Dawncaster: Deckbuilding RPG Cheats

Dawncaster: Deckbuilding RPG Hack 1.11.05 + Redeem Codes

An Epic Cardventure

Developer: Rick van der Wal
Category: Games
Price: $4.99 (Download for free)
Version: 1.11.05
ID: com.WanderlostInteractive.Dawncaster

Screenshots

Game screenshot Dawncaster: Deckbuilding RPG mod apkGame screenshot Dawncaster: Deckbuilding RPG apkGame screenshot Dawncaster: Deckbuilding RPG hack

Description

Play as a cunning rogue, a brutal warrior, or a mysterious Seeker wielding arcane magic. Or create your own class and play as who- or whatever you want to be! Start playing today, create a unique deck with access to over 600 cards and see how far you can venture into the corrupted lands of Umbris.

STRATEGICALLY CHALLENGING

Every step of your heroic journey offers new tactical choices to improve your deck and strategy. Collect cards that match your playstyle, avoid disastrous events and build your strategy before the forces of evil overwhelm you.

UNIQUE TAKE ON CARD GAMES

Dawncaster offers unique mechanics to even the most veteran card game players. Though most of the gameplay should feel familiar, the ability to combine class mechanics into deck building, weapons, enchantments, and its unique energy system are exciting additions to the card game genre!

VENTURE INTO DARKNESS

Discover the mystery of the missing ‘Dawncaster’, a hero of legend who has been lost in the corrupted realm of Umbris. Slay monsters and explore the darkest depths of a desperate world through handcrafted illustrations, dialogue and shape its future through your choices.

ACCESS TO ALL CARDS & CONTENT

Dawncaster is offered as a complete deck builder cardgame. You get access to all cards, classes, and content with your purchase. No need to buy packs, tokens, or waste time on timers or ads. Future content will be offered through expansions at the same, single price per adventure kind of deal.

ROGUELITE GAMEPLAY

With randomized encounters, unique classes, and choices to explore, playtime could easily reach the tens of hours for those that enjoy a challenge! Additional difficulty options are available for those that seek to push the limits of their strategic insight (and/or luck).

JOIN OUR COMMUNITY

As a (very) small indie development studio we’d love to hear from you on our discord server. Drop in, give us your feedback and/or support, and get involved in the next step for Dawncaster.

Discord: https://discord.com/invite/pfeMG9c
Website: https://dawncaster.wanderlost.games

Version history

1.11.05
2023-10-31
Patch 1.11.05
- 15 new Malignancies
- Minor UI fixes and improvements
- Additional bugfixes

Welcome to major update 1.11.00!

This patch completely overhauls our progression system and rebalances many starting options for your classes.

- All new reward tracks for every class
- Progress any class you want, not just the ones you play
- New cards, rewards and many, many balance changes
- New mechanics, including Momentum, Fortified and Crushing.
- A redesign bounty system
- Improved rewards for completing regular and Sunforge runs
- Visit our Discord for more details
1.11.04
2023-10-21
Patch 1.11.04
- Additional bugfixes
- Weekly Challenge runs are now posted directly when started via the Weekly Challenge Panel







Welcome to major update 1.11.00!

This patch completely overhauls our progression system and rebalances many starting options for your classes.

- All new reward tracks for every class
- Progress any class you want, not just the ones you play
- New cards, rewards and many, many balance changes
- New mechanics, including Momentum, Fortified and Crushing.
- A redesign bounty system
- Improved rewards for completing regular and Sunforge runs
- Visit our Discord for more details

1.11.03
2023-10-20
Patch 1.11.02
- Additional bugfixes
- Weekly Challenge runs are now posted directly when started via the Weekly Challenge Panel


Patch 1.11.02
- Added support for the Weekly Challenges
- Fixed an issue for certain time notations that would prevent runs from granting the correct amount of rewards
- Bugfixes & Balance changes



Welcome to major update 1.11.00!

This patch completely overhauls our progression system and rebalances many starting options for your classes.

- All new reward tracks for every class
- Progress any class you want, not just the ones you play
- New cards, rewards and many, many balance changes
- New mechanics, including Momentum, Fortified and Crushing.
- A redesign bounty system
- Improved rewards for completing regular and Sunforge runs
- Visit our Discord for more details

1.11.02
2023-10-19
Patch 1.11.02
- Added support for the Weekly Challenges
- Fixed an issue for certain time notations that would prevent runs from granting the correct amount of rewards
- Bugfixes & Balance changes

Welcome to major update 1.11.00!

This patch completely overhauls our progression system and rebalances many starting options for your classes.

- All new reward tracks for every class
- Progress any class you want, not just the ones you play
- New cards, rewards and many, many balance changes
- New mechanics, including Momentum, Fortified and Crushing.
- A redesign bounty system
- Improved rewards for completing regular and Sunforge runs
- Visit our Discord for more details
1.11.01
2023-10-13
Welcome to major update 1.11.00!

This patch completely overhauls our progression system and rebalances many starting options for your classes.

- All new reward tracks for every class
- Progress any class you want, not just the ones you play
- New cards, rewards and many, many balance changes
- New mechanics, including Momentum, Fortified and Crushing.
- A redesign bounty system
- Improved rewards for completing regular and Sunforge runs
- Visit our Discord for more details
1.11.00
2023-10-13
Welcome to major update 1.11.00!


This patch completely overhauls our progression system and rebalances many starting options for your classes.

- All new reward tracks for every class
- Progress any class you want, not just the ones you play
- New cards, rewards and many, many balance changes
- New mechanics, including Momentum, Fortified and Crushing.
- A whole new bounty system
- Improved rewards for completing regular and Sunforge runs
- Visit our Discord for more details
1.10.05
2023-08-30
Welcome to CATALYST, Our brand new 160 card expansion!

New cards, new talents and a whole new difficulty & score system to test your deckbuilding skills!

Patch 1.10.05
- Prevented an issue that would cause runs to be incorrectly scored in the Story difficulty.

Other features of Catalyst include:
- Reworked scoring system
- Balance changes
- Various UI improvements
- New supporter pack with optional art
- Bugfixes & More
1.10.04
2023-08-28
Welcome to CATALYST, Our brand new 160 card expansion!

New cards, new talents and a whole new difficulty & score system to test your deckbuilding skills!

Other features of Catalyst include:
- Reworked scoring system
- Balance changes
- Various UI improvements
- New supporter pack with optional art
- Bugfixes & More
1.10.03
2023-08-27
Welcome to CATALYST,
Our brand new 160 card expansion!

New cards, new talents and a whole new difficulty & score system to test your deckbuilding skills!

Other features of Catalyst include:
- Reworked scoring system
- Balance changes
- Various UI improvements
- New supporter pack with optional art
- Bugfixes & More
1.10.02
2023-08-21
Welcome to CATALYST, Our brand new 160 card expansion!

New cards, new talents and a whole new difficulty & score system to test your deckbuilding skills!

Other features of Catalyst include:
- Balance changes
- Various UI improvements
- New supporter pack with optional art
- Bugfixes & More
1.10.01
2023-08-20
Welcome to CATALYST!

Our brand new 160 card expansion. New cards, new talents and a whole new difficulty & score system to test your deckbuilding skills!

Other features of Catalyst include:
- Balance changes
- Various UI improvements
- New supporter pack with optional art
- Bugfixes & More
1.10.00
2023-08-19
Welcome to CATALYST!

Our brand new 160 card expansion. New cards, new talents and a whole new difficulty & score system to test your deckbuilding skills!

Other features of Catalyst include:
- Balance changes
- Various UI improvements
- New supporter pack with optional art
- Bugfixes & More
1.9.02
2023-07-13
- Fixed Dominated leaving all cards unplayable after a discard
- Fixed a bug causing the Spine to inflict Doom during damage calculation
- Fixed a bug that caused Wealthy to increase gold earned by 100 instead of 100%
- Fixed various typos and tooltips
1.9.01
2023-07-11
Welcome to patch 1.9.00

This major update introduces a redesign of the Onyx Cathedral! A new look, new enemies, events and challenges!

Other features include:

- Better damage calculations
- Visual damage predictions
- Various balance changes to cards and enemies
- Bugfixes and typos
- and more...

Patch 1.9.01

- Unique Onyx Citadel Soundtrack added
- Fixed various bugs
- Minor balance changes
1.9.00
2023-07-09
Welcome to patch 1.9.00

This major update introduces a redesign of the Onyx Cathedral! A new look, new enemies, events and challenges!

Other features include:
- Better damage calculations
- Visual damage predictions
- Various balance changes to cards and enemies
- Bugfixes and typos
- and more...
1.8.13
2023-06-25
- Additional bugfixes
- Minor balance changes
- Updated various tooltips
- Minor UX improvements
1.8.12
2023-06-14
- Minor bugfixes
- Minor balance changes to various cards
- Updated bug report panel
1.8.11
2023-06-04
- Bugfixes
- Balance changes
- New Shrine: The Shrine of Commerce
1.8.10
2023-06-01
* Complete overhaul of the Core Warrior class
* Fixed a looping interaction with Ascended II

* Minor bugfixes & balance changes
1.8.09
2023-05-27
* Balance changes to various Burning/Firecast related cards
* Balance and design changes to Dragon cards
* Balance changes to Unleash Arsenal, Simulacrum, Sleight of Hand
* Fixes to the Chain cards that were changed last patch
* Redesign of the Stormbringer Talent
* Additional balance changes to the final encounter in the Riphide Ramparts

* Bugfixes
1.8.08
2023-05-13
New in patch 1.8.08:
- Balance update to the 'Riphide Ramparts' map
- Balance changes to various cards and talents
- 2 New talents
- Bugfixes
1.8.07
2023-05-09
New in Patch 1.8.07
- Rework of the Riphide Ramparts
- Balance changes
- Additional bugfixes
1.8.06
2023-05-05
1.8.06
- 12 New basic attacks and weapon powers to unlock
- Swipe and play cards faster than ever
- Grid and list based deckviewer
- UX changes
- Balance changes
- Bugfixes

WELCOME TO THE MASKS OF MISERY EXPANSION!
- Add 3 brand new zones to explore
- New events and a new companion
- Over 24 new enemies to fight!

New cards
- Discover 40+ new cards
- Various balance changes and redesigns of cards

Sunforge
- Balance changes
- Sunforge contestants now start at 80 health
- Re-balanced the healing after each portal

Other
- Typos & bugfixes
- Your chosen banner now persists between runs
- Enemy tooltips now available for more detailed information
1.8.05
2023-05-03
1.8.05
- 12 New basic attacks and weapon powers to unlock
- Swipe and play cards faster than ever
- Grid and list based deckviewer
- UX changes
- Balance changes
- Bugfixes

WELCOME TO THE MASKS OF MISERY EXPANSION!
- Add 3 brand new zones to explore
- New events and a new companion
- Over 24 new enemies to fight!

New cards






- Discover 40+ new cards
- Various balance changes and redesigns of cards

Sunforge
- Balance changes
- Sunforge contestants now start at 80 health
- Re-balanced the healing after each portal


Other

- Typos & bugfixes
- Your chosen banner now persists between runs
- Enemy tooltips now available for more detailed information
1.8.04
2023-05-02
1.8.04
- 12 New basic attacks and weapon powers to unlock
- Swipe and play cards faster than ever
- Grid and list based deckviewer
- UX changes
- Balance changes
- Bugfixes


WELCOME TO THE MASKS OF MISERY EXPANSION!
- Add 3 brand new zones to explore
- New events and a new companion
- Over 24 new enemies to fight!

New cards






- Discover 40+ new cards
- Various balance changes and redesigns of cards



Sunforge
- Balance changes
- Sunforge contestants now start at 80 health
- Re-balanced the healing after each portal

Other
- Typos & bugfixes
- Your chosen banner now persists between runs
- Enemy tooltips now available for more detailed information

Download Dawncaster: Deckbuilding RPG on Android and iPhone for free

Download on Android

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Tribes of Twilight
(Add new zones, over 20 enemies and events!)
$4.99
Free
JI530390717✱✱✱✱✱ 104F49F✱✱✱✱✱
Death of Divinity
(Add 3 new areas and 18 enemies to the game!)
$4.99
Free
JI254066101✱✱✱✱✱ A88A7B3✱✱✱✱✱
Masks of Misery
(Adds 3 new areas and 24 exciting encounters!)
$4.99
Free
JI147497777✱✱✱✱✱ 278A2FC✱✱✱✱✱
Catalyst Support Pack
(Support the game with unique art for surges!)
$4.99
Free
JI955975434✱✱✱✱✱ 79727B3✱✱✱✱✱
Infinitum Support Banner
(Support development via this victory banner!)
$3.99
Free
JI767222935✱✱✱✱✱ 1F281D7✱✱✱✱✱
Buy the devs a coffee
(Support the developer, get a unique card-art.)
$4.99
Free
JI915744614✱✱✱✱✱ B91E8F0✱✱✱✱✱

Ways to hack Dawncaster: Deckbuilding RPG

Download hacked APK

Download Dawncaster: Deckbuilding RPG MOD APK
Request a Hack

Ratings

4.8 out of 5
513 Ratings

Reviews

CorpseEater81,
Excellent!
I’m loving this deck builder so much, I wouldn’t hesitate to purchase expansions or maybe a variant on the gameplay formula such as a Sci-Fi Fantasy or possibly a Cyberpunk theme, if the Developer considers it. From playing various other card games, this game mostly reminds me of Ascension, MTG, and Fate Hunters. What works for me here is that I can play at it at my own leisure, solo without any human competition. The game has high replay value as you get to level up and unlock various items among the 7 classes you can choose from. Dying on your first few runs is not a penalty but rather a means of learning what your facing up against when it comes to the enemies you’ll encounter and the various card types you can choose from or whether or not you should accept certain cards as you’re building your deck. NO IAP IN ORDER TO PROGRESS IN THE GAME. It’s a pure premium game that screams the quality most mobile gamers are searching for. The atmosphere, music, sound effects, and artwork stand out and are very well done. I highly recommend it if you’re a fan of deck building games. It didn’t take me long to pick up the game’s first expansion, after doing a few runs. Trust that you will lose track of time playing it. Pure fun!
braktheitalian,
Excellent game, active community
No microtransactions or ads!

This game is challenging, highly engaging, and can be played one-handed. It strikes an intriguing balance between randomness and player control.

Progression is linear from low to high numbered areas. Each combat area includes an encounter deck that consists of Enemies, Shops, Rests, and fleeting Opportunities. The player is presented with 3 cards from the encounter deck (similar to Night of the Full Moon) and must choose 1 to proceed. Each combat area has a boss at the end.

Combat consists of playing cards. Each card had an energy color and cost. The player can generate energy in different colors based on stats (Dex, Int, Str). Pay the energy costs to play the cards. The enemy also has energy and a small deck of cards. Enemy actions are telegraphed by the cardback icons. Beware of black cardbacks! Upon victory, the player is presented with gold, XP, and 3 cards. Choose 1 card to add to your deck or skip.

After the player XP bar fills, the player gains a Talent. Talents are ongoing passive effects. Talents may increase a stat, upgrade card damage, add or remove combat status effects, etc.

I have played this game from early iterations and have now come to expect the developers to recognize, respond to, and incorporate good suggestions into future updates. The Discord (linked in the app) is an active and helpful place. Though the game is single-player, the Discord community adds a social element.
LPatient,
Excellent design
Fantastic card design and class unlock design. Kept me playing all the way through full class unlocks because each one made new card synergies possible.

A couple of tweaks I would like to see: Quests auto refresh once completed and one run in which completed is over. With so many cards, shop size should be larger. Maybe each level the selection increases. Single color runs are much more 1 dimensional than dual color runs—this is because of the transmuting mechanic. There are limited epics and legendaries to transmute into for single-color. There are 3x as many for dual color. Since the most powerful cards shape the deck, that means 3x the variety in dual color runs. Perhaps fix this by allowing me to pick the color to transmute into before showing the three cards. That way if I’m blue but am looking for a blue-green card to complement my deck, I can get a shot at it when transmuting.
88Zuko88,
My favorite phone game by far
I have spent probably 300+ hours on this game. I'm still discovering new builds, and that's the aspect of this game that I like the most. The developers are out of this world with regards to updating and balancing the game. From the discord, it is clear that they are very involved and receptive to feedback. I whip this game out whenever I’m in line, whenever I need to pass time, whenever I’m bored in bed, bored at work, etc. The game itself is balanced. For the most part. Hard difficulty is indeed hard, and impossible difficulty is appropriately satisfying. The game requires that you really do need to have at least some level of knowledge to really thrive at the higher difficulties, but the learning curve is appropriate. I’ve zero hesitation to buy any future expansions. The gameplay itself is very satisfying, and the animations and speed/responsiveness leaves nothing to be desired
Pillow Man DX,
Very good but game breaking bug
If you read this, this probably won’t affect you and you should definitely try out this game. But to the devs, I left the game while the card upgrade thing was going on, and I when I restarted the game(also after downloading the new update) now the game won’t so anything. It opens up, and brings up the area title card, but it does nothing from there. It also doesn’t save, since the run duration keeps resetting every time I go back to the menu. Please fix this, as I had a rally good run going, and was literally about the face the final boss. My thoughts would be that some variable to spawn the cards never got turned off or on? Like maybe the game thinks it’s still waiting for me the select a card to upgrade, so it doesn’t spawn them in? Just food for thought.

Edit: Well, I gave up on the run, but thanks anyways for fixing it! Hope you have a great day!
DevDog593,
Like Magic the Gathering had a baby with Slay the Spire
As a rouge lite deck building junky, video game lover, and developer I have to give mad props on this impressive deck builder. The fast paced combat reminds me of slay the spire, and makes it easy to hop on and off. A lot of key words on the cards and beautiful card art that takes a mtg/hearthstone approach to combat. Tons of content, classes, and monsters. There are in app purchases, but you don’t need them to enjoy the experience and the game is always getting maintenance. The only thing that bummed me out is that this is only mobile and doesn’t get the shine it deserves. TLDR this is a super impressive and fun game . I’ve been on the look out for a deck builder that’s on par with slay the spire/monster train for a while now, and now I think I’ve found one.
Zonk1770,
Not optimized for ipad
On the ipad, the UI is forced landscape mode, and the available space is poorly utilized. Your hand of cards shows with small cards at the bottom, which overlap, thus hiding the minute font on each card. Why are these cards small and overlapping given the space available? I get you can touch each card to zoom it, but this slows play to a crawl. Some cards with same design icons, like the hatchet, also have different effects, meaning you must zoom in on each card to figure out which is which. I regret purchasing this game. As others have also noted, the wide scope of talents, keywords (over 30, it seems), effects — some also with color coding — makes for a steep learning curve. I further cannot figure out what to expect from animals I encounter — and then suddenly you get wiped out 30 minutes into the game because an animal’s cards evidently got stronger. I presume that if I were to grind and grind and memorize all enemies, this might be easier. This is all unfortunate given the developer clearly cares about his game.
tinyBird5748,
Awesome Deckbuilder
Hello love the game and the fact that you support it with updates and expansions. My only constructive criticism is that the difficulty curve between “normal” and difficult is too steep. If anyone from developers team is reading this I would suggest try playing maximum level Arcanist. With this class on normal difficulty I am able to wipe the floor with enemies.

But on Difficult setting the balance seems way too much bias in the enemy’s favor by the third stage. Try playing for yourself and see. It needs serious tweaking by not much honestly IMO lowering the damage by a 1-8 would make a difference. Thanks for creating a great game and would suggest you continue to make DLC for this title because it has great replay ability.
dyspept1c,
The perfect game... For a small audience
I've played this game to death for about a year and have enjoyed earlier versions, but the long term vision for this game isn't what I enjoy in a deck builder. You should bee aware of that vision before making a purchase because the game will continue to move in that direction.

From the discord, the developer has a vision for this game as one which offers a large variety of cards in which most runs end in failure. From the posts it seems like they feel that a 10% success rate is about right.

It is also clear that the developer feels that "hard" game design means not only that you must master game mechanics but also be lucky to gain workable synergies and win (note: you can play on "story" difficulty in which it is impossible to lose. This is an option if you want to win even without a deck synergy--if you find that fun).

The dev has been very active in making adjustments to achieve their vision and I would expect that to continue. I commend their integrity for pursuing what they want the game to be.

Those who enjoy a punishing roguelite that rewards mastery of mechanics but sometimes still gates a successful finish behind lucky draws will find this the perfect game with many hours of enjoyment ahead.
Chunkington,
One of the Best
I am very glad to have stumbled upon this great game with amazing dev support. The game is simple enough to jump into, but there are plenty of interesting mechanics that keep the game fun. I'm also a huge fan of the design.
I've been playing similar games for the last few years - Roguelite deckbuilders are one of my favorite genres but it's been tough finding one with good support and replayability. I have found a few good ones out there but they seem to have been forgotten about, not having received updates in months/years.
This is not only one of the best mobile games I've ever played but the care and attention the developer puts into this is unlike anything I have seen before.