352.11
2022-02-16
• Improved support for iPhone 13 models and iPad mini (6th generation).
• Fixed an issue where local co-op would not start.
352.6
2021-03-06
Local co-op:
• Fixed issue where souls would not be applied to fallen players.
iPhone:
• Improved support for iPhone 12 models.
352.3
2020-08-05
• Fixed a typographical issue.
352
2020-05-16
Language added:
• Korean (한국어) – translated by The Balance.
351.4
2020-03-08
Controllers:
• Improved responsiveness.
• Fixed a pause button issue.
351.3
2020-02-15
• iPhone X & iPhone 11: iOS Home indicator now requires two gestures to activate.
351.1
2020-01-18
Fixes & Improvements:
• Improved support for iPhone 11, iPhone 11 Pro, and iPhone 11 Pro Max.
• Improved support for Xbox One, PlayStation 4, and MFi controllers.
• Added interpolation to coins, hearts, keys, souls, giblets, and floating text, so things move more smoothly through the air.
• Reduced install size.
• Fixed incorrect UI glow positions on iPhone X.
• Fixed items being angled incorrectly after using the Spiked Club.
• Fixed Challenge text not updating after changing language.
• Translation improvements.
Other:
• iOS 10 or higher is now required.
• Updated engine to Unity 2019.2.9f1.
350.11
2018-09-20
Improvements:
• Added support for iPhone XR, iPhone XS, and iPhone XS Max.
Languages added:
• Portuguese-Brazil – translated by Lucas Videla.
• Slovenian – translated by Alen Korez.
Fixes:
• Fixed thousand-separators not being added for numbers surpassing 1,000,000.
• Fixed a souls-related crash that could occur if red, green, and purple souls were disabled via the Punisher.
• Fixed a rare issue where loading could stall after the title screen.
350.6
2018-02-06
New:
• Added iPhone X support.
• Added iCloud support for savefiles and high scores. Data is uploaded as you play, and downloaded when the app boots up.
• Added two-player local co-op. Requires two MFi Controllers. Available under Main Menu > New Game > Local Co-op.
Languages added:
• Finnish – translated by Tomi Turkki & Olli-Samuli Lehmus
• German – translated by Spiffosi, sePL, & John Westfield
• Japanese – translated by Teyon Japan
• Turkish – translated by A. Ozkal
To ensure smooth experiences, devices with 64-bit CPUs are now required:
• iPhone 5s or newer
• iPad Air or newer
• iPad mini 2 or newer
• iPad Pro or newer
• iPad (2017) or newer
• iPod touch 6th generation or newer
Fixes and improvements:
• Simplified Chinese now uses the Noto Sans CJK SC font.
• Russian now uses the Noto Sans font.
• Added persistent English text for the “Options” and “Language” menu items to prevent confusion if the language was set incorrectly.
• Improved out-of-bounds position detection when using the Katana or Emerald Dagger.
• MFi Controllers: Fixed L2 not being bindable in some cases.
• Fixed an issue where Bloats could chase you after cloaking with the Emerald Dagger.
• Fixed an issue during a boss fight where blood would instantiate in the center of the room rather than on the boss.
• Fixed an error that would occur if you opened the Weapon Wheel before walking around.
• Fixed an issue where Samuel's Challenge dates were always displaying in English.
• Fixed an issue where Lady Tallowmere's speech bubble wouldn't update during a boss fight if blood was disabled.
• Fixed an issue where controller icons weren't appearing in the Edit Controls menu for non-English languages.
• Fixed an issue where a key could bounce into a corridor out of reach without getting pushed back.
• Fixed an issue where combat log entries for certain bosses were incorrect.
• Fixed a rare issue where soul groups would never spawn.
• Fixed an issue where you could spawn outside the room when starting the game.
• Fixed an issue where the game could crash if you died with the inventory menu open.
• Fixed an issue where the game could freeze if you talked to the Tireless Guard with blood disabled.
• Fixed an issue where the game could freeze after starting a Challenge.
• Various minor UI and text translation fixes.
344.1
2017-04-23
• Added Italian – translated by Luca Pattarini.
• Added Russian – translated by Tycho Davidianus.
• Minor translation fixes.
343.1
2017-03-15
• Added French (Français) – Translated by Christophe Braguy.
• Added Polish (Polski) – Translated by Maciej Ułanowicz.
• Added Spanish (Español) – Translated by Jose M. Gaspar.
• Upon first run, Tallowmere now attempts to automatically select your device's language (if available).
• Tutorial text now wraps if sentence is too long to fit on one line.
341
2017-01-18
• Added Polish (Polski). Translated by Maciej Ułanowicz.
• Fixed an issue where MFi controllers weren't working with iPads.
340.6
2016-11-27
• Reduced the minimum iOS version to 8.1.
340.5
2016-11-18
• Fixed an issue where gib collisions weren't creating blood splats.
340.3
2016-11-10
• Added Simplified Chinese (简体中文) as a selectable language. Translated by Kai Shao. Available under Main Menu > Options > Languages.
• Added a slight glow around each Acid Trap skull.
• Tamed the screen shake to be slightly smoother and less jarring for the shake duration.
• Fixed +Spiked Club Damage not being included in the loot rolls.
• Fixed an issue where +Base Damage numbers on new weapons were being rolled too low after loading a saved game.
• Fixed the Tips & Tricks section sometimes saying there was 1 new tip if you had read them all.
334.9.1
2016-06-22
• Added Static Movement buttons as an optional movement type. Available under Main Menu > Options > Input Options > Movement Type.
• Fixed an issue from 334.8 where body parts were not leaving bloodsplats when colliding with blocks if blood was enabled.
• Fixed an MFi controller issue from 334.8 where, after dying, you had to press the A button twice instead of once to return home.
334.8
2016-06-11
Fire, ice, and everything nice. Lady Tallowmere has delivered 6 new shrines to her dungeon for you to discover.
Most rooms now have a 30% chance to contain a shrine, with a smaller chance that two shrines may appear. Shrines won't appear in boss rooms.
Activating a shrine will apply a buff to your hero and/or weapons for 60 seconds.
Shrine types:
• Shrine of Power – Applies a double damage effect to your weapons.
• Shrine of Swiftness – Increases your movement speed.
• Shrine of Wealth – Grants extra coins from enemies.
• Shrine of Regeneration – Grants you increased HP regeneration.
• Shrine of Chilling – Gives your weapons an icy touch.
• Shrine of Fire – Ignites your weapons with fire.
Fiery Ice Wands? Icy Katanas? Double Damage Rocket Launchers? The power can be yours – if you're lucky.
Other changes:
• Added an option to toggle blood on or off. Available under Main Menu > Game Options > Blood.
• Bloats and Zaeries that are chilled when they die will now chill nearby enemies that are hit in their death explosion.
• Bloats and Zaeries that are on fire when they die will now ignite nearby enemies that are hit in their death explosion.
• Improved Feeler AI to ensure they keep flying around.
• Fixed an audio issue that could cause the game to lag the longer you played.
• Fixed music tracks not looping in certain event rooms.
Known issues:
• When blood is enabled, dismembered body parts that collide with blocks don't leave bloodsplats. This will be fixed in the next update.
333.3
2016-02-04
• Improved detection of collision events.
• Pinwheels can no longer spawn vertically on the two blocks in front of the hydra pit.
• The "Enemies attack twice as fast" punishment no longer affects Acid Traps, Pinwheels, and Spike Traps.
• Fixed an issue with Mr Bigguns' Shield Challenge where a weapon could spawn in a chest if you managed to max your souls out.
333
2016-01-03
• MFi controller icons for the A, B, X, and Y buttons have been given a new coat of paint.
• Improved hero's ability to walk over corner ledges successfully without getting stopped.
• Improved Feeler movement AI to not get stuck in place as much.
• Spikes are now flush against block ledge corners.
• Fixed an issue where the game would sometimes think a lower-tier item was an upgrade when it actually wasn't.
• Fixed acid clouds being able to have their movement tangent changed.
• Fixed Archer arrows sometimes gliding against your shield instead of being blocked.
• Fixed Feeler tongues going out of position momentarily when getting hit while extended.
• Fixed Jazza's glowballs sometimes bouncing off your shield instead of being destroyed.
• Fixed several enemies being able to enter a state where they would always face your direction, even if you were stealthed or not in line of sight.
332.1
2015-12-11
Fixes and improvements:
• Fixed Archer arrows sometimes passing through shields and bodies.
• Fixed Conductor lightning obstructing Rocket Launcher auto-aim (this was most noticeable for a moment after getting hit by lightning).
• Fixed Leapers not facing you when becoming angry after being touched by a Grenade.
• Fixed an issue where Fire Mages would sometimes always face you, even if you were stealthed or not in line of sight.
• Fixed floating combat text sometimes overlapping the pause menu.
• Fixed hero sometimes bouncing when landing on a heart or key.
• Fixed the "Return the flag to town" speech being too quiet and off-centred.
• Fixed the "Your health is low!" text sometimes overlapping the menus.
• Fixed tutorial text not hiding if menus were open.
• Lots of memory and loading optimisations.
331
2015-12-01
• Target framerate has been increased from 30 FPS to 60 FPS, allowing for smoother gameplay on capable devices.
• Jazza's death fanfare is now played as a sound effect instead of a music track.
• Added a checkmark beside your selected screen resolution in the Screen Resolution options.
• Fixed Jazza's blue swapper orb effect appearing out of place at times.
• Fixed Ice Wand particles not updating their position if you were stunned.
• Fixed a rare issue that could cause a wardrobe malfunction.
330.5
2015-10-09
• Resolved a font issue with iOS 9.
330.2
2015-09-14
From the depths of Lady Tallowmere's dungeons comes a new breed of stumpy kamikaze creatures called Bloats.
Having consumed one too many purple stun potions from their fellow Ogres, Bloats are packed with paralysing toxins that explode upon death.
You're free to use your shield against their self-inflicted explosions. Other enemies in the dungeon aren't so lucky however, and will get stunned in a purple haze if they keep too close. Or if other monsters you want to stun are too far, you can always lure or push a Bloat into place before it explodes!
Bloat details:
• Bloats do not attack. Rather, they jump towards you when they see you, and make a delightful chirping noise.
• Once they're close enough, Bloats will begin their ritual of plunging a blade into a sweet spot in their belly, causing them to die instantly and explode.
• Bloats also explode if their health reaches zero through other means.
• Bloat explosions are close-range and can stun both hero and enemy.
• You can block the explosion with your shield, negating the damage and stun, or use an Anti-stun Potion.
• All enemies, excluding bosses, are stunnable.
• After exploding, Bloat body parts will fly through the air carrying the paralysing toxin. These purple gibs may look dangerous, but the toxin on these body parts are too weak to affect the hero. Other monsters in the room aren't so lucky however, and will become stunned for a few seconds if a toxin-laden body part hits them. You can also bounce these body parts off of your shield to try and stun monsters from afar.
• Other Bloats caught in a Bloat explosion will explode immediately in a chain reaction, regardless of health.
Other changes:
• Added the Bloat Challenge and its Game Center leaderboard. Speak to Samuel in-game to start.
• Added a pair of Bloats to the Double Trouble room.
• Slightly increased the coin pick-up radius.
• Demon statues now show a blue indicator when you have a soul group available to turn in.
• Updated Anti-stun Potions to cater for Bloat explosions.
Fixes:
• Fixed voice clips sometimes overlapping.
• Fixed Fire Mage arms sometimes getting stuck in upward positions.
• Fixed a frame stutter issue during the initial kidnapping scene.
• Fixed an issue with the local high score board flashing during the You Have Died sequence.
• Fixed an issue where Lady Tallowmere's flag could become undroppable.
326
2015-07-11
• Feelers now have slightly less vision range, giving you more time to spot them before they spot you.
• Feelers now aim for the front of your torso rather than the middle, making it more possible to block their tongues if they're above or below you.
• Fixed an issue where feelers would sometimes about-face while their tongue was extended.
• Reduced the amount of weird stiff-tongue angles that would happen when a feeler would flinch with tongue extended.
• Removed the Apparition of Tallowmere from the Attack of the Zaeries room.
325.1
2015-07-01
• Every room now has a limit of 1 Feeler maximum, with a 25% chance to increase its limit to 2 Feelers maximum, rolled on a per-room basis. (Note that the Double Trouble and Feeler Challenge rooms are excluded from these limits)
• Ogres now only spot you if their currently-held bottle is visible on the screen.
• Pinwheels can now hit Feeler tongues that are latched to your shield, causing the tongue to retract.
• Slightly enlarged the Flamethrower's hitbox.
• The Double Trouble room now places pairs of enemies beside each other.
• When using a controller, actions can now be unassigned from the Edit Controls menu.
• Fixed an issue where Grenades would sometimes fall to the ground instead of getting thrown.
• Fixed Archers not firing after you used a waypoint.
• Fixed Feeler tongue moving abruptly if the Feeler was flinching while latched to you or your shield.
• Fixed items being removed from the Weapon Wheel if the wheel was closed during edit mode.
• Fixed an issue where choosing to reposition the on-screen buttons while a controller was active would cause the screen to appear unresponsive.