added isometric pixelart rendering style, equipped with emission and transparency capabilities. Works with 8 viewing perspectives, scene tiling functionality and supports scene level rotation and scaling

EDITOR
- Enhanced performance and introduced multi-color drawing with adjustable camera gradient. Adjust gradient direction by tapping the gizmo's center and align it by tapping on bounding box faces

SHARING
- Improved sharing sheets usability and added live preview during sharing

PRESENTER VIEW
- Revised tap/click behavior: Single tap or CTRL/CMD + click (for mouse) on a point in space now focuses camera on that specific location in the model. Tapping on the floor or in the air centers the camera on the model. Toggle UI with a two-finger tap or normal click

OTHERS
- Various bug fixes and ui usability improvements
1.5.08
2023-05-18
RENDERING
- Added isometric pixelart rendering style, equipped with emission and transparency capabilities. Works with 8 viewing perspectives, scene tiling functionality and supports scene level rotation and scaling

EDITOR
- Enhanced performance and introduced multi-color drawing with adjustable camera gradient. Adjust gradient direction by tapping the gizmo's center and align it by tapping on bounding box faces

SHARING
- Improved sharing sheets usability and added live preview during sharing

PRESENTER VIEW
- Revised tap/click behavior: Single tap or CTRL/CMD + click (for mouse) on a point in space now focuses camera on that specific location in the model. Tapping on the floor or in the air centers the camera on the model. Toggle UI with a two-finger tap or normal click

OTHERS
- Various bug fixes and ui usability improvements
1.5.07
2023-04-04
ASSET MANAGER
- import wizard - 256, 128, 64, 32, 16 3d/2d presets

PRESENTER VIEW
- rasterizer/raytracer - ambient & light intensity
- raytracer - global illumination / indirect lighting (ambient occlusion)

OTHERS
- ui - layout improvements in panels, permanent close buttons
1.5.06
2023-03-21
OBJECT EDITOR
- adjust edit - rotate/flip fixes

ASSET MANAGER
- asset properties: pivot offset

OTHERS
- import / export: image palette quantization fidelity fixes
- import / export: fix orientation in fbx format
- clipboard: renderer settings and camera copy/paste
- clipboard: recent cameras, renderer settings, palettes
- raytracer: fixes for emission attenuation and light intensity
1.5.05
2023-03-20
OBJECT EDITOR
- adjust edit - rotate/flip fixes

ASSET MANAGER:
- asset properties: pivot offset

OTHERS
- import / export: image palette quantization fidelity fixes
- import / export: fix orientation in fbx format
- clipboard: renderer settings and camera copy/paste
- clipboard: recent cameras, renderer settings, palettes
- raytracer: fixes for emission attenuation
1.5.04
2023-02-04
IMPORTANT
- minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac
- minimum requirements for marching cubes: iPhone 8, iPad 7th gen

STENCILS
- support for colored stencils/heightmaps
- support for orthographic camera

OBJECT EDITOR:
- paint tool shortcut: change material for selection (keeps colors)
- select all improvements to support color ranges and specific material
- fix for default light orientation
- drawing stroke precision fixes & performance improvements
- workarea extent resize fixes (occasional crash on MagicaVoxel export)
- box mode gradient size fix
- make last edit tool compatible with Rotation CW operation from mirroring contextual menu

SCENE EDITOR:
- boolean operations: intersect
- import / export: asset manager paste fixes
- import / export: vertex color export fixes (color gamma correction + emission on gltf)
- import / export: increased image import max size to 1024x1024, image resizing fixes
- tighter bounding boxes for groups

ASSET MANAGER:
- CMD modifier to select nodes directly in scene, sticky operation, additive with SHIFT modifier
- double tap toggle between scene select and entering groups or object editor

PRESENTER VIEW:
- added shadow sharpness slider for raytracer
- auto pause raytracer while settings are changing
- raytracing volume subsurface sampling

OTHERS
- palette editor: import/paste improvements
- palette editor: pick color interaction improvements
- rendering: fixes for transparency order during voxel editing operations
- input: macOS right click gesture speed improvements
- input: camera keyboard gestures and ctrl+click fixes
- input: view cube snap improvements on click/tap
- input: keyboard ALT/SHIFT modifiers simplification
- input: select all or none consistency across scene, object editors and asset manager
- troubleshooting: wireframe debug mode
1.5.03
2022-12-22
Voxel Max 1.5 is packed with some incredible features to help you create high quality renders for your designs taking advantage of the latest M1/M2 devices.

RAYTRACING (ALPHA)
- Disney BSDF material with Metallic, Reflection, Transparent/Emissive mediums
- MIS(multiple importance sampling)
- supports voxel/marching cubes render styles
- works with all existing post processing steps (vignette, blur, tone mapping etc) and with antialiasing dithering styles
- integrated in presenter view, png/gif exporter
- shadow catching floor

***IMPORTANT***
- minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac

OUTLINE
- edge/curvature outline type
- integrated in editor/ presenter view, png/gif exporter
- supports raytracing
- customizable intensity and size properties under presenter rendering settings

PALETTE/ASSET MANAGER
- material selector improvements
- highlight material in scene on selection
- edit material name
- numeric fields for material properties and renderer settings
- restore panels when navigating back to editor from presenter view

FIXES
- iOS 16.2 shadows fixes
- transparency improvements(gltf export, marching cubes)
- smoother mouse panning in macOS
- double tap reliability improvements
- saving material properties shadows
- outline edge corner cases for orthographic camera
- open cloud documents when offline
- CMD as alternative for CTRL shortcuts(eg camera rotate, palette pick color etc)
- preserve camera lighting orientation when swiping control cube focusing it (first tap) and between presenter - editor switches
- fix properties editor when in in master objects filter mode
- fix scene scaling in ortho camera mode
- keyboard focus fixes
- fix for macos saving file dialog not adding extension
- control cube swipe gesture enhancements
- camera fixes in ortho mode
- palette editor - transparent color conversion fixes
- potential fix for startup crash
- raytracing reflection/refraction fixes
- paste material fix
- obj export - remove emission
- fix for object grid getting deactivated when toggling render style
- fix for level selection disappearing when toggling render style
- vox import crash fixes
1.5.02
2022-12-19
Voxel Max 1.5 is packed with some incredible features to help you create high quality renders for your designs taking advantage of the latest M1/M2 devices.

RAYTRACING (ALPHA)
- Disney BSDF material with Metallic, Reflection, Transparent/Emissive mediums
- MIS(multiple importance sampling)
- supports voxel/marching cubes render styles
- works with all existing post processing steps (vignette, blur, tone mapping etc) and with antialiasing dithering styles
- integrated in presenter view, png/gif exporter
- shadow catching floor

***IMPORTANT***
- minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac

OUTLINE
- edge/curvature outline type
- integrated in editor/ presenter view, png/gif exporter
- supports raytracing
- customizable intensity and size properties under presenter rendering settings

PALETTE/ASSET MANAGER
- material selector improvements
- highlight material in scene on selection
- edit material name
- numeric fields for material properties and renderer settings
- restore panels when navigating back to editor from presenter view

FIXES
- iOS 16.2 shadows fixes
- transparency improvements(gltf export, marching cubes)
- smoother mouse panning in macOS
- double tap reliability improvements
- saving material properties shadows
- outline edge corner cases for orthographic camera
- open cloud documents when offline
- CMD as alternative for CTRL shortcuts(eg camera rotate, palette pick color etc)
- preserve camera lighting orientation when swiping control cube focusing it (first tap) and between presenter - editor switches
- fix properties editor when in in master objects filter mode
- fix scene scaling in ortho camera mode
- keyboard focus fixes
- fix for macos saving file dialog not adding extension
- control cube swipe gesture enhancements
1.5.01
2022-12-16
Voxel Max 1.5 is packed with some incredible features to help you create high quality renders for your designs taking advantage of the latest M1/M2 devices.

RAYTRACING (ALPHA)
- Disney BSDF material with Metallic, Reflection, Transparent/Emissive mediums
- MIS(multiple importance sampling)
- supports voxel/marching cubes render styles
- works with all existing post processing steps (vignette, blur, tone mapping etc) and with antialiasing dithering styles
- integrated in presenter view, png/gif exporter
- shadow catching floor

***IMPORTANT***
- minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac

OUTLINE
- edge/curvature outline type
- integrated in editor/ presenter view, png/gif exporter
- supports raytracing
- customizable intensity and size properties under presenter rendering settings

PALETTE/ASSET MANAGER
- material selector improvements
- highlight material in scene on selection
- edit material name
- numeric fields for material properties and renderer settings
- restore panels when navigating back to editor from presenter view

FIXES
- iOS 16.2 shadows fixes
- transparency improvements(gltf export, marching cubes)
- smoother mouse panning in macOS
- double tap reliability improvements
- saving material properties shadows
- outline edge corner cases for orthographic camera
- open cloud documents when offline
- CMD as alternative for CTRL shortcuts(eg camera rotate, palette pick color etc)
- preserve camera lighting orientation when swiping control cube focusing it (first tap) and between presenter - editor switches
- fix properties editor when in in master objects filter mode
- fix scene scaling in ortho camera mode
- keyboard focus fixes
- fix for macos saving file dialog not adding extension
- control cube swipe gesture enhancements
1.4.49
2022-10-21
- share to Sketchfab
- antialiasing styles (dithering)
- export animated GIF - works great in combination with the dithered antialiasing for social media sharing
- marching cubes render style
- new scene from clipboard
- fix for broken export to GLTF, DAE, OBJ, FBX
1.4.48
2022-10-16
- antialiasing styles (dithering)
- export animated GIF - works great in combination with the dithered antialiasing for social media sharing
- marching cubes render style
- new scene from clipboard
- fix for broken export to GLTF, DAE, OBJ, FBX
1.4.47
2022-10-12
- marching cubes render style
- new scene from clipboard
- fix for broken export to GLTF, DAE, OBJ
1.4.46
2022-09-26
ASSET MANAGER ENHANCEMENTS
- outline hierarchy - toggle under asset manager's more context menu
- view filters - master objects, visible

PALETTE EDITOR ENHANCEMENTS
- import/export palettes in Adobe Swatch Exchange(ase), Adobe Photoshop Color Swatch(aco), Gimp(gpl), Procreate(swatches - import only)
- color picker improvements
- dither/gradient mix modes refactory allowing all combinations - now are configurable under Range Type and Brush Texture Setting

WORK AREA EDITOR
- keyboard editable work area size
- flat work area support(z axis) with angle gradient brushes (alignment via camera orientation or iPad Pencil azimuth angle)
- guides visualizer layout changes
1.4.45
2022-08-19
- MagicaVoxel Import/Export fixes
- Presenter view restore camera improvements
- Asset Manager context menu reorg
- Selection / Level Change / Grouping / Ungrouping / Visibility bug fixes
- Asset Packs fixes
- Multi-node work Area context menu operations (resize, center, fit)
- Control Cube styles in Settings
- Precise tap on corner/edges on view cube, camera roll toggle / sensitivity settings
- Keyboard modifiers responsiveness improvements
- Material Editor UI improvements
- Grid attenuation and visibility improvements
1.4.44
2022-08-04
- UI improvements
- Context menu on Adjust Work Area button
- Camera roll gesture, perspective & grid improvements
- Drag and drop via universal control
- Multi window support improvements
- Palette Editor - Multi-color editing
- Export Mesh Modes - Indexed, Textured - Optimized, Textured - Greedy, Textured - Naive, Vertex Color
1.4.43
2022-05-22
- Vox Export - improvements for multi object palette merging
- Performance tuning
1.4.42
2022-04-22
- Performance tuning
- Rendering Settings - Preferred Frame Rate, Appearance (dark, light, auto)
- Palette Editor - improvements to clipboard management, editable color fields
- Export Scene - preserve pivots
1.4.41
2022-04-17
- Performance tuning
- Rendering Settings - Preferred Frame Rate, Appearance (dark, light, auto)
- Palette Editor - improvements to clipboard management, editable color fields
- Export Scene - preserve pivots
1.4.40
2022-01-31
- iPhone 13 - 120hz support
- Rendering - fix hard shadows persistence
- PNG export - force disable antialiasing when using orthographic camera
- Asset manager - default drop alignment to bottom face when dragging from Import Manager
- iPad only - when touch editing disabled - use finger double tap to switch to another object editor

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Ratings

4.7 out of 5
29 Ratings

Reviews

kupo808,
Best app for apple users!
I use this app for every pixel 3D art I’m trying to build in sandbox games. This app makes it easier to create anything; instead of using a custom procreate brush. Also, Its convenient for me when I’m not near my PC or iMac. I can either use my phone or iPad while offline, and helping my daughter build realistic towns on block building games. I’ve also noticed when I have a hard time trying to draw something to build, this app makes things easier to draw something above my skill level. Also, it’s great for people who want to create games or apps for the apple store! This app is worth more than what it’s selling for. If you’re a game developer, love doing pixel art or interested in creating things for games like Roblox, Minecraft ect. I suggest that you buy this app because it has more useful tools that most free ones don’t have; plus it has useful features and tutorials that help you with anything that you find confusing. Happy holidays, and take care!
matoro1989,
Insanely Powerful
This 3D art app not only matches the tools of desktop voxel software like MagicaVoxel and Qubicle, it expands past them with amazing features.

Pressure sensitive stylus control and palm rejection, randomized color application, adjustable stroke vectors, prefab item library, full info history, cross compatible file export/import, AR viewer, mouse/keyboard support, iCloud powered hand-off from iPad to iPhone... the number of pro features is huge! On an iPad Pro, this program is amazingly powerful, and it still works well even on older iPhones for voxel creation on the go.

Full disclosure: I was paid to help with a lot of the early alpha testing, suggested many some features, designed many of the prefab items, and produced many tutorials for using the app. As a professional voxel artist, I can have used many different programs, and I am staff with The Sandbox using VoxEdit daily. However, this program is becoming part of my regular workflow because it’s VOX export is fully compatible with VoxEdit. I am no longer bound to my desk using mainly MagicaVoxel for modeling. All three tools (MV, VE, VM) have professional use for me and I recommend them all for various reasons.

This program is worth the premium price tag! It has more features than the free options, works well in combo with them, and is just a lot of fun to use. You won’t regret it.
phin1906,
Great app, but…
I got this app because I was going off a free program for awhile and I didn't like the settings. When I first got this app all the settings were really good, and the rendering was fantastic. But the only thing which might sound stupid but once you start using it, this makes all the difference. Is when you try to tap and place the voxel slightly fast it doesn’t work (on mobile anyway) because it thinks your trying to double tap. So even if you disable the double tap settings it still doesn’t work. But with that aside it is easily the best voxel app I’ve played and I would highly recommend it!
finger563,
Really awesome editor for Mac and iPad
Have been using this for a few months and it’s been really great - though I keep getting interrupted by it popping up with "loading your remote changes" which takes me out of the edit context I’m in pretty frequently
Jacosketching,
Its ok!
A very powerful tool for voxel editing. The developer is friendly and super helpful. You can do pretty much anything with this software.
The only drawback is that it is unintuitive. As a creative, i have used everything from photoshop to maya, and a lot of the rules in those programs do not apply here. As a windows user, a lot of other functions were also very confusing just because of how the apple systems function. If you are willing to learn this program it will be more then enough to build voxel models.
Joeydgraffix,
Wanted to love it, menu is horrible.
While I did watch the tutorials the program does seem buggy. Everything is very hard to find or understand. It’s a shame, it runs great, you can make a nice asset library. But something as simple as adding a layer or coloring is extremely complex. I hope the developer works on making the menu easier, if so I can see this being 5 stars. Till then I’m upset I spent money buying it when other free programs where much easier to use. I just wanted this cause it had the potential to do more.
Lamperti,
Looks good at first, but then it's a disaster
On first use it seems to have the requisite functions. But then...

1. It commits the cardinal sin of losing/dumping/dropping your work. You can save your file out as many times as you like, but if it glitches on you, you'll lose it all. (The glitch seems to happen early on in a working session, and prevents saving.)

2. It's very bugget throughout. Sometimes the tools just start doing the wrong things, and you have to close your file and re-open it to restore their function.
DavidDepape,
Fantastic game design app.
Very powerful, as good if not better than most desktop apps. Bonus, you get the macOS version as well with your purchase. A no brainer if you’re looking to increase your productivity. Design in bed, design anywhere you have a few idle moments.
우리집백수,
Great tool
I am a new to voxel.
This UI was difficult at first but It is the best program for me.
I can doing this on my phone Ipad and Mac lol! Their Discord group is really great also.
anonymouse293018,
Love it, but PLEASE add rendering.
Please add a button to do a final rendered raytrace of your project. It's possible on iPads. It can even be done in less than a minute sometimes with Metal.