9th Dawn III Cheats

9th Dawn III Hack 1.60 + Redeem Codes

Open-World RPG Adventure

Developer: Valorware LTD
Category: Games
Price: $6.99 (Download for free)
Version: 1.60
ID: com.valorware.ninthdawniiirelease

Screenshots

Game screenshot 9th Dawn III mod apkGame screenshot 9th Dawn III apkGame screenshot 9th Dawn III hack

Description

9th Dawn III: Shadow of Erthil is a huge 2D open world RPG and collectathon dungeon crawler packed full of adventure! When asked to investigate mysterious, ghostly sightings around the lake of Elmson, you trek through the lands of Cedaltia to uncover the truth. Upon arrival, you hear rumors of an untrustworthy king. Taking the path of the Chosen One, you journey to Lorwyck Castle to confront a powerful enemy – traversing ancient fortresses, dark dungeons, perilous swamps, and more!


Soon, you find yourself at the heart of a foreboding prophecy. Equip your best gear and adventure across the fields of Ashwick, the snowy regions of Halstom, dense forests of Vlak, the sprawling depths of huge dungeons, and the perilous Hollow Mountains of Scorn on an epic quest to uncover the secrets of a mysterious evil force ...

Can you become the savior of Cadaltia?

• Explore a huge, seamless open world full of crypts, fortresses, villages, and more.
• Find your way across deadly dungeons, fight over 270 unique monsters, and acquire loot, treasures, and rare materials.
• Become the ultimate warrior as you unlock spells and abilities, fine-tune your attributes, and level-up your crafting abilities!
• Recruit monsters! Turn them into powerful allies with care and combat skill training.
• Collect 1,400 uniquely drawn items – including more than 300 weapons and 550 pieces of armor and accessories.
• Customize weapons and armour, go fishing, cook food, collect gems, and more!
• Kick back and play Fyued, an original card game played throughout the region with 180 collectable cards!
• Enjoy an original orchestral soundtrack.
• Help the townsfolk to prosper with sidequests that range from silly to dangerous!

Valorware is a UK-based game development and publishing company. Valorware is led by a solo-developer, focusing on producing content-rich Role Playing Games (RPGs).

Version history

1.60
2021-03-14
- Rogue-like mode added! Create a new game to play!
- Companion AI improved
1.40
2020-11-19
- Boss HP Increased for all game modes
- Hard mode and Perma-Death modes added
- Crafting progress continues whilst playing Fyued
- NOTE- To upgrade your game to "hard mode" - enter your game and then go to options->command and enter "hardmode"
1.37
2020-11-01
- Creature max party size fixed
- Creature duplicate data bug fixed
- Creature/companion chance of other bugs being fixed by the above
- Reduce number of buttonpresses needed to get a creature from storage into your party
- 6 new ability coin orbs added to the world map, that give 6 coins each (30 in total)
1.35
2020-10-25
- Ilsul butcher small dialogue fix
- Virtual Joystick not sticking on death/respawn
- zoomable map with navigation
- unequip button working from equipment menu
- Don't close player windows when take damage (to allow yourself to use healing item)
- Reduced amount of quantity needed to master a crafting tier
- Fyued - prevent unlimited card cheat
- Increased drop rate of Spirit Salts
- Shiny card counting quests
- Several more bug fixes
1.30
2020-10-14
- Move all creatures to storage button
- Perma delete creature button (from storage)
- Khennle quest gives correct dialogue after
- Fyued quest "Beat everyone in Rhunden" fixed
- Fishing skill EXP gain increased a lot
- Autosort puts equipped items at front
- Show Ladders on dungeon maps (helps not being lost)
- FYUED softlock bug definitely fixed!
- Reduce cooldown on weapon burst skills
- Blinmo quest - creature show - felworm fixed
- Slow/Very slow melee weapons get an attack boost
- Dhortu in Coulstell quest item made easier
- nerfed poison and disease status time for player
- Companion AI improved to use healing spells on you and most likely to use offensive spells
- Charcoal mining rate increased (use diff pickaxes for diff quality)
- Increase mining quantity
1.21
2020-10-11
- Able to dismount Camel using the roll button
- Mundurl in Holdune shop fixed
- Heal Friend and Regen Friend stop targetting bosses
- Regen friends buffed
- Healing/buffing party members no longer hurting them
- "All Party" spells now effect companion aswell
- Cooldown reduced for revive III
- Cooldown reduced for self-heal
- Cooldown reduced for heal party spells
- Increase Hirn Scale droprate
- Give WeaponSmith skill EXP on Mitten Quest complete
- Fyued - Using a deck will check if you have the cards in that deck
- Fyued - Deck presets now save
- Fyued element - Light vs Dark fixed
- Fyued softlock prevented (hopefully)
- Creature Regen spell MP cost fixed
1.18
2020-10-09
- Hotbar timed lock so you don't accidently drag items off whilst trying to use them
- Skelly in Rilesun Crypt now in correct position
- Fix - Unlimited money exploit from OVER-FRIENDING merchants
- FIX - Moths have been nerfed
- FIX - Hunting journal now saving item drop information


1.13
2020-10-07
- FIX - Give the correct craft EXP when you bulk craft vs 1by1 craft
- FIX - Bandit Den missing lever
- FIX - Two chests that contained multiple quantities of rare items have been nerfed
- FIX - Mobile - Inventory and settings buttons moved
- FIX - Mining ore and ingots sell price nerfed
- FIX - Craft ring nerfed
- FIX - Charloenne quest give items
1.10
2020-10-07
- fix - chests default on page 2 is a bit annoying
- fix - Girello NPC had no dialogue
- fix - Ice Homing Missle 2 was too low dmg
- fix - Trapped Warrior boss had OP healing spells
- fix - Abilities window being more useful
- fix - Attribute points now visible tooltip


-
- balance fix - day cycle speed reduced
- balance fix - early cooking recipes made easier
- balance fix - creature capturing skill a bit
- balance fix - bait and trap prices reduced slightly
- balance fix - leg traps damage nerfed
- balance fix - snake fang droprate too low?
1.07
2020-10-06
Urgent fix: Able to interact with Pacified creatures
1.02
2020-09-28
Bugfix: mapping errors
1.0
2020-09-25

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Ratings

4.6 out of 5
84 Ratings

Reviews

Karlinc,
So much adventure and freedom
This game does not hold your hand much, first off. You are given the freedom to explore with lots of areas open to you if you can find a way to survive and get there!

There is a ton of customizablility as pretty early on you unlock a 2nd player who has all the same possibilities as your first. So you can have a fighter and a mage combo, etc. Another route is to go more of a stealth ranger with pets that you raise. There is a lot of crafting and fishing mechanics which I’m usually not into. They are a litttle slow going at first but speed up. I’d recommend starting with mining/smelting and then armor and weapons, since the ore is free and you can make some money selling the stuff you make to invest in other crafting.

There really is a lot of freedom in how you explore, this has had me pretty hooked the last few days since I got it! Also, the dev is amazing, they are handling improvements with a rapid turnaround and I think it’s one person or a very small team. I expect more improvements to come but I am enjoying this a ton already and heartily recommend, if you are ok with not having your hand held.
Zilo playing,
This game..... 😃
Ok let me start off by saying that I am terrible at writing reviews. But I think this game deserves one. I have played about 2 hours of the game so far. Hands down....Awesome. The devs did a great job. So far I have had a blast. The crafting system is fun. Not to challenging but enough to keep it interesting. Combat reminds in a way of Terraria in the sense that you basically hold down attack and go. That in its self can get boring but seeing as how this is the mobile version, it works. Questing, they don’t hold your hand too much which is a good thing. Make sure you READ the dialog though. Otherwise you will have to go back to the quest menu to figure it out. Best of all the card mini game. I spent about 30 straight playing it. It’s easy to understand and fun to play. Best of all I haven’t seen a single micro transaction!!! Honestly for the price. This is a great game and I hope everyone gives this a chance because these guys really made something fun.
echosan,
If you loved Cavern ...
Two of my favorite, most-played games on iOS are Cavern and Cardinal Quest II. 9th Dawn III feels like the best parts of those games multiplied by 100.

Don’t let the 2D pixel art fool you — this is truly a full-fledged, open-world game with loads of satisfying RPG mechanics.

After only a few hours of play, I’ve gotten a sense of the scale and depth of the world. So much to explore, so many quests and conversations to discover, so many monsters to fight and capture. There’s a huge variety of fighting styles and equipment, so the replay value is practically unlimited if you want to roll another character and tackle the game with a different strategy.

The simple twin stick controls are easy to use, if a little finicky (maybe add a customization setting for joystick sensitivity?) and the menus/inventory screens aren’t too cluttered. On an iPhone XR, the text is small but legible.

Overall, this is an incredibly well-made game to have come from a one-man development studio. 100% worth the $10 for such a polished premium iOS experience!

My only regret is that I didn’t discover the 9th Dawn series until now. I’ll be playing this one for a long long time, and will undoubtedly find myself re-installing and re-playing it for many years to come.
Natsy D,
So much potential
I want to love this game. But it is just alright. The difficulty curve is all over the place. It is super easy, then you walk into something that one shots you with no warning. Class balance is also bad. There are a 6 pages of mage ability’s 1 page (4) warrior ability’s and 1 rogue ability which is stealth. I wanted to play and archer but not one single archer ability.

Another thing is the annoying shop keepers and quest givers never seem to be in their shop. I tried to learn fishing, but had to cook a meal first. Cook wouldn’t talk to me because he wasn’t in his room. I came back found him in the right place finally. Did his quest and couldn’t turn it in until waiting for him to be in the room again, finally got this dish for the fisherman went to him and nope not in his room won’t talk to me. Tried to buy arrow nope dude not home.

Finally buy arrows and they cost 54 gold each. Can afford less then 100 and it takes 3 to kill a rat. So I am out before I even get to the dungeon.

I restarted as a caster and the game is a lot more fun. As long as you like playing as a mage the game is good. But it could be great with some polish.
bonerswild,
Good game, with a few exceptions...
I loved part two and for the most I really like this game. However, there’s one aspect that is massively flawed; the crafting.
All of them are pretty infuriating, but the one that motivated me to write this review is the gem crafting.
First, you have to have goblins blood, which is very difficult to get because you only get one per every 10-15 goblins that you kill. That might even be a generous number. Because you can be underground and disposing of massive swarms and still only get 2 after the field clears.
So, I spent about an hour to an hour and a half clearing goblins, I even went back outside twice to reset them. I walked away with 37 pieces of goblins blood.
Considering you need at least 6 to have a shot at crafting a gem, it doesn’t leave many chances....
So I decided to go and try to craft a few and of course, since it’s next to impossible to get your skill level up with so few try’s at it, my level was 6.
I wasn’t surprised when the only 6 attempts I had to craft a gem ended in failure. Even though I kept the dial as close to good as you can....
So now I need to clear zombies for three hours just to get 12 chances?
Who has that time?
Oh and the 6 try’s I had that all failed....didn’t even raise my level to 7....AWESOME

I’m gonna stop wasting my time until there’s an update that fixes this broken craft nonsense....
Releq,
Exquisite
I stumbled across this gem and now I can’t get enough of it. There is SO much finely crafted content in this game that will satisfy any respectable gamer who has a refined eye for quality.

It reminds me of a 16-bit hybrid of elder scrolls and diablo but you can tame pets to bring into battle. I am well over forty hours in and must say that I am quite pleased with my purchase, and I have to mention that the 📲console command feature is a GENIUS move. Need that pesky Infusion Catalyst to craft that thingamabob? Command it in.

Thanks Developer/s and bravo
Abandoned Shell,
Looks amazing
I’ve only been playing for two days, will update this review with in depth information after I have more experience with the game, but I just wanted to briefly note that this game is awesome thus far and is exactly what I’ve been searching for on iPad for what seems like years now. I’m thoroughly impressed and thoroughly enthralled and having nonstop fun with the game. It appears to be worth every penny and more. Will update in detail in near future, just wanted to say I’m happy with the purchase!
Anthill9,
Literally the Best RPG on mobile!
This game is absolutely fantastic. It reminds me of my childhood years playing Legend of Zelda, mixed with some Elder Scrolls and Diablo. This game has it all, and does it all well. Hours and hours of gameplay, enormous open world, tons of layers of crafting and customization, creatures to capture and level up, a build in card game (reminds me of how Witcher 3 did Gwent), challenging enemies and massive dungeons to explore and clear. By far the BEST RPG I’ve seen on mobile!!!
idle.rpg,
Addicting Fun!!!
Can’t put it down. So much to do, it’s mesmerizing g. My favorite thing to do is explore, and tip toe around insanely difficult enemies whilst stealing their loot. I save up mats to cook with, and romp through dungeons for named enemies. I think this game might be too addicting. I start, and then look up at the time, and realize 5 hours slipped through my hands in a blink. :)
KakitaMike,
Lots of good, only a little bad.
So, I love the open world, I like the customizations, I’m overall really impressed.

There are a couple quality of life upgrades that I think hold it back from being 5 stars.

The maps need some sort of fog of war so you can see where you have and have not been. Dungeons especially go from fun to tedious when monsters respawn every time you enter, so it’s nearly impossible to fully explore a dungeon unless you do it in one sitting.

The recipe screen needs some sort of indicator if you have the needed materials, instead of having to click through every item.

Since you have unlimited inventory space, it should be shared between you and NAMELESS. Having to select items, drop them and then pick them up is tedious.