Great game, but two issues to fix. First, the Knave's upgrades are supposed to increase the gold he gets, but they don't seem to do anything. Second, the Archer is broken. He's nearly unusable because it's nearly impossible to avoid bumping into enemies during the cool down between charges (like the wizard's power, but not as good), his arrows miss (ha ha) the point of the game by flying in arches when the action is mostly on the ground, and most flagrantly, even though his dash should be invincible, he still takes damage if you try to dash through the Minotaur's charge, making it impossible to avoid being hurt by it. I've gotten up to the fifth boss, Deathworm, a few times with the knight (though I need a lot of luck to even get to Peloria, the fourth); the archer can't even get past Minotaur, the FIRST. Please revamp their designs. Also, please change something so that the Tamer won’t get screwed over should he lose his mount during the Peloria fight (or enter the fight without one, as is guaranteed during Boss Rush mode); I haven’t experienced it myself, but it is apparently a serious issue.