2.10
2014-12-31
This app has been updated by Apple to display the Apple Watch app icon.
This is a relatively minor upgrade. New features include
• support for iPhone 6 and iPhone 6 plus screen resolutions
• enhanced user interface on iOS 7 and iOS 8
• a new replay manager: F-Sim Space Shuttle now stores replays of the 10 most recent and the 10 best flights. You can watch them later or save them as video
• MFI game controller support. Tilt controls are still the preferred way to control the orbiter, but if you have an MFI game controller, you can now use it as an optional control input (switch to analog controls in the options menu when your game controller is connected)
We hope that you like this update and kindly ask to rate or review it in the App Store.
We are already working on a major update and on a new flight sim app. Stay tuned!
2.8.2
2013-04-26
This is a bug fix release, there are no new features in version 2.8.2:
• Fixes a bug where the volume sliders were unresponsive on iPhone and iPod touch
• Fixes a bug where the radio volume was set to 0 after recording a replay
• Fixes a bug where F-Sim would crash if Game Center was used on iOS 4.
New features in version 2.8:
You can now record and save your replays¹. They are rendered to video in HD (up to 1080p²) and saved in your camera roll. From there you can upload them to YouTube, send them via e-mail, or import them into other apps (e.g. iMove for post-processing).
¹ requires iOS 5 or newer
² record in HD on iPhone 4S or later, 5th generation iPod touch, and iPad 2 or later
2.8
2013-04-07
You can now record and save your replays¹. They are rendered to video in HD (up to 1080p²) and saved in your camera roll. From there you can upload them to YouTube, send them via e-mail, or import them into other apps (e.g. iMove for post-processing).
¹ requires iOS 5 or newer
² record in HD on iPhone 4S or later, 5th generation iPod touch, and iPad 2 or later
2.6.2
2012-11-26
Version 2.6.2:
THERE ARE NO NEW FEATURES IN THIS VERSION!
This is a minor update that fixes a few bugs and typos:
• Bounced landings now still count as “safe” or even “good” landings.
• Improved gyroscope support.
• Shows tilt indicator on top of the screen when “tilt with device” is turned off.
• Fixed landing analysis scrolling issue on iPhone 5.
Version 2.6:
• Full support for the 4 inch screen on iPhone 5
• New sound effects
• Improved ground textures
• Full GameCenter integration (replaces OpenFeint)
2.6
2012-10-26
• Full support for the 4 inch screen on iPhone 5
• New sound effects
• Improved ground textures
• Full GameCenter integration (replaces OpenFeint)
2.4
2012-04-03
• Full support for the new iPad’d retina display
• Wingtip vortices
• New camera perspectives
• Auto-edit mode during replays
2.2
2011-12-15
★ Fully animated 3D drag chute. This has been by far the most requested feature. It took some time to get it right, I hope you like it.
★ Approach path “corridor” view. I think this is a great help for newcomers. Advanced pilots can turn it off in the view setting and focus on the guidance and flight-director symbols in the HUD.
★ Improved 3D model of Atlantis.
★ High-res textures on the Orbiter and the virtual cockpit (on all devices that support 2048x2048 pixel textures).
★ Vibrate on touchdown (iPhone only, disabled by default, can be turned on in Options ⇢ Settings ⇢ Sound & Vibration).
★ A news page.
★ Minor bug fixes and enhancements.
2.0.2
2011-10-10
This is just a minor update. Recompiled with iOS 5 SDK, fixes a small issue when running on iOS 5. Tested on iOS 3, 4 and 5.
This version does not include any new features (but don’t worry, I’m working on it :-)
Note: The drag chute is fully simulated, but not yet visible in external views. A 3D model of the chute will be part of the next regular update (version 2.2).
2.0
2011-07-15
This is a major update and features:
• External views: Besides the pilot’s point of view, you can now choose from 5 different external views. The gorgeous 3D model of Atlantis has been created for F-SIM Space Shuttle by George “Desktopsimmer” Winnard. Even minute details like the drag-brace-assemblies or torque-arms are fully animated
• Replays: After touchdown, you can watch your landing (from the pilot’s point of view or any of the new external cameras)
• A completely rewritten rendering engine for even higher performance and some amazing effects—it now renders the atmosphere, stars, the sun and the moon, dynamic shadows, particle smoke and much more
• New virtual analog-stick controls (optional, you can of course still use the tilt controls)
• Countless small improvements and some minor bug fixes
Note: The drag chute is fully simulated but currently not visible in the external views. It will be part of the next update.
1.6
2010-11-17
• Universal build, runs on any iOS device and supports multitasking where available.
• Full retina display support (iPhone 4 and 4th generation iPod touch): The 3D graphics run at 960x640 pixel, and we've also updated every bitmap used in menus and the satellite map with new hi-res versions.
• Full iPad support: The 3D graphics run at 1024x768 pixel, and we've redesigned every single menu to take advantage of the large screen.
• A new virtual cockpit*: You can look around, zoom and even move. Drag or pinch with 1, 2 or 3 fingers to pan, zoom and move respectively. Double-tap with 1, 2 or 3 fingers to reset.
• A newly designed, even more realistic 3D head-up-display*.
• New options to fine-tune the accelerometer sensitivity.
• Easier for beginners: Even crash landings get a non-zero score now, and there's a new "hard landing" category between "safe" and "crash landings”. It still takes nothing short of perfection to perform a "perfect landing" though ;-)
• GameCenter** is now integrated, with 5 different leaderboards and 15 achievements.
• GameCenter** and OpenFeint now support time scoped leaderboards.
• GameCenter** can be turned off in the settings menu.
• New leaderboards for consecutive safe, good and perfect landings.
• A new statistics screen, tracking the number of flights, successful landings, total flight time and more.
• Landing analysis now includes approach precision (groundtrack and glideslope). This is also reflected in the score.
• Fixed a bug in the guidance I_PHASE transition from HDG to PRFNL. It's much smoother now and also works on the minimum-entrypoint (MEP) HACs.
• The autopilot (autoland-demo) can now perform a full approach (depending on whether new flight is set to full or final approach).
We've been working on the external views and the replay option, but unfortunately these features didn't make it into this release. Both of these features are planned for the next major update (version 1.8).
*On older hardware (e.g. 1st and 2nd generation iPod touch, iPhone 3G), some features are disabled by default to ensure a high framerate. You can turn them on in the settings menu, but they might have a negative impact on the framerate on these devices.
**GameCenter requires iOS 4.1 or later.
1.4
2010-06-01
▸ Manually control rudder, speedbrake, gear and chute (this is an option, you can still let the autopilot control these things and focus on flying)
▸ Pedal controls for wheelbrakes and nosewheel (optional)
▸ Simulated system failures like a stuck speedbrake, hydraulics failures, guidance or HUD failures and degraded NAV accuracy
▸ Autoland demo
▸ OpenFeint highscores and achievements
This update DOES NOT contain the external view or replays. Both of these features are planned for the next major update (version 1.6).
1.2
2010-03-09
With this version you can:
▸ Fly night approaches;
▸ Dive through a layer of clouds;
You can configure the visibility now, and the head up display has been updated to include the runway overlay.
This version also includes several small improvements and some minor bug-fixes.