2.3.61.0
2022-02-18
This is a bugfix release in the 2.3 series:
- Fixed broken uploading/downloading of 2.3 worlds
- Crouching deaths in low spaces fixed
- General crouching behavior improvements
- Reduced Sparrows spawn rate
- Different, more varied new world names
- Fixed glitches and improved wooden ladder
- Fixed depth clipping when crouching near a wall
- Hammer makes appropriate material sound when used to make furniture
- Reduced chance of spawning of many creatures of the same type
- Reduced number of pickables created by explosions
- Fixed cairn collision box
2.3.60.0
2022-02-15
- Added pigeons
- Added sparrows
- Added cairns which drop experience and diamonds when mined
- Crouching allows player to crawl into 1-block-high spaces
- Compressed terrain file format, up to 100x size reduction of world files
- Motion detector detects moving blocks, pickables, projectiles
- Optimizations to reduce stuttering
- Switch and button blocks are editable (adjust generated voltage)
- Proper font kerning for nicer looking text
... and many more: see full list of changes on our website
2.2.62.0
2020-01-02
- Terrain height doubled to 256 blocks
- Increased number of inventory slots to 10
- Fixed glitches when too many complex blocks in one place
- Added flat island mode
- Added Great White Sharks
- Tools overhaul
- Terrain generation overhaul
- New lighting model
- Food takes longer to rot, rotten food turns into compost
- Rain drops generate particles when striking ground
- Added starting location option: Easy, Medium and Hard
- Added Mimosa trees
... and many more: see full list of over 70 changes on our website
2.2.61.0
2019-12-28
- Terrain height doubled to 256 blocks
- Increased number of inventory slots to 10
- Fixed glitches when too many complex blocks in one place
- Added flat island mode
- Added Great White Sharks
- Tools overhaul
- Terrain generation overhaul
- New lighting model
- Food takes longer to rot, rotten food turns into compost
- Rain drops generate particles when striking ground
- Added starting location option: Easy, Medium and Hard
- Added Mimosa trees
... and many more: see full list of over 70 changes on our website
2.2.60.0
2019-12-15
- Terrain height doubled to 256 blocks
- Increased number of inventory slots to 10
- Fixed glitches when too many complex blocks in one place
- Added flat island mode
- Added Great White Sharks
- Tools overhaul
- Terrain generation overhaul
- New lighting model
- Food takes longer to rot, rotten food turns into compost
- Rain drops generate particles when striking ground
- Added starting location option: Easy, Medium and Hard
- Added Mimosa trees
... and many more: see full list of over 70 changes on our website
2.1.54.0
2019-11-09
Small bugfix to pistons broken in 2.1.53.0
2.1.53.0
2019-11-08
Updated for latest Apple devices
Small changes and tweaks
2.1.52.0
2017-07-27
Added settings to disable supernatural creatures
Fixed inventory widgets dismissing with inventory button/e key
Fixed and improved kill cause messages
Producing more pistons from the crafting recipe
Added food rot mechanics and rotten items (milk, meat, bird, fish, pumpkin, egg, dough, bread etc.)
Added 3d models for all food items
Added 3d models for all chunk items (coal chunks, stone chunk etc.)
Added creative mode reach setting
New food/health bar icons
Added WireThroughCobblestone
Added support for having multiple players in the world
Added multiple view layouts (2-split horizontal/vertical, 3-split horizontal/vertical/even, 4-split)
Herding AI: chasers now break off and return to herd when too far away
Runaway AI: fixed spurious running away from a distant attacker
Made bison have cattle drive behaviour – drive herd of bison onto an animal you want to kill
Pilot AI tries to avoid other creatures
Added UI animations
Customizable colors palette and color names per world
Health replenished during sleep only when not starving
Cannot throw more often that once per 1.5 seconds in challenging to avoid machinegunning with rocks
Updated minerals textures
Cell door looks improved
Added menu music
Added gamepad support
Biome size setting added
Much larger and more crazy mountains
Mountain peaks made more rocky
Added rivers
Added support for island generation with configurable size
Generally more loot from animals
Reduced egg laying frequency of flightless birds
Piston duplication bug fixed
Added overhead player name display
Added possibility to flip screen upside down
Added female players, female players are weaker but faster and need less food
Different default clothing for all player variants
Increased whistle summoning range
Temperature is lower at night
Cows/bulls textures changed to better match other animals
Added brown instead of yellow by default
Increased attack resilience of most creatures
Wolves/bears/piranhas/hyenas/coyotes etc. drop rotten meat/rotten fish
Improved leather jerkin texture
Added Bullshark/Tigershark
Wildboar texture improved
Sneak movement is slower
Added player levels
Replaced VitalStats panel with new display that shows how level/sickness etc. affects all abilities
Added collectable experience orbs
Dragging items on top of controls/buttons to drop them works
Added more players stats
Tweaked creature spawn ratios to have more dangerous animals
Added leopards and jaguars
Added experience to graves
Fixed broken graves treasure generation
Added sickness from food poisoning
Added puking
Cannot eat the same food all the time
Added pumpkin soup/rotten pumpkin soup
Added flu from cold
Added coughing attacks/sneezing
Default players now have names: Walter, Basil, Geoffrey, Zachary, Doris, Mabel, Ada and Shirley.
Allowing longer visibility range: 320 blocks
iOS 7.0 now required due to gamepad support
Fixed aiming circle offset for left-handed setup
Fixed model orientation when walking sideways/backwards
Campfires burn for longer and produce more heat
Increased campfire animals avoidance range
Player requires level 2 to use diamond tools/weapons/armor
Players made slower, only speed up on gaining experience/wearing shoes
Fixed and overhauled environment temperature system
Increased musket and crossbow strength/durability
Added one-led blocks
Increased large and medium keg explosion power
Improved zebra texture
Added bestiary with animals parameters displayed
Cotton clothes give 10% protection (absorb 10% of attack damage)
Running backwards made slower
Improved donkey texture
Added Multicolored LEDs
Increased precipitation particle system range when visibility range is large
Added iron ore chunks that need to be smelted instead of iron ore blocks
Added germanium ore chunks that need to be smelted instead of germanium ore blocks
Added death records to player stats
2.1.50.0
2017-07-10
Added settings to disable supernatural creatures
Fixed inventory widgets dismissing with inventory button/e key
Fixed and improved kill cause messages
Producing more pistons from the crafting recipe
Added food rot mechanics and rotten items (milk, meat, bird, fish, pumpkin, egg, dough, bread etc.)
Added 3d models for all food items
Added 3d models for all chunk items (coal chunks, stone chunk etc.)
Added creative mode reach setting
New food/health bar icons
Added WireThroughCobblestone
Added support for having multiple players in the world
Added multiple view layouts (2-split horizontal/vertical, 3-split horizontal/vertical/even, 4-split)
Herding AI: chasers now break off and return to herd when too far away
Runaway AI: fixed spurious running away from a distant attacker
Made bison have cattle drive behaviour – drive herd of bison onto an animal you want to kill
Pilot AI tries to avoid other creatures
Added UI animations
Customizable colors palette and color names per world
Health replenished during sleep only when not starving
Cannot throw more often that once per 1.5 seconds in challenging to avoid machinegunning with rocks
Updated minerals textures
Cell door looks improved
Added menu music
Added gamepad support
Biome size setting added
Much larger and more crazy mountains
Mountain peaks made more rocky
Added rivers
Added support for island generation with configurable size
Generally more loot from animals
Reduced egg laying frequency of flightless birds
Piston duplication bug fixed
Added overhead player name display
Added possibility to flip screen upside down
Added female players, female players are weaker but faster and need less food
Different default clothing for all player variants
Increased whistle summoning range
Temperature is lower at night
Cows/bulls textures changed to better match other animals
Added brown instead of yellow by default
Increased attack resilience of most creatures
Wolves/bears/piranhas/hyenas/coyotes etc. drop rotten meat/rotten fish
Improved leather jerkin texture
Added Bullshark/Tigershark
Wildboar texture improved
Sneak movement is slower
Added player levels
Replaced VitalStats panel with new display that shows how level/sickness etc. affects all abilities
Added collectable experience orbs
Dragging items on top of controls/buttons to drop them works
Added more players stats
Tweaked creature spawn ratios to have more dangerous animals
Added leopards and jaguars
Added experience to graves
Fixed broken graves treasure generation
Added sickness from food poisoning
Added puking
Cannot eat the same food all the time
Added pumpkin soup/rotten pumpkin soup
Added flu from cold
Added coughing attacks/sneezing
Default players now have names: Walter, Basil, Geoffrey, Zachary, Doris, Mabel, Ada and Shirley.
Allowing longer visibility range: 320 blocks
iOS 7.0 now required due to gamepad support
Fixed aiming circle offset for left-handed setup
Fixed model orientation when walking sideways/backwards
Campfires burn for longer and produce more heat
Increased campfire animals avoidance range
Player requires level 2 to use diamond tools/weapons/armor
Players made slower, only speed up on gaining experience/wearing shoes
Fixed and overhauled environment temperature system
Increased musket and crossbow strength/durability
Added one-led blocks
Increased large and medium keg explosion power
Improved zebra texture
Added bestiary with animals parameters displayed
Cotton clothes give 10% protection (absorb 10% of attack damage)
Running backwards made slower
Improved donkey texture
Added Multicolored LEDs
Increased precipitation particle system range when visibility range is large
Added iron ore chunks that need to be smelted instead of iron ore blocks
Added germanium ore chunks that need to be smelted instead of germanium ore blocks
Added death records to player stats