Craftbound - MMO Idle RPG Cheats

Craftbound - MMO Idle RPG Hack 1.3.1 + Redeem Codes

New Incremental MMORPG Game

Developer: Polybit Studio Pty Ltd
Category: Games
Price: Free
Version: 1.3.1
ID: com.polybitstudio.craftbound

Screenshots

Game screenshot Craftbound - MMO Idle RPG mod apkGame screenshot Craftbound - MMO Idle RPG apkGame screenshot Craftbound - MMO Idle RPG hack

Description

Craftbound is an MMORPG idle/incremental game with a clean interface and charming pixel art. Featuring many skills, combined with a player based economy, and in-depth mechanics.

Enjoy everything you love about your favorite MMORPG’s —without the time investment. Craftbound is accessible to all players, with no pay-to-win or paywalled content. Rewarded video ads and in-app purchases are completely up-to you.

Begin your idle adventure, and join the growing global community.

FEATURES
- Player based economy and trading market.
- Advanced mechanics for idle veterans, and simple mode for casual players.
- Travel across the beautifully crafted world map with unique locations.
- Hundreds of items including rare’s, epics and legendaries.
- Customisable character with unlock-able cosmetics.
- Cloud saving, fast native performance, real-time notifications, and so much more!

Craftbound is still in early access, and will evolve as you play, and give feedback. New updates and content will be continuously added. Your progress will never be reset.

An internet connection is required to play, however idle progress continues while offline.

Version history

1.3.1
2023-05-13
For this release, we've focused on new content. We've added new locations, gathering items and crafting recipes. We've also balanced item stats and prices and made quality-of-life improvements and bug fixes.

NEW
- New locations have been added, with new items to gather, improving the overall leveling progression.
- New crafting recipes have been added, with some introducing different weightings for stats. For example, the new capes give more progress than any other stat.
- We've added a new view outlining the rules for online play; it's displayed to all new and existing players.

IMPROVED
- The world map has been improved to handle more locations. You can zoom into the map using the new magnify button or double-tapping.
- You can now see the item level on all gear.
- We've added most of the UI translations for current languages — thank you to our community translators! We're also now using ChatGPT for translations to get them out faster, with community translators improving them over time.
- Korean translations have been added using only ChatGPT.

FIXED
- Fixed an issue with XP overflow, causing the server to crash.
- Fixed an annoying bug that was causing the message "Oops! There was an error." to pop up after the server restarts.
- Fixed a bug where marketplace listings could unexpectedly disappear.

CHANGED
- Gear sell prices have been slightly lowered, with the most significant impact on lower rarity gear. This is a correction to previously inaccurate prices.
- CP/GP has been lowered on Rings and Accessory gear. This is a correction to previously inaccurate stats.
- Yield is now only found on gear specific to gathering-only skills.
- Renamed Snowfall Plains to Snowfall Peaks.
- Evergreen Forest has been changed to Sunny Meadows, and Evergreen Forest is now a new location.
- Fox Pelt has been changed from rare to uncommon.
1.3.0
2023-05-09
For this release, we've focused on new content. We've added new locations, gathering items and crafting recipes. We've also balanced item stats and prices and made quality-of-life improvements and bug fixes.

NEW
- New locations have been added, with new items to gather, improving the overall leveling progression.
- New crafting recipes have been added, with some introducing different weightings for stats. For example, the new capes give more progress than any other stat.
- We've added a new view outlining the rules for online play; it's displayed to all new and existing players.

IMPROVED
- The world map has been improved to handle more locations. You can zoom into the map using the new magnify button or double-tapping.
- You can now see the item level on all gear.
- We've added most of the UI translations for current languages — thank you to our community translators! We're also now using ChatGPT for translations to get them out faster, with community translators improving them over time.
- Korean translations have been added using only ChatGPT.

FIXED
- Fixed an issue with XP overflow, causing the server to crash.
- Fixed an annoying bug that was causing the message "Oops! There was an error." to pop up after the server restarts.
- Fixed a bug where marketplace listings could unexpectedly disappear.

CHANGED
- Gear sell prices have been slightly lowered, with the most significant impact on lower rarity gear. This is a correction to previously inaccurate prices.
- CP/GP has been lowered on Rings and Accessory gear. This is a correction to previously inaccurate stats.
- Yield is now only found on gear specific to gathering-only skills.
- Renamed Snowfall Plains to Snowfall Peaks.
- Evergreen Forest has been changed to Sunny Meadows, and Evergreen Forest is now a new location.
- Fox Pelt has been changed from rare to uncommon.
1.2.0
2023-03-05
Mail and Craftbound ID has been introduced in this release. You can now send items and gold to other players using your new Craftbound ID.

NEW
- You can now send mail to other players, including items and gold. Tap the Activity tab to find the new Mail view.
- Introducing Craftbound ID, a unique username and 4-digit number to share with other players for sending mail, and other features in future releases. You can find your Craftbound ID in More → Character.

IMPROVED
- Dutch and Japanese translations have been added —thank you to our community translators!

FIXED
- Fixed an issue with pop-ups not being displayed.
1.1.1
2023-02-10
For this release, we've made some improvements to the Market. You can now buy the amount you need from listings, and sort/filter them to find what you're looking for. We've also added some new languages to improve localisation.

NEW
- You can now buy a specific amount from a listing. The listing will be removed when the final item in the stack is purchased.
- The Market can now be filtered and sorted similarly to inventory.
- Unit price is now displayed for listings in the Market.
- Added Dutch, Hungarian, Japanese, Polish, Portuguese, Simplified Chinese, and Turkish localisations. Translations are still partial and will be improved over the following updates.

IMPROVED
- Time to the next level for gathering is now more accurate. Keep in mind that it uses the best estimate in cases where chance-based abilities are used in the rotation.
- When you buy the All Bundle, the other in-app purchases will now show as purchased.
- Push notifications can now be enabled and disabled from More → Settings.
- Market listings will now stay up to date by refreshing every minute. Expired listings will also no longer be visible.
- Market listings are now ordered by the newest first.

FIXED
- Fixed an issue with the travelling confirmation alert now displaying when crafting.
- Fixed an issue with some popovers not displaying on smaller iPads. They are now replaced with alerts.
- Fixed an issue where an item you've listed isn't immediately shown in Your Listings.
- Fixed an issue with the notifications view not being dismissed.
1.1
2023-02-10
For this release, we've made some improvements to the Market. You can now buy the amount you need from listings, and sort/filter them to find what you're looking for. We've also added some new languages to improve localisation.

NEW
- You can now buy a specific amount from a listing. The listing will be removed when the final item in the stack is purchased.
- The Market can now be filtered and sorted similarly to inventory.
- Unit price is now displayed for listings in the Market.
- Added Dutch, Hungarian, Japanese, Polish, Portuguese, Simplified Chinese, and Turkish localisations. Translations are still partial and will be improved over the following updates.

IMPROVED
- Time to the next level for gathering is now more accurate. Keep in mind that it uses the best estimate in cases where chance-based abilities are used in the rotation.
- When you buy the All Bundle, the other in-app purchases will now show as purchased.
- Push notifications can now be enabled and disabled from More → Settings.
- Market listings will now stay up to date by refreshing every minute. Expired listings will also no longer be visible.
- Market listings are now ordered by the newest first.

FIXED
- Fixed an issue with the travelling confirmation alert now displaying when crafting.
- Fixed an issue with some popovers not displaying on smaller iPads. They are now replaced with alerts.
- Fixed an issue where an item you've listed isn't immediately shown in Your Listings.
- Fixed an issue with the notifications view not being dismissed.
1.0
2022-08-26

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
All Bundle: Launch Offer
(Unlock all and future upgrades)
$7.99
Free
HA940599381✱✱✱✱✱ E7410A9✱✱✱✱✱
Double XP
(Double XP for all skills without watching ads)
$9.99
Free
HA310604134✱✱✱✱✱ 9A58CAF✱✱✱✱✱
Triple Inventory Space
(Triple the amount of items you can hold )
$4.99
Free
HA671450147✱✱✱✱✱ 62E1185✱✱✱✱✱
Double Offline Limit
(Stay offline for up to 48 hours )
$4.99
Free
HA940416198✱✱✱✱✱ 453CB28✱✱✱✱✱
Double Shot Frappuccino
(Enough caffeine to keep us up all night! )
$5.99
Free
HA153352211✱✱✱✱✱ 0795255✱✱✱✱✱
Cup of Tea
(Get the day started )
$0.99
Free
HA578305591✱✱✱✱✱ 2F58437✱✱✱✱✱
Cup of Coffee
(Help us push out that extra feature! )
$2.99
Free
HA350537230✱✱✱✱✱ 449FD3B✱✱✱✱✱
All Bundle: Holiday Offer
(Unlock all and future upgrades)
$7.99
Free
HA189611559✱✱✱✱✱ 7544F65✱✱✱✱✱
All Bundle
(Unlock all and future upgrades)
$14.99
Free
HA935011575✱✱✱✱✱ 604E348✱✱✱✱✱

Ways to hack Craftbound - MMO Idle RPG

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Download Craftbound - MMO Idle RPG MOD APK
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Ratings

4.4 out of 5
840 Ratings

Reviews

KyloHyeet,
Has Potential to be Great
At first, I thought this game would be just like all the other idle grinding games: I’d play it for a week and then delete it. However, I’ve latched on to this game. It’s different. I love the player-driven economy system, I love the pixel art, and I love the grinding mechanics. It has potential to be one of my favorite mobile games, but it needs a lot of work. It’s a brand new game, so I understand that the devs are still working to get all the kinks worked out, but once the bugs are fixed this game will be a 10/10. I would love to see more locations and more character customization added in the future as well as a more in-depth combat system. One of the bugs that I would love to see fixed ASAP is that the items that I buy from the vendor take up slots in my inventory even after I’ve used all of the materials, so it’s very annoying to see my precious inventory slots being taken up by something that I have 0 of. Devs, if you’re reading this, keep up the good work!
MartianElf,
Definite potential, but still a bit rough.
The overall concept and design of the game isn’t a rehash of another with a different theme. I like how when you go to the next tier, it’s not just harvesting and crafting, but you have to add more ingredients. It makes it more complex and fun, imo. As to the overall speed of the game, I went and purchased the starting pack, so I got faster times, and 3X inventory. Still, leveling is a MAJOR grind, and I usually just put it to harvest something, and pick it up the next morning. Making sure your crafting is leveled up to create gear, as well as making sure the ability is leveled up enough to wear it, is hard to manage. One of the biggest difficulties is the market. You have to go through a long process of setting up how many of an item you want to sell is, but it asks you the individual price. Why don’t they let you put up a stack of 100 leather boots, and people can purchase however many they want, and be charged accordingly? Perhaps in a future update? Looking forward to seeing it move forward!
Craftyminer1000,
Great Idler
The open market trading keeps you on your toes and the gathering system keeps the grind for $$$ casual, thus allowing this game to strike a unique balance between effort and relaxation. Can’t recommend this highly enough for those who enjoy idlers that make you think a little. As for the server problems: this game is new, and as far as I can tell, not backed by any major game companies. There is a LOT of planned content, so the game we are seeing now is a far cry from the intended final product. What they have so far is high quality, which means that this additional content will most likely take a bit of time to come out. Optimistically speaking, the fan base should steadily grow, and funding with it, but until then the game is a little laggy. Such is life. Craft-bound strikes me as one of the few games out there worth the wait. “Potential” is putting it lightly.

P.S.- please add support for the iPhone 12 mini at some point, I don’t expect it anytime soon but I can’t sell one of the announcements and it continues to absorb one of my inventory slots.
nklungle,
Unplayable and poorly conceived
UPDATE: Months later, still getting error messages preventing play *every time* I open the game. Sigh. Deleted. UPDATE: I stuck with this game as the devs upgraded capacity. Very much appreciate their (herculean!) efforts, but I'm still getting error messages every time I open the game. In addition, leveling things like blacksmithing and lumber consists of days of grinding out low-level items for correspondingly low XP. And those days of crafting are preceded by even more days of gathering. Other skills have new crafting items every couple of levels. I currently need 1.2 million XP to level blacksmithing, and each ore I craft is 20xp. Why? How is this fun? I was happy to pay for this game and support the devs. But I will likely delete. ORIGINAL REVIEW: I wanted to love this game. It's right up my alley. But it's glitchy. I saw frequent display glitches, considerable lag when crafting, differences between what was displayed and what should have been displayed (such as leatherworking level-ups during woodworking). Also delays upward of 20 seconds while gathering when the area was not full and displayed a 3-second delay. Sometimes I can't even tell if crafting is occurring because the UI doesn't update. I hope this is happy growing pains! But the game is a struggle for me as it is.
Hollie Daré,
Fantastic but only the start (hopefully)
I’ve only touched the player listings twice: once to buy a tool I thought I couldn’t make, another time to experiment selling excess tools. The game needs stuff to buy, make money worth something. Once combat and questing is added, it’ll be golden. I hope the game has unique items added and potentially redo or fix up the character sprite because no matter what you do you can only really look masculine, there’s no feminine player characters on the charts or anything. I’d love it if there were cosmetics that would show on your character, they don’t need to do anything per se, I would just love to have that way to express myself and customise. Overall great but only the beginning (hopefully), it needs a reason to build up, not just building to nowhere. A house you have furnish, a character you can outfit, a workshop you can customise. You don’t need anything big, just something more than nil.
TimmyInTime,
This is one of the greatest games
I have never really been into incremental games, I really liked the mobile Progressknight game but that’s it that I have heard of incrementals, I absolutely love DND and after playing this for a week I can happily say I will continue playing it for the Foreseeable future, I like the DND-like element of imaging your character doing their tasks, I like the player-run stock market, and I love how stupidly rich you can get by doing nothing but gather for a few days, then craft it all into more expensive resources, and selling it to the merchant. 10/10 plan to recommend to a friend.

Ps: If your a creator reading this I have a suggestion for an update: make a guild system where, hear me out, player made-and-ran guilds fight in wars against each other, players could use the resources they collected to make weapons for a.I fighters, and every guild member can donate some resources in a big attempt to make a giant siege machine.
Squibbly24,
finally a mobile game worth playing
i struggle to find games that I enjoy on mobile, especially with ad integration that isnt annoying. This game defies that. U get 6hrs of double xp for watching a 30s ad; so only 4 ads in a 24hr period, perfectly reasonable imo. Gameplay is fairly barebones rn and shares some similarities with FFXIV’s crafting and gathering systems, but many features and systems are planned in their roadmap. Servers can sometimes get crowded and cause advanced rotations to slow down but the devs have been extremely active in the discord and work on server issues promptly. Finally something that I can enjoy while doing something else on the side. I realize there are other games that do the same thing but the simple ui and aesthetic do it for me. Hoping this game succeeds in the long run.
hugh jazz deez nuts,
best afk game!
i’m so excited for what’s to come for this game! this afk game is really enjoyable and with added features to the game, expanding the map and adding items, as well as improving player to player interaction like adding a chat, etc, this game will definitely become a number one favorite. if more and more items were to be added i would suggest a way to expand the the max inventory, maybe through gold or materials. i understand in-app purchases are essential, however, if the map is to expand with more unique materials i think it would become extremely difficult with the 25 material max. for a stylistic suggestion, i thought it would be cool if instead of a plain black background there was a dark non distracting background that went along with the locations on the map. when i click on the world map i see there’s a small icon of the area, and if that was toned down much darker i think it would become a great background, subtle but interesting. thanks so much for creating this fun game, if there was more to do with the characters originally customized in the introduction of the game i think it would be so cute. love this!
Epikious,
Fantastic, Thank you.
This game is honestly well put together for only having 2 developers. I think the both of you are doing an excellent job so far. I know there have been a lot of growing pains lately but the concept overshadows the fixable draw-backs. The crafting system is simple but has plenty of room to grow a little more complex. The player driven market is exactly what I was looking for when I started playing. Personally I think others WAY overprice their goods but aye- I aim to change that in regards to leatherworking. I really can’t complain. I do hope we see an update sooner rather than later. As well new features like combat. Thank you to the entire team for putting this product out there for all of us to enjoy.
Stevemfdang,
I never write reviews..
I’m not the to write reviews, I’ll usually just give it a star rating and that’s it. But this game deserves my whole keyboard. I’m a gamer that looks for a simple yet complex crafting system in games, craft bound provides simple mechanics but complex resource management. It’s not addicting (yet) but it Will definitely keep you interested. Also having a player built economy makes your hard work feel more rewarding. Just like crafting in RuneScape to earn profit, you can do that here or you can keep everything for yourself and become a godlike crafter. Either way, you’re making GP. I’m excited to see how this game develops in the near future and how the economy will turn out. Keep it up!