Coffee Golf Cheats

Coffee Golf Hack 1.15 + Redeem Codes

Daily Golf Games

Developer: Shallot Games, LLC.
Category: Games
Price: Free
Version: 1.15
ID: com.shallotgames.coffeegolf

Screenshots

Game screenshot Coffee Golf mod apkGame screenshot Coffee Golf apkGame screenshot Coffee Golf hack

Description

A small daily golf game to go with your morning coffee.

A new course every day. Sink the five holes in any order, using the fewest strokes possible. Share your flawless score with friends as you try to forget about all the lily pads you left in the water.

Version history

1.15
2023-09-27
• Bugfix some players having the same score, but different percentiles
• Bugfix for accidental shots
1.14
2023-08-29
• UI updates
• Fix broken notifications
• Minor fixes and tweaks
1.13
2023-08-11
• Add your Friends and see their daily scores directly in the game!
• Bugfixes
1.12
2023-08-01
• Add calendar months switching
1.11
2023-07-27
• Bugfixes
• Preserve camera angle on course reset
• Add Total Strokes to calendar
1.10
2023-07-24
• Bugfixes
1.9
2023-07-05
• Bugfixes
1.8
2023-06-30
• Bugfixes
1.7.1
2023-06-29
• Bugfixes
1.7
2023-06-28
• UI Adjustments
• iCloud Integration
• Bugfixes
1.6
2023-06-22
• Increase average shot accuracy
• Shot indicator line now partially visible through trees
• Add push notification option
• Use shorter format video ads
1.5
2023-06-13
• Add ranking percentiles
• Bugfixes and small tutorial additions
• Add an extra free round for new players (retroactively applies to existing players)
1.3
2023-06-09
• Add Reset Course button for Unlimited players
1.2
2023-06-06
• Bugfixes
1.1
2023-06-06
• Bugfixes
1.0
2023-06-05

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Unlimited Play
(Unlimited rounds per day)
$3.99
Free
AF743596284✱✱✱✱✱ B435A3F✱✱✱✱✱

Ways to hack Coffee Golf

Download hacked APK

Download Coffee Golf MOD APK
Request a Hack

Ratings

4.7 out of 5
8 447 Ratings

Reviews

CharlieKovalchik,
Love the game, people complain too much
I’ve been looking for a golf game like this for a while. A simple arcade like game to share with friends that doesn’t take forever to play. Aside from a couple glitches where the ball will stop out of nowhere while rolling, almost like it hit a bump, there isn’t much I would change about this game. I love the added friends section! I think it would be cool to show the friends first attempt and their best attempt for that particular day. That would help with the not so honest friends who mysteriously get consistent hole in ones!

As for the back half of my title, people complain too much, I’m talking to the people complaining about shot variability. Yeah it can be wild sometimes but that’s golf. After playing one hole, you learn to take more conservative shots. I still consistently get in the top 10% while taking those less risky shots. All it takes is a little more thought into what order to play the holes and realizing that your ball will land anywhere within the white circle at the end of your shot trajectory. The further the shot, the higher the chance is of it being wild. If you’re looking for a golf game that you can control every single aspect of what the ball does, this might not be the game for you. If you’re looking for a quick golf game to play with your friends, this is definitely it.
Awesome guy named Paul,
Great Game. Just 1 Recommendation.
This game is great and I love how it’s a new course everyday. The only thing I would change would be the ability to replay a course over and over. There have been plenty of times where I’ll play a course, send my score to my friends, then somehow by some miracle the same friend keeps getting “lucky” hole in 1’s in every hole and they end up in the top 1%. Once in awhile is lucky, but everytime? I’m not sure. I think only your first score should count (unless you want to watch an ad for a 2nd attempt) however, if you are someone who just keeps resetting the app everytime you don’t get a score you like, I feel like there should be an indicator in that persons scorecard that it is not a legitimate attempt. Maybe if they attempt a course more than twice they don’t get the “top ___%” icon at the end of their score? Not sure, but just a suggestion! Other than that one minor issue this game is fantastic and my family loves playing and sending our scores to eachother. 10/10.
Legotti,
Love the concept, changes still needed
Love the concept and got a fair number of people playing. Downloaded the newest version with more accuracy (miss the cozy coffee cup icon), doesn’t fix the problems. I dont mind there’s some drift in the shot -IF- I get to have a sense of how. Wind direction flags in other golf games at least inform me how it’ll drift, so I have a chance of compensating, instead of it being a complete and arbitrary surprise each shot. I cant adjust my shot to get more accurate each time. Not fun to be not informed. // This pairs poorly with extreme bounce in your only long distance shot having tremendous bounce on tiny platforms and islands. Other golf games have a topspin/backspin to control bounce, if the goal is to make you land on a smaller/more accurate platform. Everyone ive shared it with complains about endless water shots resetting your position, with little to be done about it. // Give us some sense of how the ball will drift so we have a chance to adjust and plan our shot, and give us a way to control the bounce distance if the intention is to have lots of small platforms but only 3 clubs. I’d have no real complaints after that. Golf is fun for precision and planning, and the -unpredictable- drift and limited bounce control take away from that. Everyone ive shared it with voiced the same problems with it - wanting to get better at controlling their shot but having no ability to improve.
DemoRaze,
Quick & Simple is the Point
Coffee Golf is intended to be a simple, stripped down, quick play game. It isn’t intended to compete with the complex, high end golf games. Its charming simplicity is what makes it unique.
That being said, Coffee Golf might benefit from a little more complexity than it currently has. There’s no fine ball control, and ball flight is inconsistent, which can be a little frustrating. Plenty of reviewers have offered suggestions for more ball control, so I won’t go into details, but I will say that some additional ball control and/or information would make the game more enjoyable without taking away from its simple charm.

-CONCERNING THE SCORING ISSUE: There are two types of players: 1) People who play for free. 2) People who paid for the app. If you’re playing a game that’s completely free, how can you complain about unfair scoring attempts? If you play the game regularly, then pay the few bucks and have the same number of attempts as everyone else who supports the game.
-NOTE: Thanks to the developers for adding the calendar with stats and replayable previous rounds. It’s a fun game that I keep coming back to. Keep making it even better.
theba,
Not a game of skill…
The game is almost perfect, it’s beautiful and simple, controls are great, and I love the once-a-day aspect of it… keeping my streak keeps me coming back every day, and having feedback on what percentile my score is is nice (although you could just tell us what percentile we got, not just “top 50%”)…

The major flaw is that there appears to be a built in amount of “random error” in each shot… sometimes I take a shot and the ball just goes way right or left! It’s unpredictable and can turn an easy hole into a disaster… as a result, getting a good score involves too much luck, and no amount of skill can overcome it… if there were wind or some sort of timing mechanic to allow the player to control the ball’s direction of travel this would be so much better… worried that it’d be too easy if the player could rely on where the ball will go? It won’t be easy, the holes are plenty challenging… personally, I think it’d be perfect if they just removed the random error and left everything as it is… it’s a really good game that I just can’t play any more because it’s too aggravating to line up a shot and have it hit a tree you were aiming well to the left of…
aaronstone1124,
Great concept but unsatisfying game play
The other day me and one of my friends stumbled upon this game while something to play together. The daily aspect instantly captured us and for the last week or so we have been playing and sharing our scores with each other religiously. It was until now that I realized the random nature that the driver and the wedge rely on. I understand what the game is going for but this makes the gameplay feel unrewarding for being good at the gameplay. I feel like there are other ways the mechanics could be laid out to make the gameplay feel more fun and less random. But overall I love playing your game and I am excited to see where it goes.
Sam Riggs,
Fun but needs fine tuning
The game is overall great. Fun concept, fun gameplay on paper but actually somewhat aggravating. I think some tweaks are needed.

1. Shot randomness is too variable and can make your ball wildly unpredictable, turning this game away from a skill-based game. Changing to a meter for shot accuracy would be better and allow for more skill-based gameplay

2. The maps are frustrating. Why is there so much water? I feel like an occasional pond or lake would be nice, but tiny aggravating islands makes for frustrating gameplay

3. The driver controls / indicator is misleading and frustrating to use, especially with the larger bodies of water. The ball bounces WILDLY, and I’m assuming the ball is going to land and stay within the pictured circle when it almost always does not, often landing in the water. I fully understand that the circle is just where the ball “could” land (randomness factor) but my brain doesn’t work that way. I then have to either greatly undershoot where I want the ball to end up or try to bounce the ball off something like a or a ridge. If there is a large body of water to cross (item #2 above), it makes me almost fully reliant on the lilly pads that spawn in after landing in the water, which is no fun. I should be able to make those shots without going into the water. I think if you fix item #2 above, it could lead to this point being almost fully resolved.
PersistentGamer,
Fun, but has a serious problem
This game very enjoyable and addicting. But it was one MAJOR issue. The ball randomness. Either make it where the severity of how random the trajectory of ball is based on the skill of a player or just make it known with a little wind mph icon somewhere on the screen. Because if I messing up and it’s something I can control, then fine, it’s on me to figure out how to fix it and then apply. But if you’re just randomly penalizing players for no apparent reason then it just pushes away players who want to actually become skilled at the game. I understand not everyone wants to go try-hard on a game that is meant to be relaxing, but you have a leaderboard. The whole point of a leaderboard is to encourage competition and the improvement of players at your game. And as of right now, there is only a certain limit ampler can reach on how they can get because there is this randomness that they can’t predict or control. Fix this and this game will be big.
wj4,
Simple game with a quick learning curve
I cant attest to other players' experience with shot "randomness". I do, however, think that the start of the course should always be oriented toward a pin, though. Day 29 was oriented backwards on start, which was a little weird. If I've selected a club, zoom in, and switch clubs, don't zoom me back out. A few subtle eggs in the game might add some fun to it too. Example, if I hit a tree, some birds might fly out of it; or if I hit a water hazard a few consecutive times, a frog might hop across the lilly pads. If I make the top N% for the day, the ribbon/badge might need some explanation. Last, can I ever see/replay a previous course?

Edit: Collision detection for the pin is a little goofed. On rare occasion, the pin will rise at the time the ball is on an arc, and may abruptly stop in the air--completing its bounces, but stopping any advancement.
Elfrecon,
Cool idea, but RNG is annoying
The idea of this game is really great - 5 holes and you decide how you want to play it to get the best score. My one big gripe with this game is that there is a heavy amount of RNG applied to the driver and wedge - which can be frustrating because the ball doesn’t always follow the exact path that is shown when you take a shot.

I’ve seen some people say how they think the RNG makes it more realistic and like actual golf - but it makes the game less of a matter of skill when you include a “random” factor like RNG. I’d like to see something like wind speed or a more measurable factor to replace the RNG factor - making the game more skill-based when you add something like that to make it a little harder rather than something that you have no control over