Powernode Cheats

Powernode Hack 2.1.189 + Redeem Codes

Developer: Opal Games
Category: Games
Price: $1.99 (Download for free)
Version: 2.1.189
ID: com.opalgames.powernode

Screenshots

Game screenshot Powernode mod apkGame screenshot Powernode apkGame screenshot Powernode hack

Description

/// CHRISTMAS UPDATE - 2 New Modes - 50 % Off for Launch Week

"Powernode eventually rewires your brain - Game of the Day" - App Store

"Engrossing and addictive" - Metro.co.uk

"App of the Week" - Spiegel Online

A zen puzzle game but also a brainy challenge!

Reach the highest score in "Powernode", a puzzle game that will test your planning and organizing skills.

Combine numbers to create energy sources and feed the network.

Version history

2.1.189
2019-11-25
v 2.0
- Two new modes: Zen and Rush
- Extra feedbacks and various fixes
1.01
2019-07-01
Various fixes
1.0
2019-02-25

Download Powernode on Android and iPhone for free

Download on Android

Ways to hack Powernode

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Ratings

3.8 out of 5
50 Ratings

Reviews

Lantern1187,
Enjoyable relaxing game
I am enjoying the game. It’s a fun game that becomes challenging as you play. I am really looking forward to more play modes. It would also be nice if it was more obvious when a new node shows up. Often I lose a game because one is alerting me that I has no power and I didn’t even realize it was there. Also, it would be cool if you could adjust your connections while the game was paused
Heez_Dead_Jim,
Awesome Game, but buggy
I love this game. It's easy to learn, but really tough to get scores into the 500+ range.

I've played this game quite a bit. There are two major bugs: 1. The game freezes about one out of every five times you hit "Play Again", and, 2. I've now seen at least 12 examples of the game not generating "pulses" correctly. Usually later in the game, there will be a large "target" (point value like 11 or 12). I'll draw the lines from the source nodes to create the value needed for the target. For example, I might draw lines from a 5, 4 and 2 to create an 11. I've watched carefully and seen multiple examples where the source pulses from all the nodes come in, but the "11 pulse" never gets generated, causing you to lose the game. I thought at first that I was just imagining it, but I've been watching and have clearly witnessed this multiple times.
4 months left,
Needs better pacing
This game is almost great. It starts slow, which is fine when you are learning. On subsequent plays, even with the “skip” function, the beginning is too slow. Next, there’s a nice pace, where you have enough time to let the different patterns evolve as you watch some nodes pop and disappear, and you can choose the aesthetics of your layout. I want the whole game to be mellow and pleasant like this. However! It quickly becomes a different type of game, one that’s like daring you KEEP UP IT’S HARDER NOW! And WHAT ARE YOU DOING THIS ONE OVER HERE IS YELLING AT YOU!!! It’s stops being fun, as though the game is trying to rush you out like it’s a popular brunch table. I hope the designers adapt this game to be more mellow, maybe with another setting for the mellow players.
jrsmithiii0820,
Node generation bug
Fun game but there are some bugs with it. One major one is node will not push the energy to the node even though all of the connecting nodes have charged the node. If I have to power a node of 9 and I connect a 5 and 3 and a 1, if all three pulse to make 9, then the game will not push the energy to the 9 node, and the node needs to be charged a second time in order for it to take and push the energy. This always causes me to lose the game.
SimpleViewer,
Cool concept, needs LOTS of work
While this game has a great look and feel, and a brilliant concept, it feels like a version 0.1 that’s had very little play testing.

Bugs:
- periodically nodes will shrink and become illegible, which results in certain death
- sometimes the feeders are feeding but the node I created just won’t pass it on
- often have to restart after playing as it locks up before I can hit Play Again


Shortcomings:
- pacing is horrible, as many others have commented
- situations that are impossible will arise, such as trying to satisfy nine numbers going as high as 10 with only four source numbers with a max of 4... there’s surely math to determine what can be done and in how many ways, but the designers don’t seem to have baked that math into the program

Hoping this will improve but until then it doesn’t feel worth playing anymore to me.
theOther_Judas,
Needs work.
The game has a great concept and I love the aesthetic of it but there are some major issues that I would love to see solved soon.

1. The pacing is all off. It starts of reaaaallly slow for beginners which is great but I seriously don’t need to relearn the game every go around. Then after 5 years it eventually gets a good pace but that last about as long as a snowflake in hell before it starts going as fast as a greased up roller coaster. Total mood killer.
2. It has the same starting nodes every. Freaking. Game. I know how to play so I’d like you to start mixing it up.
3. I HATE having to skip the tutorial every new game. Like seriously??? Who does that??

Overall: great concept with some poor execution. Fix the pacing to make it more zen (or even give us difficulty options) and then you’ve got a great game on your hands.
Sspaur,
Insanely fun, insanely hard
I think this game gets too hard too fast? There’s no reasonable ramp-up. I’ve wasted hours getting to the same spot and dying, but I’ve tried everything and can’t seem to get past it. I second the other reviewers who said there needs to be some kind of alert when new nodes pop up. And a way to mix up your connections while paused.
Benjamin Scarlet,
Meh.
Starts easy - almost too slow - then quickly gets hard fast. With some practice and thinking, one can learn to survive for a while, but it just gets harder. I found it annoying that while there is an alarm for nodes which aren’t getting enough power, once it’s going off there’s usually nothing one can do - it goes off too late to be useful.
Uncoolcentral ,
Looking forward to future releases
This game has potential.

My chief complaints:
—in casual mode you can’t pause the game and then come back several hours or a day later to resume it.

—In regular mode, there are no hints telling you if it’s good or bad to reuse a node you’ve already made or better to create a new one. For that matter there are no hints or guidelines for best practices. So if you don’t feel like being a game scientist and experimenting with different types of gameplay, (which, let’s be honest, not many people have the time and desire for), this game ends up being a shadow of what I am guessing it is or could be.
king of the Mukas,
Buggy. But Fun when it works.
I expected more for a game that I paid for but it’s a fun and challenging experience. It’s very one dimensional but this forces you to make hard decisions.

It’s also buggy from time to time which makes it annoying when you have to start over from making good progress.