1.0027
2023-07-12
- Fixed a few issues with the Chinese and French localizations
- Fixed an issue where the end-of-run bonus button sometimes didn't show up
- Items that increase the effectiveness of Cleanse effects will now work properly
- Fixed an issue where Gather Equipment could lock up the game
1.0024
2023-07-05
- Greatly reduced the game's memory usage
- The "Lull" weather card can no longer appear in the first 3 turns of a fight
- You can now click your deck to see your decklist while choosing or discarding cards
- Made a lot of improvements to the Chinese localization of the game
- A few cards were adjusted
- Swapped Raodan's Biting Cold and Read The Ice's unlock order
Mobile:
- Removed Ads
- Bounties now give gems
- You can now pay gems to increase your rewards at the end of a run
- The Starter pack now doubles all gem rewards
- The last 3 bounty slots now cost 500 gems
- Fixed a few issues caused by Necromancer's book
- You can now correctly add more idols to the Special Meal quest when replaying it
- Fixed an issue related to cards with the text "if you haven't played a card since an enemy or ally died."
1.0001
2023-06-09
The Breach Wanderers Update - 1.0 Release!
- Maighir is now available as the final Playable Character!
- Idol of Corruption is now available as the final idol!
- Depth 4 is now available! Get ready to face the greatest threat to our world yet.
- The game now has more translations! The available languages are the following: English, French, Spanish, Portuguese, German, Korean, Chinese (Simplified).
- You can now access the game's credits from the main menu.
- Added 4 new bounties
- Added 3 new quests
o The Shrine is now locked behind a quest
- Added 11 new cardbacks
o The Release Celebration cardback will be automatically unlocked for everyone who played during Early Access
- Added 29 generic cards (and made 2 created cards into unlockable cards)
- Many existing cards were changed
- Added 4 new market items
- Market Items changes:
o Health Tonic: Now +25hp
o Mana Tonic: Now +5 mana
o Recovery Tonic: Now +8 Recovery
o Shield Tonic: Now +5 max shield
- Added 8 Weapons
- Added 5 Outfits
- Added 13 Accessories
- Added 22 Trinkets
- Many existing items were changed
Character Changes:
- Drofis' level 1 passive changed to: "Create a Blood Burst card whenever you lose life from an enemy attack or card."
o Blood burst changed to 10 damage for 1 mana (Make me regret it)
- Changed Mirley's level 4 passive: You deal 5% more damage and apply 5% more status to enemies per debuff on them.
- Slightly changed the default decks for Mirley, Nayema, Drofis and Caitan
Effect Changes:
- Decay changes
o Decay can now only trigger during your turn
o Decay no longer triggers when drawing cards (only when creating them)
o Decay's VFX should be more visible and louder
- Arcane, Frost and Shock runes are now capped at 10 status
- Hidden's evasion % will now be reduced for the turn every time you randomly evade an attack (-20% of the current evasion % every evade (50 > 40 > 32 > 26 > 20 > 16, etc))
o Enemies that relied on Hidden a lot were buffed
- Marksman is no longer reduced at end of turn
- Overcharged now only applies Shock when drawing extra cards
Enemy Changes:
- Frost scaling for enemies was changed:
o The frost scaling per Depth was reduced
o Frost scaling per area tier was added (for example, enemies in the Fetid Coast will be harder to freeze repeatedly than enemies in the Mushroom Forest)
- Enemy summoned by the player will have slightly less health in A4
- Dragonfly Rider has found a Lance (He is now 3 width)
- Adjusted the health of enemies in Valley and Plains. Should mostly affect Valley ennemies.
- The amount of cards created by enemies no longer scale with idols and Rush Mode
o Effects of blights created by enemies now scale with idols and Rush Mode
UI Changes:
- Changed the Quest Completion screen
- Changed various tutorials and tooltips to improve clarity
- Enemies with AOE status attacks should now show a different icon
- You can now copy your decklist to your clipboard during a run
Rush Mode:
- Rush mode now has additional card picks
- Idol fights now give more idol rewards in Rush Mode
Misc:
- Reduced the length of the second area in Depth 3+ runs
- You can now use the Shrine (once it's been unlocked) in any Depth and for replaying quests
- You can now start a run without having a full pool
o Starting a run with a custom deck and an empty pool will use Quickplay rules for card rewards
- Flood Achievement now requires 20 or more mana cards
- The delay between some actions have been shortened (aoe effects and ally effects)
- Arcane detonations will accelerate the more you detonate a target
Bug fixes:
- Enemies with Berserk will now trigger their On-Death effects properly whenever they die after Berserk expires
- Ads will now count properly towards the "Watch Ad" bounty
- Fixed an issue where loading from cloud didn't properly update bounties
1.8016
2023-04-20
- Fixed an issue where Crystal Oozes with Berserk could prevent a fight from finishing
- Fixed an issue where choosing "random" for tier 2 areas would start a run directly into tier 2
- Fixed an issue where dying with Berserk could lock up the game
- Fixed an issue where Silan wasn't properly generating tools on shuffle
- Fixed the bounty "Deal Damage with Leech"
- The Idol of the Hunt card that summons a Voidstalker will now function as written
- Hollow was renamed to Nullify
- Slightly tuned health and effect values of enemies in Rush
1.8015
2023-03-28
- Fixed an issue where Crystal Oozes with Berserk could prevent a fight from finishing
- Fixed an issue where choosing "random" for tier 2 areas would start a run directly into tier 2
- Fixed an issue where dying with Berserk could lock up the game
- Fixed an issue where Silan wasn't properly generating tools on shuffle
- Fixed the bounty "Deal Damage with Leech"
- The Idol of the Hunt card that summons a Voidstalker will now function as written
- Hollow was renamed to Nullify
- Slightly tuned health and effect values of enemies in Rush
1.8012
2023-03-21
What's New?
- 30 new generic cards were added to the game
- Caitan has received a small rework
- Updated Unity and various plugins to improve stability
- Character Changes
Caitan
- Caitan will now heal 1 every time he switches stance
- Caitan now has 20 (up from 15) recoverable health
- Caitan's last passive now draws 1 Strike or Spell each turn instead of copying one each turn
- Strike Stance's damage bonus was changed to a flat +2 damage
- Several Caitan cards have been changed
Inna
- Inna will create Rare and Epic tools slightly less frequently
- Inkwell & Quill is now an Epic tool
Quest Improvements
- Quest objectives are now displayed during the run
- Difficulty level is now indicated when selecting a quest
- Quests can be replayed once all quests have been completed
Mechanics Changes
- "Increase the damage of all your spells" has been removed as a mechanic. Spellweave has been added as a new buff instead: Increase the damage of all your spells by 4% per rank. Not reduced at end of turn.
- Status barriers now increase max status by 2 instead of reducing incoming status by 2
- Primal Pearl now only affects enemies
- Draft runs now start with 3 rares and 12 commons (instead of 15 commons)
- Quickplay rewards for common fights now include both common and rare cards
- Changed the way idols were distributed in Rush runs
- Each activated idol will empower 2 non-boss fights (boss fights are unchanged)
- Idols will be chosen among all activated idols
- Enemy summons can no longer override player summons except rare exceptions. Most monster abilities that fail to summon will buff the monster instead.
Enemy Changes
- Buffed Vessel of Impulse
- Nerfed Shadeberries and Redblossoms
- Tweaked the opportunity attacks of many monsters. Opportunity attacks now have their damage modifiers halved
- Enemies summoned by the player no longer have their attacks boosted by Rush Mode
- Enemies summoned by the player have reduced health scaling
Misc
- Reduced the chance of weather events showing up, especially when activating idols
- Phoenix Feathers are now displayed in combat when available
- Legendary cards will no longer appear as rewards once they've been picked
Bug Fixes
- Fixed a bug where the rest icon wouldn't always glow before the final boss of a run
- Fixed a bug where enemies summoned by the player would have inconsistent health in Rush Mode
- Fixed a bug where having less than the maximum number of Epics could guarantee seeing an Epic card as a reward
- And many more fixes!
1.7113
2022-12-28
- Rush mode now has a currency boost rather than a penalty (from -50% to +50%)
- Rush mode idols will now scale progressively in power during a run
- Rush mode enemy scaling was reduced at the beginning of a run
- Reduced the odds of getting weather effects in Rush Mode
- Updated Whiteflame Golem's and Cladasair's sprites
- Error messages related to cloud save and load will now display properly
- Fixed a few issues with Opportunist
- Fixed a few other minor issues
1.7111
2022-12-19
Game Version 1.7111 - The Storyline Update
- Storyline Quests were added to the game!
o Depths 2 and 3 are now locked behind Quests if you hadn't unlocked them previously
o Caitan is now locked behind a Quest if you hadn't unlocked him previously
o Battered Ramparts and Crystal Valley are now locked behind Quests
- 2 new game modes were added to the game:
o Draft Mode is a variant of Quickplay that lets you draft your entire starting deck at the beginning of the run
o Rush Mode is an alternate game mode where you play against a single area
Buff & Debuff Changes
- Envenom now reads "Your attacks give Poison ranks equal to {0}% of damage dealt. (Minimum: 1)"
- Leech now deals 2 damage and 1 healing per debuff type.
- Poison now reads "Take 1 fixed damage per rank at end of turn, then reduce ranks to half, rounded down. Poison application is affected by damage modifiers and can consume Shocked."
o Cards that apply Poison directly are now considered strikes or spells
- Frostbite now deals double damage to Frozen targets
- Opportunist now reads "Whenever the player triggers Fatigue, the first enemy and the first ally with Opportunist will use their Opportunity Attack and lose 1 rank. Cannot be Dispelled."
o Cards that triggered enemy actions now trigger their Opportunity Attack instead
o Every enemy now has a unique Opportunity attack
Card Changes
- Removed the "enemy shield" sub-theme from cards
- Cards that applied Arcane Weakness have been buffed
- Cards with Doom, Envenom, Poison and Leech were changed
- Moved around the unlock order of some Drofis cards
Misc
- Sequential arcane detonations are now (much) faster
- Depths will now be auto-selected based on the last depth used for the chosen character
- (Mobile) Gem acquisition rate has been lowered slightly
Bug Fixes
- Fixed a bug where you could sometimes unlock a skin when trying to unlock a character
- And many more fixes!
1.7042
2022-11-13
Version 1.7042
- Updated several plugins
- Fixed a few bugs regarding the "Create Astral Card" button
- Adaptative Spell is now properly doubled by Solar Amplification
- Shrine idols will now properly reroll themselves
- Phoenix Feather now makes you invincible for a turn after triggering
1.7041
2022-10-27
Trials of the Breach - Part 1
The Nayema Update
Hotfix 1.7041: Fixed a few issues with the Nayema Update.
- Nayema has joined the guild
- Idol of Emptiness has joined the pantheon
- Added Achievements
- Added cross-platform cloud saving
- Added 24 new Generic cards and 60 new items
- Mirley got reworked
- Changed many cards, buffs and debuffs
Full patch notes: https://www.baronneriegames.com/trials-of-the-breach-update-part-1
1.7040
2022-10-25
Trials of the Breach - Part 1
The Nayema Update
- Nayema has joined the guild
- Idol of Emptiness has joined the pantheon
- Added Achievements
- Added cross-platform cloud saving
- Added 24 new Generic cards and 60 new items
- Mirley got reworked
- Changed many cards, buffs and debuffs
See full patch notes: https://www.baronneriegames.com/trials-of-the-breach-update-part-1
1.6243
2022-07-22
Version 1.6243: Fixed a few issues regarding the Shrine Update
Version 1.6242: The Shrine Update
What's New?
- A new area is now available: the Crystal Valley
- The Shrine building is now available in the town. You can use it to increase the game's difficulty by activating otherworldly idols! It is unlocked after defeating Depth 3.
Character Changes
- Nerfed Shah'Ru second and third passives
- Drofis now only creates Blood Bursts when losing 3 or more health
- Added 2 new tools for Silan
Additions
- Added 15 new Generic cards
- Added a new Quest: Defeat bosses in Quickplay.
- Added the Battered Rampart's map soundtrack
- Added 2 new NCEs for the Battered Ramparts
- Added 2 new cardbacks!
Buff & Debuff Changes
- Sturdy no longer gives a flat bonus to shield gained, instead it gives +2% per rank up to +50%.
- Pack tactics is now +2 damage per ally, no more "per rank"
- Ice Eater is now: Gain Powerful (1) per rank whenever an enemy becomes Frozen.
- Predator now also affects Statuses
- Bleed and Arcane Leak now tick down at the end of the player's turn for everyone
- Frost/Frozen Rework
o Debuff. This enemy skips its next action. Your next card is free and has no effect. Reduce all Frost and fixed Frost received by half. Lose 2 ranks at end of turn.
o Frost on players increases by 2 per trigger, up to a maximum of +10 after 5 triggers.
o Frost now gives Frozen (2) when triggered.
- Opportunist was changed: Whenever the player triggers Fatigue, the first enemy and ally with Opportunist will trigger and cycle their action and lose 1 rank. Cannot be Dispelled. Opportunist loses half its ranks at end of turn.
o Rebalanced enemies and cards with Opportunist
- Fortress now reduces damage taken by 10% per rank.
- The Fatigue count can no longer be increased if it's not your turn.
- Buffs and debuffs on the player and monsters are now divided into pages for increased legibility
Card Changes
- Cards that cost 4+ were slightly buffed
- Changed a bunch of common generic cards
- Cards that give Bleed were buffed slightly
Misc
- Skipping a card Upgrade or Remove will grant 1 Lucky Charm per skip
- Player can now summon enemies in the dedicated slot
- Increased the maximum amount of decks per character by 6
- Only the first Arcane Detonation of a sequence will Dispel
- Tool cards creation is now seeded
- Starting Deck size (in the Deck Editor) is now a minimum of 12 cards and a maximum of 50 cards
- Fast mode is slightly faster
1.6242
2022-07-15
This is a small bugfix update!
I will now retreat back into my lair and work on Aether Storm Part 3!
- Added an alternative boss soundtrack
- Changed Contaminate, Arcane Crystal, Frantic Scouring, Spirit Bolt+, Instant Accelerator
- Fixed some Wild Storm cards not correctly applying Fixed Shock
- Fixed Lightning Strike giving Shock Rune to enemies
- Fixed pocket cards getting drawn after ending the turn
- Fixed an issue where combat would stop working during the Weather turn
- Fixed an issue where Overcharged enemies would not get Shocked despite having their Shock bars full
- You will now properly be refunded Aether based on how many packs you had opened
- You can no longer crit with your debuffs by using the Stopwatch on Shah'Ru
1.6136
2022-05-07
Game Version 1.6136 - Aether Storm Update Part 2: The Weather Update
- Added the Map Selection Screen
- Added the Battered Ramparts area
- Added the Weather System
- Rebalanced (mostly buffed) every non-mana card in the game. (And several mana cards)
- Changed a lot of cards that were lackluster to be more unique and fun
- Starting decks for all heroes were adjusted accordingly
- Added 11 new Generic cards
- Brittle Shield is now Generic
- Cards are now unlocked in a semi-random order (rather than fully random)
- Changed the list of default cards
- Swapped Raodan and Silan again (Raodan is back at being the first unlocked character)
- Changed Drofis' second passive and several of her cards to reinforce her Poison sub-theme
- Changed several Inna cards to allow her to play more aggressively. She also got a brand new card!
- Card Packs now only cost 400 Aether: your account will receive Aether based on how many packs you had opened
- Reduced the exp requirements for levels 7 to 10
- Reinforced Outfits now also increases Recoverable Health by 1 per rank
- You now start fights at 2 mana
- Burn now deals 6 damage (up from 5)
- Poisoned Blood was changed: it now applies 1 poison per rank whenever you lose life.
- Fatigue's cap no longer changes as you draw more cards: it will remain at 5
- When Frenzied, Fatigue's ranks are only reduced by 1 at end of turn
- Sturdy now grants +1 shield per 6 ranks (max +4)
- Mighty, Adept, Tough, Vulnerable and Weak are now 25% bonuses instead of 30%
- Arcane and Shock bars max values now stop increasing after 20
- Increased enemy health in Depth 2 and 3 (this is to compensate for the buff that almost every card received)
- Slightly increased Frost scaling for enemies in Depth 2 and 3
- Slightly tweaked Beulator to be more of a threat in the second half of the fight
- Added a "High Performance Mode" that uses less battery and should improve stability
- Changed ad provider
- Buff/Debuff numbers should be much easier to read
- Resolved several bugs
1.6014
2022-03-02
Aether Storm Update - Part 1
The Shah'Ru Update
- Shah'ru has joined the guild!
- New cards and items
- Made some balance changes
- Lots of bugfix and stability improvements
Full patch notes: https://www.baronneriegames.com/aether-storm-update-part-1
1.5106
2022-01-25
This small patch addresses several small issues that surfaced after the UI Overhaul update!
- Adjusted the battlefield positions script. Enemies should be spread more evenly on the battlefield when a summon occurs.
- Fixed the level up card rewards being under the other text on the same screen.
- Fixed that self freeze can steal the next turn as well (Double end turn bug).
- Fixed the temporary cards with "when discarded" effects that aren't removed when discarded.
- Fixed the glow for the card Pounce when a target behind the front one is shocked.
- Fixed the card Pounce when the greatbow is equipped (will be similar to Shatter now).
- Prevented victory/defeat and abandon run happening at the same time.
- Fixed enemy turn lock when enemy summons override an allied summon that was attacking (Red drake fight / Silgas).
- Fixed the doubling spyglass not correctly copying power surge+.
- Fixed Paladin sometimes not creating Charge Up cards after playing its 10th card.
- Moved the Map Legend so that it's not covered by phones' camera notches.
- Fixed many more small issues!
1.5103
2022-01-13
Game Version 0.5103 - The UI Overhaul Update
- Gave the game a brand new look!
o The game has a brand new UI, custom made for us!
o Many cards now have much improved VFX!
- Added an exclusive space for allied summons
- Paladin has joined the guild! It's available for recruitment for 2500 gold!
- Changed Silan's level 4 and 10 passive skills
- Changed everyone's starting deck and pool
- Experience Points tuning
o Experience required to reach level 2,3 and 4 was reduced.
o Experience gained in Depth 1 was reduced
o Experience gained in Depth 2 was slightly increased
o Experience gained in Depth 3 was increased
- Most cards and items that gave "Evasion" now give "Evasion this turn"
- Plated now reads: "Decrease damage taken and status received by 1 per rank. Plated isn't reduced at end of turn. Reduce rank by 1 whenever you reduce an attack or status card to 0."
- Frozen now reads: "Skip your turn. Reduce all Frost received by half (including fixed sources). Cannot be Corrupted."
- Predator now reads: "Increase damage done to enemies by {0}% for every unique debuff type on them."
- Fatigue now reads: "Gain 1 rank every time you draw {0} extra cards (-1 per trigger, minimum 3). Increases the cost of all non-mana cards drawn by 1 per rank. Lose all ranks at end of turn. Cannot be Cleansed and ignores Purity."
- Cleanse now reduces debuff duration by 25%
- Added an additional music track for regular combats
- Decks are now saved even if they were invalid
- Rerolling monster cards will always yield a different result
- Tweaked a few low-performing cards
- Slightly nerfed a few D3 cards
- Slightly reduced the complexity of enemy abilities in Depth 1
- Added 3 new enemies to the 3rd area
- Added 24 new cards unlockable with packs
- Fixed many small and large bugs and issues
1.4644
2021-11-12
Hotfix version 1.4644
- Fixed an issue with ads showing as Test Ads
- Fixed an issue with enemy summons
1.4641
2021-11-11
Hotfix 1.4642
- Fixed a few minor bugs!