==FINAL OUTPOST 1.1 IS HERE==
This is a huge update with a load of new features and changes, so let’s get right into it.
==MAIN MENU==
Added a beautiful new main menu with music, bringing quick access to our website, Discord server, save slots and credits. Oh yes, an additional two save slots are now available.
==BULLET MANUFACTURING==
Added the forge, where citizens assigned to the new blacksmith job can use metal scraps to manufacture various types of bullets for guards and snipers. Stockpile your ammo in the new ammo store building. The higher the quality, the higher the damage.
==NEW STARVATION SYSTEM==
Each citizen requires food every hour. If this need is not met for your entire population, some will go without food. After losing all health, a starving citizen will perish. Luckily you can train hunters to shoot prey and collect meat for your Outpost. You can easily see when citizens are starving or new ones born with hourly ‘event’ information.
==NEW UI==
From all-new job type artwork to redesigned menus and a new toolbar that shows all your resources at a glance, the user interface has been significantly improved. Get more information about each job type and the requirements for training them in the new job information view.
==RUBBLE CLEARING SYSTEM==
Invest wood into building a new wall segment and assign citizens to dig and clear debris. Your citizens can even work into the night on this task.
==NEW PROGRESSION==
You can now upgrade your workshop to unlock new tiers of craftable items. Advanced buildings require base upgrades. Also added shovels, hammers and bows.
==NEW TUTORIAL==
A new design including an introduction to the night time and new menus, overall offering better onboarding for new players. Also includes a new text box. No more beige.
==OTHER THINGS==
• Your device will no longer sleep while the game is open
• New statistics - animals killed and bullets manufactured
• Birth rate and starvation information updates live
• Zombies in hordes now drift towards your Outpost occasionally
• Removed sounds originating from the base and housing
• Added ‘unassigned’ section to the job menu
• Outpost statistics now update live while the menu is open
• Performance improvements to zombies
• Worker inventories and farm growth progress now save
• Added stockpile of bullets for 1.0.12 saves (further than day 30)
==CHANGES==
• Wandering zombies are more likely to become alerted randomly
• Workshops are no longer destroyed when your walls are breached by zombies
• Changed how some citizens look from above
• Changed the look of the night sky
• Added close-up images to the wall inspector menu
• Improved progress bar appearance
• Reduced volume of knifing and other sound effects
• Colour scheme is now consistent across all menus
• Workshop description shows the level of crafting unlocked
==1.1.1 CHANGES==
• Larger bullet stockpile for old saves moving to 1.1
• Buffed blacksmiths (double max manufactured bullets in 1 hour rather than 1.5 hours)
• Fewer scraps needed to make bullets (8 from 10 for low caliber, 4 from 5 for medium caliber)
• Fixed blacksmiths not being unassigned when their forge is demolished
• Fixed clipping of resources toolbar on iPhone X
• Fix to potential issue with save slot purchase restoring
• Food stockpile for old saves where food is not carried over correctly
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==SUPPORTERS==
Patreon changelog tier:
• Tanner Letts
• Ivo James
• Robert Alan Harms
• Ulesche
Donors:
• Jonathan Carroll
• Kevin Grevenstein
• Adrien Paulet
• DreamLabs Studios
• Jäden Brown
• Kuti Kuti
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Website: https://www.finaloutpostgame.com
Email:
[email protected]
==SOCIAL==
Twitter: https://twitter.com/clothier_sam
Facebook: https://www.facebook.com/finaloutpostgame/
Instagram: https://www.instagram.com/finaloutpost/
==COMMUNITY==
Discord: https://discord.gg/SDgtdCH
Reddit: https://www.reddit.com/r/FinalOutpost/
Patreon: https://www.patreon.com/samclothier