I got softlocked out of the first dungeon…🥲 The game feels and looks nice, but the execution is quite lacking. First, you need feedback when you’re doing something right: turnip quest. Second, teach the player better with context clues. Don’t make hitting a bell that blends into the background mandatory and not provide any indication of it prior to that point.
Also obviously, think through non-standard player interactions more: Eg) I dropped down onto rock for first dungeon, but then you can push the rock out of the way, making subsequent entry impossible. Your options are: don’t let the player leave if rock cushion isn’t present, only let the player leave if they've completed the dungeon, or, easiest of all, don’t let the curious player yank the rug out from under themselves without recourse besides restarting the game.
You just need more playtesters, and the designers need to think harder about how the game CAN be played and not how it’s MEANT to be played