1.0.8
2022-03-12
Updated for latest platform compatibility.
1.0.7
2019-01-25
Updated for new requirements.
1.0.6
2015-10-17
Fixed graphics issues on iPad Retina.
1.0.5
2015-10-09
Added compatibility with iOS 9, iPhone 6+.
Many bug fixes and performance improvements.
Modified difficulty: game doesn't get insanely hard as quickly.
New names for star systems based on famous video game designers.
"No accuracy bonus" now shows up on shot report.
Switched default input to hold and slide.
iPhone 4S,5: sharper graphics scaling.
Asteroids: accelerate downwards, no longer wrap across screen, level no longer hangs.
1.0.4
2015-03-21
Added full backwards compatibility for iOS 7.
1.0.3
2015-02-16
Added onscreen "Arcade Buttons" option.
Tightened up original "Glide and Tap" controls to be more responsive.
Increased difficulty curve (made it harder).
Fixed possible bug caused by pausing game and returning.
(The game wasn't working properly in iOS 7, so we restricted this release to iOS 8. Hopefully the next update will include iOS 7 compatibility.)
1.0.2
2015-01-02
Bugfixes, including some that were causing occasional crashes, still on local high score, and being unable to move your ship at the end of a level while enemy bombs were still onscreen.
Also modified difficulty curve (not as steep in earlier stages, steeper in much later).
TestFlight - added Checkpoints (was missing by accident)
1.0.1
2014-12-29
--fixed rare crashing bug on high score.
--fixes to shields and buttons, other graphics for iPhone 6 Plus
--asteroids now not allowed to be off-screen as long.
--fixed infinite star loop hang when photon would go on forever.
--other minor fixes