Dream Quest Cheats

Dream Quest Hack 1.12 + Redeem Codes

Developer: Peter M Whalen
Category: Games
Price: $2.99 (Download for free)
Version: 1.12
ID: com.Peter.DreamQuest

Screenshots

Game screenshot Dream Quest mod apkGame screenshot Dream Quest apkGame screenshot Dream Quest hack

Description

Play cards! Kill monsters! Level Up!

Dream Quest is a roguelike deckbuilding game inspired by the likes of Ascension, Magic: the Gathering, and Shandalar. Explore randomly generated levels as one of 13 classes in short, 30 minute, sessions. One floor might find your wizard in the crypt, another your warrior underwater, and a third, your assassin stalking a volcanic wasteland. As you progress, your characters earn achievements, each making your future runs a little easier or more interesting.

Combat is a card game. Your abilities are a deck of cards that you develop as you gain power. For example, a thief starts with a handful of Slice cards and a Backstab, but can learn defensive moves like Dodge or powerful finishing moves like Coup de Grace. Carefully choosing which cards to add to your deck is the heart of the game: wise choices will find you slicing through monsters while poor ones will leave you tripping over your own two feet.

Features:
•14 different classes, with wildly different play styles
•Over 300 cards, ranging from the defensive Kick and Armor to the devastating Meteor and Curse of Doom
•More than 70 monsters carefully catalogued in the Bestiary as you encounter them
•Infinite replayability – easily 50 hours to see the majority of the content
•No In App Purchases – the price of the game is the price of the game. Everything is unlocked only by playing.

Reviews of Version 1.0 have been fantastic! Examples include:

"Don't be fooled by its simplistic stick-figure art – Dream Quest brings together roguelike dungeon-crawling and deckbuilding to create a truly unique challenge"
-IGN

"This game is really one of a kind. The mix between rogue-like and cards is really well done...Kudos to the dev for such an innovative and challenging game"
-Mike32, TouchArcade

"If you can get past the simplistic graphics, you're looking at a very interesting, strategic game. I've already lost a few hours to it - the kind of hours where you wonder where the time went. Outstanding game!"
-Citronaut

Version history

1.12
2017-08-20
This app has been updated by Apple to display the Apple Watch app icon.

Update for iOS 11.
Minor bug fixes.
1.10
2015-06-29
New content!

Added achievements for professor, bard, and dragon
New class - the druid
New cards
New treasure chest image
New monster (this is totally unrelated to the previous note)
New talents

Bug fixes, including card edits for clarity and consistency
1.09
2014-10-13
Fixed crash bug when fighting certain monsters after reloading

From 1.08:

Numerous small bug fixes and small content tweaks

Changes to iCloud functionality that should make it work for more users

Added two additional difficulty levels. The previous difficulty is "Velociraptor" - the default is now easier; if you'd like the difficulty to remain the same, change it!

Added the ability to replay old games. Each game now has a code attached - send it to one of your friends and they can play the same dungeon you did!

Thanks to everyone for your suggestions
1.08
2014-10-08
Numerous small bug fixes and small content tweaks

Changes to iCloud functionality that should make it work for more users

Added two additional difficulty levels. The previous difficulty is "Velociraptor" - the default is now easier; if you'd like the difficulty to remain the same, change it!

Added the ability to replay old games. Each game now has a code attached - send it to one of your friends and they can play the same dungeon you did!

Thanks to everyone for your suggestions
1.06
2014-06-19
Significant changes:

Dramatically reduced memory usage, drastically reducing related crashes on low end devices or in long fights.
Added iCloud support
Added additional stat tracking (view achievements you've already completed to see additional information)
A number of changes to priests and other more defensive classes to give them additional offensive diversity.
A slew of bug fixes and small balance changes.

Small Changes:
Jeremiad now permits resurrection but no longer respects poison, penance, and burning (they count as damage on the target rather than dealt by you)
Polymorph can now transform bosses
Penance no longer scales, instead dealing 2 damage each turn.
The cost of the Deck of Wonder has been increased to 65
Elemental Fortitude now provides resistance instead of immunity
Three new cards have been added, most likely appearing for defensive classes - Force of Will, Pure Thoughts, and Eye for an Eye
The level up ability Piety has been renamed to Cleanse to reduce ambiguity with the card Piety
Kinetic Charge and Curse of Weakness now additionally draw a card
Defensive classes on the second floor now have overall stronger choices of cards for their level ups
On iPad, the choices for prayers are significantly larger
1.05
2014-05-30
(Missing 1.03 note) - new Ranger names - Matthew and Jack.

New Features:
You may now select "Random" as a class
Confirmation dialogue for upgrading only one card on level up

Technical Fixes:
IPhone interface update. Important text is now much, much larger and most buttons should be easier to hit. Several other related quality of life changes
IPhone 5S now appropriately uses the iPhone interface rather than the iPad interface.
Reduced memory usage, particularly in complex fights
Increased the visibility of the Surrender button in fights (the skull in the upper left)

Balance Changes:
The professor, bard, and dragon no longer earn achievements and their unlock point cost has been raised to 10,000 points each.
Characters now start with 2 attack2's instead of 2 attack1's. The passives that used to provide that now provide 3 gold instead. Passives that previously provided 5 gold, now provide 3. This is a net no change to fully powered characters, but should make the early game a little smoother.
Fixed a bug where multiple Reenact cards could trigger on the same card.
Small balance changes (generally making them easier or more deterministic) to the following monsters: Banshee, Wraith, Hand of Glory, Sphinx, Ussuri Ambusher, Mime, Priest
Shock now costs 4 mana
Storm Shape now reduces damage taken by half as long as the mana shield holds
1.03
2014-05-21
Added high score tracking.
Added names for Warrior and Thief (Katie, Samantha, Jacob)
Fixed a bug with simultaneous death
Fixed a bug with necromancers near end game
Fixed a small number of typos
1.0
2014-05-05

Download Dream Quest on Android and iPhone for free

Download on Android

Ways to hack Dream Quest

Download hacked APK

Download Dream Quest MOD APK
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Ratings

4.6 out of 5
295 Ratings

Reviews

AlpineBroAlpine,
The best roguelike on the App Store!
Slay the Spire was TOTALLY informed by Dream Quest. Like another reviewer said, I too have passed by this game dozens of times while searching for a new rpg/roguelike fix. I finally took a chance after playing dozens of others and bought it. Holy crap, this is hands down the best rpg/card/roguelike game on the App Store, and it’s far better than any of the others! I am a person that loses interest very quickly in games, especially mobile games, but this one has the staying power of the old final fantasies and legend of Zeldas, it’s that good!
The only thing I wish the developer would update is to make the game use the full screen space of the iPhone X. As it stands, it uses a very small portion of the screen, so it’s a bit hard to see. That is the only complaint I can level against this masterpiece. Buy it, right now. Do it. DO IT.
magic00,
What a great game
This game is amazing. It’s got practically everything you can ask for. Long Term Progression, Card Collection, Rogue-like, Achievements, Exploration, Classes, and easy to understand game mechanics. The game itself doesn’t have beautiful card art but honestly it makes me enjoy the game a little more only because it feels like something I’d make. I have a few suggestions to make this game 5 stars.

1. Add more classes and more cards.
2. When picking Random for character select allow us to actually see which character it is before choosing our first floor bonus.
3. After playing for awhile I realized how difficult it is for me to truly enjoy my deck building. Add more levels and maybe have Missionaries Heal for some Gold as well.
4. Changing Teleport while on Cooldown to Rewind. If pressed again you can move back to where you originally pressed Teleport. Prevents from getting stuck behind a monster that’s literally impossible to beat.
5. Have an oasis on each floor maybe 75% of the time.
6. When the character levels up it should give them the option to take neither level up option. I would also enjoy a free card upgrade for every 3 levels.
7. It would be cool to have the option to upgrade spells.
8. Didn’t realize but Level 10 is the cap. This really hurts if you are taking the Ding Talent, maybe allow for any experience gained from monsters at the end of the fight gets turned into Health or Gold instead.
Myquist,
2 years for every class to beat lord
I played this game for about 2 years. Some people would argue the game is unbalanced. It is true. Some classes are naturally weaker than others in terms of probability of beating the final boss. However, it doesn’t mean they are weak when you get all key cards for them. Warrior and paladin are hard to beat the game because they require more specific key cards but I once killed the Lord of the Dream in my first turn using warrior and paladin with scimitars and bleeders.
The only annoying thing is that sometimes enemies can happen to have ability to exactly counter your build. For example, vampire boss is immune to poison when you choose poison build. You can only concede and restart your next run.
Hustlertwo27,
My Favorite iOS Game
Seriously. Excluding console ports like Final Fantasy Tactics and KotOR, this is my favorite game on my phone. Dozens or even hundreds of hours have disappeared over hundreds of playthroughs. The achievement system is innovative and engaging. The art, while simple, has a lot of charm. The gameplay is unique and insures you never get bored. And the struggle? Oh, it’s real. It took a long time to ‘beat’ the game with each class, and as far as actually taking the legendary Lord of the Dream to 0 HP, in my hundreds of games I have done it exactly three times. A poison-loving Wizard, a Shark Bite and Three Wishes-spamming Scientist, and a Dragon run with unlimited mana and a few Shrinks on hand. I fully intend to be playing this game years from now...unless the dev finally gets a sequel out.
GoodFri555,
Best ios game I got and I have a lot of games!
Been playing games since Atari and was a magic the gathering nerd. I buy more games than have time to play. This is my favorite game period and then slay the spire soon after. Probably have over 1k hours of play on this as well as on Steam. More you play and learn what cards work rite and unlock them it opens the game up. This game is all strategy with a little luck in deck building. You have to have a good brain to get good at this one. The boss and elite fights can be hectic. But as long as you figure out and know what cards work best you can eventually succeed!
Iqdjqfjqjrh,
Unbalanced
This game is so unbalanced. You can have all the spells you need to defeat most of the monsters in a room and then a rare will spawn and absolutely destroy you. The Sphinx enemy is completely overpowered for no reason. I made it to the second floor and the only way I could get to the boss was by killing a sphinx. I had at least 60 heath but was playing a mage class. The Sphinx has a broken ability where he can make you unable to play certain cards, but instead of rotating between what cards I can and can’t play it just stayed at spell cards. So the entire match I was unable to use spell cards. I was using a mage build with the best spells but non were effective. I finally beat him with the few melee abilities I had and right in the way of the boss was another rare Sphinx... TWO IN ONE ROOM. I’ve been stuck on floor 2 for weeks now because of the broken enemy mechanics. Fix your game I’m on normal mode
J.chen32,
This is my top played game, for years now.
Read the other reviews for a sense of the awesomeness that is this game. No less than the creator of Magic: The Gathering, Richard Garfield, has blessed this game with his seal of approval.

And even the graphics have a heartwarming story - the designer wanted to involve his young daughter in the creation of the game. And so we have the whimsical imaginings of a child to accompany us through the best gameplay ever.

It’s a tough game folks, but stick with it. The more cards you unlock, the more the game blossoms. I’m still figuring out the nuances of how best to use some cards after years of playing this game.
Bob middle,
The best.
Best roguelike AND best card game I've played. Thoroughly solid mechanics. Just enough random chance that you do better in some runs than others, but that I've never screamed at it in dejected frustration. If I'm rolled a bad game, nonetheless it seems "fair" somehow. And for a game with so much random, there's definitely skill to it, and I've gotten progressively better over time. The achievements are always just barely reachable, and compelling to go after. Solid, hugely replayable game mechanics, and a single game doesn't last incredibly long.

Serious props on this game, it's a keeper.
Mertisem,
Wow, fantastic!
Like other reviewers I am quite a fan of this game. I would have payed more than 2.99 for it. The balance in this game is incredible but begs to be played intelligently. I’ve grown quite fond of the simplistic art and honestly enjoy it just as much as some other games on the market with very detailed artwork. I can’t wait till I get past the second level and get more achievements. Serious kudos to the developer and to his family for their contribution to the game. Has officially taken first above all other games on my phone. Well done!
Luminar_Vega,
Don’t judge a game by it’s cover!
This game has amazing depth to it, especially after unlocking the more special rule-changing classes, braving the hardest difficulty to take on a very ultimate endgame boss.

It may seem difficult at first, randomly unfair and you will get stuck in unwinnable situations. But endure, spend your achievement points unlocking cards, permanent passives and traits (Don’t waste on reviving yourself)... and the amount and weight of the decisions you can make in game is amazing.

Each character class is diverse in practically every way too, and not just skin deep.

To think I found this game as an alternative for SLAY THE SPIRE not being on iOS (yet). It’s actually much better in all areas except for visual/sound presentation. It’s a real shame that many will overlook this true gem cause of that. Which is why I decided to actually write a review and promote it everywhere I go. It should not be missed!