3.1.0
2022-09-19
- Added wings and a flying task
- Define a fitness penalty if certain joints touch the ground
- Assign IDs to muscles that should expand and contract at the same time
- Exiting a simulation will now load its creature design into the editor
- Bug fixes
- Stability improvements
3.0.5
2020-09-03
- Fixed creatures with more than 100% fitness to still be properly sorted.
3.0.4
2020-04-01
Fixed a bug that could cause some not-yet-fully-placed muscles and bones to get stuck and stay on the screen in the creature editor when touches got cancelled.
3.0.3
2019-10-22
- Fixed a bug that caused neural network settings changes to not be applied immediately
3.0.2
2019-10-04
3.0.1: Bugfixes
Evolution 3.0 is here and it comes with many new features. Here are some of them:
- Import and export save files (so you can share them with your friends)
- Distance markers
- New and improved editor UI
- New save file selection UI
- Search save files
- Rename save files
- Undo & Redo
- Selection tool
- Move bones and multiple joints at once
- Pinch to zoom
- Customize muscle strength
- Customize bone and joint weights
- Multiple selection algorithms
- Multiple recombination algorithms
- Multiple mutation algorithms
- Improved physics simulation performance
- Improved visual simulation clarity
- Option to hide muscles completely
- Zoom during the simulation
- Change the population size during the simulation
- Rendering the neural network visualization is now about 200x faster
- Smaller save files
- New Help UI with improved performance
Fixes
- Added iPhone X/XS support
- Fixed memory leaks
- Improved deterministic playback
- The simulation is now more stable so there should be fewer glitches
3.0.0
2019-09-19
Evolution 3.0 is here and it comes with many new features. Here are some of them:
- Import and export save files (so you can share them with your friends)
- Distance markers
- New and improved editor UI
- New save file selection UI
- Search save files
- Rename save files
- Undo & Redo
- Selection tool
- Move bones and multiple joints at once
- Pinch to zoom
- Customize muscle strength
- Customize bone and joint weights
- Multiple selection algorithms
- Multiple recombination algorithms
- Multiple mutation algorithms
- Improved physics simulation performance
- Improved visual simulation clarity
- Option to hide muscles completely
- Zoom during the simulation
- Change the population size during the simulation
- Rendering the neural network visualization is now about 200x faster
- Smaller save files
- New Help UI with improved performance
Fixes
- Added iPhone X/XS support
- Fixed memory leaks
- Improved deterministic playback
- The simulation is now more stable so there should be fewer glitches
2.0.3
2018-05-30
Fixed a bug that caused the autosaver to accidentally delete old save files instead of just overwriting the current autosave.
2.0.2
2018-04-28
- Help section translation in Russian, Portuguese and German
- Visualization of muscle contraction / expansion
- Important fixes and other improvements
2.0.1
2017-11-14
- new default creature "ROO"
- the screen will not go to sleep during the simulation any more
- minor fixes
2.0
2017-08-31
New Features:
- You can now move joints after you’ve placed them
- There’s also an optional grid to help you with placing the joints
- Customizable Neural Network size
- Delete saved creatures and simulations
- Option to watch the creatures one at a time while they simulate
- Option to simulate a generation in multiple batches
- Adjustable advanced simulation settings
- You’ll get to see more stats about the best creatures
In addition to these new features I’ve also fixed a bunch of major and minor bugs.
v1.1.3 Update: Minor additions and fixes:
- You can now move the camera around in the creature building scene by using two fingers.
- Added an autosave option that saves the simulation at every generation that's a multiple of 10 (so 10, 20, 30...)
- The population size, time per generation and the chosen task is now saved in between simulations
1.1
2017-05-29
Major:
- Added the option to save and load simulations
- Increase hitbox sizes for bones and joints when building creatures
Minor:
-Added "FROGGER" as a new default creature
( You won't see this one if you already have a creature named "FROGGER")