Final Outpost Cheats

Final Outpost Hack 1.3.11 + Redeem Codes

Rebuild Civilization.

Developer: Sam Clothier
Category: Games
Price: Free
Version: 1.3.11
ID: com.samclothier.DEADfense

Screenshots

Game screenshot Final Outpost mod apkGame screenshot Final Outpost apkGame screenshot Final Outpost hack

Description

Top-100 strategy game in 140+ countries worldwide!

Build your Outpost. Manage your citizens. Survive the zombie apocalypse.

As the leader of one of the last remnants of civilization, you must manage your citizens, use resources to expand your outpost, and protect your citizens from both starvation and zombies.

In the face of this great challenge, you are given control over the construction of new buildings for your citizens to live and work in. Striking the right balance of building types is critical to maintaining the resource stockpiles so valuable to your citizens. Equip your workforce with the right tools for the job as the needs of your Outpost are shaped by its growth. Craft weapons to protect and defend your Outpost from zombies that wander too close...

--------------------

==BUILD==
Improve your base over time to shelter your citizens from the outside world, and stockpile resources to save as many lives as possible.

==UPGRADE==
Upgrade the capabilities of your citizens with the skill tree. Earn skill points by killing zombies and ensure the survival of your citizens by guiding them from novice to warrior as you play.

==MANAGE==
Lead your citizens into a new age of prosperity by assigning them the right jobs, including farmers and guards.

==CRAFT==
Give your citizens the tools they need to survive. Build a workshop to unlock advanced crafting and create weaponry to fend off the dead.

==SURVIVE==
Combat famine and the dead by perfecting your long-term strategic balance of management, research, building and crafting.

GAME FEATURES
• Strategically manage your citizens between civilian and armed roles
• Scavenge, hunt, farm, and mine to gather resources
• Smith, forge, fight, and shoot to defend your walls
• Building & crafting progression systems
• Food/starvation system
• Different zombie types
• Time control
• Realistic day/night cycle
• Minimalist UI
• Pixel art graphics
• Seasons
• And much more...

--------------------

Send your feedback and bug reports to [email protected]

Instagram - instagram.com/finaloutpost/
YouTube - youtube.com/c/finaloutpost
Discord - discord.com/invite/dn96Jxj

https://linktr.ee/finaloutpost
https://linktr.ee/exabytegames

Version history

1.3.11
2023-10-17
===NEW IN 1.3.11===
• Added a layer of snow for all buildings! Now your entire Outpost is affected by harsh winters
• Improved transition into winter with new visuals and snow effects
• New texture for building plots
• Halloween app icon!

===CHANGES==
• Citizens leave the base one after the other in the evening, rather than all at once
• State of the transition in and out of winter is now saved
• Winter now lasts 12 days (from 13)
• Removed the 1s delay to wall upgrades
• Snow melts during the heat of the day at the end of winter
• Added horizontal padding to text in the drop-down box in the settings menu
• Minor corrections to Turkish, Chinese and Russian translations

===FIXES==
• Fixed some cases where the Outpost gates open/close at the incorrect time
• Citizens no longer stay inside in the morning after demolishing certain house buildings
• Citizens no longer stay inside in the morning after continuing after a game over
• Fixed an issue where diggers would become desynchronised with their task
• Ukrainian event notifications containing plurals now display correctly
• Big zombies no longer cause an error message

--------------------

[email protected]

linktr.ee/finaloutpost
linktr.ee/exabytegames
1.3.10
2023-09-19
== 1.3.10 ==
• Possible fix for unsuccessful in-app purchases
1.3.9
2023-08-22
===NEW IN 1.3.9===
• All-new rubble artwork
• Major performance improvements, with 25-80% less GPU load during gameplay
• Improved battery life and temperatures, particularly for large Outposts

===CHANGES==
• Workshop build time increased from 5s to 10s
• Improved the positioning of text in confirmation menus

===FIXES==
• Grass and forest now transition correctly with the season
• Resolved an issue where the amounts of resources inside tactical crates did not display
• Fixed an instance of stretched text in Chinese
• Fixed some plurals in Chinese and Russian

--------------------

[email protected]

linktr.ee/finaloutpost
linktr.ee/exabytegames
1.3.8
2023-08-05
===NEW IN 1.3.8===
• Added Indonesian language

===CHANGES==
• Traditional & Simplified Chinese tutorial tips now have line-breaks to improve readability
• Improved and updated layout of the credits
• Job progress of miners and blacksmiths is now saved
• Minor corrections to Russian translation
• Fixed Italian translation double line in fast-forward button setting dropdown box

===FIXES==
• Fixed digger assignment buttons sometimes displaying incorrectly in the rubble menu
• Workshop tip now always appears when necessary after the tutorial is reset
• Fixed issue where a tip could not be completed if the game is saved while the workshop is under construction

--------------------

[email protected]

linktr.ee/finaloutpost
linktr.ee/exabytegames
1.3.7
2023-07-11
===NEW IN 1.3.7===
• Added Ukrainian language
• Main menu has been reworked with new background images, refined animations and improved artwork

===CHANGES==
• New algorithm for text layout in the tutorial
• Made it easier to tap on survivors at the gate
• Improved positioning of several tutorial tips
• Rearranged social media buttons and links
• Improved the settings menu layout and volume slider style
• Swapped position of knife fighters and workers in the job menu
• Increased the size of confirmation buttons to improve readability in some languages
• Improved scrolling and panning in the skill tree menu
• Presses on all buttons in the game can now be cancelled by dragging away
• Fast-forward button setting dropdown box has better layout, fixed German double line
• Reduced size of back buttons in the main menu
• Added a missing Chinese character

===FIXES==
• Tips can no longer appear on top of the game over menu
• Fixed an issue where the game over menu could be closed by a tip
• Fixed the fast-forward button sometimes causing the rubble menu to open

--------------------

[email protected]

linktr.ee/finaloutpost
linktr.ee/exabytegames
1.3.6
2023-06-26
===1.3.6 CHANGES==
• All-new achievement icons!
• Snipers and knife fighters now have inspectable damage, accuracy and noise statistics
• Improved spacing after colons and exclamation marks in Chinese translation
• Added missing Simplified and Traditional Chinese characters
• Hunter statistics now correctly shows inventory rather than damage
• Snipers no longer have a blank statistics entry for range

==FIXES==
• Fixed Russian and Chinese languages displaying incorrectly in the tutorial

--------------------

[email protected]

linktr.ee/finaloutpost
linktr.ee/exabytegames
1.3.5
2023-04-17
===FIXED IN 1.3.5==
• Fixed snipers loading incorrectly when stationed at a wall, causing things to disappear on some saves

--------------------

[email protected]

linktr.ee/finaloutpost
linktr.ee/exabytegames
1.3.4
2023-03-30
===FIXED IN 1.3.4==
• Hotfix for black screen on launch when upgrading to 1.3.3 from earlier versions

===NEW IN 1.3.3==
• Introducing a brand-new tutorial, utilising a tip-based system to guide you as you play the game
• Citizens now leave their housing in an orderly fashion, just after the person in front of them. No more waiting for that other citizen on the other side of your Outpost.
• Improved how citizen health is calculated. Everyone now has their own personal distance from death itself!

==CHANGES==
• The “Educated” achievement is now unlocked by viewing all tips in the tutorial
• Increased responsiveness during transition between main menu and game
• Workshop build time reduced to 5s (from 30s)
• Significant improvements to the Spanish translation
• Corrections and improvements to all translations
• Smoothed out code behind-the-scenes, paving the way for some shiny new code
• Knife fighter AI has been re-written to be more robust

==FIXES==
• The “Expert” achievement is no longer off-limits. Go for 100% achievement completion!
• Knife fighters no longer forget to randomise their damage when no knife damage skills have been unlocked
• Many minor bug fixes

--------------------

[email protected]

linktr.ee/finaloutpost
linktr.ee/exabytegames
1.3.3
2023-03-25
===NEW IN 1.3.3==
• Introducing a brand-new tutorial, utilising a tip-based system to guide you as you play the game
• Citizens now leave their housing in an orderly fashion, just after the person in front of them. No more waiting for that other citizen on the other side of your Outpost.
• Improved how citizen health is calculated. Everyone now has their own personal distance from death itself!

==CHANGES==
• The “Educated” achievement is now unlocked by viewing all tips in the tutorial
• Increased responsiveness during transition between main menu and game
• Workshop build time reduced to 5s (from 30s)
• Significant improvements to the Spanish translation
• Corrections and improvements to all translations
• Smoothed out code behind-the-scenes, paving the way for some shiny new code
• Knife fighter AI has been re-written to be more robust

==FIXES==
• The “Expert” achievement is no longer off-limits. Go for 100% achievement completion!
• Knife fighters no longer forget to randomise their damage when no knife damage skills have been unlocked
• Many minor bug fixes

--------------------

Dear players,

I’m happy to say that we are now back making updates for Final Outpost. And it’s only going to pick up later this year. I hope new players joining the community for the first time will have a smoother onboarding experience with the brand-new tutorial we’ve made. It will help to explain key game systems in the current context and more clearly than ever before. This update also contains some important bug fixes and a lot of house-keeping behind the scenes.

We’ve been working hard on this one for a long time and in some ways it feels like the most challenging update we’ve ever made. It’s been quite a ride, so let us know if you’re interested in our development process since last summer - we might have a YouTube video up our sleeves.

Thank you to all those who have stuck around for so long and continued to support our little game!

- Sam

--------------------

[email protected]

linktr.ee/finaloutpost
linktr.ee/exabytegames
1.3.2
2022-05-05
==1.3.2 CHANGES==
• Increased likelihood of survivors seeking refuge
• Big zombies now give +3 skill points (from +1)

==FIXES==
• Fire now loads correctly
• Fixed housing upgrades sometimes causing your citizens to stop working
• Training a knife fighter no longer occasionally causes overpopulation
1.3
2022-04-12
==FINAL OUTPOST 1.3 IS HERE==
This major update adds a host of highly requested features. Here’s our summary.

==TECH TREE==
Earn skill points by killing zombies and guide your citizens from novice to warrior as you play.
• INVENTORY - increase the carrying capacity of your citizens and see them bring home vast quantities of resources
• MOVEMENT - improve the movement speed of your citizens to improve their productivity and efficiency
• NOISE - train your citizens to become silent killers over time, attracting fewer zombies to your walls
• DAMAGE - train your citizens to become more accurate with every skill unlocked, dealing more damage to zombies

==WEATHER SYSTEM==
• Clouds, rain, and thunderstorms!
• Lightning strikes - may start a fire when striking a building
• Snow is now included with harsh winters
• Summer droughts - dry soil makes many crops die and reduces farmer yield

==LEADERBOARDS & ACHIEVEMENTS==
• Native Game Center integration
• Added 33 achievements
• View leaderboards and compete with your friends and players around the world!
• Hidden Easter egg achievement

==OTHER NEW==
• New main menu artwork
• New app icon for the summer season
• Added information about tactical supply drops
• Option to change the behaviour of the fast forward button

==CHANGES==
• Balanced many baseline stats for the new skill system
• Increased button sizes in the more (...) menu
• Information about the hunter, lumberjack and scavenger can be viewed in the tutorial
• Tweaked position of the tutorial dialogue box
• Citizens will now find a new place to sleep if their house is removed
• Citizens will now adjust sleeping position if their house is upgraded
• Cease fire button state now saves between sessions
• When loading up a game, you now see the most important parts of your Outpost
• Saves are now shown first when returning to the main menu
• Knife fighters now get redistributed automatically when a new wall is built
• Loading screen now blocks button interaction until it is fully faded out
• Knife fighter AI improvements
• Tweaked brightness during the night
• Saw now requires level 2 workshop (from 3)
• Release of citizens in the morning is now staggered
• Workers now repair at better positions along your walls
• Maximum meat capacity at base level 5 (from 7)
• Tweaked audio levels

==FIXES==
• Knife fighters no longer occasionally become idle next to the wall
• Fixed citizens disappearing after game over is reached
• Fixed a crash that occurred during horde nights

--------------------

[email protected]

linktr.ee/finaloutpost
linktr.ee/exabytegames
1.2.8
2021-09-13
==NEW IN 1.2.7==
• You can now name your Outpost when it is created!
• See new detailed information about your save-game in the main menu
• You can now delete your save from the main menu
• Watch hordes drift past your Outpost with completely reworked paths
• Added an alert when walls get dangerously low on health
• New indicator when zombies are alerted by noise
• Added indicator for when snipers have no ammo available
• Tactical menu now has a connecting screen
• Added an event notification for when you lose tools due to the death of a citizen

==CHANGES==
• Granary now requires base level 3
• Improved path for citizens exiting your Outpost
• Completed Spanish translation and improved translations for other languages
• Updated layout of the save menu and settings menu
• iPhone X/11/12 home button behaviour has been improved
• Rubble menu now closes automatically when rubble is 100% cleared
• Time/resources information is now easier to read
• Reduced duration of damage indicators
• Tutorial skip button fades in rather than enlarging
• Tutorial dig animation is now slightly faster
• Updated scavenger job description
• More currency symbols are now supported
• Improved horizontal alignment for resource consumption indicator when starting the construction of a building

==BALANCE==
• Added chance for snipers to miss (5%)
• Added chance for critical hit from bullets (5%)
• Snipers now prioritise lower-quality bullets if shooting at small zombies
• Snipers now prioritise positioning on towers over walls
• Decreased bullet damage for each quality (now 10, 40 and 80)
• Reduced blacksmith bullet production cap for medium and high-quality bullets
• Knife fighters hit zombies with variable effectiveness
• Increased the number of zombies across days
• Base level 8 and 9 do not have any additional meat capacity
• Meat consumption is now 0.5/citizen/hr (up from 0.25/citizen/hr)
• Hunters gather 5 meat per trip (up from 4)

==FIXES==
• Wall health no longer resets occasionally
• Knife fighters do not freeze under certain conditions
• All job types should now work according to their expected schedules, even when zombies have been damaging your walls all day
• Wall is now always level 1 after clearing rubble

==1.2.8 CHANGES==
• Fixed incorrect saving whilst your Outpost walls are destroyed

--------------------

[email protected]

linktr.ee/finaloutpost
linktr.ee/exabytegames
1.2.7
2021-09-04
==NEW IN 1.2.7==
• You can now name your Outpost when it is created!
• See new detailed information about your save-game in the main menu
• You can now delete your save from the main menu
• Watch hordes drift past your Outpost with completely reworked paths
• Added an alert when walls get dangerously low on health
• New indicator when zombies are alerted by noise
• Added indicator for when snipers have no ammo available
• Tactical menu now has a connecting screen
• Added an event notification for when you lose tools due to the death of a citizen

==CHANGES==
• Granary now requires base level 3
• Improved path for citizens exiting your Outpost
• Completed Spanish translation and improved translations for other languages
• Updated layout of the save menu and settings menu
• iPhone X/11/12 home button behaviour has been improved
• Rubble menu now closes automatically when rubble is 100% cleared
• Time/resources information is now easier to read
• Reduced duration of damage indicators
• Tutorial skip button fades in rather than enlarging
• Tutorial dig animation is now slightly faster
• Updated scavenger job description
• More currency symbols are now supported
• Improved horizontal alignment for resource consumption indicator when starting the construction of a building

==BALANCE==
• Added chance for snipers to miss (5%)
• Added chance for critical hit from bullets (5%)
• Snipers now prioritise lower-quality bullets if shooting at small zombies
• Snipers now prioritise positioning on towers over walls
• Decreased bullet damage for each quality (now 10, 40 and 80)
• Reduced blacksmith bullet production cap for medium and high-quality bullets
• Knife fighters hit zombies with variable effectiveness
• Increased the number of zombies across days
• Base level 8 and 9 do not have any additional meat capacity
• Meat consumption is now 0.5/citizen/hr (up from 0.25/citizen/hr)
• Hunters gather 5 meat per trip (up from 4)

==FIXES==
• Wall health no longer resets occasionally
• Knife fighters do not freeze under certain conditions
• All job types should now work according to their expected schedules, even when zombies have been damaging your walls all day
• Wall is now always level 1 after clearing rubble

--------------------

[email protected]

linktr.ee/finaloutpost
linktr.ee/exabytegames
1.2.6
2021-08-14
==WELCOME TO FINAL OUTPOST 1.2==

This huge new update was built entirely from scratch, bringing many new features and improvements to your Outpost. Here’s what we’ve changed.

==STONE RESOURCE==
• Upgrade your buildings with stone! - reinforce your walls and increase your capacities even further
• Miners obtain stone from mines with pickaxes
• Store stone in a new building type

==NIGHT TIME IMPROVEMENTS==
• Added the ability to fast-forward during the night
• Avoid attracting zombies - you can now command your snipers to cease fire
• Knife fighters can now be reassigned between walls
• Snipers now have a moving laser sight
• Citizens now sleep in housing and do not consume food during the night

==NEW==
• Experience the winter - introducing cycling seasons and harsh winters that reduce farm productivity
• Added 15+ new building levels
• Added support for 5 new languages - German, French, Italian, Spanish & Russian
• Light rendering and realistic day-night-cycle
• Citizens now find their own way around your Outpost using pathfinding
• Added loading screen
• Added audio settings and more to the main menu
• You can now skip the tutorial
• Tactical Packages can now be purchased - ensuring that you don’t miss out on your resources
• Reworked game saving - more game state is retained more frequently

==CHANGES==
• Many balance changes to hunters, scavengers, building upgrades and more
• New visual effects for noises from knives and gunshots
• There are no longer three different types of metal scrap
• Snipers can now go on walls
• Changed font
• Farmers no longer walk on top of level 4 farm buildings
• Tutorial tweaks
• Removed guards and pistols
• Added metal sheets to the top bar
• Menus are now larger in 4:3 aspect ratio
• Top bar now shows all three bullet types
• Added resource consumption indicator when building construction begins
• Improved UX when making purchases in the tactical menu
• Top bar improvements - visualise the time with a radial indicator
• Resource gain indicators include the corresponding icon
• Job progress bars now animate and look sharper
• Your most hungry citizens are fed first
• The arrival of outsiders is less predictable

==1.2.6 CHANGES==
• Added language support for Traditional Chinese and Simplified Chinese
• Find out what’s inside tactical packages when they are outside your Outpost
• Barbed wire walls (levels 8 and 9) now damage zombies
• You can now reset your high scores
• Fast forward button toggles rather than needing to be held down
• Outsiders now arrive in different group sizes
• Blacksmiths now let you know when there is no storage or insufficient resources
• Made the format of food consumption information more consistent
• Menu button now says ‘Save & Quit’
• Tweaked tactical package rewards
• Halt fire button now retains its state across nights
• Sniper capacity is now calculated correctly
• Fixed occasionally not saving during the day
• Resolved issues with scrolling in the construction menu
• Fixed possibility of fast-forwarding during the daytime
• Ammo store capacity now displays correctly
• Fixed snipers sometimes firing when told to halt fire
• Mines no longer have storage capacity for wood, stone and metal sheets
• Fixed level 6 housing causing population loss
• Fixed not being able to construct a forge without 200 stone
• Forges now save the selected bullet production type
• Fixed issue with sniper positioning
• Add confirmation menu for resetting high scores
• Workers no longer work during the night
• Rebalanced the birth rate
• Localisation improvements
1.2.5
2021-08-10
==WELCOME TO FINAL OUTPOST 1.2==

This huge new update was built entirely from scratch, bringing many new features and improvements to your Outpost. Here’s what we’ve changed.

==STONE RESOURCE==
• Upgrade your buildings with stone! - reinforce your walls and increase your capacities even further
• Miners obtain stone from mines with pickaxes
• Store stone in a new building type

==NIGHT TIME IMPROVEMENTS==
• Added the ability to fast-forward during the night
• Avoid attracting zombies - you can now command your snipers to cease fire
• Knife fighters can now be reassigned between walls
• Snipers now have a moving laser sight
• Citizens now sleep in housing and do not consume food during the night

==NEW==
• Experience the winter - introducing cycling seasons and harsh winters that reduce farm productivity
• Added 15+ new building levels
• Added support for 5 new languages - German, French, Italian, Spanish & Russian
• Light rendering and realistic day-night-cycle
• Citizens now find their own way around your Outpost using pathfinding
• Added loading screen
• Added audio settings and more to the main menu
• You can now skip the tutorial
• Tactical Packages can now be purchased - ensuring that you don’t miss out on your resources
• Reworked game saving - more game state is retained more frequently

==CHANGES==
• Many balance changes to hunters, scavengers, building upgrades and more
• New visual effects for noises from knives and gunshots
• There are no longer three different types of metal scrap
• Snipers can now go on walls
• Changed font
• Farmers no longer walk on top of level 4 farm buildings
• Tutorial tweaks
• Removed guards and pistols
• Added metal sheets to the top bar
• Menus are now larger in 4:3 aspect ratio
• Top bar now shows all three bullet types
• Added resource consumption indicator when building construction begins
• Improved UX when making purchases in the tactical menu
• Top bar improvements - visualise the time with a radial indicator
• Resource gain indicators include the corresponding icon
• Job progress bars now animate and look sharper
• Your most hungry citizens are fed first
• The arrival of outsiders is less predictable

==FIXES==
• Rubble no longer gets stuck at 100% removed
• Zombies do not stop at the wall with knife fighters unable to target them
• Ammo stores cannot be duplicated
• Many issues related to citizen movement animations resolved
• Snipers should now attend their positions every night

==1.2.5 CHANGES==
• Food consumption time now reflects the jobs of your citizens
• Citizens won’t leave your Outpost until all alerted zombies have been killed
• Added language support for Turkish
• Balance changes to upgrade requirements for the base, stone store, and walls
• Wood investment reflects the difficulty of removing each rubble-covered area
• Moved farm and hoe to their correct locations in the construction and crafting menus
• Correction to German translation
• Fixed clipping of statistics menu content
• Fixed disappearance of metal sheets
• Fixed Miner description requirements
• Gate stays open when the wall is upgraded while open
• Main menu music now loops
• Improved UI for hunger information
1.2.4
2021-08-05
==WELCOME TO FINAL OUTPOST 1.2==

This huge new update was built entirely from scratch, bringing many new features and improvements to your Outpost. Here’s what we’ve changed.

==STONE RESOURCE==
• Upgrade your buildings with stone! - reinforce your walls and increase your capacities even further
• Miners obtain stone from mines with pickaxes
• Store stone in a new building type

==NIGHT TIME IMPROVEMENTS==
• Added the ability to fast-forward during the night
• Avoid attracting zombies - you can now command your snipers to cease fire
• Knife fighters can now be reassigned between walls
• Snipers now have a moving laser sight
• Citizens now sleep in housing and do not consume food during the night

==NEW==
• Experience the winter - introducing cycling seasons and harsh winters that reduce farm productivity
• Added 15+ new building levels
• Added support for 5 new languages - German, French, Italian, Spanish & Russian
• Light rendering and realistic day-night-cycle
• Citizens now find their own way around your Outpost using pathfinding
• Added loading screen
• Added audio settings and more to the main menu
• You can now skip the tutorial
• Tactical Packages can now be purchased - ensuring that you don’t miss out on your resources
• Reworked game saving - more game state is retained more frequently

==CHANGES==
• Many balance changes to hunters, scavengers, building upgrades and more
• New visual effects for noises from knives and gunshots
• There are no longer three different types of metal scrap
• Snipers can now go on walls
• Changed font
• Farmers no longer walk on top of level 4 farm buildings
• Tutorial tweaks
• Removed guards and pistols
• Added metal sheets to the top bar
• Menus are now larger in 4:3 aspect ratio
• Top bar now shows all three bullet types
• Added resource consumption indicator when building construction begins
• Improved UX when making purchases in the tactical menu
• Top bar improvements - visualise the time with a radial indicator
• Resource gain indicators include the corresponding icon
• Job progress bars now animate and look sharper
• Your most hungry citizens are fed first
• The arrival of outsiders is less predictable

==FIXES==
• Rubble no longer gets stuck at 100% removed
• Zombies do not stop at the wall with knife fighters unable to target them
• Ammo stores cannot be duplicated
• Many issues related to citizen movement animations resolved
• Snipers should now attend their positions every night

==1.2.4 CHANGES==
• Hunters find it more difficult to track down prey during winter
• Reduced farm yields throughout the year
• Increased cost of the axe, bow, knife and hoe
• Eased starvation pressure after pressing continue
• Fixed saving of blacksmiths and unassigned knife fighters
• Demolishing buildings correctly updates storage capacity
• Diggers no longer occasionally disappear
• Fixed time-related issues after pressing continue
• Fixed construction menu scroll issues
• Releasing the fast forward button no longer selects anything behind it
• Hoe crafting now requires workshop level 3
• Constructing farms now requires base level 3
• Farm cultivation progress is now saved
• Wheat consumption rate is now displayed when there is not enough meat to feed a citizen
• Buildings upgraded stat is no longer incremented when a building is constructed
• Removed old stats from the statistics menu
• Tweaked light emitted by the workshop
• Small changes to German and Russian translation
1.2.3
2021-08-01
==WELCOME TO FINAL OUTPOST 1.2==

This huge new update was built entirely from scratch, bringing many new features and improvements to your Outpost. Here’s what we’ve changed.

==STONE RESOURCE==
• Upgrade your buildings with stone! - reinforce your walls and increase your capacities even further
• Miners obtain stone from mines with pickaxes
• Store stone in a new building type

==NIGHT TIME IMPROVEMENTS==
• Added the ability to fast-forward during the night
• Avoid attracting zombies - you can now command your snipers to cease fire
• Knife fighters can now be reassigned between walls
• Snipers now have a moving laser sight
• Citizens now sleep in housing and do not consume food during the night

==NEW==
• Experience the winter - introducing cycling seasons and harsh winters that reduce farm productivity
• Added 15+ new building levels
• Added support for 5 new languages - German, French, Italian, Spanish & Russian
• Light rendering and realistic day-night-cycle
• Citizens now find their own way around your Outpost using pathfinding
• Added loading screen
• Added audio settings and more to the main menu
• You can now skip the tutorial
• Tactical Packages can now be purchased - ensuring that you don’t miss out on your resources
• Reworked game saving - more game state is retained more frequently

==CHANGES==
• Many balance changes to hunters, scavengers, building upgrades and more
• New visual effects for noises from knives and gunshots
• There are no longer three different types of metal scrap
• Snipers can now go on walls
• Changed font
• Farmers no longer walk on top of level 4 farm buildings
• Tutorial tweaks
• Removed guards and pistols
• Added metal sheets to the top bar
• Menus are now larger in 4:3 aspect ratio
• Top bar now shows all three bullet types
• Added resource consumption indicator when building construction begins
• Improved UX when making purchases in the tactical menu
• Top bar improvements - visualise the time with a radial indicator
• Resource gain indicators include the corresponding icon
• Job progress bars now animate and look sharper
• Your most hungry citizens are fed first
• The arrival of outsiders is less predictable

==FIXES==
• Rubble no longer gets stuck at 100% removed
• Zombies do not stop at the wall with knife fighters unable to target them
• Ammo stores cannot be duplicated
• Many issues related to citizen movement animations resolved
• Snipers should now attend their positions every night

==1.2.3 CHANGES==
• Fixed occasional population reduction when loading a save
• Buildings no longer overlapping/disappear
• Added check to assigning diggers to rubble
• Fixed infinite scrap/stone exploit
• Fixed food consumption issues
• Time loop no longer occurs in the mornings
• Fixed empty statistics menu
• Menu button now always works
• Reduced outsider arrival frequency
• Fixed loading of farmers
1.2.2
2021-07-31
==WELCOME TO FINAL OUTPOST 1.2==

This huge new update was built entirely from scratch, bringing many new features and improvements to your Outpost. Here’s what we’ve changed.

==STONE RESOURCE==
• Upgrade your buildings with stone! - reinforce your walls and increase your capacities even further
• Miners obtain stone from mines with pickaxes
• Store stone in a new building type

==NIGHT TIME IMPROVEMENTS==
• Added the ability to fast-forward during the night
• Avoid attracting zombies - you can now command your snipers to cease fire
• Knife fighters can now be reassigned between walls
• Snipers now have a moving laser sight
• Citizens now sleep in housing and do not consume food during the night

==NEW==
• Experience the winter - introducing cycling seasons and harsh winters that reduce farm productivity
• Added 15+ new building levels
• Added support for 5 new languages - German, French, Italian, Spanish & Russian
• Light rendering and realistic day-night-cycle
• Citizens now find their own way around your Outpost using pathfinding
• Added loading screen
• Added audio settings and more to the main menu
• You can now skip the tutorial
• Tactical Packages can now be purchased - ensuring that you don’t miss out on your resources
• Reworked game saving - more game state is retained more frequently

==CHANGES==
• Many balance changes to hunters, scavengers, building upgrades and more
• New visual effects for noises from knives and gunshots
• There are no longer three different types of metal scrap
• Snipers can now go on walls
• Changed font
• Farmers no longer walk on top of level 4 farm buildings
• Tutorial tweaks
• Removed guards and pistols
• Added metal sheets to the top bar
• Menus are now larger in 4:3 aspect ratio
• Top bar now shows all three bullet types
• Added resource consumption indicator when building construction begins
• Improved UX when making purchases in the tactical menu
• Top bar improvements - visualise the time with a radial indicator
• Resource gain indicators include the corresponding icon
• Job progress bars now animate and look sharper
• Your most hungry citizens are fed first
• The arrival of outsiders is less predictable

==FIXES==
• Rubble no longer gets stuck at 100% removed
• Zombies do not stop at the wall with knife fighters unable to target them
• Ammo stores cannot be duplicated
• Many issues related to citizen movement animations resolved
• Snipers should now attend their positions every night

==1.2.2 CHANGES==
• Fixed occasional population reduction when loading a save
• Buildings no longer overlapping/disappear
• Added check to assigning diggers to rubble
• Fixed infinite scrap/stone exploit
• Fixed food consumption issues
• Time loop no longer occurs in the mornings
• Fixed empty statistics menu
• Menu button now always works
• Reduced outsider arrival frequency
1.2.1
2021-07-30
==WELCOME TO FINAL OUTPOST 1.2==

This huge new update was built entirely from scratch, bringing many new features and improvements to your Outpost. Here’s what we’ve changed.

==STONE RESOURCE==
• Upgrade your buildings with stone! - reinforce your walls and increase your capacities even further
• Miners obtain stone from mines with pickaxes
• Store stone in a new building type

==NIGHT TIME IMPROVEMENTS==
• Added the ability to fast-forward during the night
• Avoid attracting zombies - you can now command your snipers to cease fire
• Knife fighters can now be reassigned between walls
• Snipers now have a moving laser sight
• Citizens now sleep in housing and do not consume food during the night

==NEW==
• Experience the winter - introducing cycling seasons and harsh winters that reduce farm productivity
• Added 15+ new building levels
• Added support for 5 new languages - German, French, Italian, Spanish & Russian
• Light rendering and realistic day-night-cycle
• Citizens now find their own way around your Outpost using pathfinding
• Added loading screen
• Added audio settings and more to the main menu
• You can now skip the tutorial
• Tactical Packages can now be purchased - ensuring that you don’t miss out on your resources
• Reworked game saving - more game state is retained more frequently

==CHANGES==
• Many balance changes to hunters, scavengers, building upgrades and more
• New visual effects for noises from knives and gunshots
• There are no longer three different types of metal scrap
• Snipers can now go on walls
• Changed font
• Farmers no longer walk on top of level 4 farm buildings
• Tutorial tweaks
• Removed guards and pistols
• Added metal sheets to the top bar
• Menus are now larger in 4:3 aspect ratio
• Top bar now shows all three bullet types
• Added resource consumption indicator when building construction begins
• Improved UX when making purchases in the tactical menu
• Top bar improvements - visualise the time with a radial indicator
• Resource gain indicators include the corresponding icon
• Job progress bars now animate and look sharper
• Your most hungry citizens are fed first
• The arrival of outsiders is less predictable

==FIXES==
• Rubble no longer gets stuck at 100% removed
• Zombies do not stop at the wall with knife fighters unable to target them
• Ammo stores cannot be duplicated
• Many issues related to citizen movement animations resolved
• Snipers should now attend their positions every night

==1.2.1 CHANGES==
• Game over will now be recognised again after you force quit and open again
• Rubble wall building cost has been increased to 200 wood
• Fixed building multiple workshops
• Buildings under construction are now saved
• Fixed invisible job progress bars for some jobs after relaunching the game
• Outsiders will no longer arrive until the threat of zombies is gone
• Can no longer upgrade anything until the workshop is built
• Improve panning detection around UI elements
• Audio fades out between loading scenes
• Tweaked food consumption
• Tweaked starvation damage
• Citizens recover health each hour
1.1.5
2021-06-30
==NOTICE==
Saves will no longer be compatible after 30th July 2021. Final Outpost 1.2 contains major improvements and new things. Find out more below.

==CHANGES==
• Added compatibility warning to main menu

--------------------

Dear players,

Final Outpost 1.2 is coming! We have added a quick notice regarding compatibility of saves between versions. The many additions and new features in the upcoming 1.2 update mean that you will likely want to start rebuilding civilization all over again. However, please avoid updating the game if you would like to retain your progress from previous versions.

New features are being announced over on Instagram and YouTube so come find us!

- Sam

--------------------

[email protected]

linktr.ee/finaloutpost
linktr.ee/exabytegames
1.1.4
2021-04-14
==NEW==
• Redesigned tactical menu
• Added Raid Nearby Settlement in-app purchase to support development

==CHANGES==
• Resources gained from the tactical menu are no longer randomised
• Tactical rewards now increase as your Outpost grows
• Removed warning about storage capacity during purchases
• Added an indicator for when a purchase is in progress
• Slightly nerfed chance of scavengers finding high grade metal scraps (15% from 20%)
• Improved tactical menu artwork
• Replaced Patreon button with YouTube button
• Updated Twitter link
• Small change to copyright info

==FIXES==
• Fixed instantaneous saving of resources gained from in-app purchases made for Outposts in save slot #2 and #3

--------------------

Dear players,

This is just a quick update to improve a part of Final Outpost that we haven't changed in a long time: in-app purchases. We are testing changes in how players can support development and be rewarded for their generosity without significantly affecting game progression. These improvements and your support will help us to continually update Final Outpost beyond the upcoming 1.2 update!

We'll be teasing Final Outpost 1.2 on our Instagram below. Search for Final Outpost on YouTube to watch us devs chat about the game, development and future updates. We've also got a Discord server where you can talk to fellow players and me :)

- Sam

--------------------

[email protected]

==FINAL OUTPOST==
www.finaloutpostgame.com
discord.gg/SDgtdCH
reddit.com/r/FinalOutpost
twitter.com/FinalOutpost
instagram.com/finaloutpost

==EXABYTE GAMES==
www.exabytegames.com
discord.gg/k2UMjDmJPB
instagram.com/exabyte_games
1.1.3
2021-04-02
==CHANGES==
• Nerfed noise from knife fighters
• Wall breach penalties are less harsh - 30% resources lost (from 70%), 20% buildings destroyed (from 33%), 33% citizens die (from 67%)
• Updated copyright information
• Dropped support for iOS 10 and 11
• Updated various APIs

--------------------

Dear players,

Thank you for sticking with me over the last six months! Lots has happened since I released Final Outpost 1.1, so I'll get right into it.

First off - I've founded a company with some people who have worked on Final Outpost with me before. Exabyte Games will be taking over development of Final Outpost, so you can look forward to more updates and content coming soon. But we've been working on something exciting for many of you (check our instagram) and expect to release Final Outpost 1.2 this summer as we re-engineer the entire game from the ground up.

Many of you have offered your translation skills so that more people can play Final Outpost. For now, however, we will be working on Final Outpost 1.2 which will be updated regularly after release. I will then be getting back in touch with everyone who has contacted us about multi-language support in the past year.

A quick note on Patreon: You won't see much of us whilst we are working on Final Outpost 1.2. We can't justify maintaining a monthly support platform when we don't have the time to reward Patrons for their generosity. Maybe in the future we will figure out a way for you to be able to support us at Exabyte Games if there is such a desire.

P.S. We will be teasing the new features of Final Outpost 1.2 over on Instagram. We also hit 1,000 members on Discord, so come join the party! Links to everything are below.

- Sam

--------------------

[email protected]

==FINAL OUTPOST==
www.finaloutpostgame.com
discord.gg/SDgtdCH
reddit.com/r/FinalOutpost
twitter.com/FinalOutpost
instagram.com/finaloutpost

==EXABYTE GAMES==
www.exabytegames.com
discord.gg/k2UMjDmJPB
instagram.com/exabyte_games
1.1.2
2020-08-25
==FINAL OUTPOST 1.1 IS HERE==
This is a huge update with a load of new features and changes, so let’s get right into it.

==MAIN MENU==
Added a beautiful new main menu with music, bringing quick access to our website, Discord server, save slots and credits. Oh yes, an additional two save slots are now available.

==BULLET MANUFACTURING==
Added the forge, where citizens assigned to the new blacksmith job can use metal scraps to manufacture various types of bullets for guards and snipers. Stockpile your ammo in the new ammo store building. The higher the quality, the higher the damage.

==NEW STARVATION SYSTEM==
Each citizen requires food every hour. If this need is not met for your entire population, some will go without food. After losing all health, a starving citizen will perish. Luckily you can train hunters to shoot prey and collect meat for your Outpost. You can easily see when citizens are starving or new ones born with hourly ‘event’ information.

==NEW UI==
From all-new job type artwork to redesigned menus and a new toolbar that shows all your resources at a glance, the user interface has been significantly improved. Get more information about each job type and the requirements for training them in the new job information view.

==RUBBLE CLEARING SYSTEM==
Invest wood into building a new wall segment and assign citizens to dig and clear debris. Your citizens can even work into the night on this task.

==NEW PROGRESSION==
You can now upgrade your workshop to unlock new tiers of craftable items. Advanced buildings require base upgrades. Also added shovels, hammers and bows.

==NEW TUTORIAL==
A new design including an introduction to the night time and new menus, overall offering better onboarding for new players. Also includes a new text box. No more beige.

==OTHER THINGS==
• Your device will no longer sleep while the game is open
• New statistics - animals killed and bullets manufactured
• Birth rate and starvation information updates live
• Zombies in hordes now drift towards your Outpost occasionally
• Removed sounds originating from the base and housing
• Added ‘unassigned’ section to the job menu
• Outpost statistics now update live while the menu is open
• Performance improvements to zombies
• Worker inventories and farm growth progress now save
• Added stockpile of bullets for 1.0.12 saves (further than day 30)

==CHANGES==
• Wandering zombies are more likely to become alerted randomly
• Workshops are no longer destroyed when your walls are breached by zombies
• Changed how some citizens look from above
• Changed the look of the night sky
• Added close-up images to the wall inspector menu
• Improved progress bar appearance
• Reduced volume of knifing and other sound effects
• Colour scheme is now consistent across all menus
• Workshop description shows the level of crafting unlocked

==1.1.2 CHANGES==
• Fixed crash on launch after updating from below 1.1 to the latest version
• Wheat is now correctly carried over from old saves
• Reduced volume of the knife fighter sound effect
• Crafting menu is no longer accessible when training a scavenger in the tutorial

--------------------

==SUPPORTERS==
Patreon changelog tier:
• Tanner Letts
• Ivo James
• Robert Alan Harms
• Ulesche
Donors:
• Jonathan Carroll
• Kevin Grevenstein
• Adrien Paulet
• DreamLabs Studios
• Jäden Brown
• Kuti Kuti

--------------------

Website: https://www.finaloutpostgame.com
Email: [email protected]

==SOCIAL==
Twitter: https://twitter.com/clothier_sam
Facebook: https://www.facebook.com/finaloutpostgame/
Instagram: https://www.instagram.com/finaloutpost/

==COMMUNITY==
Discord: https://discord.gg/SDgtdCH
Reddit: https://www.reddit.com/r/FinalOutpost/
Patreon: https://www.patreon.com/samclothier
1.1.1
2020-08-23
==FINAL OUTPOST 1.1 IS HERE==
This is a huge update with a load of new features and changes, so let’s get right into it.

==MAIN MENU==
Added a beautiful new main menu with music, bringing quick access to our website, Discord server, save slots and credits. Oh yes, an additional two save slots are now available.

==BULLET MANUFACTURING==
Added the forge, where citizens assigned to the new blacksmith job can use metal scraps to manufacture various types of bullets for guards and snipers. Stockpile your ammo in the new ammo store building. The higher the quality, the higher the damage.

==NEW STARVATION SYSTEM==
Each citizen requires food every hour. If this need is not met for your entire population, some will go without food. After losing all health, a starving citizen will perish. Luckily you can train hunters to shoot prey and collect meat for your Outpost. You can easily see when citizens are starving or new ones born with hourly ‘event’ information.

==NEW UI==
From all-new job type artwork to redesigned menus and a new toolbar that shows all your resources at a glance, the user interface has been significantly improved. Get more information about each job type and the requirements for training them in the new job information view.

==RUBBLE CLEARING SYSTEM==
Invest wood into building a new wall segment and assign citizens to dig and clear debris. Your citizens can even work into the night on this task.

==NEW PROGRESSION==
You can now upgrade your workshop to unlock new tiers of craftable items. Advanced buildings require base upgrades. Also added shovels, hammers and bows.

==NEW TUTORIAL==
A new design including an introduction to the night time and new menus, overall offering better onboarding for new players. Also includes a new text box. No more beige.

==OTHER THINGS==
• Your device will no longer sleep while the game is open
• New statistics - animals killed and bullets manufactured
• Birth rate and starvation information updates live
• Zombies in hordes now drift towards your Outpost occasionally
• Removed sounds originating from the base and housing
• Added ‘unassigned’ section to the job menu
• Outpost statistics now update live while the menu is open
• Performance improvements to zombies
• Worker inventories and farm growth progress now save
• Added stockpile of bullets for 1.0.12 saves (further than day 30)

==CHANGES==
• Wandering zombies are more likely to become alerted randomly
• Workshops are no longer destroyed when your walls are breached by zombies
• Changed how some citizens look from above
• Changed the look of the night sky
• Added close-up images to the wall inspector menu
• Improved progress bar appearance
• Reduced volume of knifing and other sound effects
• Colour scheme is now consistent across all menus
• Workshop description shows the level of crafting unlocked

==1.1.1 CHANGES==
• Larger bullet stockpile for old saves moving to 1.1
• Buffed blacksmiths (double max manufactured bullets in 1 hour rather than 1.5 hours)
• Fewer scraps needed to make bullets (8 from 10 for low caliber, 4 from 5 for medium caliber)
• Fixed blacksmiths not being unassigned when their forge is demolished
• Fixed clipping of resources toolbar on iPhone X
• Fix to potential issue with save slot purchase restoring
• Food stockpile for old saves where food is not carried over correctly

--------------------

==SUPPORTERS==
Patreon changelog tier:
• Tanner Letts
• Ivo James
• Robert Alan Harms
• Ulesche
Donors:
• Jonathan Carroll
• Kevin Grevenstein
• Adrien Paulet
• DreamLabs Studios
• Jäden Brown
• Kuti Kuti

--------------------

Website: https://www.finaloutpostgame.com
Email: [email protected]

==SOCIAL==
Twitter: https://twitter.com/clothier_sam
Facebook: https://www.facebook.com/finaloutpostgame/
Instagram: https://www.instagram.com/finaloutpost/

==COMMUNITY==
Discord: https://discord.gg/SDgtdCH
Reddit: https://www.reddit.com/r/FinalOutpost/
Patreon: https://www.patreon.com/samclothier
1.1
2020-08-22
==FINAL OUTPOST 1.1 IS HERE==
This is a huge update with a load of new features and changes, so let’s get right into it.

==MAIN MENU==
Added a beautiful new main menu with music, bringing quick access to our website, Discord server, save slots and credits. Oh yes, an additional two save slots are now available.

==BULLET MANUFACTURING==
Added the forge, where citizens assigned to the new blacksmith job can use metal scraps to manufacture various types of bullets for guards and snipers. Stockpile your ammo in the new ammo store building. The higher the quality, the higher the damage.

==NEW STARVATION SYSTEM==
Each citizen requires food every hour. If this need is not met for your entire population, some will go without food. After losing all health, a starving citizen will perish. Luckily you can train hunters to shoot prey and collect meat for your Outpost. You can easily see when citizens are starving or new ones born with hourly ‘event’ information.

==NEW UI==
From all-new job type artwork to redesigned menus and a new toolbar that shows all your resources at a glance, the user interface has been significantly improved. Get more information about each job type and the requirements for training them in the new job information view.

==RUBBLE CLEARING SYSTEM==
Invest wood into building a new wall segment and assign citizens to dig and clear debris. Your citizens can even work into the night on this task.

==NEW PROGRESSION==
You can now upgrade your workshop to unlock new tiers of craftable items. Advanced buildings require base upgrades. Also added shovels, hammers and bows.

==NEW TUTORIAL==
A new design including an introduction to the night time and new menus, overall offering better onboarding for new players. Also includes a new text box. No more beige.

==OTHER THINGS==
• Your device will no longer sleep while the game is open
• New statistics - animals killed and bullets manufactured
• Birth rate and starvation information updates live
• Zombies in hordes now drift towards your Outpost occasionally
• Removed sounds originating from the base and housing
• Added ‘unassigned’ section to the job menu
• Outpost statistics now update live while the menu is open
• Performance improvements to zombies
• Worker inventories and farm growth progress now save
• Added stockpile of bullets for 1.0.12 saves (further than day 30) to ease the transition to the new bullet manufacturing system

==CHANGES==
• Wandering zombies are more likely to become alerted randomly
• Workshops are no longer destroyed when your walls are breached by zombies
• Changed how some citizens look from above
• Changed the look of the night sky
• Added close-up images to the wall inspector menu
• Improved progress bar appearance
• Reduced volume of knifing and other sound effects
• Colour scheme is now consistent across all menus
• Workshop description shows the level of crafting unlocked

==FIXES==
• Fixed zombies occasionally moving while the game is paused
• Damage indicators no longer appear at the wall even when the zombie died far away
• Fixed zombies sometimes becoming ‘invisible’ when next to the wall
• Many more bug fixes

--------------------

Dear players,

Thank you for all your support since Final Outpost was first released back in February. I hope this update will keep you busy :)

- Sam

--------------------

==SUPPORTERS==
Patreon changelog tier:
• Tanner Letts
• Ivo James
• Robert Alan Harms
• Ulesche
Donors:
• Jonathan Carroll
• Kevin Grevenstein
• Adrien Paulet
• DreamLabs Studios
• Jäden Brown
• Kuti Kuti

--------------------

Website: https://www.finaloutpostgame.com
Email: [email protected]

==SOCIAL==
Twitter: https://twitter.com/clothier_sam
Facebook: https://www.facebook.com/finaloutpostgame/
Instagram: https://www.instagram.com/finaloutpost/

==COMMUNITY==
Discord: https://discord.gg/SDgtdCH
Reddit: https://www.reddit.com/r/FinalOutpost/
Patreon: https://www.patreon.com/samclothier

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Continue
(Continue after zombies destroy your walls.)
$0.99
Free
EI167411194✱✱✱✱✱ 95AE2BB✱✱✱✱✱
Ambush Survivors
(Take in nearby survivors and their resources.)
$2.99
Free
EI944166071✱✱✱✱✱ AF46007✱✱✱✱✱
Search for Resources
(Exploit rare resources from further afield.)
$7.99
Free
EI495579714✱✱✱✱✱ 4B734FE✱✱✱✱✱
Set Traps
(Get food by setting traps near your Outpost.)
$0.99
Free
EI571708597✱✱✱✱✱ 38BC586✱✱✱✱✱
Raid Nearby Settlement
(Pillage and steal from a nearby camp.)
$16.99
Free
EI199563281✱✱✱✱✱ D9073DA✱✱✱✱✱
Additional Save Slots
(Unlock two extra save slots for your devices.)
$1.99
Free
EI691832541✱✱✱✱✱ 49BD185✱✱✱✱✱

Ways to hack Final Outpost

Download hacked APK

Download Final Outpost MOD APK
Request a Hack

Ratings

4 out of 5
1 621 Ratings

Reviews

VexingBitGam3r,
Great survival game!
First of all I’d like to admit that I’ve spent money on this game, if I didn’t I would’ve rage quit and deleted it. My wall got destroyed, which means you automatically lose (I didn’t know that) but you can pay $.99 to have it restored, which I did. This game is very hard, I can’t lie. You have to balance your food, plus your resources. Each person eats .5 food, which is great BUT! Your meat storage is super low and unlike the rest of the resources, there’s no building you can create to expand it. Which makes it super difficult in the beginning, yes there’s a farm but it is far out in the gameplay. You spend thousands of wood resources to buy storage for wood and restoring the walls (1 wood = 1 health restored to the wall, which is pretty cool can’t lie). Because of this, if you don’t have any money to spend on the game, you’d probably lose many times.

I have a recommendation for the team, maybe create a building where hunters can store the meat, maybe add an extra food source for dried meat? Also, maybe add skills to the people, like kills for the hunter that allows them to hunt faster or bring in more kills. Or maybe even a skill that allows some people to eat less or maybe not eat at all a day or so without affecting the camp.

There’s so many cool improvements that can be added, and honestly I’m just excited for the future of this game.
s nejbsjbsh siw iansnnsb,
Good game for a short time
Playing it for about a full 24 hours and I beat it needs more game play doesn’t take long and I just flew right thru it at day 100+ and now I’m bored.... I took down pretty much everything to build 20+ farms with 6-7 food shelters.... now insanely bored again. Good for a few days after you beat it you will never die and never run out of food.... check max food 8300 with 20 farms and 500 population I Believe I could let my phone stay on for a year and never have to look at it. Zombie at night are super easy they never get harder and at the end when you get all 6 slots open I just run snipers all across the wall with 12 gunners and 165 knifers believe I over achieved protection details 👌. Mad glitches tho had to restart the app over and over when day came to get my people to move. And also every now and then woodcutters would come back with nothing. I get on the game and wood would disappear or appear. Can’t move your stuff around to make my OCD happy so I got to the point of destroying and placing where I wanted it. Third tier metal is wasted only on snipers. Lvl 5 is the max which makes for a very quick game end. Also can’t tell how much food you make per hour or metal or wood and that annoys me.
Grimster6969,
Balancing and quality of life changes.
Played for a while, restarted a good few times to grasp everything, I think the game need some balancing.
1. The time should be extended as in how long it takes for the hour to pass, I think it should take longer.
2. There needs to be harder zombies after a certain point because after you get enough guards with guns and you have a sufficient sustainable ammo supply it just comes down to fighting repairs and trying to gain resources to build and upgrade.
3. The amount of food consumption should be reduced I don’t think a single person should eat 1 unit of food per hour I think it should be maybe 1 every 2 hours or every 3. I don’t think it should be every single hour the people are hungry, but I get it, it’s easier just to throw a simplistic algorithm in an leave it alone.
4. There are some bugs in the game as in zombies getting caught on my walls during the day and my people not bringing back the proper amount of resources back from gathering. Also the amount of wood a repair takes should be equivalent to what the repair character picks up, for example my wall was on 1449 and it costed me 50 wood to repair it by 1... just being honest in my review and besides that I think it is a very good simple game that someone could spend a few days playing with enjoyment. But because of the issues it gets a 3 star. Thank you developers and keep up the good work. ;)
beastmasterr69,
A really good game but need more improve
It very relaxing to watch the people go and collect stuff, fight zombies and farming, it like having an ant farm, bed thing is there is no ads but the only want u can support the creator is by buying the resources. after 3 days(RL) I have maxed out every things, unlock all plot and all 4 side of the wall with every structure lv max. So this is the issue: I appoint 120 people as farmer and then destroy some of the farm now I if I un hire them I can’t rehire them until I make a new farm, But if I keep them they will took my food which I might don’t have, so make options I can fire them if I don’t have the space. The 2nd things is at night the red thingy is too much it make me lag my phone got hot, because I have lot of sniper and guard, so make option that I can toggle the sound indicator. 3 is at some point there is nothing left so do, the only even is every 5 days a big wave of zombies attack, but because I have lot of snipers they can’t touch the wall, so buff the zombies and add more zombies event. the shop is bad when the resources I can just farm in 1 wave of workers, buff the shop. Don’t add the 2x, I like it slow
Minnieferd,
It’s a good time killer for people who like strategy.
I do like the game. Fun when I have nothing to do and just want something strategic to play. But I can not get very far. Every time I get breached and killed over and over. And I feel like when it’s seven but zombies are still at the fence so no one goes out I feel like farmers should still be able to go out since they are inside the fence. Also it just takes WAAAY to long to kill a larger zombie. You should also add different tools and better ones so like sharper knifes so that hunters kill more or hunt faster and larger and sharper axes so that lumberjacks chop more woods or chop faster. I also feel like moats could exist to prevent zombies. So like it would be a really good defense but be super expensive ooor it could be as easy as getting the wood storage but every three days it would refill from erosion and stuff so you would have to hire the people who dig rubble to fix it pretty often. I think these are just some additions you could add from a person who plays this game a decent amount. But right now I do like the game i just wish I didn’t die so often.
ALfheimOnline,
Great but intentionally hard
It's a great game and I got really into it, but it seems like once you lose, it's all over. I'm not going to pay $0.99 every time I mess up and the wall gets breached. I would watch an ad or two but I'm not going to spend money since I know it'll just happen again soon. Other than that, there's a limit to how many buildings you can have until you upgrade your base, so it might be possible to softlock yourself where you can't store enough supplies to upgrade anymore. And food storage can't be upgraded, but I have yet to make it to farming (which can be upgraded). All in all, a great concept and well-executed, but (intentionally?) just a little too hard that makes it so you might lose all progress with just a moment of carelessness, and you have to either spend money or start from zero.

I'd like to see either 1) the option to watch ads to continue after losing or 2) the ability to go back 1-2 days (after dying). Lose a little progress but keep the file rather than starting from zero.
Jgsghjvbhh,
Potential Is There, But...
... There are some significant quality of life things missing for this genre of game. First, I would like to thank the dev for even making this game in the first place. While I won't compare this to Rimworld, it does have a Rise To Ruin vibe that is missing from iOS games entirely. So it gets 3 stars simply for existing.

Now, for the critique. Boy is this game frustrating to play. And not in the "fun to fail" way. That I love. This game is just tedious in its current form. For example, you can't speed up time. This could be a interesting design choice, but here it is a fun sucker. I spent two game days trying to save up wood to upgrade population limits, only to realize that even though a +20 was showing up when my lumberjacks returned it wasn't storing any wood. Not a single notification that I was wasting my time with wood storage. Just a loop of nothingness I had to figure out on my own. See the issue? A notification would have informed me OR time control would make it a lesson without the punishment of pointless time wasting.

Dear Dev, please keep working on this game. There are many, many people like me who are dying to have a Rimworld/DF/RtR style game on iOS. Right now you are our best hope.
ZEPOOPIECHEEZ,
Pay to win.
This game was well made, you have to multi task and figure out what you need. But with the new updates it’s become a pay to win game. Before this if the wall was breached you would lose a few survivors and you can continue on. Now you have to start from the very beginning or pay a dollar to continue and possible losing your wall again due to the hordes of zombies. That is just simply a money grab. So is the resources. Half of the workers have to be hunters because of you trying to get more survivors so you can get a lot more resources. But now you can’t get farmers in early game and mining makes it a lot more difficult to get a higher workshop just so I can have a worker who fixes the wall only to have the hordes destroy it that night due to the damage you took even if you upgrade your wall a lot. No one would pay a dollar just to get a little bit of wheat and some wood which is like 2 minutes worth of survivors working (if you even get farmers before you lose). The dev simply needs to learn to balance things and not make everything almost pay to win. Good game, not very good balancing.
ys_chrysthian,
Ideas to improve some things
I have a little idea/suggestion that you can implement in the game, with the new update of the technology tree, so to speak, you can implement new benefits or technologies, for example of the lumberjack, blacksmith and miner, to give each class an advantage to improve gathering speed with a percentage from level 1 to 1% and so on until level 5 with 5% improvements, or maybe they can implement it with 2% at level 1 and 10% at level 5. And in addition , implement an advantage of the amount or percentage of hunger reduction in the population, of 1% or 2% at level 1 and 5% or 10% at level 5 respectively. I have also noticed that in the amount of collection of the "scavenger" it says to be 15 if I am not mistaken, but it collects only 5 from what I can see, and verify if it is a calculation error or if that little should be fixed detail, because sometimes it becomes difficult to collect a lot of metal, to repair the walls and create metal panels to build new tools and/or improve the walls.
RC01138,
Good game, needs minor adjustments
So this game is great. It is a fantastic resource management based game set in the grey dot apocalypse. I love how scaled down and simple it’s design is. Feels like Dwarf Fortress but zombie apocalypse, and it’s fantastic.
My only gripe is a small gameplay gripe. In the game you manage people like a recourse, and at the beginning it of most days you’ll have anywhere between 4-6 people appear at your gates. Now you have to house them. The game has a good housing system with one problem. Your workers start the day at 8 (assuming you don’t have zombies left over) but the new people leave your settlement at 12. I cannot count the number of times I’ve had enough workers out to get what I needed to build beds, started the building, and half way through construction the people walk away. This could be fixed one of two ways, or if we’re taking my advice doing both.
One. Let the potential settlers stay longer, even if they only stood there and additional hour or two it would be enough in most cases.
Two. Let the player tap to recruit them even if they’re walking away.