Quest of Dungeons Cheats

Quest of Dungeons Hack 3.0.9 + Redeem Codes

A turn based roguelike game!

Developer: David Amador
Category: Games
Price: $1.99 (Download for free)
Version: 3.0.9
ID: com.davidamador.questofdungeons

Screenshots

Game screenshot Quest of Dungeons mod apkGame screenshot Quest of Dungeons apkGame screenshot Quest of Dungeons hack

Description

TouchArcade: 4/5 "...very good roguelike and a fun game"
148Apps: 4/5 "Sarcastically difficult"

Quest of Dungeons is a turn based dungeon crawler game.

An evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him.
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.

The entire game is procedural so you won't find items/enemies in the same place each time you play.

Features:
-Procedural dungeons
-Procedural weapons
-Boss encounters
-Quests
-4 Difficulty levels
-Permadeath - once you die, game over, you have to restart.
-Shop - buy and sell items/weapons
-Save system - no need to restart each time
-Leaderboards -compare your adventure points with your friends

Problems/Suggestions? contact [email protected]

Version history

3.0.9
2022-05-30
-Updated to iOS 15 and SDK.
-Several "under the hood" optimisations like faster image load code and memory tweaks.

=version 3=
-Added new Rothar Mansion to owners of Revenge of the Jelly King DLC
-New Logo and Main menu animation
-Many bugs fixes and stability improvements
-Possibly bugs too (sorry x)
-Added a Sticker pack, you can now message your friends using QoD
3.0.7
2019-10-19
3.0.7
Bug fixes.

=version 3=
-Added new Rothar Mansion to owners of Revenge of the Jelly King DLC
-New Logo and Main menu animation
-Many bugs fixes and stability improvements
-Possibly bugs too (sorry x)
-Added a Sticker pack, you can now message your friends using QoD
3.0.5
2018-09-18
=version 3=
-Added Support for iPhone X, game will use as much area as possible for gameplay, UI will try to stay away from corners.
-Added new Rothar Mansion to owners of Revenge of the Jelly King DLC
-New Logo and Main menu animation
-Many bugs fixes and stability improvements
-Possibly bugs too (sorry x)
-Added a Sticker pack, you can now message your friends using QoD
2.1.4
2016-10-21
[2.1.4]
-Tentative fix for bug that could cause the Inventory button not to respond properly on certain devices sometimes.

[2.1.3 Notes]
Thanks you for your continuous support and feedback. After many requests I decided to bring a DLC (description below) to the game, I hope you like it. Unfortunately due to many changes this version is no longe compatible with previous save games. So update only after you finish your run if you don't want to lose progress. As always, if you run into any problem please contact [email protected]

[New DLC : Revenge of the Jelly King]
-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-New Class, the NecroDancer
-Added Custom game Mode, can choose amount of floors, floors size and difficulty

[New features]
-Added full support for 64-bit devices
-Added support for iPhone 6/7 larger screens, should fix visual artifactions
-Dead heroes can now return from the grave and attack you on a new Game
-Added keys required for chests to minimap
-Characters in main screen redrawn with a different style

[Changes]
-Enemies no longer destroy items automatically when stealing. Will now destroy over-time (turns).
-Several game performance optimisations
-Berserk effect increased to 20 turns
-Added Sleeping balloon to distracted monsters
-Traps damage is higher on later floors
-Tweaked precious stones sell price
-Several other gameplay tweaks
-“Death” skill (Final Boss) is only used in Hell Difficulty
-Last difficulty used is now saved for creating new game
-Reduced "Bleeding out" chance of success (when Enemies attacking Hero)
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Resource Fountains are no longer used if already at full HP/Mana
-Warrior class tweaks (more starting HP and Power)
-Bosses now have the HP bar always on (even if they don't have any damage yet)
-Added “Bio” skill to final Boss, highly reduces target HP

[Fixes]
-Prevent "Skull Key" to be stolen. This prevents a game breaking situation where it's impossible to finish the game
-Fixed crash bug led by dying right after stepping on a trap that triggered enemies to spawn
-Fixed wrong gold collected count being displayed on Stats
-Fixed "Hidden Stash" visible on top of carpets (hopefully this time it's really fixed)
-Fixed traps not triggering when items were on the same space
-Fixed some memory leaks
-Fixed characters animation stopping while walking
-Fixed Z-position of some spells (appearing beneath objects)
-Fixed glitch where attacking falling enemies(traps) too fast would make the hero attack them in the sky
-Fixed bug of stacked items (Keys, Potions, Treasures) left on ground getting reset to only 1 during saves (exit + reload)
-Fixed mana UI showing full Mana tube when loading a save with 0 Mana
-Fixed exploit that allowed to duplicate equipment
-Fixed rare crash where dying while a enemy was spawning (outside the camera) could lead to a crash
-Fixed rare crash where animations could be left pending in animation pump while switching floors leading to a crash
-Fixed crash where stepping on a trap (that triggered enemies) and immediately dying by being attacked by a enemy close to trap would lead to a crash
2.1.3
2016-10-18
[Notes]
Thanks you for your continuous support and feedback. After many requests I decided to bring a DLC (description below) to the game, I hope you like it. Unfortunately due to many changes this version is no longe compatible with previous save games. So update only after you finish your run if you don't want to lose progress. As always, if you run into any problem please contact [email protected]

[New DLC : Revenge of the Jelly King]
-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-New Class, the NecroDancer
-Added Custom game Mode, can choose amount of floors, floors size and difficulty

[New features]
-Added full support for 64-bit devices
-Added support for iPhone 6/7 larger screens, should fix visual artifactions
-Dead heroes can now return from the grave and attack you on a new Game
-Added keys required for chests to minimap
-Characters in main screen redrawn with a different style

[Changes]
-Enemies no longer destroy items automatically when stealing. Will now destroy over-time (turns).
-Several game performance optimisations
-Berserk effect increased to 20 turns
-Added Sleeping balloon to distracted monsters
-Traps damage is higher on later floors
-Tweaked precious stones sell price
-Several other gameplay tweaks
-“Death” skill (Final Boss) is only used in Hell Difficulty
-Last difficulty used is now saved for creating new game
-Reduced "Bleeding out" chance of success (when Enemies attacking Hero)
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Resource Fountains are no longer used if already at full HP/Mana
-Warrior class tweaks (more starting HP and Power)
-Bosses now have the HP bar always on (even if they don't have any damage yet)
-Added “Bio” skill to final Boss, highly reduces target HP

[Fixes]
-Prevent "Skull Key" to be stolen. This prevents a game breaking situation where it's impossible to finish the game
-Fixed crash bug led by dying right after stepping on a trap that triggered enemies to spawn
-Fixed wrong gold collected count being displayed on Stats
-Fixed "Hidden Stash" visible on top of carpets (hopefully this time it's really fixed)
-Fixed traps not triggering when items were on the same space
-Fixed some memory leaks
-Fixed characters animation stopping while walking
-Fixed Z-position of some spells (appearing beneath objects)
-Fixed glitch where attacking falling enemies(traps) too fast would make the hero attack them in the sky
-Fixed bug of stacked items (Keys, Potions, Treasures) left on ground getting reset to only 1 during saves (exit + reload)
-Fixed mana UI showing full Mana tube when loading a save with 0 Mana
-Fixed exploit that allowed to duplicate equipment
-Fixed rare crash where dying while a enemy was spawning (outside the camera) could lead to a crash
-Fixed rare crash where animations could be left pending in animation pump while switching floors leading to a crash
-Fixed crash where stepping on a trap (that triggered enemies) and immediately dying by being attacked by a enemy close to trap would lead to a crash
2.1.2
2016-10-17
[Notes]
Thanks you for your continuous support and feedback. After many requests I decided to bring a DLC (description below) to the game, I hope you like it. Unfortunately due to many changes this version is no longe compatible with previous save games. So update only after you finish your run if you don't want to lose progress. As always, if you run into any problem please contact [email protected]

[New DLC : Revenge of the Jelly King]
-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-New Class, the NecroDancer
-Added Custom game Mode, can choose amount of floors, floors size and difficulty

[New features]
-Added full support for 64-bit devices
-Added support for iPhone 6/7 larger screens, should fix visual artifactions
-Dead heroes can now return from the grave and attack you on a new Game
-Added keys required for chests to minimap
-Characters in main screen redrawn with a different style

[Changes]
-Enemies no longer destroy items automatically when stealing. Will now destroy over-time (turns).
-Several game performance optimisations
-Berserk effect increased to 20 turns
-Added Sleeping balloon to distracted monsters
-Traps damage is higher on later floors
-Tweaked precious stones sell price
-Several other gameplay tweaks
-“Death” skill (Final Boss) is only used in Hell Difficulty
-Last difficulty used is now saved for creating new game
-Reduced "Bleeding out" chance of success (when Enemies attacking Hero)
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Resource Fountains are no longer used if already at full HP/Mana
-Warrior class tweaks (more starting HP and Power)
-Bosses now have the HP bar always on (even if they don't have any damage yet)
-Added “Bio” skill to final Boss, highly reduces target HP

[Fixes]
-Prevent "Skull Key" to be stolen. This prevents a game breaking situation where it's impossible to finish the game
-Fixed crash bug led by dying right after stepping on a trap that triggered enemies to spawn
-Fixed wrong gold collected count being displayed on Stats
-Fixed "Hidden Stash" visible on top of carpets (hopefully this time it's really fixed)
-Fixed traps not triggering when items were on the same space
-Fixed some memory leaks
-Fixed characters animation stopping while walking
-Fixed Z-position of some spells (appearing beneath objects)
-Fixed glitch where attacking falling enemies(traps) too fast would make the hero attack them in the sky
-Fixed bug of stacked items (Keys, Potions, Treasures) left on ground getting reset to only 1 during saves (exit + reload)
-Fixed mana UI showing full Mana tube when loading a save with 0 Mana
-Fixed exploit that allowed to duplicate equipment
-Fixed rare crash where dying while a enemy was spawning (outside the camera) could lead to a crash
-Fixed rare crash where animations could be left pending in animation pump while switching floors leading to a crash
-Fixed crash where stepping on a trap (that triggered enemies) and immediately dying by being attacked by a enemy close to trap would lead to a crash
1.1.3
2014-12-30
1.1.3
Fixed iPad crash introduced in last patch that occurs when loading games

1.1.2
Added support for iPhone 6 and iPhone 6 Plus
New Difficulty mode "Hell"
Achievement added for completing "Hell"
Added current Save information when loading (Level, Class, Difficulty, etc) (iPad only)
Fixed "Create New Game" screen animation glitch where class selector would jump from off screen
Fixed typo in "Pierce Skin"
Fixed Store bug where quickly walking away before Store menu completely opens would show the menu empty
Store menu now remembers if Inventory was open or not before closing it
When playing a new game the last played difficulty is the one used by default
New achievement "Listen Closely"
1.1.2
2014-12-16
Added support for iPhone 6 and iPhone 6 Plus
New Difficulty mode "Hell"
Achievement added for completing "Hell"
Added current Save information when loading (Level, Class, Difficulty, etc) (iPad only)
Fixed "Create New Game" screen animation glitch where class selector would jump from off screen
Fixed typo in "Pierce Skin"
Fixed Store bug where quickly walking away before Store menu completely opens would show the menu empty
Store menu now remembers if Inventory was open or not before closing it
When playing a new game the last played difficulty is the one used by default
New achievement "Listen Closely"
1.1.1
2014-12-07
Added support for iPhone 6 and iPhone 6 Plus
New Difficulty mode "Hell"
Achievement added for completing "Hell"
Added current Save information when loading (Level, Class, Difficulty, etc) (iPad only)
Fixed "Create New Game" screen animation glitch where class selector would jump from off screen
Fixed typo in "Pierce Skin"
Fixed Store bug where quickly walking away before Store menu completely opens would show the menu empty
Store menu now remembers if Inventory was open or not before closing it
When playing a new game the last played difficulty is the one used by default
New achievement "Listen Closely"
1.0.10
2014-05-07
-Fixed "Used Key" text animation glitch
-Fixed "Electric Storm" weird targeting problem (no longer needs to have finger on top of enemy)
-Tweaked Wizard skills Mana cost
-Fixed memory leak in Story Intro
-Replaced stairs icons on Map with up/down arrows for easier navigation
-Enemies no longer cast Buffs if they already have them (Example: casting Shield 2 times in a row)
-Reworked the final boss room a bit to have more space for movement
-Increased "Death" probability of success
-Lowered Assassin probability of disabling traps
-Fixed "Thunder" ability description error
-Balanced Gold drop by lowering it a bit
-Map shows the correct image of the key required instead of generic image
-Tweaked game intro times (some sentences disappeared too fast)
-Bookshelves now display spider webs when not used, for easier recognitions of what's been searched
-Fixed glitch where only the first required Key on a Door was showed in the message
1.0.6
2014-04-04
-Keys can be stacked
-Skills menu button (Spell Book) now shows closes/open image accordingly
-Decreased Tomes sell price
-Fixed stairs near doors
-Tweaked loot drop to avoid Tomes drooping like crazy
-Tweaked Shaman abilities mana costs and cast chances
-Fixed bug where some chests could require the final "Skull Key"
-Food/Drink now shows recovery points in integer values (14HP instead of 14.0HP)
-Illusions no longer affects hero if within radius
-Current HP now displays in 3 different colors according to the current % available
-If hero can't use a weapon the label will display the necessary Skill Requirement
-Fix issue were learning "Weapon Handling" while holding the type of weapon would not remove "Unprepared"
-Fixes crashing bug when completing Quests
-Fixed empty Shopkeeper bug
-Fixed reversed Abilities list/Keyboards Bindings
-Fixed some typos
-Fixed minimap close button getting out of place when rotating screen (iPad)
1.0.0
2014-03-22
Several optimisations
Fixed vanishing equipment bug
Fixed a couple of missing sounds
Added "High Performance" in Options to switch between 30 and 60FPS. Saves some battery but animations are less smooth
0.9.4
2014-02-17
-Several UI tweaks
-Fixed bug with some Abilities doing 0 damage
-New ending sequence
-Fixed crash bug when switching floors due to special effects on screen
-Fixed crash bug on Leaderboards usage
-Fixed several text typos
-Fixed giant worm sprite glitch

As always if you experience any issues feel free to contact us [email protected]
0.9.2
2014-01-25
-Added Leaderboards
-Added Achievements
-Added Small tutorial
-Remade the whole game intro
-Several bugs & other performance issues fixed
0.7.1
2013-11-19

Download Quest of Dungeons on Android and iPhone for free

Download on Android

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Revenge of the Jelly King
(Adds whole new Dungeon Adds custom game mode Adds new Class character, the Necrodancer )
$0.99
Free
JF335113341✱✱✱✱✱ 98EAF31✱✱✱✱✱

Ways to hack Quest of Dungeons

Download hacked APK

Download Quest of Dungeons MOD APK
Request a Hack

Ratings

4.6 out of 5
27 Ratings

Reviews

Nelson2121,
Worth it
After owning this game and continually having it on my phone and pad for 6 years. Other games (and phones actually ) have come and gone but this game has stood the test of time. Why buy it?

1. it’s as funny as it is entertaining
2. It’s only 2$ and asks for no more… which is kinda insane
3. You can play it anywhere with no delay and put it down without sweating it
4. It’s sprite animated (like ol’ legend of Zelda) which I’m a sucker for
5. No hidden cost, your not tracked, setup to buy more, and there’s NO ADS! In a tech world that’s built to constantly ‘take’ its so nice to go to a game without a corporate agenda
6. You don’t need to be online
7. It actually pretty challenging with different levels, characters, and multiple games with ever changing levels (FOR 2$!)

But you know what makes this game really REALLY great? After 7years of playing it, this month my 6yr came up to me and asked to put it on HIS iPad and I can put it on his iPad without any worry. That makes this game really uniquely amazing and I wish you made more.

This isn’t a review as much as it’s a heart felt ‘thank you’ from me and mine.
Claytonclark,
Great game!
This is a very fun game! I like the inventory management. And the map is good to have too. I've had it for awhile and just recently started playing again so I purchased the new dungeon. Worth looking at for anyone who likes these kind of games.
MourningEclipse,
Well worth the $2
It’s a fun, fast paced dungeon crawler on the cheap, what more could you ask for? I would say that the controls/ layout is a bit sloppier than they are on the switch, but this version came first and it’s like $3-5 cheaper here than on the eshop so why would you buy it over this version?
mardigan71,
Love the simplicity of it
This game reminds me a lot of Fatal Labyrinth on the Sega Genesis. I love the simplicity of this rogue-like.
bipedalbiomass,
Bland
A soulless, worse version of Pixel Dungeon. But still it gets two stars because there's a low bar for dungeon crawlers on the iPhone, and if you like such games, this checks the boxes and has competent programming and at least meh graphics. I only wish it had some heart; as it stands, it feels like it was made by someone outside the roguelike community without an artistic vision who saw an opportunity to monetize the genre.
Samp8373,
Trivial
Spent thirty minutes tapping my way through a few levels only to find the only thing that can kill me is the skull sign I accidentally tapped at the beginning. Even bosses mindlessly walk over traps and kill themselves.
Ghastly13,
Great Dungeon Crawler
Honestly this is one of the better rogue like dungeon crawlers. I love the massive quantity of loot you can find there is a huge variety including jewels and ore you can sell for gold( my advice spend all your gold on health potions, you will find all the best weapons and armor outside of the shop) there are random boss encounters and quests which are great for leveling up since you get a ton of xp for completing them try to complete all quests before you go to the next floor. I hope the developer is still planning a new content update cause I'm very excited for it.
**,
Game would be excellent if only...
...that Permadeath feature wasn't included at all. It's really frustrating to start everything from scratch every time your character dies, and after third time you just decide to stop right then and there. Let's get real: old school games have their unique appeal, and Quest for Dungeons represent it brilliantly - but what's the reason in keeping such utterly frustrating rudiment in the app developed in 2014 when it doesn't even used for game monetization? Surely, once upon a time our ancestors enjoyed such games in full - but historically they washed their clothes in rivers; at some moment they became too tired of that and created a washmashine. Dear developer, in this case you don't even need to create something so innovative - just please exclude this so called feature, introduce a Save-Continue basis and let your customers enjoy otherwise brilliant game. Thank you in advance!
Schlonger33,
A clean rogue game.
Pros
-Smooth looking, very clean graphics
-decent controls, point and move
-decent sized inventory
-good random map generator and level size
-random quests per level
-random bosses
- good traps/bonuses scattered along level
-shopkeeper to buy/sell goods and keys

Cons
-Don't expect to die. Not rogue like in that regard
-Quickly find all magic books by floor level 2/3
-non-stacking items in your inventory.

Overall, this game is a fun roguelike game. Random drops of weapons, armor, etc.

Problem with this is that you will find all your spells and/or abilities within 2 dungeon floors. Same with gold, you'll have it falling out your ears very quickly.

Kills the urge to go "wonder what is behind this door..."

Secondly, I started playing on normal mode....could not die. You have too much access to health and the monsters don't hurt you enough.

Quit after level 3. Started a hard mode game. Could not die. Got to level 2 before I quit.

If the developer could re-balance this game, this would be a solid rogue.

Make me work for my magic and if I come across tougher enemies, then bring it on!

This is a roguelike game!
Akronmaid,
Good port of PC game
Have this on the PC, and love it. Improvement as it shows key locations on boxes as well as rooms. Hard to see bats against dark floor since phone is often used in brighter conditions.
Wish store was larger like in the PC version or that you could page it.
Explored every room of the dungeon and did not find the boss to complete the quest. Maybe he appeared in a room I was in previously before I picked up the quest.

Anyway, 2 thumbs up!