The Almost Gone Cheats

The Almost Gone Hack 1.3.3 + Redeem Codes

Trapped between worlds

Developer: Playdigious
Category: Games
Price: $3.99 (Download for free)
Version: 1.3.3
ID: com.playdigious.thealmostgone

Screenshots

Game screenshot The Almost Gone mod apkGame screenshot The Almost Gone apkGame screenshot The Almost Gone hack

Description

Experience the intricate dioramas and connections of your life, and the ripples we all make, in this award-winning narrative puzzle game.

Poised between life and death, isolated and alone, you must unravel the poignant truths that led to your fate.
Dig beneath the beautifully rendered façades and interiors of an ordinary suburban lifestyle to discover a contemporary tale crafted by an award-winning author.

Piece together this compelling story by revealing objects and memories, and decipher these clues to reveal more of the story and its secrets.
From your own home to eerily deserted streets, beautiful apartment blocks to abandoned hospitals, you must search forensically for clues and the path forwards.
Each new revelation takes you that one step closer to understanding, and to the people and places that surrounded you, in your all too short life.

Why are you here?
Why are you trapped and alone?
Will you ever move on?

• Experience an emotional and immersive story written by award-winning author Joost Vandecasteele
• Explore every nook and cranny of each beautifully rendered diorama
• Play through five compelling chapters, with each revealing more secrets and twists that will lead you to the truth
• From an unassuming sitting room, to a tent in a forest, from a police car in a tree to an abandoned hospital, a hauntingly different suburbia is yours to discover
• Carefully optimized for mobile devices

Version history

1.3.3
2020-10-05
Fixed a bug where the Deja Vu Achievement wasn't triggered when completing the game twice. Players who have, will now get the achievement when the game starts.
1.3.2
2020-09-01
Added features
- Players now have the option to scale up the in-game UI text.
- Players now have the option to choose between swipe and button controls.
- Pressed items will now be highlighted for a short duration.
- A map of each area is now available. A minimap is added to the UI that doubles as a button to open the map.
- The screen orientation on iPad will now update when changing the device's orientation (left or right).
- Players can now swipe over the entire width of the screen to rotate tiles, and over the entire screen when movement is handled by buttons.

Bugfixes
- Fixed an issue where players needed to click twice on an object to open a text balloon if one was already open on a different object.
- Fixed TV breaking every time a new session is started in act 1.
- Players can't proceed from the basement area without completing the puzzle anymore.
- Fixed a bug where sometimes a textballoon didn't hide when moving to a new tile.
- Fixed hearing an other tile's audio when canceling a tile transition.
- Fixed incorrect zoom bubbles appearing in the patient wing when canceling a tile transition.
1.3.1
2020-07-01
Fixed a graphical issue where older devices displayed a blank screen when using the telescope in both locations.
1.3
2020-06-25
Final version of The Almost Gone releasing on June 25th
iCloud Support
1.2
2020-06-16
Final version of The Almost Gone releasing on June 25th
1.1
2020-05-18
Final version of The Almost Gone releasing on June 25th
1.0
2020-05-05

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Ratings

4.7 out of 5
431 Ratings

Reviews

Agpaffc,
Amazing game about generational trauma*
I highly, highly recommend this game. *Just a heads up, there are spoilers at the end of this review. People who liked “Gone Home,” and “Forever Lost” will love it. I played on my iPad and was glued to the story and gameplay all weekend. I read the reviews before I bought it, and I thought there was far more game for my dollar than I expected. It’s a good, solid length.
The story is dark, but as someone who loves the “Fran Bow,” series, a dark story is a plus. The ending, from my perspective, is very clear. The character tells us what’s happening throughout, especially at the beginning of each chapter. I, like many others, found navigation a bit of an issue, so that’s my one quibble.
TLDR: Great game. Buy it.

******************spoilers below********************

The End: The character is dying. He keeps saying he’s not hungry or thirsty, he can’t even conceive of what that’s like. You’ll notice at the start of each chapter it tells you how long “before.” The last chapter in the tree house was only seconds before. I believe it means before the character dies. The game is called “The Almost Gone.” At the end of the game, the character is dead/gone.
So the gameplay represents those few moments before death. The character, who seems pretty wounded/upset about his parents and his childhood, learns in those moments about what his own parents went through and maybe why they acted the way they did.
THE Tiggr,
Most excellent
If the minds behind “The Room”, got together in a party with the Developers behind “Monument Valley” and started chatting the the twisted minds behind “Rusty Lake” and wanted to do a game that evoked the sentiment behind “Life Is Strange” then… well I guess that’s what happened here.

A most excellent puzzler - a dark story where you, as the lead character - seem to be on quest to understand the psychosis behind their parents (probable) death.

Kids won’t get this detail, adults however who understand how they inherit their parents problems probably will. The subject matter is dark - suicide is strongly implied as behind at least one death, as is drugs, alcohol and infidelity.

As such this game is pretty raw.

That said, it was deeply thought provoking. I, for one, was extremely impressed with the depth of the story telling. The imagery and settings were extremely well done.

Bravo to the developers.

If you’re into pondering how part A connects to scene 3 then this is your game. No action here though - your brain does all the hard work and you can otherwise take your time over the game. Which, for me, is exactly how I like my games.
Jamcat1190,
Great game 👍🏼👍🏼
I almost gave up during the first 10 minutes of playing due to the weird controls, but I’m glad I didn’t. It’s not very often that a game this good comes along. Once I got used to the controls and navigation, I really enjoyed playing. I like that it had a story, but no long boring dialogue. My only complaint is that the ending seemed a bit abrupt and I was left wondering about parts of the story.
~threnody~,
First impressions
I love the puzzles, they are very fun and engaging. The atmosphere and art is also quite nice. However, I’ve not been playing long and the narrator is already getting on my nerves. They read as quite whiny and immature, and it kind of detracts from my ability to identify with them. I understand where this characterization is coming from, but so far, the only personality trait that’s coming across for me. Yes, the home life is less than ideal. But, if this is to center around family and relationships, one would expect a fair balance of memories both positive and negative. All this to say, I do not like the writing or the narrator so far. I hope to change my mind as I continue to play!
sjajkaoalxjnf,
The UI is okay but that’s about it
Let’s start with something nice, the UI is decent. But that’s about it, and let me remind you this is not Monument Valley nice, just regular paid game decency.
Here are the thoughts: I hated this game in 5 mins. The way the rooms turns and how the game doesn’t provide a full map and expects you to remember all the rooms is ridiculous. Very tedious to change from room to room, can’t jump on certain room. Annoyed. And by the way, the iPad version is even worse. I hope the developers actually played the game at least once before putting it on the market. Cuz I felt like I was playing a beta version on my iPad and a inconsiderately designed version on my iPhone.
kale 🎨,
absolutely fantastic
this game is one of the coolest puzzle app games i have ever experienced. the gameplay is immaculate, the color palette is distinguished and takes the ambiance of each setting into term, and the puzzles aren’t impossible, but they’re challenging enough to feel an accomplishment when you solve them. and i haven’t even mentioned the storyline yet! the whole idea of a little girl looking into her past (and technically future) life, uncovering secrets about her parents, and later grandparents, through a click-to-clue format is so original, and such a cool concept. i 10/10 recommend this game to any person that likes puzzle game apps and relate to more mature topics. what an amazing gameplay.
RevlisCharm,
Incredible game
The storyline as well as the gameplay were incredibly immersive, and kept me hooked while I played. The visuals were gorgeous to look at, and the music was astounding as well. Absolutely play this game, it truly is one for the ages. In addition, while some puzzles were challenging, they all in all weren’t impossible to figure out.
AwesomeNick94,
Sad Escape Rooms
I really liked the graphical and audio presentation, and the puzzles in The Almost Gone. I think there’s probably a great story here, but it’s partially buried by the English localization being a bit awkward pretty often, and a vague ending. It also got a little too tedious to swipe through the rooms by the last couple chapters, I wish you could get where you wanted to go quicker.
CaroCaro68,
Looks promising, but
The story here is clear enough if a bit one dimensional. The art is engaging. But the challenge of navigating each room to the next and remembering where things were was surprisingly annoying. It’s not how most people navigate a house and there is no sense or representation of what the overall structure is like. I get how that might be intentional to represent the psychology of the story, but it was too disconnected for me and I simply lost interest.
ikemikez,
Great sound, great graphics, but...
not that difficult. It is a beautiful game with a really interesting story, but it didn’t require too much effort to complete. It was really fast and I feel like I wasted my money on the preorder. The developers obviously put a lot of time on the visual and auditory art in the game, and for that, I’m happy I paid for it. But, they really need to balance the challenge they offer with the artistry.