Royal Booty Quest Cheats

Royal Booty Quest Hack 0.981 + Redeem Codes

Cards + Roguelike

Developer: Elite Games Ltd
Category: Games
Price: Free
Version: 0.981
ID: com.elitegamesltd.royalquest

Screenshots

Game screenshot Royal Booty Quest mod apkGame screenshot Royal Booty Quest apkGame screenshot Royal Booty Quest hack

Description

Fused card games and roguelikes together to make the best single player deckbuilder.

Craft a unique deck, encounter bizarre creatures, discover relics of immense power! Slay monsters, conquer the World!

Game features:
- 4 Heroes, each with own 70+ cards deck;
- 100+ Pixel-art Heroes, Enemies and epic Bosses;
- Modding and custom decks;
- and lot more!

Version history

0.981
2020-02-29
0.981
+ Forge: added likes, merged level
+ "Super Armor" - now can be part of daily challenges or custom run
+ adjusted "Super Armor" - can NOT offer cards from heroes that are still under construction
+ changed % of rare cards drop (50%/34%/26% -> 60%/26%/13%)
+ maintenance (forge)

0.980
+ fixed Nasus and Revive - when killed by X times attack
+ fixed crash when auto-upgrade procs on the empty deck
+ fixed missing card template for modded heroes
+ added hints to 'start' screen
+ fixed burn(thx Sweetharmany)
+ overhaul (cards in hand)

0.979
+ monkey cards 79/79
+ added new mechanic that I'm proud of: Whenever you manipulate this card, add it into your hand instead
+ added hightlight for cards that have 'rule' or 'ifSelf'
+ removed numbers from some conditions(1 Calm -> Calm, etc)
+ fixed created cards by choice
+ fixed "Crush Joints"(for new runs)
+ maintenance (HQ/UHQ screens)
+ maintenance (tiles)

discord: https://discord.gg/j5e7fYd
0.978
2020-02-11
0.978
+ fixed cards that adds cards
+ fixed "Judgment" card

0.977
+ monkey cards 71/79
+ updated art for adventure map
+ maintenance (stances)
At this state - monkey queen is playable.
I'll clean up card descriptions and some stuff in next updates.
I'm also updating art - dont freak out. But let me know if you like it or not.

0.976
+ redone loading phase
+ fixed Foreign Influence+
+ maintenance (settings)

0.975
+ maintenance (monkey cards)
+ maintenance (card wish)
+ maintenance (armor)

0.974
+ added new relics
+ added more art for monkey cards 82/83
+ monkey cards 65/73
+ monkey stances 3/3
+ marked true damage as such(not sure if it a good idea)
+ maintenance (mech cards)
+ maintenance (card types)

0.973
+ fixed monkey customization
+ fixed energy max tooltips
+ added new relics
+ added monkey potions
+ monkey cards 58/83
+ monkey queen now in testing

0.972
+ fixed map scrolling when cards are up
+ nerfed: "Heaven or Hell"
+ updated "Normality" curse: end player turn after playing 3 cards
+ added new hero: "monkey queen" aka "purple" aka "the watcher"
+ next hero with 70+ cards will be monkey
+ monkey cards 26/73
+ fire cards 24/73
+ blue cards 40/73

0.971 (mods and custom decks)
+ maintenance (hidden heroes)
+ maintenance (cards editor)
+ maintenance (hero editor)
+ maintenance (scores)
+ maintenance (battle)

0.970
+ nerfed: "Heaven or Hell"
+ forge nerfed: harm and exhaust cant be removed
+ map: added scroll on mouse wheel
+ maintenance (super armor)
+ maintenance (battle)
+ maintenance (forge)

0.969
+ new items: Noble Tunic (Prism Stone)

0.968
+ fixed hitbox area for Ok/Cancel buttons on confirmation (thx Dealmi)
+ maintenance (druid)
0.962
2019-08-09
0.962
+ fixed a lot of rare bugs
+ maintenance (pets)
+ maintenance (forge)
+ maintenance (editor)
+ maintenance (coop/lobby)
0.960
2019-07-21
0.960
+ fixed upgrading cards on rest when having only one card to upgrade
+ fixed Vampires & lifelink condition
+ fixed forge crash - if leaving the forge without waiting for forging list to load
+ nerfed Vampires(added sleep after ress)
+ maintenance (card handling in hand when in battle)
+ maintenance (top scores wnd)
+ maintenance (cards layout)
+ maintenance (debufs)
+ maintenance (forge)

0.959
+ maintenance (enemy info)
+ maintenance (map)
+ maintenance (pets)
+ maintenance (editor)

0.958
+ fixed crush on a playing card that does damage and gives potions, but potions are already at max
+ maintenance (card editor)(a lot!)

0.957
+ maintenance (forge)

0.956
+ maintenance (game tutorial)

0.955
+ forge: added scrolling to prms
+ added art for cards energy 6,7,8,9(this will fix Forge for cards with energy above 5)
+ Berserk card buffed. Self Vulnerable 3 -> 2.
+ Heel Hook+ card buffed. 7 -> 8 damage.
+ Bullseye card buffed. Lock-On 1 -> 2.
+ Bullseye+ card buffed. Damage 10 -> 11.
+ maintenance (skulls)
+ maintenance (forge)
0.954
2019-06-04
0.954
+ added art for 'that's enough'
+ fix for end game lag: removed all messages from the start, if there are too many of them
+ maintenance (battle start)
+ maintenance (card colors)
+ maintenance (drag&drop)

0.953
+ ios fix: forge, sync, etc web related
+ new option: card targeting via tap+tap or drag&drop
+ new option: mana bar at top
+ forge fix: properties from switched cards (thx Logo)
+ stacked cards at begging of battle

0.952 hotfix
+ fixed crush: missing skull on normal when act4 is unlocked

0.951
+ cleaned up unit info
+ fixed pets being too far or too close(thx Dealmi)
+ maximum stacks for rest-items: 5 (feel free to write me what you think about this limitation)
0.950
2019-05-15
0.950
+ added (mobiles) - unit screen with more details and stuff
+ fixed rare crashes - some condition on enemies before battle started
+ maintenance (coop)
+ maintenance (customization)

0.949
+ fixed random black screen (old saves in new version)(thx debug tool)
+ fixed crash at status cards
+ added exhaust for "Rotten Strike" (voodoo)
+ maintenance (400%+ gui size)
+ maintenance (customization)
+ maintenance (coop)
0.948
2019-05-10
0.948
+ foxes(pets) - doesn't penetrate armor anymore
+ coop - auto-exit from the game on exit from the lobby
+ coop - created game removed on exit from the lobby
+ maintenance (coop)

0.947
+ fixed summing random pets
+ multiplying armor/poison/str now triggers coresponding events correctly(thx Slav)
+ maintenance (event txt)
+ maintenance (summons & suicide)
+ maintenance (pets)

0.946
+ leveling any hero to level 3 grants diamond
+ unlocking new heroes via diamonds
+ unlocking new skins via diamonds
+ current saves: all heroes will be locked, but saves will be preserved.
+ current saves: all heroes will grant diamonds retrospectively
+ added new item for Blood Mage(thx fun channel)
+ fixed 'reboot'(Shiva card)
+ fixed crash if undecided loot left unattended for too long
+ maintenance (customization)
+ maintenance (enemies hitboxes)

0.945
+ added story texts to events(thx Dungeon Master: Dealmi)
+ maintenance (undecided loot)

0.944 hotfix
+ fixed: crash at offline(casused by loading daily runs)
+ maintenance (enemy names)
+ maintenance (events gui)

0.942
+ daily mods 14/??
+ new conditions: slow & vulnerability (extra % dmg)
+ forge - you can get extra hammers
+ ascend - not finding skulls in first act is not fatal
+ sandbox - removed gaining exp
+ sandbox - removed achievements
+ daily runs - removed achievements
+ maintenance (customization)
+ maintenance (daily runs)

0.941 hotfix
+ fixed forge crash
+ fixed: crash on killing unit with Juggernaut, Metallic and Red Ring(thx Douglas Stoll)
+ sandbox: added scrolling to adding items
+ maintenance (customization)
+ maintenance (coop)

0.940
+ forge: added boiler
+ items are now visible when new game start
+ fixed crash: forge + X cards(thx AJ Rolfe)
+ fixed potionless for events(thx MACTEP_APEHbl)
+ removed hammers for sandbox
+ genie now end player turn on timewarp
+ maintenance (destiny)
+ maintenance (forge)
+ maintenance (coop)

0.936
+ maintenance (coop)

0.935
+ fixed "Well-Laid Plans"
+ fixed items that gives energy on event(Red Ring, etc)
+ maintenance (forge)
+ maintenance (bd)

0.934
+ added new mode: sandbox
+ added new mode: ascend
+ added heroes levels and exp
+ fixed events: Dead Adventure, Blood Court(thx Buz5)
+ leveling: winning a boss doubles exp points for this act
+ new boss enemy: The Eolevan
+ maintenance (text visibility)
+ maintenance (mac store)
+ maintenance (gui scale)
+ maintenance (customization)
+ maintenance (coop)
0.933
2019-03-10
0.933
+ new option - extra spacing on bottom(for handling ios overlay)
+ new debug menu
+ fixed destiny for old saves(thx cibai)
+ dropping loot moved to 1 room, instead of boss room.
(so things like card rewards as boss loot will not be dropped)(thx Júlia Milena)
+ fixed Dropkick(thx Giovanny Souza)
+ maintenance (shiva, hints, chop hammer)

0.932 hotfix
+ fixed card "Relapse+"(thx Júlia Milena)
+ debugging saves now easy
+ fixed green skull. anyone who is without green skull will be granted on at act3+

0.931
+ fixed bug missing blue skull when all relics collected
+ nerfed Redbeard summon ability(thx eolevan)
+ new destiny options(thx eolevan)
+ fixed blue skull being hidden
+ blaimed 3 voodoo cards(shuffle)
+ blaimed 2 blood cards(Night Victim and Crawling Fear)
+ changed "confuse"(now it change base cost, intead of temp - so cards like 'bullet time' can rewrite 'confuse')
+ maintenance (Corpse Explosion)(thx bar Denon)
+ maintenance (double tap bug)(thx Забыл Ник, сорри =))
+ maintenance (lags)
+ maintenance (hints)
+ maintenance (green skull)
+ maintenance (hero scores)
+ maintenance (forge)
(blaimed = will rework/change them later)
0.931
2019-03-06
0.931
+ fixed bug missing blue skull when all relics collected
+ nerfed Redbeard summon ability(thx eolevan)
+ new destiny options(thx eolevan)
+ fixed blue skull being hidden
+ blaimed 3 voodoo cards(shuffle)
+ blaimed 2 blood cards(Night Victim and Crawling Fear)
+ changed "confuse"(now it change base cost, intead of temp - so cards like 'bullet time' can rewrite 'confuse')
+ maintenance (Corpse Explosion)(thx bar Denon)
+ maintenance (double tap bug)(thx Забыл Ник, сорри =))
+ maintenance (lags)
+ maintenance (hints)
+ maintenance (green skull)
+ maintenance (hero scores)
+ maintenance (forge)
(blaimed = will rework/change them later)


0.930
+ added Forge(card crafting & sharing)
+ maintenance (destiny)
+ added Polish(by Styllshadow)
0.928
2019-02-15
0.928
+ fixed "Bleed Well"(thx Zboy)
+ maintenance (hpmax/kill)
+ maintenance (scores board)

0.927
+ fixed "Scythe Dance"
+ maintenance (loot)
+ maintenance (Every time you play X cards)
+ Spanish is finished!(thx Juantxu Vivancos and Skylex)
+ fixed few cards that should give energy on condition

0.926
+ maintenance (toolbox/create)
+ maintenance (potions)
+ maintenance (hpmax)
+ maintenance (shop)

0.924
+ Transmutation(Shaman) renamed to Necromutation
+ Ritual Dagger(colorless) updated hint(thx cibai)
+ Bloodletting(red) fixed(thx Assh)
+ Sadistic(colorless) fixed
+ Unfair Play - hint fixed
+ elites back to their rooms(thx skylex)
+ intangible now affects 'harm'
+ maintenance(scrolling & confirming)
+ maintenance(back btn)
+ maintenance(tutorials)

0.923
+ new items 113/???
+ added options to handle too many cards in hand
+ maintenance (death)
0.922
2019-01-25
0.922
+ updated elites to act5+
+ card library - if card is taped/clicked - it'll show a upgraded copy
+ fixed Tactician+(thx Assh)
+ Born in Flames+ now cost 0
+ Backstab now is 0 energy
+ frail - now it dosent affects armor from conditions(or any card that dosent scale with Dextery)(thx David C)
+ maintenance (Card descripitions * Redwood Crossbow)
+ maintenance (global scores)

0.921
+ buffed 'Swift Draft'
+ fixed end turn exploit
+ fixed X cards casting at 0 energy

0.920
+ maintenance (looting items)
+ fixed enemies killed by return damage
+ fixed extra chests at boss stages(when all relics found)
+ improved performance for spikes and similar stuff
+ balance changes to Frontier cards(thx to shadowfax45)
+ added auto-scores resubmitting
0.919
2019-01-15
0.919
+ maintenance (global scores)

0.912
+ fixed constant 'corpse explosion' (enemies will stop hitting each other)
+ removed Burn & Decay strength scaling
+ maintenance (global scores)

0.910
+ version changes viewer
+ added option to hide items
+ reworked 'feed' items
+ few nerfs to voodoo shaman
+ shaman cards 54/73

0.909 strength & dexterity
+ added tooltips: feed, harm
+ changed 'Corpse Explosion'
+ fixed sticky extra hints
+ fixed 'Spot Weakness'(thx nicholas.proton)
+ fixed card desc(strength & dexterity)
+ taping/clicking/over the enemy will change card descriptions to reflect vulnerable, weak, frail, charm statuses
+ fixed shop crash(when trying to sell cards that were renamed or hidden)

0.908
+ maintenance (drag&tap)
+ buffed Preparations(violet)
+ nerfed Magic Wall(violet)(thx skylex)
+ changed Void
+ fixed cards that should be exhausted, but jumped to discard pile(thx to Assh)
+ fixed discarding (now doesn't affect exhausted cards)(thx to Assh)
+ maintenance (cards)(thx to Assh)
+ hp cant go lower then 0
0.907
2019-01-08
+ looking for translations - plz reach me via discord or [email protected]

0.903
+ renamed 'Combo Slash' to 'Combo Blow'
+ updated 'Scythe Dance'(thx Assh & skylex)
+ unlocking card now works for 'seen'(instead of 'pick')

0.902
+ items that auto-upgrade now affects transform too(tnx skylex)
+ maintenance (consume hint)
+ maintenance (pets)
+ maintenance (charm)
+ Shiva cards added 73/73
+ now heroes can have innate conditions
+ 'pets max' moved to innate conditions
+ fixed Alchemize(green)(thx Assh)

0.901 hotfix
+ fixed minions and summons(thx Deer)
+ updated targeting on smaller screens
+ fixed sever-soul card(tnx bar Denon)

0.900
+ fixed Noble Diadem(tnx to Angra)
+ fixed bug - new game after dying for lack of skulls(thx cibai)
+ fixed bug - double blue skull pick up(thx cibai)
+ negative cards cannot be upgraded by choice or random
+ remove items that give gold from selling
+ skulls maintenance (more hints)
+ tutorial maintenance
+ resizeable battle screen
+ added cancel option to remove@shop
+ added royal cloud
+ adjusted battle GUI - so conditions and intends should be always visible
+ Merry Xmas and Happy New Year!

0.852
+ fixed creating colorless cards(tnx MrStealth & mattamania)
+ fixes to Blood cards
+ fixed ignore:dmg stat
+ battle fewer now procs on win as well
+ updates to Russian, Portuguese

0.851
+ added Portuguese(tnx The Falling)
+ enemy cards order now more stable(fixed air golem +50 str bug at first turn)
+ new bosses combo after act4
+ changed acid doll: now triggers at beginning of turn

0.850
+ added renaming items and heroes
+ added cards and items listings to start screen
+ added unlocks for cards and items

0.840
+ changed auto-loot for boss stages
+ added events 32/???
+ added items 110/???
+ added coffee tip
+ fixed rare battle bug(rapid throwing cards)
+ fixed bug: freezing at skull screen
+ Shiva Ram - added charge indicator
+ added auto collecting chests
+ achievements added 16/??
+ fixed removing items
+ fixed consume_hint
+ fixed added poison by items
+ fixed "Super Armor"
+ new relics(more options for Tavern)

0.811
+ fixed Red Ram
+ changed 'Water Scroll' - now it prevents 'obtaining potions from loot', rather then 'using a potions'

0.810
+ new act4: (shop, elite, boss)
+ new boss Airgolem(act4)
+ couple new elites(act4)
+ new elite(act3)
+ added "super attack" and "casting" animations to some enemies
+ fixed intends
+ fixed idle animation for flying units
+ reworked map generation
+ fixed goblin elder(thx Defender Fidei)
+ fixed destiny choices
+ added option switch for relic names
+ skulls: after act4 player will lose red or blue skull each time he is warping
+ relics can be consumed(same as cards)
+ skulls: beat the game with 3 different heroes to unlock them
+ skulls: you need to find all of them to be able to warp to next act(after act 3)
+ added master volume(desktop)
+ fixed to Flame Witch & Fire Ram
+ fixed Nightmare(green)
+ fixed relics that auto-upgrading new cards
+ fixed relics that affected not-battle
+ fixed double-selecting events
+ fixed Time Eater(Genie)
+ conditions now more organized
+ handicaps: after act4 one of handicap should be picked in order to continue
+ fixed fusion hammer
+ changed Enlightenment(colorless)
+ fixed X cards(descriptions and mechanics)
+ fixed entangled
+ fixed GUI: now "+" and "-" should not be above the screen(when greed kicks in)
+ fixed missing items - caused by rebalancing(me=)
+ tutorial added for 'start' screen
+ small changes to 'start' screen GUI
+ updated Shadow Call(voodoo)(tnx waxpants)
+ fixes to Hexaghost/Veigar
+ juggernaut reworked (current runs will have this card as empty)
+ fixed metallicize and juggernaut(tnx N00by Gamer)
+ lose money now shows current gold amount instead of maximum(tnx skylex157)
+ fixed dwarfs
+ fixed auto-scrolling
+ loot extended: now cards can be picked after any battle
+ Purge(Voodoo) fixed
+ added indicators for some items
+ added starting bonuses(neow)
0.715
2018-11-19
0.715
+ fixed Unlimited Desires(violet)
+ fix for events - can't lose more money than had
+ steamworks for macos: H5QMD-WZQH6-9TTNJ BD3FQ-GV0VC-K5ILJ 5Z9L6-24LBW-ELLXK
+ Shive(Defect) cards added 60/75

0.714
+ German added(tnx to Psy0ch)
+ Achievements added 9/100
+ steamworks
+ Vampires(Darkling) fixed(tnx to skylex157)
+ Sand Priest(Awakened One) fixed(tnx to skylex157)
+ web/html5: fixed enemies that summons(tnx to kythral)

0.712
+ card loot fixed(tnx Malouf)
+ gold boss loot fixed(tnx Malouf)
+ enemies scale stronger - more HP(x2 to old scaling) after act 3, and extra Str after act 10
+ Consume(blood) renamed to Consume Rage(blood)

0.710
+ autofocus when opening map on player position(tnx Malouf)
+ relics descriptions for mobiles now shows on bot as well(tnx Malouf)
+ That Enought(blood) fixed(tnx eolevan)
+ Flex(red) fixed(tnx Lucas Galioni)
+ Shive(Defect) cards added 51/75
+ Shive pets attack animations added
+ descriptions maintenance
tnx guys - discord and google play beta!
0.709
2018-10-23
0.709
+ card descriptions maintenance
+ save slots separated for each hero
0.708
2018-10-08
0.708
+ relics are not clickable anymore if there is any wnd on top
+ ios swipe indicator off
0.705
2018-09-27
0.705
+ library added

0.704
+ basic tutorial added
+ improved targeting
+ fixed to scores&stats
+ maintenance

0.703
+ scores screen moved to map
+ fixes to scores
+ fixed Doll of Decay

0.700
+ relic names are now StS
+ resize
+ back btn
+ fixed same card rewards
+ GPGS added - highscores and stats
0.692
2018-09-19
0.690
+ fixed Burning Pact(red), Mind Blast, Enlightenment, Meteor Strike
+ changed Hide and Wait, Masochism, Made in Abyss
+ added some music(from Royal Heroes by Ryan Davies)
+ added few sounds effects
+ added few ambients
+ menu - added options: snd, music, gui size(it does matter=)
+ rest - fixed if there are no card to upgrade
+ add battlefervorMlt description
+ fixed Donu&Deca (boss)
+ difficulty after act3: +0.5 str/act, +10*act(or +10%*act) HP.
0.680
2018-09-14
0.680
+ fixed few more lang strings
+ fixed Smith cancelation
+ added dmgmultiply description
+ fixed quests - ones that demanding something in return
+ russian and english is updated
+ fixed lantern
+ Shive(Defect) cards added 44/75
tnx Knights@Discord!
0.671
2018-09-12
0.670
+ fixes to texts
+ fixed upgrades - hiding stuff that are not upgradeable
+ fixes to Searing Blow(red), The Dark Half(blood)
+ revives separated and fixed on Relics and Cards
+ after act 3 - enemies will have 10% or 10 more hp(temporary solution)
+ fixed confirmation wnd for upgrading
+ chests can be re-opened

0.660
+ lots of fixes to English
+ fixed - when too much relics - some of them was off screen
+ Infinity Blades(green) - fixed
+ shop remove card confirmation - changed
+ Shive(Defect) cards added 42/75
tnx illuminande, shadowfax45, stubbieoz
0.650
2018-09-08
0.650
+ green card images added
+ fixes to events and relics
+ added confirmation box for upgrading card
+ added confirmation box for shop
+ fixes to green cards
+ fixed description for Storm(green)
tnx illuminande, shadowfax45, stubbieoz
0.640
2018-09-05
0.640
+ fixed buying Bottle Items at the shop
+ fixed Combustion and Juggernaut(Red)
+ Discarding more then one now works better
+ Discarding same cards now is not an option
+ Shive(Defect) cards added 41/75
0.625
2018-07-25

Ways to hack Royal Booty Quest

Download hacked APK

Download Royal Booty Quest MOD APK
Request a Hack

Ratings

3.9 out of 5
55 Ratings

Reviews

Notrab13,
Great for Free, Wouldn’t Pay for It
I’m a bit conflicted on this game. I’m a huge fan of Slay the Spire, and Royal Booty Quest is the closest we can get to it in mobile at the moment (read unlicensed knockoff). I love that I can get an experience similar to the default difficulty of StS here, and that the developer updates regularly. I don’t love that the UI, the graphics, the absence of Ascension difficulty, and the amount of bugs leave a lot to be desired. But can I really complain about a free mobile version of one of my favorite games on PC?

If you’re fiending to play StS on mobile (and don’t have a Switch), then this is the best you can get as of May 2019. You can’t beat the price, so its many, many flaws may be forgiven. You at least have to give credit for a guy to develop a free app without ads that even comes close to providing the StS experience.
Jeratain,
Nice start, needs polish
Great addictive and challenging game. It’s quite new and in beta, so there are some outstanding bugs I’ve been experiencing on iOS that I’m sure are in progress. To note:
1. No sound (music or sound effects)
2. Touch screen prompts need to allow you to tap and back out of an option. For example, when in the store, I cannot read the text of a relic without holding my finger on top of the item, but the text is so small that I have to peek under my finger without letting go, or else I’ll not be able to read the text. Maybe include a tap once to read, and tap again to submit? The same is true when upgrading cards or using any of the menus.
3. A tutorial would be amazing polish to help players understand the impact of certain powers (e.g. what is ‘Exhaust’?)
4. On the iPhone X, the corner UI elements are hidden and other elements are small. A polish would be to appropriately move and scale certain elements to fit the smaller form factor.
Inverted Matrix,
Early dev build, but fun
Lots of content under construction or NYI, and it is a direct clone of Slay the Spire, a reskin is in progress and additions content not in StS seems to be appearing. At this point the game is fun but occasionally very frustrating as you encounter features that don’t work or don’t do what they should (cards that say on discard draw a card that don’t actually do anything for example)

High potential should these elements be fixed and the help text for the 90% of things missing it be added, but for now I can’t rate above 3 stars just due to the total ripoff nature and partial implementation of the app.
Aka:Traps,
Has Potential to be a great sts clone/port!
Second review:

This little sts clone Is as close as your gonna get to sts on mobile. I’ve been playing for a month or so and it’s fun when you have that itch to scratch and you aren’t at home. Obviously it’s in early stages, it needs better descriptions or at least better translations to English, can’t wait for sounds and hopefully card animations. I like the pixel style, but I think it would look better in, not sure what you call it, flat 2d I guess like sts. not how it is now with like a top down side view thing going on. Either way until megacrit ports sts to mobile I will enjoy this. Keep it up man👍

On events when you (get damage) for X, it should be (Take Damage) I thought I was raising my strength. 😬
Mertalize,
Bug reports
Still rating 5 because I want this game to get more attention and to get more updates.

Some bugs:
-you don't earn gems from beating act 3!! The game suggests you do, but it doesn't happen.
-when you choose to transform 2 cards in the "partial service" option for one of the events, the deck view pops up for a moment then disappears, not allowing you to transform any cards. The gold is still taken.
-Shaman's "shadowhand" skill does not stack but feels like it should. The text says "play the first attack card twice". Maybe change to "play the first attack card one additional time" and make it so if you have two of those effects up, it will play 3 times rather than 2, etc
-Shaman has an attack card that is stated to increase all doll power by one. When upgraded it says it increases them by 2. It doesn't do this, they are still increased by 1.
Onesilverr,
Needs polish
I like this game, it took most of my day today. However, I did find a bug with Shiva. When you summon more pets than you have slots, it doesn’t evoke the excess pets, it kills every single pet I would have that turn.

Ex: I started a battle with fox due to the starting relic. I played rainbow and then it did the animation of evoking all of the 4 pets out and left their bodies (4 of them) behind without doing damage or giving me shields.
EaseyEase,
Great concept, poor execution
Like the idea. After 7 attempts, only had one good run. The randomness of enemies and cards usually has you facing something way to hard in the first 7 encounters or will show you and awesome card that you’ll never come across again.

As others mentioned, there is no tutorial and to many cards that don’t say how they work. Then there are glitches that even stop cards that should work from always working.

Like the idea but after 5 bad runs due to facing an enemy I had no shot against, decided to delete app.
The Shmidster,
Great and Fun Card Game Roguelike
This game is a blast. Yes, it's inspired by others in the same genre, but it's still very enjoyable to play. There are so many cards to strategize with and create new decks on each run. No ads, and it's free. In game MTX is totally fair too. The UI could use some tweaking to make certain elements easier to tap on and read, but otherwise I'm enjoying the heck out Royal Booty Quest!
Gobind,
Awesome Game!!!
Thank you! I’m having a blast with it. While I know there are bugs that the devs are working on. I’m having an absolute blast. I love card games and this is so much fun! Great job!
Please make it where outside sounds won’t turn off within game.
Dashsadri,
Great game
If you like slay the spire you’re gonna like this game as well some of the characters are really similar and they even have a few more additions and it’s over all a good and rewarding game in my eyes at least