Thumper: Pocket Edition Cheats

Thumper: Pocket Edition Hack 1.27 + Redeem Codes

Rhythm Violence

Developer: Drool LLC
Category: Games
Price: $0.99 (Download for free)
Version: 1.27
ID: ws.drool.thumper

Screenshots

Game screenshot Thumper: Pocket Edition mod apkGame screenshot Thumper: Pocket Edition apkGame screenshot Thumper: Pocket Edition hack

Description

*** Winner of Apple Design Award 2019 ***

Thumper is rhythm violence: classic action, blistering speed, and brutal physicality. You are a space beetle. Brave the void and confront a maniacal giant head.

With this special pocket edition, you can play all nine epic levels with one hand.

Hurtle forward, master new moves, and survive terrifying boss battles. Propelled by a pounding original soundtrack, you'll feel every crushing impact. To reach synesthetic bliss, you must conquer rhythm hell.

■ Features ■
・ Nine epic levels
・ Adrenalizing boss battles
・ Psychedelic visuals and original soundtrack
・ Smooth 60 FPS in portrait and landscape (and up to 120 FPS on supported devices)
・ PLAY + mode (increased challenge and speed)
・ Full screen display on iPhone X
・ iCloud Sync

■ Please Note ■
Wireless headphones can add significant audio latency. For the best experience, wired headphones or integrated speakers are strongly recommended.

Version history

1.27
2022-06-09
Fixed crash selecting level in PLAY+ mode.
1.26
2022-06-07
- New Practice Mode: replay specific level sections without getting a score or rank
- Improved “Restart from Checkpoint” feature: restart from any previous checkpoint (not just current or previous). NOTE: you can only restart from any previous checkpoint on new level playthroughs after updating and not on playthroughs from before this update.
- Fixed “phantom turns” that can appear under certain conditions in Level 6-9.
- Checkpoint score/rank tally is displayed at the end of the final section of Level 9 if the level has been previously completed. This helps those attempting to S-rank Level 9.
- Minor menu appearance and behavior fixes and tweaks
- Fixed potential hang that can occur when spamming the pause button at the end of a level, just before the score tally screen
- Fixed visual issues on pause menu when the game scene is partially faded out
- Correct buttons icons are shown when using DualSense controller
1.25
2021-10-07
Fixed potential hang between title screen and main menu.
1.24
2021-10-04
Fixed potential hang between title screen and main menu.
1.23
2021-09-06
Fixed stability issues during startup.
1.22
2021-08-27
Fixed compatibility issues with older versions of iOS.
1.21
2021-08-26
Added stability improvements.
1.20
2021-08-18
Fixed potential hang between title screen and main menu.
1.19
2021-08-04
Fixed issues when game is played without a network connection.
1.18
2021-07-14
Improved cloud save functionality to allow resuming from last checkpoint.
Fixed issues with device orientation.
1.17
2019-10-27
Fixed reversed tilt controls in landscape orientation.
1.16
2019-10-20
Fixed issues with Game Center sign-in.
Fixed stability issues on iOS 13.
1.15
2019-09-30
Added support for Xbox One, DualShock 4, and MFi game controllers (requires iOS 13 or later).
1.14
2019-09-13
・ Fixed crash when app is started and blocked by Screen Time
・ Fixed no audio bug after Screen Time block is ignored
1.13
2019-08-12
* 120 frames per second on supported devices (e.g. iPad Pro 2018)
* Added frame rate setting to Options
1.12
2019-06-11
Fixed hang before main menu when Game Center is disabled.
1.11
2019-06-09
Performance improvements for Levels 6, 7, 8, and 9.
1.10
2019-03-24
・ Improved touch-based lane switch controls
・ Moved pause icon to upper-right in portrait mode to avoid unintentional pauses
・ Other fixes and performance improvements
1.09
2018-12-04
・iCloud Sync: share unlock progress and high scores across devices
・Increased touchable lane switch control region to full screen height in landscape orientation
・Better resolution scaling for devices with lower display density (e.g. iPhone XR)
・Fixed minor iPhone X series UI issues
・Fixed text kerning issues
1.08
2018-09-29
・ Performance and battery consumption improvements
・ Changed iPhone X series home indicator display mode to prevent frequent hiding/showing
・ Fixed minor UI issues with iPhone X series
・ Loading screen tip only shown once per boot
1.07
2018-03-09
・ Fixed touch input issues on iPad Pro (2nd gen)
・ Fixed reversed tilt controls when playing on iPad in upside down portrait mode
・ Fixed touch “edge protection” to reduce system gesture interference during gameplay
1.06
2018-02-19
・ New touch-based lane switch controls (see Options > Lane Control)
・ Improved layout and visual quality of text and menus
・ Improved rendering quality for A7 devices (e.g. iPhone 5s, iPad Air)
・ Touch “edge protection” to reduce system gesture interference with gameplay
・ Fixed menu layout issues for iPhone X
・ More subdued pause button
・ Pause button moved to upper-right in landscape mode
・ HUD toggle option also hides/shows pause button
・ Pause menu reordered to avoid confusion between Restart and Restart From Checkpoint
・ Polish language support
1.05
2018-01-31
・ Audio plays regardless of status of silent switch
・ iPhone X home indicator is hidden (when possible)
・ Added (?) help icon to Main Menu (opens support web page)
・ Allow hold + upward swipe to jump
・ Tapping in the air to drops (and thumps)
・ Swiping down no longer triggers jump
・ Fixed: audio loss when game is interrupted by calls or FaceTime
・ Fixed: crash resuming LEVEL 8-Ω from level select
・ Fixed: potential crash on multi-lane boss sections (e.g. LEVEL 4-Ω)
1.04
2018-01-28
Fixed bend and tunnel reflections so they are smooth, just as Crakhed intended.
Fixed audio loss when game is interrupted by Siri and other notifications.
Improved jump (upwards swipe) control.
1.03
2018-01-25
Improved turn, jump, and pound controls.
Improved lane switching tilt controls.
Fixed in-game tutorial layout issues.

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Ratings

4.6 out of 5
650 Ratings

Reviews

The Emma,
Thank god for the port!
I’ve had my eye on Thumper for quite a while but haven’t been able to play it because my machine is a Macbook. When I heard there was an iOS version coming out I was excited but skeptical of how well it would transfer over, but they’ve delivered! I downloaded a couple days after the release and have been seeing major improvements based on user feedback, and I have to say these developers are amazing.

But, for the game itself: I just completed the very last levels and wow, what an ending! A truly unique rhythm game that’s a real challenge but also so rewarding with a bit of practice, good headphones, and a whole lot of patience. I’m really so grateful that I was able to finally play Thumper for myself, it’s been a one-of-a-kind gaming experience. I’m looking forward to trying to get S ranks on everything slowly but surely. Kudos to these devs, you’ve really made something special.
cjrennison,
Buh gawd, they did it again!
Was a big supporter of Thumper on PS4, as it was one of, if not the best early PSVR games. I was skeptical how this would translate to a touch screen, but after picking it up on sale, I can say that they’ve made the game feel right at home on this platform.

In a lot of ways, the touch controls are actually better. I’ve noticed myself getting more into the rhythm aspect of the game now that I’m not thinking about button combinations on a controller. The game looks beautiful and runs buttery smooth on the iPhone X, while taking advantage of the full display.

I really just wanted to leave my positive feedback for this great title that went under a lot of people’s radars. Even after beating the game, you’ll have the urge to go back and improve your scores and work your way up the leaderboards, like great arcade games of the past.
God Waffle,
Fantastic Game
Unbelievably responsive and intuitive controls. Consistently fun and challenging. Very nice and helpful dev team that fixed a bug soon after I reported it. The only time I cursed the developers was for the change of pace on the last level, but you get used to it quickly and then it’s even more fun. No complaints about the music, but it keeps getting described (at least by Apple) as metal. I don’t know what it is, but it’s not metal. I also love that there’s no story or explanation. You’re just a space beetle on a Hot Wheels track fighting some sort of increasingly angry space demon with a series of precisely timed moves/gestures for no apparent reason. And if a mushroom-eating Italian plumber can be one of the most iconic characters in video game history, you don’t need a reason. They boiled it down to just the pure fun bits. Great game across the board.
Cappslocke,
iPhone X controls buggy
Developer replied and improved controls. I’m very happy about that and have updated my review. Thanks!

The graphics on this game are well made and I really want to enjoy it, but I’m consistently encountering control bugs. For example, level 1-10 & 11 have a few segments where you tap (jump over a spotlight), hold (to pass through several bars), then swipe left/right (to turn left/right.) The jump & hold work great, but the game often misinterprets the swipe as a continued hold and the player crashes into the turn. At first I just assumed it was me, but after continued play and handing to friends to try, we’re finding that this is more often a misinterpreted gesture than a player timing issue. I’m hoping updates can improve gesture detection for turns immediately following holds.
gammamuse,
Best Mobile Port
Wow. I played this on PC, and had no idea how excellent a port could be until I picked this masterpiece up a few weeks ago.

The controls are different, but I picked it up real quick and can see myself taking on the more difficult play+ modes given some practice. I noticed that the multilane sections that used motion controls were easier than the PC port, which is fitting due to the difficulty involved. Some reviewers despise the motion controls, but I welcomed them since it was quickly apparent how much balance and forethought Drool put into these changes. Go motion!

There is only one problem this game has ever faced, and that is the loading times. Drool pulled it off alright on mobile, and loading is faster than on PC, but subpar for the mobile market.
Battlemage802,
This game is sick!
At first the game is pretty easy and aside from the slick graphics, not too exciting. This is because the early levels are more like tutorials teaching you the different actions such as swipes, jumps, pounds, tilts and stuff. As the levels progress however, things start to get hairy. Around level 4-11 things start getting insane and the various actions, intense speed, and killer graphics make this an exhilarating experience. Things also get really cool then (if you don’t crash) the actions start making music that goes along with the beat in the background, and once you get the songs in mind, the “music” kinda helps with maneuvering your space beetle without crashing. It’s awesome, just buy it!
London froggie,
Everything is amazing
This game has kept me occupied for many days straight with lots of challenge.

The only reason this review is missing a star is because when you restart from your current checkpoint, you are no longer able to restart from your last checkpoint. Also, quitting the level or app when you have the option to restart from your last checkpoint removes that option which makes getting all S ranks on each level kind of tedious. I missed an S rank on level and had to restart the whole level because I couldn’t restart from my previous checkpoint.

Other than that one problem I have, the visuals are mesmerizing and the rhythms are a blast to learn to perfect your skill. I would totally consider recommending this to a friend or buying the game on PC.
average review,
Holy Hell
This game is amazing. I can't stop playing. Sort of miffed that I can't get S rank on level 4 though. I have S for every part and beat the boss with a perfect run slam hits and all and the best I can get is A class. Extremely annoying.

Update: I did it!! 598,550 points on level 4 S rank! Thanks dev person! Your game is awesome. It's anxiety inducing and intense and visually stunning and it feels amazing and the music is perfect. I watched all of your GDC talks and follow the dev blog. It was really insightful and inspiring watching how your skills improved over the years, and how this game changed from the original rough demos.

I've always wanted to develop games, but all the stories of actual game development jobs scared me away from pursuing it as a career. You two inspire me to learn more and just do it for myself. Unfortunately I'll have to do it in my spare time after work. I wish I could afford to live and focus on game development for seven years like you guys, but that just doesn't seem like it's in the cards for me.

Anyway, thanks for the masterpiece!
JoeProgram,
Call and Response
Thumper does an amazing job with its visuals, full of speedy nightmarish scenes. I enjoyed the rhythm aspect less, for two reasons. The controls feel decent on an iPad, but I keep suspecting that they’d feel much more precise and snappy with a controller than screen swiping - for a game that is all about being precise.

The other issue is it feels to hard listen to the rhythm. The sound cues are solid, but the call and response can overlap. This means I couldn’t clearly hear what was coming up next over what I was currently doing. Combined with lots of offbeats and a twisty track means I rely more on visual estimation, trial and error, and memory, instead of internalizing the rhythm. It’s still very satisfying once you can do it correctly, but the process of getting there wasn’t as fun for me as it is in other rhythm games.
thenewfgh8ud,
Very good port, but PC/Console is still preferable
The developers put a lot of TLC into making this game work with a touch control scheme, but I noticed a few times where swipes were read erroneously. Thankfully this game has a very forgiving checkpoint system, but it was still annoying. The game looks goregous on my iPhone X, possibly better than it did on my PC. If this is your only way of playing this game, absolutely pick this up, and I would also recommend it to those who are already fans of the game (like me) who would like an easy way to take it anywhere. But if you’re looking for the best way to experience the game for the first time, I would recommend the PC version or any of the console ports.

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