1.3.964
2020-07-10
Fix for issue when selecting a vehicle when deploying from Ark
1.3.96
2020-07-09
Fix for woodlands map & MLRS vehicle deployment from FOB
Additional minor fixes and improvements to enhance your gameplay enjoyment
1.3.95
2020-06-22
New Woodlands map!
Gates and doors now auto re-open if something prevents them from closing
Additional fixes and enhancements to improve your gameplay enjoyment
1.3.91
2020-03-17
- Improvements to mission air support targeting of vehicles
- Added indicator when attempting to select marine vehicle with no driver
- Fixed Kraken driving speed disruptions
- Additional enhancements & improvements for better game play enjoyment
1.3.90
2020-03-12
- Get your hands on the new MLRS HYDRA mobile rocket launcher vehicle!
- It's what many fans have been craving, a 5th FOB!
- If you experience slightly cropped menu bars, you can now adjust their position from within the options screen
- Selecting a country in global list now shows its individual infection radius on the map
- Underground Syndicate mercs no longer use HVL & DEW special weapons
- Minor fixes & improvements including supply equipment list not scrolling & marines switching seats
1.3.82
2020-01-26
- Ark Labs can now be dismantled to make room for different labs & also have new icon indications if scientists/TFC not added
- Fixed muscle car seat re-arranging/exiting & rebels using humvee turrets
- Additional fixes and optimizations
1.3.81
2020-01-17
- Fix for Marine/Ark renaming
- SDMS KRAKEN, the amphibious Ark/FOB deployable tank destroyer is here! Replaces all MGS THUMPERS
- .50cal gunner turrets added to all HUMVEES
- Re-arrange seat positions by tapping on the tab of any marine inside a vehicle
- Entering vehicles now requires Double-Tapping on the vehicle, no more confusion when you want to simply select a vehicle or let selected marines enter
- Tap a building to drive through it, makes it easy for a tank to demolish a building without the need to fire at it
- Tap anywhere to close Help Screens, much-needed relief for devices with a camera notch eating into their screen
- Armour increase for all vehicles
- Several minor optimizations & fixes, including fix for a rare issue when entering underground for either special mission event
1.3.80
2020-01-16
- SDMS KRAKEN, the amphibious Ark/FOB deployable tank destroyer is here! Replaces all MGS THUMPERS
- .50cal gunner turrets added to all HUMVEES
- Re-arrange seat positions by tapping on the tab of any marine inside a vehicle
- Entering vehicles now requires Double-Tapping on the vehicle, no more confusion when you want to simply select a vehicle or let selected marines enter
- Tap a building to drive through it, makes it easy for a tank to demolish a building without the need to fire at it
- Tap anywhere to close Help Screens, much-needed relief for devices with a camera notch eating into their screen
- Armour increase for all vehicles
- Several minor optimizations & fixes, including fix for a rare issue when entering underground for either special mission event
1.3.77
2019-01-26
Additional fixes and enhancements
1.3.76
2019-01-11
Enhancements, optimizations and bug fixes
1.3.75
2018-11-29
- New KS-23MS dual-purpose shotgun
- New AB-SKS bonus weapon (check fanpage for details)
- ACC importance increased when hitting moving targets
- Mutant Zs may now start appearing above ground once syndicate keycard obtained
- Global listing now indicates if country has diplomat assigned
- Police cruisers & Anarchy hummers now always contain weapons
- Bullet damage for all sniper rifles increased
- Gold weapons fix
- Adjustments to Apache/Cobra movement
- Reduced initial zombies coming from top left in Suburbs map during rebel mission
- Additional minor fixes and enhancements
*Please complete any mission-in-progress before updating
1.3.72
2018-10-18
Additional enhancements & fixes for:
- pathfinding locations on some maps
- entering pre-bombarded mission zones
- marines not being able to exit water
- mission endings with marines ranked Elite5
1.3.71
2018-10-02
Minor update with fixes for:
- Tutorial intro ship sequence
- Humvee driving through hedge in Farmland map
- Black Hawk enters train map through rebel zone setting off alarm
- Game intro music no longer playing at start screen
- Rare satellite initializing screen issue
- Lift not working when in underground scientist mission
1.3.7
2018-09-29
-- Improved pathfinding
-- New Suburbs and Farmland maps with new swimming pool and hedges features
-- Refresh of all maps & objects within them
-- Marine's turret targeting of zombies improved
-- RPGs & C4 do more damage to Red Mist machines
-- Precision in-mission targeting using touch/drag/release
-- Infected countries and/or countries with an FOB no longer attack player's Ark
-- Simpler exit out of boxes by tapping exit icon on marine's tab
-- Humans can survive underwater twice as long
-- Fences can be destroyed by shotguns, but withstand more damage
-- Rebel zones are more secure with additional fences & gates preventing easy access
-- Crew in rescue crew missions have ranged weapons
-- Detection of marines inside rebel zone fixed
-- Rare issue with box/crate/nuke pop ups fixed
-- Detection of marines inside rebel zone fixed
-- Box/crate/nuke popups fixed
-- Zombies correctly attack a vehicle with a single occupant
1.3.6
2018-06-05
Trains are now fully destructible and searchable
Red fuel cans no longer explode when fired at/over, unless manually targeted
Added tactical choice of 'fire at will' or 'stealth' when entering rebel missions
Added predictive aiming for marines on foot & in turrets
Added faint bars for max health & max stamina within marine tabs
Autofire defaults back on when equipping any non-RPG from a crate/box if weapon was previously an RPG or C4 pack
Additional minor fixes & enhancements
1.2.997
2018-03-01
Fix for iPhone X layout
Added underground lift pop up mission reminder
1.2.995
2018-02-15
Correctly sets abandoned underground base as a syndicate base if syndicate keycard obtained but not yet safe keycard
Lift that would not activate to exit from underground base now works
Camo for elites with liquid armour in hot and cold climates now shows correctly
Marines can now move faster when hiding in boxes
Additional minor fixes and enhancements
1.2.981
2017-12-19
Fixes for mission at FOBs.
Minor enhancements and improvements.
1.2.980
2017-10-03
• 3 new ranged weapons, P90-S, SCAR-S, MK14-S
• M60 tanks & BMPs now have zero turn radius
• All vehicles can now reverse if selected target location is close behind them, movement & turret targeting also improved
• Marines/Vips now do a better job of getting past abandoned cars
• Tactical map now indicates if Syndicate base destroyed in a country
• Career victory scene added with bonus weapons/uniform camo menu option added after first victory
• Increased mines visibility
• Updated gameplay tips link
• Bug fixes & enhancements
1.2.971
2017-07-25
- Black Sea Ark movement destination fix
- Orbital Nano pulse device (eliminates 1000s of zombies in-mission) added to blackmarket
- Every Ark destination now has a name for easy movement reference
- RFT-S3 flame thrower added to blackmarket
- RPG category automatically available if tutorial mission completed
- Confirmation pop up now always appears whenever next game day button pressed
- C4 satchels have increased damage radius
- Brazilian Portuguese completed for in-game texts
- Minor bug fixes & enhancements
1.2.970
2017-07-21
- Orbital Nano pulse device (eliminates 1000s of zombies in-mission) added to blackmarket
- Every Ark destination now has a name for easy movement reference
- RFT-S3 flame thrower added to blackmarket
- RPG category automatically available if tutorial mission completed
- Confirmation pop up now always appears whenever next game day button pressed
- C4 satchels have increased damage radius
- Brazilian Portuguese completed for in-game texts
- Minor bug fixes & enhancements
1.2.950
2017-05-22
• Added ability to change marine/crew faces
• Added overall career jumpstart code, use as per usual by changing any marine name from duty roster. This new code, JUMPSTART, does several things: ranks up first 4 marines to Elite. Completes all research, sets all weapon's countries to Loyal, unlocks every equippable safeteam weapon from country weapon suppliers & researchable weapons, completes both story events and unlocks abandoned and rebel underground bases.
• Previous 4 special codes have been re-activated indefinitely for those of you who don't want to skip all stories/research and only wish to use individual advantages those codes provide.
• A diplomat's spying % remains until re/unassigned
• An Ark destination is now stored, until cancelled or reached by next day
• Marines take less damage when walking onto mines
• Several minor bug fixes
1.2.940
2017-01-18
-- Mission continues only when all marine inventories closed
-- Accidentally exploding a nuke in-mission is now fixed
-- Rebels in vehicles no longer drive towards marines unless alert sounded
-- During missions at an FOB, marines can now enter/exit a parked chinook
-- Mine locations now save during mission-in-progress saves
(Complete any mission-in-progress before updating)
Sandbox cheat codes extended till end April '17! Find out more on our facebook fanpage @warofthezombie
1.2.930
2016-12-19
-- Fixed an underground survivalist encounter issue
-- Added FOB desert/snow climate scene for mission debriefing
-- Added game pause when any marine HUD is open while in-mission
Special festive sandbox cheat codes activated till end of 2016! For more info, visit our facebook fanpage @warofthezombie
1.2.920
2016-11-22
Fixes issue when marines might not target last few zombies in a mission zone