0.21.9
2022-08-22
v0.21.7/9 Patch Notes!
[Added]
- (Accelerators) You can now hold on the little buttons on every accelerator.
- (Crafting) EXPERIMENTAL: Added a manual input for crafting presets. If you somehow add some weird string or something and it messes up the game, please get in contact with me!
- (Tutorial) During the tutorial, when you need to head to a certain location in navigation, the button will turn blue!
- (Research) Added the crafting cost in the description of current research.
- (Settings) Ability to toggle patch notes on game load.
- (Settings) When using Mixed Notation, you can now switch through a few numbers when you want it to switch to scientific.
- (Diamond Shop) If you feel generous and appreciate my work, you can now donate in the Diamond Shop. These do not change the game in any way, just donations. If you are in my Discord and want a donator role, reach out to me!
- (Misc.) Quick save and return to the main menu button on the navigation panel.
- (Misc.) When you unlock a feature and it involves the navigation panel, the button will turn red.
[Changed]
- (Achievements) The auto slot achievement has been changed to “Buy 10 Crafters”
- (Adventure) Deploy All bugs
- (Adventure) In stats, the Skill shards per kill was relabeled.
- (Crafting) Orange Flask base crafting time: 40 => 30 seconds.
- (Crafting) Yellow Flask base crafting time: 200 => 150 seconds.
- (Crafting) Yellow Flask base crafting cost: 25 => 20 Orange Flasks.
- (Tutorial) Redid the entire Flasks tutorial, made it more friendly and up to date with the recent changes :)
- (Tutorial) The tutorial is now a floating window that can be moved around and resized :^D
- (Research) Orange Flask base research time: 60 => 30 seconds.
- (Research) Orange Flask base research requirement: 50 => 100 Orange Flasks.
- (Misc.) Adventure and Diamond Shop buttons have been repositioned in the navigation panel.
[Fixed]
- (OFFLINE) OFFLINE PROGRESS SHOULD WORK AS NORMALLY NOW. IF IT DOESN'T BE THE FIRST LOAD, IT SHOULD BE AFTERWARDS. REPORT TO THE DEV IF IT DOESN’T STILL.
- (Achievements) The Auto Crafting slot achievement has been replaced by: Buy 10 Crafters.
- (Ice) Fixed a bug where the crafting slots don’t reset on freeze mode/ice age upgrade doesn’t working. I am aware others are having issues, but I’m going to try to figure out
- (Ice) Fixed buy max ice makers
- (Mastery) Fixed some mastery bugs
- (Skilling) Fixed distribute all skill shards
- (Skilling) Fixed an ice upgrade that isn’t supposed to hide skill tabs
- (Solitaire) Fixed an issue where doing practice mode can reset solitaire cooldown
- (Diamond Shop) Certain upgrades not unlocking
- (Misc.) Minor UI/Game bugs
- (Misc.) Letter Notation
- (Misc.) Fixed several buy maxes
- (Misc.) Fixed a bug where certain old saves couldn’t be imported in settings
- (Misc.) Fixed an ad exploit on mobile
[Removed]
- (Accelerators) The toggle spend mode, useless
- (Ice) Auto Upgrade and Unlock Auto Deploy, useless
0.21.8
2022-08-12
v0.21.6/7/8
[Added]
- (Crafting) Presets now have a custom preset input.
- (Solitaire) A setting to toggle Auto Win
[Changed]
NOTE! A lot of the balancing related changes in this update are subject to change!
- (Saving!) Save System has been reworked. Flasks, Tubes, and Shared data has been merged! No more importing/exporting/managing multiple files! This should eliminate a lot of the save-related bugs. With this save system change, current backups have been wiped. You are still allowed to import previous saves with the following tags: “FLASKS>”, “TUBES>”, “SHARED>”.
- (Saving) You now have a maximum of 50 backup files.
- (Menu) Menu has gotten a touch up since the save system was reworked, so it should be less confusing now!
- (Research) Orange Flask Research Time: 120 => 60 Seconds
- (Research) Yellow Flask Research Time: 600 => 300 Seconds
- (Research) Yellow Flask Requirement: 250 => 100 Orange Flasks
- (Research) Blue Flask Time: 7,200 => 20,000 Seconds
- (Research) Purple Flask Time: 1.00e7 => 1.00e8 Seconds
- (Diamond Shop) The upgrades have been moved to their own page
- (Diamond Shop) (subject to change!) The upgrades have been reworked to make it more fair for F2P and pay-to-speed-up players. Most upgrades have been grouped together, so you can buy one upgrade with multiple effects. Each upgrade group starts at 1 Diamond Item, the cost multiplier is 4x. Costs are no longer shared. Upgrades work exactly the same, just a bit easier to choose which upgrades to get. This also means the UI has been cleaned up :). Everyone's upgrades will be reset for the first time, just so you can respend your diamonds accordingly!
- (Crafting) Start of the rebalancing phase, for a smoother early game experience. Here are some base Flask cost changes: Yellow (15 => 25), Green (25 => 250), Blue (75 => 1.00e3).
- (Accelerators): (subject to change!) Energy boost accelerator unlock cost: 1.00e10 => 1.00e15
- (Prestige): (subject to change!) Base formula: log(energy / 1e10 + 1, 1.35) => log(energy / 1e15 + 1, 1.35)
- (Prestige): (subject to change!) Prestige Unlocks at 1.00e18 Energy
[Fixed]
- (Accelerators) Item Accelerators generate items when you haven’t unlocked the accelerator.
- (Ice) Fixed a bug where ice makers went negative for some reason
- (Offline) Fixed offline progress
[Removed]
- (Crafting) Manual Crafting! Whenever you buy a crafting slot, it automatically starts crafting for you. You no longer need to buy Auto Crafters. This is to make the early game feel smoother.
- (Settings) Flask/Tube Resetting, due to the reworked save system.
0.21.7
2022-08-11
v0.21.6/7
[Added]
- (Crafting) Presets now have a custom preset input.
- (Solitaire) A setting to toggle Auto Win
[Changed]
NOTE! A lot of the balancing related changes in this update are subject to change!
- (Saving!) Save System has been reworked. Flasks, Tubes, and Shared data has been merged! No more importing/exporting/managing multiple files! This should eliminate a lot of the save-related bugs. With this save system change, current backups have been wiped. You are still allowed to import previous saves with the following tags: “FLASKS>”, “TUBES>”, “SHARED>”.
- (Saving) You now have a maximum of 50 backup files.
- (Menu) Menu has gotten a touch up since the save system was reworked, so it should be less confusing now!
- (Research) Orange Flask Research Time: 120 => 60 Seconds
- (Research) Yellow Flask Research Time: 600 => 300 Seconds
- (Research) Yellow Flask Requirement: 250 => 100 Orange Flasks
- (Research) Blue Flask Time: 7,200 => 20,000 Seconds
- (Research) Purple Flask Time: 1.00e7 => 1.00e8 Seconds
- (Diamond Shop) The upgrades have been moved to their own page
- (Diamond Shop) (subject to change!) The upgrades have been reworked to make it more fair for F2P and pay-to-speed-up players. Most upgrades have been grouped together, so you can buy one upgrade with multiple effects. Each upgrade group starts at 1 Diamond Item, the cost multiplier is 4x. Costs are no longer shared. Upgrades work exactly the same, just a bit easier to choose which upgrades to get. This also means the UI has been cleaned up :). Everyone's upgrades will be reset for the first time, just so you can respend your diamonds accordingly!
- (Crafting) Start of the rebalancing phase, for a smoother early game experience. Here are some base Flask cost changes: Yellow (15 => 25), Green (25 => 250), Blue (75 => 1.00e3).
- (Accelerators): (subject to change!) Energy boost accelerator unlock cost: 1.00e10 => 1.00e15
- (Prestige): (subject to change!) Base formula: log(energy / 1e10 + 1, 1.35) => log(energy / 1e15 + 1, 1.35)
- (Prestige): (subject to change!) Prestige Unlocks at 1.00e18 Energy
[Fixed]
- (Accelerators) Item Accelerators generate items when you haven’t unlocked the accelerator.
- (Ice) Fixed a bug where ice makers went negative for some reason
- (Offline) Fixed offline progress
[Removed]
- (Crafting) Manual Crafting! Whenever you buy a crafting slot, it automatically starts crafting for you. You no longer need to buy Auto Crafters. This is to make the early game feel smoother.
- (Settings) Flask/Tube Resetting, due to the reworked save system.
0.21.6
2022-08-11
v0.21.6
[Added]
- (Crafting) Presets now have a custom preset input.
- (Solitaire) A setting to toggle Auto Win
[Changed]
NOTE! A lot of the balancing related changes in this update are subject to change!
- (Saving!) Save System has been reworked. Flasks, Tubes, and Shared data has been merged! No more importing/exporting/managing multiple files! This should eliminate a lot of the save-related bugs. With this save system change, current backups have been wiped. You are still allowed to import previous saves with the following tags: “FLASKS>”, “TUBES>”, “SHARED>”.
- (Saving) You now have a maximum of 50 backup files.
- (Menu) Menu has gotten a touch up since the save system was reworked, so it should be less confusing now!
- (Research) Orange Flask Research Time: 120 => 60 Seconds
- (Research) Yellow Flask Research Time: 600 => 300 Seconds
- (Research) Yellow Flask Requirement: 250 => 100 Orange Flasks
- (Research) Blue Flask Time: 7,200 => 20,000 Seconds
- (Research) Purple Flask Time: 1.00e7 => 1.00e8 Seconds
- (Diamond Shop) The upgrades have been moved to their own page
- (Diamond Shop) (subject to change!) The upgrades have been reworked to make it more fair for F2P and pay-to-speed-up players. Most upgrades have been grouped together, so you can buy one upgrade with multiple effects. Each upgrade group starts at 1 Diamond Item, the cost multiplier is 4x. Costs are no longer shared. Upgrades work exactly the same, just a bit easier to choose which upgrades to get. This also means the UI has been cleaned up :). Everyone's upgrades will be reset for the first time, just so you can respend your diamonds accordingly!
- (Crafting) Start of the rebalancing phase, for a smoother early game experience. Here are some base Flask cost changes: Yellow (15 => 25), Green (25 => 250), Blue (75 => 1.00e3).
- (Accelerators): (subject to change!) Energy boost accelerator unlock cost: 1.00e10 => 1.00e15
- (Prestige): (subject to change!) Base formula: log(energy / 1e10 + 1, 1.35) => log(energy / 1e15 + 1, 1.35)
- (Prestige): (subject to change!) Prestige Unlocks at 1.00e18 Energy
[Fixed]
- (Accelerators) Item Accelerators generate items when you haven’t unlocked the accelerator.
- (Ice) Fixed a bug where ice makers went negative for some reason
- (Offline) Fixed offline progress
[Removed]
- (Crafting) Manual Crafting! Whenever you buy a crafting slot, it automatically starts crafting for you. You no longer need to buy Auto Crafters. This is to make the early game feel smoother.
- (Settings) Flask/Tube Resetting, due to the reworked save system.
0.21.5
2022-08-07
v0.21.4-v0.21.5
Added
- Flask’s Assembly: Added shortcut buttons in Juice.
- You can now hold on the Sample Processor buttons.
- Mastery: (QoL) since there is a large phase where you only have 1 mastery slot, assigning another mastery slot will disable the already enabled one (assuming you have no slots left).
- Potions: You can now see tube expenditures at the top.
- Settings: Added a setting where the game can run in 10 fps if it’s out of focus.
- Misc: Added Skill Shards to the Skilling navigation button
- SOLITAIRE: YOU CAN NOW DOUBLE CLICK THE CARDS IF YOU WANT THEM TO GO TO ONE OF THE 4 FOUNDATION PILES (if it can) (WOOOOOO!!!)
- +5 Diamonds for winning! Game will also automatically end if you win.
- Solitaire cooldown has been reduced to 23 hours, so users don’t keep pushing it further and further into the night.
- AUTO WIN CONDITION HAS BEEN ADDED! No more needing to spam drag/click cards!
- You can now switch between the normal Idle Research solitaire cards and super basic easy to read ones!!
- Upon ending the game, there is a confirmation now
Changed
- Adventure: Auto Stage is a little more flexible for when you first start out/enter freeze mode.
- Settings: “Mute Music” has been relabeled to “Music”, to make it more straightforward.
- UI Scale Change is now saved based on the device.
- Tube’s Simulations: Auto Purify no-longer saves, just so you don’t miss out on nice gains.
- The concept of Simulation Length is gone! Simulations will run forever. No need to start them either, once they are unlocked, they are free to go! That means the Simulation Length - - upgrade was removed and that right panel has been cleaned up. Woo!
- Diamond Shop: The Special Upgrade and others are now hidden until you unlock the previously specified feature.
- The Time Bender IAP now ranges from 0.1x-5.0x (previously 0.5x-5.0x), if you enjoy the pain.
- Misc: Some buttons in the navigation panel have been indented.
Fixed
- Minor Bugs
- Skilling: Distribute skill shards on color works properly.
- When you change pages, it will keep the last skill you selected.
- The skill XP goal was being displayed.
- Crafting: In Tubes, the tube consumption from potions is now correct.
- You can now scroll on the actual crafting screen. This comes with a cost, when holding while crafting, moving your finger will disable it because Unity prioritizes moving the scroll system. I tried at least.
- Change All would not update the Item Accelerators’ generator properly.
- Fire: Burning time was shared between Flasks and Tubes.
- Assembly: 45% of the samples are supposed to go to crafting speed and count accordingly, not 40%.
- Ice: Fixed a bug where queuing in Flasks will start Freeze mode in Tubes, even if you haven’t unlocked it.
- Misc: Discord RPC was displaying “mspace” when using mixed scientific notation and had the monospace setting on.
- When a number is negative while using letter notation, it became NaN
Removed
- Smooth progress bars for skills, tutorial, adventure, and research. Not needed and it causes issues with lower FPS. If the game freezes or slows down, these may cause major problems.
0.21.4
2022-08-06
v0.21.4
Added
- Flask’s Assembly: Added shortcut buttons in Juice.
- You can now hold on the Sample Processor buttons.
- Mastery: (QoL) since there is a large phase where you only have 1 mastery slot, assigning another mastery slot will disable the already enabled one (assuming you have no slots left).
- Potions: You can now see tube expenditures at the top.
- Settings: Added a setting where the game can run in 10 fps if it’s out of focus.
- Misc: Added Skill Shards to the Skilling navigation button
- SOLITAIRE: YOU CAN NOW DOUBLE CLICK THE CARDS IF YOU WANT THEM TO GO TO ONE OF THE 4 FOUNDATION PILES (if it can) (WOOOOOO!!!)
- +5 Diamonds for winning! Game will also automatically end if you win.
- Solitaire cooldown has been reduced to 23 hours, so users don’t keep pushing it further and further into the night.
- AUTO WIN CONDITION HAS BEEN ADDED! No more needing to spam drag/click cards!
- You can now switch between the normal Idle Research solitaire cards and super basic easy to read ones!!
- Upon ending the game, there is a confirmation now
Changed
- Adventure: Auto Stage is a little more flexible for when you first start out/enter freeze mode.
- Settings: “Mute Music” has been relabeled to “Music”, to make it more straightforward.
- UI Scale Change is now saved based on the device.
- Tube’s Simulations: Auto Purify no-longer saves, just so you don’t miss out on nice gains.
- The concept of Simulation Length is gone! Simulations will run forever. No need to start them either, once they are unlocked, they are free to go! That means the Simulation Length - - upgrade was removed and that right panel has been cleaned up. Woo!
- Diamond Shop: The Special Upgrade and others are now hidden until you unlock the previously specified feature.
- The Time Bender IAP now ranges from 0.1x-5.0x (previously 0.5x-5.0x), if you enjoy the pain.
- Misc: Some buttons in the navigation panel have been indented.
Fixed
- Minor Bugs
- Skilling: Distribute skill shards on color works properly.
- When you change pages, it will keep the last skill you selected.
- The skill XP goal was being displayed.
- Crafting: In Tubes, the tube consumption from potions is now correct.
- You can now scroll on the actual crafting screen. This comes with a cost, when holding while crafting, moving your finger will disable it because Unity prioritizes moving the scroll system. I tried at least.
- Change All would not update the Item Accelerators’ generator properly.
- Fire: Burning time was shared between Flasks and Tubes.
- Assembly: 45% of the samples are supposed to go to crafting speed and count accordingly, not 40%.
- Ice: Fixed a bug where queuing in Flasks will start Freeze mode in Tubes, even if you haven’t unlocked it.
- Misc: Discord RPC was displaying “mspace” when using mixed scientific notation and had the monospace setting on.
- When a number is negative while using letter notation, it became NaN
Removed
- Smooth progress bars for skills, tutorial, adventure, and research. Not needed and it causes issues with lower FPS. If the game freezes or slows down, these may cause major problems.
0.21.3
2022-08-05
Patch notes in game!
0.21.2
2022-08-03
Fixed playfab and tutorial related bugs.