118.1
2018-08-10
This app has been updated by Apple to display the Apple Watch app icon.
Fixes over-broad rating classification.
No actual changes to the functionality.
118
2018-02-26
Note: While the high scores are kept between versions, the saved games are not. So finish your game before upgrading.
- Support for ios11
- Fix many typos
117
2012-01-29
Note: While the high scores are kept between versions, the saved games are not. So finish your game before upgrading.
- True aim is now in the book of blades, so you can learn it without an extra skill book.
- Forgetting a spell while wielding a staff that imbues it will now properly fail.
- Failing to forget no longer uses a turn.
- Unenchanted weapons and armor which you have found the enchantment of now report +0.
- Objects collapsing into meatballs now properly state if the result is multiple meatballs.
- Tutorial for signpost for kiwis now mentions the hostile tag on the look description.
- Signpost added to surface world.
- Someone to greet you on the surface world.
- Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc)
- + and * by the god reports when praying lets you know how much they like your fashion sense.
- Frogs have a bonus to attack vs insects.
- Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
- Finally added the cute and cuddly triceratops!
- If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided.
- Sleeping creatures have a visual indication.
- Swapping worn armour with wielded sword no longer causes you to wear the sword.
- Rolling boulder works on some monsters.
- Fix minor spelling errors
- Full AI state was being cleared when nothing was edible rather than just the single edible bit.
- Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place.
- Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance.
- One new room type.
- Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.
116
2011-09-30
While it has been long since the last release, it is of the usual incremental nature, consisting of minor fixes and one new spell. I'm particularly happy with finally finding a compromise for god-induced flamestrikes - you get a warning now so they are less just an insta-death out of the blue.
If you like POWDER, but are frustrated at the slow rate of development, I strongly recommend checking the rest of the roguelike scene!
- Tower shields are large
- "You cannot hide from I!" is now "You cannot hide from Me!"
- Looking at a square will also describe any smoke there.
- The dig spell now has the side effect of spraying the excavated rock shards, damaging those around you.
- Create Pit spell is now 10 MP rather than 15.
- Blizzards fill the air with sleet and snow, not sleet and slow. Though the latter does describe their special effect nicely.
- New spell: Sandstorm
- If a god decides to flamestrike you, you now should get a few turns warning to prepare yourself.
- Monsters properly check safety of squares before stepping on them.
- If trapped inside a wall without Phase or Breathess, you will
suffocate.
- Helmets should be sorted together now.
- Empty bottles will be filled by down pour now.
- Entomb has a better message when blocked.
- Rocks are created when rocks fall on your head.
- Spells you can't cast have (!) after them in the zap list
- Tossing an item hand to hand no longer takes a turn.
- Spears, knives, and daggers no longer let you equip stacks.
- You are only prompted to throw one spear of a stack.
-The animate forest spell now has its own icon.
115
2011-01-06
Major Changes:
The 12x12 Akoi Meexx tiles have been hand smoothed for a better landscape experience.
You can now email your character's records! This provides a way to get a record of your win without resorting to pen and pencil.
The status bar acting wonky when the iPhone is held flat should be fixed. This might have caused the keyboard not to show up when in this orientation.
Minor Changes:
* Typos in the animate forest description fixed.
* You can no longer petrify or stone to flesh quest items.
* Items that fall in a hole will not be revealed up on the next
level's map.
* Zapping a wand of invisibility at yourself when you are already invisible from a permament source no longer reports "You are invisible."
* No longer falsely get system shock if a creature you possessed, but released when it was polymorphed, is finally slain.
* The Regenerate spell now works for creatures with No Regeneration, as was intended.
* Flesh golems can once more regenerate. (They lost this in the no-regen sweep)
* Giant Spiders have defences better fitting their explevel.
* The earth hammer is now made from stone as you'd expect.
* The spell Summon Daemon now spells Daemon like the rest of POWDER.
* Typo fixed in Golden Tridude description.
* Clarify cave troll description.
* s/byte/sting/ for scorpion description.
* Clarify butcher skill description.
* Water elementals no longer leave corpse.
* Eaten intrinsicly poisonous corpses now has a significantly shorter timeout.
* Attacks which deal multiple types of damage in the same hit will have damage reduction applied to each of the types, rather than only to the first type.
* Vampire bats will no longer chase players which they aren't
interested in.
* Searching due to intrinsics will put Searching on the status line, and multiple manual searches will report Seached x10.
* The torches in the Lomaka tiles have been fixed to show up in the correct hand.
* The Wish command now includes the ability to take on a monster's form and stats, so you can play as a monster if you wish. (Wish only works in the unlocked version)
* On level up, the number of Piety points you have in each class is displayed beside the class name so you can better judge which class to pick.
114
2010-05-24
NOTE: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
Change List:
Help menus are no longer off by one.
Remove potential crash when zapping wand of invisibility off map.
Items are no longer revealed by hostiles searching.
Status message "Searched" when you search to make it more clear you did something by searching.
Correct lighting tests for giant mobs along with looser LOS requirements to see them.
No longer crash if a rolling boulder kills the caster and then fills a hole.
You can click-drag on display text to scroll it.
Chris Lomaka's tiles have been updated with some nice new additional icons.
Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds. The 10x10 has had a round of manual smoothing applied to it.
Status bar on iPhone now rotates and is hidden in landscape mode.
iPhone now uses native keyboard controls.
If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for.