Sprint RPG Cheats

Sprint RPG Hack 1.1.0 + Redeem Codes

A Dungeon Fun Run

Developer: Nitrome
Category: Games
Price: Free
Version: 1.1.0
ID: com.nitrome.sprintrpg

Screenshots

Game screenshot Sprint RPG mod apkGame screenshot Sprint RPG apkGame screenshot Sprint RPG hack

Description

The dusty Bone Dungeon awaits, full of treasure and peril...

Pick up your mighty sword,
Embrace your trusted shield,
Put your high heels on... and RUN!

Smite enemies at record speed in this Rogue-lite game of fast-paced combat and memory.
Defeat the Bone King and his skeletal monster horde and make your bid for freedom.

Features:
◆ Race against the clock in your wooden clogs or soft slippers.
◆ Hack, slash, fish-slap or fly swat enemies with epic weapons.
◆ Memorise enemy patterns and outwit the smartest of foes.
◆ Collect all the monsters in your bestiary handbook.
◆ Fill your shelves with priceless lost relics.
◆ Dress to impress and dazzle your enemies with that stylish disco wig!
◆ Test your bravery and gain the highest score in endless mode.
◆ One-handed gameplay (You'll need a free hand to pull your hair out!)




-Important Information-

This game contains third party advertising and cross promotion from other Nitrome games, both which can be removed via a one time In App Purchase.

Version history

1.1.0
2019-07-09
- Fixed crash caused by rewarded ads.
- Fixed bug with Experience bar
1.0.1
2019-06-12
Small improvements and fixes.
1.0
2019-06-11

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Premium - Remove Ads
(Remove all adverts and promotions)
$2.99
Free
DG344553524✱✱✱✱✱ 6B2F540✱✱✱✱✱
Coin Pack 4
(Bag of 2500 coins)
$3.99
Free
DG365974742✱✱✱✱✱ 2C5140D✱✱✱✱✱
Coin Pack 1
(Bag of 250 coins)
$0.99
Free
DG307442816✱✱✱✱✱ 5906DD4✱✱✱✱✱
Coin Pack 3
(Bag of 1000 coins)
$2.99
Free
DG925553910✱✱✱✱✱ EA361EC✱✱✱✱✱
Coin Pack 2
(Bag of 500 coins)
$1.99
Free
DG574332267✱✱✱✱✱ FD3E7DC✱✱✱✱✱

Ways to hack Sprint RPG

Download hacked APK

Download Sprint RPG MOD APK
Request a Hack

Ratings

4 out of 5
303 Ratings

Reviews

Zax Neon,
Addictive
I grew up on 1st person dungeon crawls like Bard’s Tale, so it’s wired into my brain to love the design aesthetic here. Really it’s almost a rhythm game minus music. You have to memorize the right combos for each enemy. Starting at about level 10, you really can’t afford to make a single mistake, so it becomes very challenging. Overall it’s very fun and addictive, but I’d love to see a little more depth on the “RPG” side. Gaining a level has no appreciable effect (in fact it does not even say what level you are), and items you buy are purely cosmetic. I wish there was some kind time bonus that could be either found or cast as a spell. Multiple paths through the dungeon would be cool, even if arbitrary, creating more of a feeling of exploration. How about some traps as well as just monsters? Fun game overall, and a keeper, but maybe an update or two away from greatness.
Sparktier,
Great concept, poor delivery
Let me say first that I do like this game. I love the aesthetic and concept of crawling through a dungeon and making your way to the end. I’m normally not a fan of timed games where I feel rushed but I made an exception with this one. Earning gold to buy different accessories was fun and finding the treasures throughout the game was something to look forward to each time I played. However, the one MAJOR complaint I have is the fact that when you don’t complete a level they make you go to the previously level before you can make progress again. What the friggin heck? How does that make any sense? Can’t be from an money perspective because you can’t buy a way to surpass this. Only spend money on gold that only gives you cosmetic items. So why make it so you get set back a level? It’s only purpose is to agitate the player knowing when you were this close to finishing a level that you have to go back to the previous one. Devs, please give me a reason as to why you implemented this. I’m stuck on 15 but continuously have to do 14 just to get there. What other game makes you do this? Would it make sense in super Mario bro’s to go back to lvl 1 because you can’t beat lvl 2? Totally asinine. I wish this game was more fleshed out but for what it is I have no motivation to further complete the game. No worth my time. Glad I didn’t spend any money on this game because it ain’t worth it to anybody. Try again nitrile.
Darthdeded,
I hate this game
This game makes me want to scream. This is for multiple reasons. One, the timer is constantly going down to the point where you can hardly make a single mistake. You also feel pressed for time making you go faster and make more mistakes. This would be fun if the game was actually playable. Two, the signals are terrible. I can never tell what I am supposed to do, yes it shows a button prompt on the buttons, but your eyes are not on the buttons, they are on the creatures and the timer. Also the creatures and walls require you to move to them way sooner than you expect. I have lost the run multiple times to just misjudging the distance. Three, the level progression. In order to progress through this game, not only do you have to play through the level you just did again, but you also have to finish the next level, or else it won’t be unlocked, and when you die, and decide to leave to check out the optional cosmetics or something, the game makes fun of you for backing out and calls you a chicken. This game makes me so mad, it is worse than any other game I have played in my life, and I have played some brutal games. When I was younger, I used to associate Nitrome with mediocre games that were ok time killers. Now I associate this company with utter garbage, that is not worth a minute of your time.
fatpiginmud,
One of the best games ever
I haven’t played mobile games in a while but this was a great refresher. I loved it and beat it.

I loved the level mechanism that made it so you have to beat two levels in a row in order to progress, I saw others complaining but it was obviously purposeful.... it was frustrating but also made the game a lot more interesting.

It might have been nicer if the game were a little more rewarding for speed, since it was really fun just spamming the buttons to go really fast, but making a few mistakes as a result usually caused me to lose. To beat the game I actually had to slow down and focus so I didn’t make any mistakes. More of a time reward after you do some insanely fast maneuvering might be fun. But I respect the design and have been playing nitrome games since the start <3
lee 3000,
For all you haters my (good) opinion of sprint rpg
You just hate the game because it’s hard just appreciate the work and time the people put into this!! Don’t be a hater just think about all the good thing in this game! Instead of thinking about all the bad things!! If the game is hard because of the timer then that’s good because if it’s hard then it will take time to beat and no one wants a 5-30 minute game! If you want to beat an easy game then you won’t feel proud you might feel proud because you beat a game but the game was easy! If the game is easy then it won’t be that cool!! In conclusion appreciate all the time and work and time and just know that these people put their work and time into this just so you could hate on it!! Sprint RPG is a good game.
Tophest,
Great job Nitrome! 👍 but...
You guys are the best. Been with ya since the ol' Hot Air days. This game is so well designed as far as art style and overall gameplay. Lots and lots of ads which gets annoying. Maybe show ads more when you die and not as much after you beat a level? Pretty lame to be rewarded with an ad after accomplishing some of the harder levels.
Also, let's say you beat level 11 so now you can play level 12. If you back out and come back, level 12 is locked again and you have to beat 11 again which doesn't seem to be right.
Add power ups!!! At least for Endless Mode. Spice it up, makes spending coins on upgrades more motivating than cosmetics.
Overall, I like it a lot! Keep improving it and keep up the great work guys!
changuitoPeruano,
Challenging Masterpiece
8/10 Twitch reflex/Pattern recognition game with a unique art style and blazing gameplay. Would recommend.

Holy heck Level 15 is hard, guys. Even IF you manage to get the boss at the end, he takes an extended amount of hits to take down. I finally beat him after cracking the pattern needed to attack him. Very rewarding, albeit punishing, game.

I’m obsessed with cracking the glyph language used to write the enemy names and other text in the attack pattern book. Seems like an homage to Hyper Light Drifter at the very least, but hopefully there’s some lore or Easter eggs hidden within those pages 👀

For the dev(s), great work. I have the occasional issue with the controls not registering a tap here or there, which results in an almost instant loss on level 15 in particular. The challenge level feels a tad hardcore (which I love), but maybe consider adding an easy/hard mode? Easy mode could even be the same 1-15 levels except with a small handicap such as a shield that protects you from your first mistake or the meter draining 20% slower. I love the game where it’s at but am trying to think about reaching a wider audience. Thanks for reading <3
notrome,
Lots of ads and missed opportunity for player reward
Since the game demands that levels be finished faster and faster there’s a huge increase in the number of ads you have to watch within the first couple levels. This pairs terribly with when you fail locked levels you have to repeat the previous one again. If you’re lacking in accuracy and speed all it does is punish you. It seems like there was a missed opportunity with the inventory slots. There ought to be an item class that you can only equip one or two of. Examples a weapon that kills things quicker/hit from further away if you attack too soon, shoes that let you run into corners without losing time, offhand item that gives back a little time when you tap it, headwear that highlights trapped chests or other surprise features. A lot could’ve been done to curb the difficulty but was missed.
CoolJulia819,
Depth Perception Nitrome!!
I love this game, the design, the enemies, the different weapons and armors, but one thing that REALLY annoys me is the lack of depth perception. When I’m about to turn I click one more time and I loose health. That is REALLY annoying. And when I am facing some of the smaller enemies, I click forward once more, BAM, I lost health. And I know that you can tell because it turned black but I still have troubles with this. Maybe this is part of the game, but for now, I dunno! One more thing about this is that mostly all of the time when you open chests, there is garbage, or nothing at all! I am pretty new to the game so that might be the problem but please make finding at least not very affective armor, more occasional. Every thing else about this game, makes the rustic style everyone is looking for. Thank you if u read this!!
7th Mrs Rosenblat,
Depth perception - Unfortunately Unplayable
A game is only challenging in a fun way if there are super clear rules, and if it feels fair. Dark Souls, for instance, you know what you’re about to get hit. You know what the enemy looks like in front of you. It’s your fault for getting hit. This game, I can’t say shares the same culpability. Every corner looks 1 more step forward and you lose health. Every enemy seems like they’re one step too far away. Look - I made plenty of mistakes playing this game. I could learn from them and I don’t get frustrated from those. But if I die in this game due to corners that are a mile away, or a bat that seems like you’d need a bow and arrow to hit, I don’t feel like I’ll learn from this. I just feel frustrated and like this is a bad game. It’s not a fair game, and the challenge just comes from the dev/art teams inability to create graphics that make the game clear. It’s not difficult, it’s just bad.