1.7.2
2023-08-10
[1.7.0]
The biggest change is that we added a stats screen in a new tab of the window that appears when you finish a run. This way it'll be even clearer just how pathetic your attempt was!
You can see how your humans' stats changed over the course of your run and the progression of your mutations and buttons. You can also get economy advice. Or you can just admire the nice window we created!
But that's not all!
We reworked Hard Mode and renamed it Director's Cut Mode. We figured this would be a kind of ultimate version of Despot's Game for PvE players who have no interest in King of the Hill, but want more roguelike content and challenges. Here's some info about the new mode:
- You'll encounter stronger versions of monsters, mutations will have different values, and rooms will be configured in new ways. We also adjusted the balance, and practically nothing remains of what was once Hard Mode (although it didn't become any easier).
- No PvP. None. Why? It was a necessary decision that makes us free to focus on the PvE experience without wrecking the balance in King of the Hill.
- This isn't the final state of Director's Cut Mode. We plan to keep adding more content in future updates, such as mutations unique to PvE that would be really useful there but would absolutely break PvP.
[1.7.2]
Fixes a serious bug which prevented buying/taking mutations and buttons
1.7.0
2023-08-10
The biggest change is that we added a stats screen in a new tab of the window that appears when you finish a run. This way it'll be even clearer just how pathetic your attempt was!
You can see how your humans' stats changed over the course of your run and the progression of your mutations and buttons. You can also get economy advice. Or you can just admire the nice window we created!
But that's not all!
We reworked Hard Mode and renamed it Director's Cut Mode. We figured this would be a kind of ultimate version of Despot's Game for PvE players who have no interest in King of the Hill, but want more roguelike content and challenges. Here's some info about the new mode:
- You'll encounter stronger versions of monsters, mutations will have different values, and rooms will be configured in new ways. We also adjusted the balance, and practically nothing remains of what was once Hard Mode (although it didn't become any easier).
- No PvP. None. Why? It was a necessary decision that makes us free to focus on the PvE experience without wrecking the balance in King of the Hill.
- This isn't the final state of Director's Cut Mode. We plan to keep adding more content in future updates, such as mutations unique to PvE that would be really useful there but would absolutely break PvP.
1.6.6
2023-07-26
[1.6.4]
In this update we just focused on making some small tweaks, improving mechanics, and implementing balance changes. But the next one's gonna be a doozy, so keep an eye on our Discord channel for more details!
We reworked Bloodletting: mutations that affect healing when combined with Bloodletting now maim. We also increased the EXP received in Sprint, reworked Normal and Hard modes, and, made balance changes, of course!
[1.6.6]
- Fixes a number of bugs with healers
1.6.5
2023-07-24
[1.6.4]
In this update we just focused on making some small tweaks, improving mechanics, and implementing balance changes. But the next one's gonna be a doozy, so keep an eye on our Discord channel for more details!
We reworked Bloodletting: mutations that affect healing when combined with Bloodletting now maim. We also increased the EXP received in Sprint, reworked Normal and Hard modes, and, made balance changes, of course!
[1.6.5]
- Fixes a number of bugs with healers
1.6.4
2023-07-20
In this update we just focused on making some small tweaks, improving mechanics, and implementing balance changes. But the next one's gonna be a doozy, so keep an eye on our Discord channel for more details!
We reworked Bloodletting: mutations that affect healing when combined with Bloodletting now maim. We also increased the EXP received in Sprint, reworked Normal and Hard modes, and, made balance changes, of course!
1.6.2
2023-06-01
- In all game modes except Brawl and Sprint, we increased the spread between the minimum and maximum possible numbers of rooms on a floor
- In Brawl there are now 3 rooms instead of 4 (except the first floor). We increased the number of rolls you get at altars and buffed the bonus from Wide Selection in the Mutation Tree
- In Sprint you now get slightly fewer tokens, but there are more altars. Additionally, Wide Selection now gives more random rolls at lower mutation levels
1.6.1
2023-05-18
[1.6.0]
NEW GAME MODE: SPRINT!
Sprint is a shortened version of d'Spot's dungeon that lets you get to King of the Hill faster. To unlock this game mode, you'll have to beat the game at least once
We're also still experimenting with the food mechanic, so the new mode has both Food and No Food versions
For those of you who aren't into PvP, we adjusted Hard mode a little: monster abilities are now stronger, which means you'll need to field a more balanced team, not just a stronger one
[1.6.1]
- fixes a bug where the leaderboard was erroneously left open after the last King of the Hill fight
- fixes a bug where Impostor mutation sometimes user a wrong unit in King of the Hill
- fixes some other minor bugs
1.6.0
2023-05-11
NEW GAME MODE: SPRINT!
Sprint is a shortened version of d'Spot's dungeon that lets you get to King of the Hill faster. To unlock this game mode, you'll have to beat the game at least once
We're also still experimenting with the food mechanic, so the new mode has both Food and No Food versions
For those of you who aren't into PvP, we adjusted Hard mode a little: monster abilities are now stronger, which means you'll need to field a more balanced team, not just a stronger one
1.5.0
2023-04-13
New Mode: No Food
That's right, your units won't need to eat. But the cost of newbies now depends on the size of your squad: the bigger it gets, the more expensive newbies will be.
You'll still see Sacrificial Pits, but they'll just be for fun now. In case you happen to accidentally click on one.
And yes, this mode works with multiplayer King of the Hill. But it's primarily for anyone who gets annoyed with the food mechanic. Give the game a try without it, and we'll see how it goes.
We'd love for you to visit our Discord server (by clicking the icon in the main menu) and share your thoughts on the new mode with us. Or you can just come post memes in the off-topic channel.
1.4.6
2023-03-24
[1.4.0]
- Earn ranking points and move between leagues in Brawl mode. Unlike the King of the Hill system, Brawl won't constantly have new seasons
- Warning! If you play Brawl in ranking mode, your rank will change even if you didn't finish the match and restarted Brawl. Each attempt counts, not just your best results!
- We added abilities for all tier 4 items. Just say \"Yes!\" to turrets, black swans, and tiny tentacles!
- You can now see which mutations will appear on the current level at the mutation altar
- You can unlock random mutations by beating other players in Brawl
[1.4.2]
- Fixes tier-4 items not being equipable in challenges
[1.4.4]
- Fixes a missing tier-4 skill animation on Ogre Mage
- Fixes several other small bugs and missing texts
[1.4.5]
- Fixes tier-4 Shooter skill not working with Rubber Bullets and Penetrating Shots mutations
[1.4.6]
- New season with balance updates for both default and brawl modes
1.4.5
2023-03-07
[1.4.0]
- Earn ranking points and move between leagues in Brawl mode. Unlike the King of the Hill system, Brawl won't constantly have new seasons
- Warning! If you play Brawl in ranking mode, your rank will change even if you didn't finish the match and restarted Brawl. Each attempt counts, not just your best results!
- We added abilities for all tier 4 items. Just say \"Yes!\" to turrets, black swans, and tiny tentacles!
- You can now see which mutations will appear on the current level at the mutation altar
- You can unlock random mutations by beating other players in Brawl
[1.4.2]
- Fixes tier-4 items not being equipable in challenges
[1.4.4]
- Fixes a missing tier-4 skill animation on Ogre Mage
- Fixes several other small bugs and missing texts
[1.4.5]
- Fixes tier-4 Shooter skill not working with Rubber Bullets and Penetrating Shots mutations
1.4.4
2023-03-07
[1.4.0]
- Earn ranking points and move between leagues in Brawl mode. Unlike the King of the Hill system, Brawl won't constantly have new seasons
- Warning! If you play Brawl in ranking mode, your rank will change even if you didn't finish the match and restarted Brawl. Each attempt counts, not just your best results!
- We added abilities for all tier 4 items. Just say \"Yes!\" to turrets, black swans, and tiny tentacles!
- You can now see which mutations will appear on the current level at the mutation altar
- You can unlock random mutations by beating other players in Brawl
[1.4.2]
- Fixes tier-4 items not being equipable in challenges
[1.4.4]
- Fixes a missing tier-4 skill animation on Ogre Mage
- Fixes several other small bugs and missing texts
1.4.2
2023-03-03
[1.4.0]
- Earn ranking points and move between leagues in Brawl mode. Unlike the King of the Hill system, Brawl won't constantly have new seasons
- Warning! If you play Brawl in ranking mode, your rank will change even if you didn't finish the match and restarted Brawl. Each attempt counts, not just your best results!
- We added abilities for all tier 4 items. Just say \"Yes!\" to turrets, black swans, and tiny tentacles!
- You can now see which mutations will appear on the current level at the mutation altar
- You can unlock random mutations by beating other players in Brawl
[1.4.2]
- Fix tier-4 items not being equipable in challenges
1.4.0
2023-03-02
- Earn ranking points and move between leagues in Brawl mode. Unlike the King of the Hill system, Brawl won't constantly have new seasons
- Warning! If you play Brawl in ranking mode, your rank will change even if you didn't finish the match and restarted Brawl. Each attempt counts, not just your best results!
- We added abilities for all tier 4 items. Just say \"Yes!\" to turrets, black swans, and tiny tentacles!
- You can now see which mutations will appear on the current level at the mutation altar
- You can unlock random mutations by beating other players in Brawl
1.3.5
2023-02-09
Some minor balance changes for the new season. Stay tuned for new content and a new mechanic coming the season after this!
- Some starting teams have been buffed
- Mutations that give one human a bonus when you have humans of another class have been significantly buffed
- Newbie's Luck: now only tier 1 items drop, and the drop chance is 1% per each newbie
- Rain of Bullets - 150 → 200 damage
- Mage Gene - can now also be acquired on Healers
- Magic Defense Bonus - values at mid levels and prices have been changed slightly
- Mutations that buff summoned creatures have had their values slightly nerfect at higher levels
1.3.4
2023-01-26
- Faster than Bullets mutation in line with its description doesn't give tokens on the level where it was taken anymore
- fixed wrong parameters for Newbie's Luck mutation in accordance with the last changelog
1.3.3
2023-01-19
- multiplayer season update
- small bug fixes
1.3.2
2023-01-12
Fixes a bug where Throwers were getting stuck when using Toss skill
1.3.1
2022-12-22
- fixed tier 5 Shooter's unique skill damage in Challenges mode
- food gotten from Newbie's Luck mutation now triggers feeding when appropriate
- Impostor mutation is now returned from server for enemy teams in Brawl mode (was disabled due to a client bug)
1.3.0
2022-12-21
We added 11(!) new mutations. Three of them are the player-suggested mutations that won the mutation contest
- Imposter - The Trickster who currently has the most health teleports behind the farthest enemy and disguises themself as an enemy unit. Their first attack deals 100% increasedamage",
- Faster than Bullets - get 5 or 10 tokens at the end of a floor if you win every fight on the floor in a certain amount of time
- Newbie's Luck - when you enter a new room, Newbies have a chance to find food or a common item
The other new mutations are aimed at improving class interactions. They might turn out to be the foundations of new strategies
We also added a new button that lets you reroll the shop stock
We changed some values in the "secret mechanic". No details here, since it's secret! But these changes will definitely be felt by those competing to be King of the Hill
We updated the in-game wiki - you'll now find information on buttons in there... and a little about the dev team too ;)
Also, we put up holiday decorations! Bye 2022. Be nice to us, 2023!
1.2.7
2022-12-06
- Curse of Variety bonus does not decrease during a fight anymore
- Fixed items not being returned by Frugality for resurrected units
- Fixed Firestarter range so that he attacks ranged units
- Limited the number of units in a team, so that too many summons don't hang the game
1.2.6
2022-12-01
A balance update:
- The reflected damage from Spiky Armor is no longer reduced by armor. The Shooters shall suffer!
- The health and attack of all Tricksters has been reduced. They got too big for their boots.
- The health of all Healers has been increased. Because why not?
- The top quality Shooter has been made weaker. He got a bit too arrogant.
- The values of many random mutations have been changed. Certain survival mutations have been made stronger and some mutations that cause damage have been made weaker.
- These parts of the mutation tree have been reworked: Topochlorians, Health Multiplier, Health Bonus, Tolerance
- We have reworked the values of secret Cursed Mutations a little.
- Bosses on Levels 4 and 8 have been made stronger. In the name of suffering!
1.2.5
2022-11-15
- Fixed Cleansing and Tolerance removing the Cursed Magic health debuff
- Fixed Tricksters not dodging when they have Steady Footing mutation
- Fixed a bug where saves could not be loaded with Curse of Mutation or Curse of Variety present. Also, we will be sending unloadable saves to our servers now.
- Fixed regular attack triggering/being affected by Curse of Magic cooldown buff
1.2.4
2022-11-12
- fixed Curse of Variety mutation, which did not work as intended
- fixed a bug where an interaction between Curse of Might mutation and certain units led to the game locking up
1.2.1
2022-11-10
UPDATE 1.2
We added something SECRET in this version. For now, all you get is a hint: look for this "secret" on level 7. We can also tell you that this "secret" can completely change how you play the last levels! Plus, it'll upend the balance of power in King of the Hill.
We also made some not-so-secret changes:
- Kaled's Assembly has been reworked. Now every 3rd Shooter can summon Kaled, but he's a lot stronger than before.
- 5 new mutations in the same vein as Kaled's Assembly have been added for different classes:
"Faithful 54MUR41" - Fencers
"Pet Thorny" - Tricksters
"Friendly Deathknight" - Tanks
"Purr-Meow" - Fighters
"Boomfish" - Throwers
- New mutation: Overheal - lets Healers heal allies in advance during a fight
- New consumable: Tester, which triggers a random text event
- We added the option to view your opponent's mutations in PvP. Just go to your own mutations window during a PvP fight, and then you'll be able to figure it out from there.
- The game mode selection window now shows Brawl record
- Frosty now deals damage to a random enemy on death