Card of Darkness Cheats

Card of Darkness Hack 1.1.5 + Redeem Codes

An Epic Card Adventure

Developer: Zach Gage
Category: Games
Price: Free
Version: 1.1.5
ID: net.stfj.cardofdarkness

Screenshots

Game screenshot Card of Darkness mod apkGame screenshot Card of Darkness apkGame screenshot Card of Darkness hack

Description

Embark on an epic hand-animated adventure from Zach Gage, Pendleton Ward, and Choice Provisions.

Cast powerful spells, slay fantastic monsters, discover ancient secrets, and ultimately save the world — just by picking up the right cards.

Card of Darkness is a full-featured adventure designed around an accessible, minimalist, card game core.

~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

The journey has been long, but finally you're here in the heart of Glinhorn Forest at the edge of darkness. The people asked for a hero and they got you. Good thing you're a hero.

Many stacks of cards lie before you filled with monsters, treasures, weapons, potions, and spells.

You can only see the top card of each stack — what lies beneath is a mystery.

Sometimes the cards you see are fearful monsters, fantastic treasures, or weapons you really really need, and you can take any of them... but there's a catch! You must finish what you start.

If you take a card from a stack, you must eventually take all cards under it... and you won't know what dangers (or treasures!) lie beneath the surface until it's too late.

Every level in Card of Darkness is a slow reveal of a compelling and ever-changing puzzle, filled to the brim with risk/reward decisions.

But thats no problem for you — hero.


------JUST GIVE ME THE NUMBERS

- Journey through 8 environments in your quest to recover the Card of Darkness
- Defeat 5 ancient and terrifying bosses
- Find and equip 64 cards from the Deck of Darkness
- Discover over 150 unique monsters, weapons, treasures, potions, and spells
- Compete and rank up daily in the Chaos Realm
- Beat a Sunday dungeon in the Chaos Realm to access the secret Prestige Chaos Dungeon!


------A WORD FROM THE DEVELOPER

Over the past decade I've established a practice of making deep, compelling, and accessible games for people who don't have the time or space in their lives to learn every intricate detail of every videogame.

I strive to take the best of modern game design and package it clearly and accessibly so people can enjoy new kinds of games they might otherwise not be interested in.

For years I've wanted to tackle roguelikes, a game genre where you battle through randomly generated worlds of monsters and challenges. It is one of the most complicated, inaccessible, — and incredibly fantastic — game genres out there.

Card of Darkness is my attempt to take some of my favorite moments from roguelike games, and distill them into a simple but deep card game.

It's the streamlined design you'd expect from me, but this time layered with tons of stuff, just so much stuff! Well over a hundred unique monsters, spells, and upgrades. And art! Oh my goodness — the art! Beautiful incredible hand animated art from Pendleton Ward, Nelson Boles, Andrew Onorato and Evan Borja. Plus an incredible soundtrack from Stemage.

I honestly can't believe I got to make this videogame with all these amazing people. This certainly wasn’t possible without the support and hard work of everyone at Choice Provisions. We all poured our hearts into this and we hope you love it.

I'm so happy to be able to present it to you — Card of Darkness, an epic adventure for everyone.

-zach

Version history

1.1.5
2022-10-07
Various bugfixes.
1.1.4
2022-09-08
Bug fixes.
1.1.3
2021-12-10
Bug fixes.
1.1.2
2021-10-04
Bug fixes.
1.1.1
2021-09-01
Card of Darkness 1.1 is our second major update.

In addition to many bug fixes, this update brings some major changes to the Chaos Realm, including a new prestige system available to any players who have conquered the Sunday dungeon.

Buying the prestige item will reset your Chaos Realm progress in exchange for access to an additional globally-shared daily dungeon that you can modify each day with a selection of Cards of Darkness that change weekly. Can you equip the right bonus card each day to make the most gold and climb the leaderboards?

Additionally, this update brings a ton of new cards to the Chaos Realm, which we'll roll out over the next 12 months:

23 new monsters
4 new status effects
9 new weapons
2 new potions
2 new treasures
12 new spells
and 12 new cards of darkness

We hope you enjoy it!
1.1
2021-08-30
Card of Darkness 1.1 is our second major update.

In addition to many bug fixes, this update brings some major changes to the Chaos Realm, including a new prestige system available to any players who have conquered the Sunday dungeon.

Buying the prestige item will reset your Chaos Realm progress in exchange for access to an additional globally-shared daily dungeon that you can modify each day with a selection of Cards of Darkness that change weekly. Can you equip the right bonus card each day to make the most gold and climb the leaderboards?

Additionally, this update brings a ton of new cards to the Chaos Realm, which we'll roll out over the next 12 months:

23 new monsters
4 new status effects
9 new weapons
2 new potions
2 new treasures
12 new spells
and 12 new cards of darkness

We hope you enjoy it!
1.0.5
2021-01-27
many small and significant bug fixes
1.0.4
2020-10-29
The Prophecy frog beckons — welcome to the Chaos Realm!

Enjoy this brand new adventure through procedurally generated dungeons that get harder each day of the week.

Save up your gold to collect (and upgrade!) Cards of Darkness to help you in your quest to defeat a Sunday Dungeon and become the richest hero on daily leaderboards.

In addition to all the enemies and items from the original game, in the Chaos Realm you’ll:

- Encounter 5 brand new enemies!
- Mix things up with the Cursed Blade, Bravery Potion, and Greed Chest!
- Wield three bizarre new Chaos spells!

---
I’ve been thinking about daily dungeons for a long time — ever since Doug Wilson and I proposed them for Spelunky HD!
I love dailies and the rhythm of play and concentration they inspire. Often beating a roguelike feels completely impossible at the outset, but playing once each day can establish a habit of deliberate practice that improves your play step by step until one day you triumph.

For dailies in Card of Darkness I wanted to go beyond one singular tough objective, so we pulled something in from traditional pen and paper daily games like Crosswords — the notion of week-long difficulty curves.

Perhaps you can beat the Monday dungeon, but how quickly can you amass the cards and skill to beat a Sunday dungeon? See you on the leaderboards!

-Zach
1.0.3
2019-09-23
- fixed gold icloud bug
- fixed black screen in french
- clarity on marked piles
- reminder tutorial for piles rule
- various other fixes and updates
1.0.1
2019-09-16

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Ratings

3.9 out of 5
863 Ratings

Reviews

thecreatorj,
A lot of interesting & quick fun
i really like this idea for a game, a RPGish card game that's also randomized. It's super unique but the randomized gameplay also cones with it's issues of unfairness and impossible board layouts, for example having your starting 4 cards not have a weapon but then running immediately into a enemy with 14 attack and having to hope if you eat the damage that their may be a potion or weapon beneath the enemy you just killed, but then there's the good chance their isn't and it's another enemy with a good attack damage and by that point you're pretty much screwed, it makes the game really different and unique and what gives it charm but that means no learning a hard level to beat, it's all random quick strategic moves the other half hoping you get dealt good cards, which yes can be irritating to keep playing a level over and over just to kept being dealt horrible cards but it also makes for a like of quick fun. so other than that i really like this game, the sound design and art style are really beautiful. Would recommend.
ScreamingAtoms,
Challenging; Charming; Fun Combos
I’ve played through this game to the end and found it enjoyable the entire time! Its Adventure Timey aesthetic is gorgeous and the characters/enemies are fun, quirky, and at times disturbing in all the best ways! Gameplay wise, it is extremely satisfying. The game boasts a number of interactions and effects that compound upon the other to produce satisfying, if not chaotic, combos in ferrying the hero to each level’s end. Creatures, items, and cards all interact in clever ways to either punish you or uplift you, depending on your strategy. The game’s RNG features makes each encounter unique. Many commenters point out that this can sometimes produce card layouts that seem impossible to beat. This may be the case at times (or often, depending on the area) but after playing and losing a number of times, you can sometimes figure out the “key” to defeating a certain arrangement of monsters that at first seems impossible. This can prove deeply rewarding when you crack such dynamics and is honestly my favourite part of the game! There were times where I barely made it through a level, others where I plowed through every card pile, both can also be gratifying in their own right as you feel rewarded for you efforts. Restarting a level is hardly punishing and it takes no time at all to progress through each room within each level. I’d definitely give this game a shot!
DDReviews,
Unbalanced
Such a cool concept. Such a lousy implementation. On the earlier levels there is an illusion that your choices matter but eventually it is clear this game is a slot machine in which the random generated levels determining your fate. The higher the level the less chance you have to survive until you get to the point in which winning a Vegas jackpot has better odds then clearing a level.

The random generators need constraints like the number of cards that can take points from you is balanced by the number of cards that can add points. Luck can still be a factor but you should feel as if your choices actually matter and a skilled player has a decent chance of making it out. The scrolls need to be actually useful like removing or swapping cards of your choice. The cards you equip are mostly worthless and need to be rethought to actually give you a real advantage rather than add just one more meaningless random element. What is the point of one higher sword, when all sword values are randomly generated, monsters can have a value that takes out twice the amount of your full hit points, it breaks if the odd/even doesn’t match, random cards can reduce it or increment it and there might be not even be any swords to find? Why would I want a card that only gives me a 10% chance of being stunned rather than shields me completely from being stunned?
SpinalTapestry,
Really Had Me Going for a Minute There
I play a lot of phone games. This one seemed pretty interesting at first, but it fell apart at the end, where the balance is so jacked up that you can’t help but realize that it’s all random, and so long as you weren’t the biggest idiot in the world, you could probably do the addition and subtraction to clear a level relatively easily. If there were more of a balance overall, and if the level generator had more solid boundaries, the whole game could go from random, impossible mess to challenging-but-beatable puzzle RPG or whatever.
To be clear, I reviewed all my options, the ‘perks’ or what have you, bought upgrades and tokens at the store, and yet, those later levels were literally — genuinely, no matter what combinations of possibilities you try — impossible. Very frustrating and devaluing of the time you put in earlier. As it stands, it’s very close to a game. But the current level generator makes it more of a basic mathematics worksheet. Which is not particularly impressive…. I know from experience that a large amount of game design is accounting for the balance. But I digress.
I believe with a little effort that you all could make this thing work. Genuinely. A lot of the elements are there, just tweak that balance and you’re golden. Good work nonetheless.
YouEatPig,
Great Game, But Not Enough. I want more!
It’s a fun, challenging game, and while it does take a little bit of luck to get a board that is a little bit easier to beat, I just wish there was more.

Unlike other games by Zach Gage (who is by far the best developer for iOS games) it didn’t take all that long to finish all of the levels. In other games like FlipFlop, Really Bad Chess, Spelltower, etc, there are loads of levels. I come back a lot for the daily challenges, but unlike those games, I have no more levels left on Card of Darkness. I know I could replay levels, but that just doesn’t feel the same; other games with limited levels (think Mini Metro or something) have high scores for levels but in Card of Darkness it’s just marked as complete. I was debating between 3 and 4 stars because of this, but this game is far too fun for a 3 star rating.

All I want is an extra different game in the Chaos Realm everyday, maybe if different tiers and/or a random (or even custom) board generator on the regular side of the game, that becomes available once the final boss is beat.

I also want to add that the art is some of the best I’ve seen. The art style and character design really makes it seem like it could be in the same universe as Adventure Time and that’s a universe I’d love to have more stuff adjacent to, like Card of Darkness.

Overall, I would definitely say download this game, just don’t beat it too fast, or you’ll just be stuck with waiting to play one new level a day.
NonstopRug,
Phenomenal game but Dagger description needs updating
To the Dev: The game does not explain that the dagger weapon breaks on opposite parity, meaning if your dagger is a 3 and you attack a monster that’s an odd number the dagger will not break but simply decrease by 1 (while also killing the monster). Now the dagger is 2, meaning if you want to use it again and have it not break you have to use it on a monster that has an even number. This is not explained on the dagger card anywhere and it took me forever to figure out the mechanic. This is exactly how the sword works (monies decreasing by 1 each use) except the difference being that this explanation is directly on the card so it made sense immediately. No trial and error. No wasted cards. Easy for a beginner to figure out (and not have to remember). PLEASE update the description of the Dagger card to say the same thing as the sword. “Each use reduces its value by 1. Breaks on opposite parity (doesn’t match even/odd with the card I’m using it on).”
Anth609,
Amazing
Took me about 45 minutes and multiple fails on the first few levels, but once you understand the basic mechanics of the game you can begin getting through these tough levels. Many times I find myself just getting through a stage with 1 or 2 health left, and it’s so satisfying when I do. Also, the mechanics of the game are so much deeper than they may seem. When scrolls are introduced, combined with enemies that can move, stun, poison, grow in power, etc., the game is at its most challenging and best. The plays and combos that you can pull off in this game are insane. One of the best iOS games I have ever played and I’ve been playing games on the App Store for over 10 years. Thanks to everyone who developed this game, and congrats. I recommend everyone give the game a try, especially if you want your patience tested (in a good way).
novacircuit,
Great Game With a Huge Flaw
I’ve played this game for an hour or so every night for about a week. It looks fantastic and has a ton of charm. The game starts easily enough with fun levels and a sense of progression. After the first section or two the difficulty curve skyrockets.. and not in a fun way. The randomization makes the boards far too difficult in the later levels. I don’t feel like I’m losing because of a lack of skill but rather a luck of a good board randomization. I don’t want to restart a level 10 times until I get a decent board and can actually play it. Also, just when you think youre getting better there is a new card/enemy that is annoying. The spells and enemies are fun but why does everything have to have a negative? You want a potion that gives you health? Oh well it also makes the cards invisible for 3 turns. You want a sword? Well it’s on fire and does damage to you every turn. It’s just annoying. I think I’m done playing as it’s not fun spamming the same level for 30 minutes to get a lucky dice roll.
Allothernicknamesaretaken!,
I mostly just play this game
I have an Apple Arcade subscription, but I mostly just use it to play this game. I find it a deeply satisfying accompaniment to my morning coffee. The challenge varies every day, sometimes it’s simple, sometimes it’s super difficult, and sometimes you do something utterly stupid and sometimes you do something absolutely brilliant. But even on days when you die quick, you always make forward progress… some coins to put towards buying a new special card with a new special ability that will help on the next hard problem. Life doesn’t entitle you to an guaranteed win for a given amount of effort. But losing is almost as much fun as winning in this game—the one thing it does guarantee is you don’t know what will happen today.
Fishhook30605,
Fun game, tired of glitches
Another update to review: access to prestige levels has been broken for some people for over 2 months. Developers are too busy with their new game to fix this one. Apple Arcade should review their fee support.

Previous reviews:
I play the chaos realm daily. I finally got all the way through a Saturday puzzle and had over 1800 gold and it glitched when the final level converted the remaining cards to gold. I couldn’t collect, couldn’t finish the level, couldn’t log the achievement. Sometimes reloading the game fixes a glitch and resumes, but this time it just dumped all my progress and counted it as a failed try for the day. So frustrating. Update to review: it gets worse. After I finally beat a Sunday chaos puzzle without glitches and tried to access prestige levels, the game reset my chaos realm, taking all gold, cards, upgrades (which is expected) BUT I can’t access prestige puzzles. According to their Discord it’s been this way for weeks. I expect better from an Apple Arcade game.