I was in the mood for a very simple, minimalist, as bare bones as possible RPG game similar to the NES classics Dragon Warrior and Dragon Warrior II--but something even simpler and a little less demanding than those (if that's possible, those games are a little "minimalist" too compared to today's deep RPGs)--and I found it in Minimae. I love how the game intentionally strips away the usual go-to resources (experience points, buying armor, potions/herbs, healing magic) and narrows it down to just gathering gold, building up your sword, roaming the wide land in search of eight rings, and relying on towns as your only save points and HP recharges. It keeps the game focused on the most elemental part of RPGs that I have always loved most: exploring world maps (in a wonderfully vintage 8-bit layout) and looking for hidden treasures and caves. It's a simple as that, and it's exactly what I was looking for (it was a complicated time in my life, I suppose, so something this minimal was therapeutic somehow). One reviewer wrote they were sorely disappointed that it didn't have all the usual resources the adventurer has in an RGP like Dragon Warrior. Sure if you want the typical fully featured RPG like that, this game might not be for you. But if you just need something simple, a big treasure hunt on a big world map that looks like the maps from the NES RPGs, this game is perfect. Oh and the music is fantastic. It's comparable to some of Capcoms classic 8-bit tunage (especially Mega Man).