1.3.11
2023-10-17
===NEW IN 1.3.11===
• Added a layer of snow for all buildings! Now your entire Outpost is affected by harsh winters
• Improved transition into winter with new visuals and snow effects
• New texture for building plots
• Halloween app icon!
===CHANGES==
• Citizens leave the base one after the other in the evening, rather than all at once
• State of the transition in and out of winter is now saved
• Winter now lasts 12 days (from 13)
• Removed the 1s delay to wall upgrades
• Snow melts during the heat of the day at the end of winter
• Added horizontal padding to text in the drop-down box in the settings menu
• Minor corrections to Turkish, Chinese and Russian translations
===FIXES==
• Fixed some cases where the Outpost gates open/close at the incorrect time
• Citizens no longer stay inside in the morning after demolishing certain house buildings
• Citizens no longer stay inside in the morning after continuing after a game over
• Fixed an issue where diggers would become desynchronised with their task
• Ukrainian event notifications containing plurals now display correctly
• Big zombies no longer cause an error message
--------------------
support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.3.10
2023-09-19
== 1.3.10 ==
• Possible fix for unsuccessful in-app purchases
1.3.9
2023-08-22
===NEW IN 1.3.9===
• All-new rubble artwork
• Major performance improvements, with 25-80% less GPU load during gameplay
• Improved battery life and temperatures, particularly for large Outposts
===CHANGES==
• Workshop build time increased from 5s to 10s
• Improved the positioning of text in confirmation menus
===FIXES==
• Grass and forest now transition correctly with the season
• Resolved an issue where the amounts of resources inside tactical crates did not display
• Fixed an instance of stretched text in Chinese
• Fixed some plurals in Chinese and Russian
--------------------
support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.3.8
2023-08-05
===NEW IN 1.3.8===
• Added Indonesian language
===CHANGES==
• Traditional & Simplified Chinese tutorial tips now have line-breaks to improve readability
• Improved and updated layout of the credits
• Job progress of miners and blacksmiths is now saved
• Minor corrections to Russian translation
• Fixed Italian translation double line in fast-forward button setting dropdown box
===FIXES==
• Fixed digger assignment buttons sometimes displaying incorrectly in the rubble menu
• Workshop tip now always appears when necessary after the tutorial is reset
• Fixed issue where a tip could not be completed if the game is saved while the workshop is under construction
--------------------
support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.3.7
2023-07-11
===NEW IN 1.3.7===
• Added Ukrainian language
• Main menu has been reworked with new background images, refined animations and improved artwork
===CHANGES==
• New algorithm for text layout in the tutorial
• Made it easier to tap on survivors at the gate
• Improved positioning of several tutorial tips
• Rearranged social media buttons and links
• Improved the settings menu layout and volume slider style
• Swapped position of knife fighters and workers in the job menu
• Increased the size of confirmation buttons to improve readability in some languages
• Improved scrolling and panning in the skill tree menu
• Presses on all buttons in the game can now be cancelled by dragging away
• Fast-forward button setting dropdown box has better layout, fixed German double line
• Reduced size of back buttons in the main menu
• Added a missing Chinese character
===FIXES==
• Tips can no longer appear on top of the game over menu
• Fixed an issue where the game over menu could be closed by a tip
• Fixed the fast-forward button sometimes causing the rubble menu to open
--------------------
support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.3.6
2023-06-26
===1.3.6 CHANGES==
• All-new achievement icons!
• Snipers and knife fighters now have inspectable damage, accuracy and noise statistics
• Improved spacing after colons and exclamation marks in Chinese translation
• Added missing Simplified and Traditional Chinese characters
• Hunter statistics now correctly shows inventory rather than damage
• Snipers no longer have a blank statistics entry for range
==FIXES==
• Fixed Russian and Chinese languages displaying incorrectly in the tutorial
--------------------
support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.3.5
2023-04-17
===FIXED IN 1.3.5==
• Fixed snipers loading incorrectly when stationed at a wall, causing things to disappear on some saves
--------------------
support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.3.4
2023-03-30
===FIXED IN 1.3.4==
• Hotfix for black screen on launch when upgrading to 1.3.3 from earlier versions
===NEW IN 1.3.3==
• Introducing a brand-new tutorial, utilising a tip-based system to guide you as you play the game
• Citizens now leave their housing in an orderly fashion, just after the person in front of them. No more waiting for that other citizen on the other side of your Outpost.
• Improved how citizen health is calculated. Everyone now has their own personal distance from death itself!
==CHANGES==
• The “Educated” achievement is now unlocked by viewing all tips in the tutorial
• Increased responsiveness during transition between main menu and game
• Workshop build time reduced to 5s (from 30s)
• Significant improvements to the Spanish translation
• Corrections and improvements to all translations
• Smoothed out code behind-the-scenes, paving the way for some shiny new code
• Knife fighter AI has been re-written to be more robust
==FIXES==
• The “Expert” achievement is no longer off-limits. Go for 100% achievement completion!
• Knife fighters no longer forget to randomise their damage when no knife damage skills have been unlocked
• Many minor bug fixes
--------------------
support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.3.3
2023-03-25
===NEW IN 1.3.3==
• Introducing a brand-new tutorial, utilising a tip-based system to guide you as you play the game
• Citizens now leave their housing in an orderly fashion, just after the person in front of them. No more waiting for that other citizen on the other side of your Outpost.
• Improved how citizen health is calculated. Everyone now has their own personal distance from death itself!
==CHANGES==
• The “Educated” achievement is now unlocked by viewing all tips in the tutorial
• Increased responsiveness during transition between main menu and game
• Workshop build time reduced to 5s (from 30s)
• Significant improvements to the Spanish translation
• Corrections and improvements to all translations
• Smoothed out code behind-the-scenes, paving the way for some shiny new code
• Knife fighter AI has been re-written to be more robust
==FIXES==
• The “Expert” achievement is no longer off-limits. Go for 100% achievement completion!
• Knife fighters no longer forget to randomise their damage when no knife damage skills have been unlocked
• Many minor bug fixes
--------------------
Dear players,
I’m happy to say that we are now back making updates for Final Outpost. And it’s only going to pick up later this year. I hope new players joining the community for the first time will have a smoother onboarding experience with the brand-new tutorial we’ve made. It will help to explain key game systems in the current context and more clearly than ever before. This update also contains some important bug fixes and a lot of house-keeping behind the scenes.
We’ve been working hard on this one for a long time and in some ways it feels like the most challenging update we’ve ever made. It’s been quite a ride, so let us know if you’re interested in our development process since last summer - we might have a YouTube video up our sleeves.
Thank you to all those who have stuck around for so long and continued to support our little game!
- Sam
--------------------
support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.3.2
2022-05-05
==1.3.2 CHANGES==
• Increased likelihood of survivors seeking refuge
• Big zombies now give +3 skill points (from +1)
==FIXES==
• Fire now loads correctly
• Fixed housing upgrades sometimes causing your citizens to stop working
• Training a knife fighter no longer occasionally causes overpopulation
1.3
2022-04-12
==FINAL OUTPOST 1.3 IS HERE==
This major update adds a host of highly requested features. Here’s our summary.
==TECH TREE==
Earn skill points by killing zombies and guide your citizens from novice to warrior as you play.
• INVENTORY - increase the carrying capacity of your citizens and see them bring home vast quantities of resources
• MOVEMENT - improve the movement speed of your citizens to improve their productivity and efficiency
• NOISE - train your citizens to become silent killers over time, attracting fewer zombies to your walls
• DAMAGE - train your citizens to become more accurate with every skill unlocked, dealing more damage to zombies
==WEATHER SYSTEM==
• Clouds, rain, and thunderstorms!
• Lightning strikes - may start a fire when striking a building
• Snow is now included with harsh winters
• Summer droughts - dry soil makes many crops die and reduces farmer yield
==LEADERBOARDS & ACHIEVEMENTS==
• Native Game Center integration
• Added 33 achievements
• View leaderboards and compete with your friends and players around the world!
• Hidden Easter egg achievement
==OTHER NEW==
• New main menu artwork
• New app icon for the summer season
• Added information about tactical supply drops
• Option to change the behaviour of the fast forward button
==CHANGES==
• Balanced many baseline stats for the new skill system
• Increased button sizes in the more (...) menu
• Information about the hunter, lumberjack and scavenger can be viewed in the tutorial
• Tweaked position of the tutorial dialogue box
• Citizens will now find a new place to sleep if their house is removed
• Citizens will now adjust sleeping position if their house is upgraded
• Cease fire button state now saves between sessions
• When loading up a game, you now see the most important parts of your Outpost
• Saves are now shown first when returning to the main menu
• Knife fighters now get redistributed automatically when a new wall is built
• Loading screen now blocks button interaction until it is fully faded out
• Knife fighter AI improvements
• Tweaked brightness during the night
• Saw now requires level 2 workshop (from 3)
• Release of citizens in the morning is now staggered
• Workers now repair at better positions along your walls
• Maximum meat capacity at base level 5 (from 7)
• Tweaked audio levels
==FIXES==
• Knife fighters no longer occasionally become idle next to the wall
• Fixed citizens disappearing after game over is reached
• Fixed a crash that occurred during horde nights
--------------------
support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.2.8
2021-09-13
==NEW IN 1.2.7==
• You can now name your Outpost when it is created!
• See new detailed information about your save-game in the main menu
• You can now delete your save from the main menu
• Watch hordes drift past your Outpost with completely reworked paths
• Added an alert when walls get dangerously low on health
• New indicator when zombies are alerted by noise
• Added indicator for when snipers have no ammo available
• Tactical menu now has a connecting screen
• Added an event notification for when you lose tools due to the death of a citizen
==CHANGES==
• Granary now requires base level 3
• Improved path for citizens exiting your Outpost
• Completed Spanish translation and improved translations for other languages
• Updated layout of the save menu and settings menu
• iPhone X/11/12 home button behaviour has been improved
• Rubble menu now closes automatically when rubble is 100% cleared
• Time/resources information is now easier to read
• Reduced duration of damage indicators
• Tutorial skip button fades in rather than enlarging
• Tutorial dig animation is now slightly faster
• Updated scavenger job description
• More currency symbols are now supported
• Improved horizontal alignment for resource consumption indicator when starting the construction of a building
==BALANCE==
• Added chance for snipers to miss (5%)
• Added chance for critical hit from bullets (5%)
• Snipers now prioritise lower-quality bullets if shooting at small zombies
• Snipers now prioritise positioning on towers over walls
• Decreased bullet damage for each quality (now 10, 40 and 80)
• Reduced blacksmith bullet production cap for medium and high-quality bullets
• Knife fighters hit zombies with variable effectiveness
• Increased the number of zombies across days
• Base level 8 and 9 do not have any additional meat capacity
• Meat consumption is now 0.5/citizen/hr (up from 0.25/citizen/hr)
• Hunters gather 5 meat per trip (up from 4)
==FIXES==
• Wall health no longer resets occasionally
• Knife fighters do not freeze under certain conditions
• All job types should now work according to their expected schedules, even when zombies have been damaging your walls all day
• Wall is now always level 1 after clearing rubble
==1.2.8 CHANGES==
• Fixed incorrect saving whilst your Outpost walls are destroyed
--------------------
support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.2.7
2021-09-04
==NEW IN 1.2.7==
• You can now name your Outpost when it is created!
• See new detailed information about your save-game in the main menu
• You can now delete your save from the main menu
• Watch hordes drift past your Outpost with completely reworked paths
• Added an alert when walls get dangerously low on health
• New indicator when zombies are alerted by noise
• Added indicator for when snipers have no ammo available
• Tactical menu now has a connecting screen
• Added an event notification for when you lose tools due to the death of a citizen
==CHANGES==
• Granary now requires base level 3
• Improved path for citizens exiting your Outpost
• Completed Spanish translation and improved translations for other languages
• Updated layout of the save menu and settings menu
• iPhone X/11/12 home button behaviour has been improved
• Rubble menu now closes automatically when rubble is 100% cleared
• Time/resources information is now easier to read
• Reduced duration of damage indicators
• Tutorial skip button fades in rather than enlarging
• Tutorial dig animation is now slightly faster
• Updated scavenger job description
• More currency symbols are now supported
• Improved horizontal alignment for resource consumption indicator when starting the construction of a building
==BALANCE==
• Added chance for snipers to miss (5%)
• Added chance for critical hit from bullets (5%)
• Snipers now prioritise lower-quality bullets if shooting at small zombies
• Snipers now prioritise positioning on towers over walls
• Decreased bullet damage for each quality (now 10, 40 and 80)
• Reduced blacksmith bullet production cap for medium and high-quality bullets
• Knife fighters hit zombies with variable effectiveness
• Increased the number of zombies across days
• Base level 8 and 9 do not have any additional meat capacity
• Meat consumption is now 0.5/citizen/hr (up from 0.25/citizen/hr)
• Hunters gather 5 meat per trip (up from 4)
==FIXES==
• Wall health no longer resets occasionally
• Knife fighters do not freeze under certain conditions
• All job types should now work according to their expected schedules, even when zombies have been damaging your walls all day
• Wall is now always level 1 after clearing rubble
--------------------
support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.2.6
2021-08-14
==WELCOME TO FINAL OUTPOST 1.2==
This huge new update was built entirely from scratch, bringing many new features and improvements to your Outpost. Here’s what we’ve changed.
==STONE RESOURCE==
• Upgrade your buildings with stone! - reinforce your walls and increase your capacities even further
• Miners obtain stone from mines with pickaxes
• Store stone in a new building type
==NIGHT TIME IMPROVEMENTS==
• Added the ability to fast-forward during the night
• Avoid attracting zombies - you can now command your snipers to cease fire
• Knife fighters can now be reassigned between walls
• Snipers now have a moving laser sight
• Citizens now sleep in housing and do not consume food during the night
==NEW==
• Experience the winter - introducing cycling seasons and harsh winters that reduce farm productivity
• Added 15+ new building levels
• Added support for 5 new languages - German, French, Italian, Spanish & Russian
• Light rendering and realistic day-night-cycle
• Citizens now find their own way around your Outpost using pathfinding
• Added loading screen
• Added audio settings and more to the main menu
• You can now skip the tutorial
• Tactical Packages can now be purchased - ensuring that you don’t miss out on your resources
• Reworked game saving - more game state is retained more frequently
==CHANGES==
• Many balance changes to hunters, scavengers, building upgrades and more
• New visual effects for noises from knives and gunshots
• There are no longer three different types of metal scrap
• Snipers can now go on walls
• Changed font
• Farmers no longer walk on top of level 4 farm buildings
• Tutorial tweaks
• Removed guards and pistols
• Added metal sheets to the top bar
• Menus are now larger in 4:3 aspect ratio
• Top bar now shows all three bullet types
• Added resource consumption indicator when building construction begins
• Improved UX when making purchases in the tactical menu
• Top bar improvements - visualise the time with a radial indicator
• Resource gain indicators include the corresponding icon
• Job progress bars now animate and look sharper
• Your most hungry citizens are fed first
• The arrival of outsiders is less predictable
==1.2.6 CHANGES==
• Added language support for Traditional Chinese and Simplified Chinese
• Find out what’s inside tactical packages when they are outside your Outpost
• Barbed wire walls (levels 8 and 9) now damage zombies
• You can now reset your high scores
• Fast forward button toggles rather than needing to be held down
• Outsiders now arrive in different group sizes
• Blacksmiths now let you know when there is no storage or insufficient resources
• Made the format of food consumption information more consistent
• Menu button now says ‘Save & Quit’
• Tweaked tactical package rewards
• Halt fire button now retains its state across nights
• Sniper capacity is now calculated correctly
• Fixed occasionally not saving during the day
• Resolved issues with scrolling in the construction menu
• Fixed possibility of fast-forwarding during the daytime
• Ammo store capacity now displays correctly
• Fixed snipers sometimes firing when told to halt fire
• Mines no longer have storage capacity for wood, stone and metal sheets
• Fixed level 6 housing causing population loss
• Fixed not being able to construct a forge without 200 stone
• Forges now save the selected bullet production type
• Fixed issue with sniper positioning
• Add confirmation menu for resetting high scores
• Workers no longer work during the night
• Rebalanced the birth rate
• Localisation improvements
1.2.5
2021-08-10
==WELCOME TO FINAL OUTPOST 1.2==
This huge new update was built entirely from scratch, bringing many new features and improvements to your Outpost. Here’s what we’ve changed.
==STONE RESOURCE==
• Upgrade your buildings with stone! - reinforce your walls and increase your capacities even further
• Miners obtain stone from mines with pickaxes
• Store stone in a new building type
==NIGHT TIME IMPROVEMENTS==
• Added the ability to fast-forward during the night
• Avoid attracting zombies - you can now command your snipers to cease fire
• Knife fighters can now be reassigned between walls
• Snipers now have a moving laser sight
• Citizens now sleep in housing and do not consume food during the night
==NEW==
• Experience the winter - introducing cycling seasons and harsh winters that reduce farm productivity
• Added 15+ new building levels
• Added support for 5 new languages - German, French, Italian, Spanish & Russian
• Light rendering and realistic day-night-cycle
• Citizens now find their own way around your Outpost using pathfinding
• Added loading screen
• Added audio settings and more to the main menu
• You can now skip the tutorial
• Tactical Packages can now be purchased - ensuring that you don’t miss out on your resources
• Reworked game saving - more game state is retained more frequently
==CHANGES==
• Many balance changes to hunters, scavengers, building upgrades and more
• New visual effects for noises from knives and gunshots
• There are no longer three different types of metal scrap
• Snipers can now go on walls
• Changed font
• Farmers no longer walk on top of level 4 farm buildings
• Tutorial tweaks
• Removed guards and pistols
• Added metal sheets to the top bar
• Menus are now larger in 4:3 aspect ratio
• Top bar now shows all three bullet types
• Added resource consumption indicator when building construction begins
• Improved UX when making purchases in the tactical menu
• Top bar improvements - visualise the time with a radial indicator
• Resource gain indicators include the corresponding icon
• Job progress bars now animate and look sharper
• Your most hungry citizens are fed first
• The arrival of outsiders is less predictable
==FIXES==
• Rubble no longer gets stuck at 100% removed
• Zombies do not stop at the wall with knife fighters unable to target them
• Ammo stores cannot be duplicated
• Many issues related to citizen movement animations resolved
• Snipers should now attend their positions every night
==1.2.5 CHANGES==
• Food consumption time now reflects the jobs of your citizens
• Citizens won’t leave your Outpost until all alerted zombies have been killed
• Added language support for Turkish
• Balance changes to upgrade requirements for the base, stone store, and walls
• Wood investment reflects the difficulty of removing each rubble-covered area
• Moved farm and hoe to their correct locations in the construction and crafting menus
• Correction to German translation
• Fixed clipping of statistics menu content
• Fixed disappearance of metal sheets
• Fixed Miner description requirements
• Gate stays open when the wall is upgraded while open
• Main menu music now loops
• Improved UI for hunger information
1.2.4
2021-08-05
==WELCOME TO FINAL OUTPOST 1.2==
This huge new update was built entirely from scratch, bringing many new features and improvements to your Outpost. Here’s what we’ve changed.
==STONE RESOURCE==
• Upgrade your buildings with stone! - reinforce your walls and increase your capacities even further
• Miners obtain stone from mines with pickaxes
• Store stone in a new building type
==NIGHT TIME IMPROVEMENTS==
• Added the ability to fast-forward during the night
• Avoid attracting zombies - you can now command your snipers to cease fire
• Knife fighters can now be reassigned between walls
• Snipers now have a moving laser sight
• Citizens now sleep in housing and do not consume food during the night
==NEW==
• Experience the winter - introducing cycling seasons and harsh winters that reduce farm productivity
• Added 15+ new building levels
• Added support for 5 new languages - German, French, Italian, Spanish & Russian
• Light rendering and realistic day-night-cycle
• Citizens now find their own way around your Outpost using pathfinding
• Added loading screen
• Added audio settings and more to the main menu
• You can now skip the tutorial
• Tactical Packages can now be purchased - ensuring that you don’t miss out on your resources
• Reworked game saving - more game state is retained more frequently
==CHANGES==
• Many balance changes to hunters, scavengers, building upgrades and more
• New visual effects for noises from knives and gunshots
• There are no longer three different types of metal scrap
• Snipers can now go on walls
• Changed font
• Farmers no longer walk on top of level 4 farm buildings
• Tutorial tweaks
• Removed guards and pistols
• Added metal sheets to the top bar
• Menus are now larger in 4:3 aspect ratio
• Top bar now shows all three bullet types
• Added resource consumption indicator when building construction begins
• Improved UX when making purchases in the tactical menu
• Top bar improvements - visualise the time with a radial indicator
• Resource gain indicators include the corresponding icon
• Job progress bars now animate and look sharper
• Your most hungry citizens are fed first
• The arrival of outsiders is less predictable
==FIXES==
• Rubble no longer gets stuck at 100% removed
• Zombies do not stop at the wall with knife fighters unable to target them
• Ammo stores cannot be duplicated
• Many issues related to citizen movement animations resolved
• Snipers should now attend their positions every night
==1.2.4 CHANGES==
• Hunters find it more difficult to track down prey during winter
• Reduced farm yields throughout the year
• Increased cost of the axe, bow, knife and hoe
• Eased starvation pressure after pressing continue
• Fixed saving of blacksmiths and unassigned knife fighters
• Demolishing buildings correctly updates storage capacity
• Diggers no longer occasionally disappear
• Fixed time-related issues after pressing continue
• Fixed construction menu scroll issues
• Releasing the fast forward button no longer selects anything behind it
• Hoe crafting now requires workshop level 3
• Constructing farms now requires base level 3
• Farm cultivation progress is now saved
• Wheat consumption rate is now displayed when there is not enough meat to feed a citizen
• Buildings upgraded stat is no longer incremented when a building is constructed
• Removed old stats from the statistics menu
• Tweaked light emitted by the workshop
• Small changes to German and Russian translation
1.2.3
2021-08-01
==WELCOME TO FINAL OUTPOST 1.2==
This huge new update was built entirely from scratch, bringing many new features and improvements to your Outpost. Here’s what we’ve changed.
==STONE RESOURCE==
• Upgrade your buildings with stone! - reinforce your walls and increase your capacities even further
• Miners obtain stone from mines with pickaxes
• Store stone in a new building type
==NIGHT TIME IMPROVEMENTS==
• Added the ability to fast-forward during the night
• Avoid attracting zombies - you can now command your snipers to cease fire
• Knife fighters can now be reassigned between walls
• Snipers now have a moving laser sight
• Citizens now sleep in housing and do not consume food during the night
==NEW==
• Experience the winter - introducing cycling seasons and harsh winters that reduce farm productivity
• Added 15+ new building levels
• Added support for 5 new languages - German, French, Italian, Spanish & Russian
• Light rendering and realistic day-night-cycle
• Citizens now find their own way around your Outpost using pathfinding
• Added loading screen
• Added audio settings and more to the main menu
• You can now skip the tutorial
• Tactical Packages can now be purchased - ensuring that you don’t miss out on your resources
• Reworked game saving - more game state is retained more frequently
==CHANGES==
• Many balance changes to hunters, scavengers, building upgrades and more
• New visual effects for noises from knives and gunshots
• There are no longer three different types of metal scrap
• Snipers can now go on walls
• Changed font
• Farmers no longer walk on top of level 4 farm buildings
• Tutorial tweaks
• Removed guards and pistols
• Added metal sheets to the top bar
• Menus are now larger in 4:3 aspect ratio
• Top bar now shows all three bullet types
• Added resource consumption indicator when building construction begins
• Improved UX when making purchases in the tactical menu
• Top bar improvements - visualise the time with a radial indicator
• Resource gain indicators include the corresponding icon
• Job progress bars now animate and look sharper
• Your most hungry citizens are fed first
• The arrival of outsiders is less predictable
==FIXES==
• Rubble no longer gets stuck at 100% removed
• Zombies do not stop at the wall with knife fighters unable to target them
• Ammo stores cannot be duplicated
• Many issues related to citizen movement animations resolved
• Snipers should now attend their positions every night
==1.2.3 CHANGES==
• Fixed occasional population reduction when loading a save
• Buildings no longer overlapping/disappear
• Added check to assigning diggers to rubble
• Fixed infinite scrap/stone exploit
• Fixed food consumption issues
• Time loop no longer occurs in the mornings
• Fixed empty statistics menu
• Menu button now always works
• Reduced outsider arrival frequency
• Fixed loading of farmers
1.2.2
2021-07-31
==WELCOME TO FINAL OUTPOST 1.2==
This huge new update was built entirely from scratch, bringing many new features and improvements to your Outpost. Here’s what we’ve changed.
==STONE RESOURCE==
• Upgrade your buildings with stone! - reinforce your walls and increase your capacities even further
• Miners obtain stone from mines with pickaxes
• Store stone in a new building type
==NIGHT TIME IMPROVEMENTS==
• Added the ability to fast-forward during the night
• Avoid attracting zombies - you can now command your snipers to cease fire
• Knife fighters can now be reassigned between walls
• Snipers now have a moving laser sight
• Citizens now sleep in housing and do not consume food during the night
==NEW==
• Experience the winter - introducing cycling seasons and harsh winters that reduce farm productivity
• Added 15+ new building levels
• Added support for 5 new languages - German, French, Italian, Spanish & Russian
• Light rendering and realistic day-night-cycle
• Citizens now find their own way around your Outpost using pathfinding
• Added loading screen
• Added audio settings and more to the main menu
• You can now skip the tutorial
• Tactical Packages can now be purchased - ensuring that you don’t miss out on your resources
• Reworked game saving - more game state is retained more frequently
==CHANGES==
• Many balance changes to hunters, scavengers, building upgrades and more
• New visual effects for noises from knives and gunshots
• There are no longer three different types of metal scrap
• Snipers can now go on walls
• Changed font
• Farmers no longer walk on top of level 4 farm buildings
• Tutorial tweaks
• Removed guards and pistols
• Added metal sheets to the top bar
• Menus are now larger in 4:3 aspect ratio
• Top bar now shows all three bullet types
• Added resource consumption indicator when building construction begins
• Improved UX when making purchases in the tactical menu
• Top bar improvements - visualise the time with a radial indicator
• Resource gain indicators include the corresponding icon
• Job progress bars now animate and look sharper
• Your most hungry citizens are fed first
• The arrival of outsiders is less predictable
==FIXES==
• Rubble no longer gets stuck at 100% removed
• Zombies do not stop at the wall with knife fighters unable to target them
• Ammo stores cannot be duplicated
• Many issues related to citizen movement animations resolved
• Snipers should now attend their positions every night
==1.2.2 CHANGES==
• Fixed occasional population reduction when loading a save
• Buildings no longer overlapping/disappear
• Added check to assigning diggers to rubble
• Fixed infinite scrap/stone exploit
• Fixed food consumption issues
• Time loop no longer occurs in the mornings
• Fixed empty statistics menu
• Menu button now always works
• Reduced outsider arrival frequency
1.2.1
2021-07-30
==WELCOME TO FINAL OUTPOST 1.2==
This huge new update was built entirely from scratch, bringing many new features and improvements to your Outpost. Here’s what we’ve changed.
==STONE RESOURCE==
• Upgrade your buildings with stone! - reinforce your walls and increase your capacities even further
• Miners obtain stone from mines with pickaxes
• Store stone in a new building type
==NIGHT TIME IMPROVEMENTS==
• Added the ability to fast-forward during the night
• Avoid attracting zombies - you can now command your snipers to cease fire
• Knife fighters can now be reassigned between walls
• Snipers now have a moving laser sight
• Citizens now sleep in housing and do not consume food during the night
==NEW==
• Experience the winter - introducing cycling seasons and harsh winters that reduce farm productivity
• Added 15+ new building levels
• Added support for 5 new languages - German, French, Italian, Spanish & Russian
• Light rendering and realistic day-night-cycle
• Citizens now find their own way around your Outpost using pathfinding
• Added loading screen
• Added audio settings and more to the main menu
• You can now skip the tutorial
• Tactical Packages can now be purchased - ensuring that you don’t miss out on your resources
• Reworked game saving - more game state is retained more frequently
==CHANGES==
• Many balance changes to hunters, scavengers, building upgrades and more
• New visual effects for noises from knives and gunshots
• There are no longer three different types of metal scrap
• Snipers can now go on walls
• Changed font
• Farmers no longer walk on top of level 4 farm buildings
• Tutorial tweaks
• Removed guards and pistols
• Added metal sheets to the top bar
• Menus are now larger in 4:3 aspect ratio
• Top bar now shows all three bullet types
• Added resource consumption indicator when building construction begins
• Improved UX when making purchases in the tactical menu
• Top bar improvements - visualise the time with a radial indicator
• Resource gain indicators include the corresponding icon
• Job progress bars now animate and look sharper
• Your most hungry citizens are fed first
• The arrival of outsiders is less predictable
==FIXES==
• Rubble no longer gets stuck at 100% removed
• Zombies do not stop at the wall with knife fighters unable to target them
• Ammo stores cannot be duplicated
• Many issues related to citizen movement animations resolved
• Snipers should now attend their positions every night
==1.2.1 CHANGES==
• Game over will now be recognised again after you force quit and open again
• Rubble wall building cost has been increased to 200 wood
• Fixed building multiple workshops
• Buildings under construction are now saved
• Fixed invisible job progress bars for some jobs after relaunching the game
• Outsiders will no longer arrive until the threat of zombies is gone
• Can no longer upgrade anything until the workshop is built
• Improve panning detection around UI elements
• Audio fades out between loading scenes
• Tweaked food consumption
• Tweaked starvation damage
• Citizens recover health each hour
1.1.5
2021-06-30
==NOTICE==
Saves will no longer be compatible after 30th July 2021. Final Outpost 1.2 contains major improvements and new things. Find out more below.
==CHANGES==
• Added compatibility warning to main menu
--------------------
Dear players,
Final Outpost 1.2 is coming! We have added a quick notice regarding compatibility of saves between versions. The many additions and new features in the upcoming 1.2 update mean that you will likely want to start rebuilding civilization all over again. However, please avoid updating the game if you would like to retain your progress from previous versions.
New features are being announced over on Instagram and YouTube so come find us!
- Sam
--------------------
support@exabytegames.com
linktr.ee/finaloutpost
linktr.ee/exabytegames
1.1.4
2021-04-14
==NEW==
• Redesigned tactical menu
• Added Raid Nearby Settlement in-app purchase to support development
==CHANGES==
• Resources gained from the tactical menu are no longer randomised
• Tactical rewards now increase as your Outpost grows
• Removed warning about storage capacity during purchases
• Added an indicator for when a purchase is in progress
• Slightly nerfed chance of scavengers finding high grade metal scraps (15% from 20%)
• Improved tactical menu artwork
• Replaced Patreon button with YouTube button
• Updated Twitter link
• Small change to copyright info
==FIXES==
• Fixed instantaneous saving of resources gained from in-app purchases made for Outposts in save slot #2 and #3
--------------------
Dear players,
This is just a quick update to improve a part of Final Outpost that we haven't changed in a long time: in-app purchases. We are testing changes in how players can support development and be rewarded for their generosity without significantly affecting game progression. These improvements and your support will help us to continually update Final Outpost beyond the upcoming 1.2 update!
We'll be teasing Final Outpost 1.2 on our Instagram below. Search for Final Outpost on YouTube to watch us devs chat about the game, development and future updates. We've also got a Discord server where you can talk to fellow players and me :)
- Sam
--------------------
support@exabytegames.com
==FINAL OUTPOST==
www.finaloutpostgame.com
discord.gg/SDgtdCH
reddit.com/r/FinalOutpost
twitter.com/FinalOutpost
instagram.com/finaloutpost
==EXABYTE GAMES==
www.exabytegames.com
discord.gg/k2UMjDmJPB
instagram.com/exabyte_games
1.1.3
2021-04-02
==CHANGES==
• Nerfed noise from knife fighters
• Wall breach penalties are less harsh - 30% resources lost (from 70%), 20% buildings destroyed (from 33%), 33% citizens die (from 67%)
• Updated copyright information
• Dropped support for iOS 10 and 11
• Updated various APIs
--------------------
Dear players,
Thank you for sticking with me over the last six months! Lots has happened since I released Final Outpost 1.1, so I'll get right into it.
First off - I've founded a company with some people who have worked on Final Outpost with me before. Exabyte Games will be taking over development of Final Outpost, so you can look forward to more updates and content coming soon. But we've been working on something exciting for many of you (check our instagram) and expect to release Final Outpost 1.2 this summer as we re-engineer the entire game from the ground up.
Many of you have offered your translation skills so that more people can play Final Outpost. For now, however, we will be working on Final Outpost 1.2 which will be updated regularly after release. I will then be getting back in touch with everyone who has contacted us about multi-language support in the past year.
A quick note on Patreon: You won't see much of us whilst we are working on Final Outpost 1.2. We can't justify maintaining a monthly support platform when we don't have the time to reward Patrons for their generosity. Maybe in the future we will figure out a way for you to be able to support us at Exabyte Games if there is such a desire.
P.S. We will be teasing the new features of Final Outpost 1.2 over on Instagram. We also hit 1,000 members on Discord, so come join the party! Links to everything are below.
- Sam
--------------------
support@exabytegames.com
==FINAL OUTPOST==
www.finaloutpostgame.com
discord.gg/SDgtdCH
reddit.com/r/FinalOutpost
twitter.com/FinalOutpost
instagram.com/finaloutpost
==EXABYTE GAMES==
www.exabytegames.com
discord.gg/k2UMjDmJPB
instagram.com/exabyte_games
1.1.2
2020-08-25
==FINAL OUTPOST 1.1 IS HERE==
This is a huge update with a load of new features and changes, so let’s get right into it.
==MAIN MENU==
Added a beautiful new main menu with music, bringing quick access to our website, Discord server, save slots and credits. Oh yes, an additional two save slots are now available.
==BULLET MANUFACTURING==
Added the forge, where citizens assigned to the new blacksmith job can use metal scraps to manufacture various types of bullets for guards and snipers. Stockpile your ammo in the new ammo store building. The higher the quality, the higher the damage.
==NEW STARVATION SYSTEM==
Each citizen requires food every hour. If this need is not met for your entire population, some will go without food. After losing all health, a starving citizen will perish. Luckily you can train hunters to shoot prey and collect meat for your Outpost. You can easily see when citizens are starving or new ones born with hourly ‘event’ information.
==NEW UI==
From all-new job type artwork to redesigned menus and a new toolbar that shows all your resources at a glance, the user interface has been significantly improved. Get more information about each job type and the requirements for training them in the new job information view.
==RUBBLE CLEARING SYSTEM==
Invest wood into building a new wall segment and assign citizens to dig and clear debris. Your citizens can even work into the night on this task.
==NEW PROGRESSION==
You can now upgrade your workshop to unlock new tiers of craftable items. Advanced buildings require base upgrades. Also added shovels, hammers and bows.
==NEW TUTORIAL==
A new design including an introduction to the night time and new menus, overall offering better onboarding for new players. Also includes a new text box. No more beige.
==OTHER THINGS==
• Your device will no longer sleep while the game is open
• New statistics - animals killed and bullets manufactured
• Birth rate and starvation information updates live
• Zombies in hordes now drift towards your Outpost occasionally
• Removed sounds originating from the base and housing
• Added ‘unassigned’ section to the job menu
• Outpost statistics now update live while the menu is open
• Performance improvements to zombies
• Worker inventories and farm growth progress now save
• Added stockpile of bullets for 1.0.12 saves (further than day 30)
==CHANGES==
• Wandering zombies are more likely to become alerted randomly
• Workshops are no longer destroyed when your walls are breached by zombies
• Changed how some citizens look from above
• Changed the look of the night sky
• Added close-up images to the wall inspector menu
• Improved progress bar appearance
• Reduced volume of knifing and other sound effects
• Colour scheme is now consistent across all menus
• Workshop description shows the level of crafting unlocked
==1.1.2 CHANGES==
• Fixed crash on launch after updating from below 1.1 to the latest version
• Wheat is now correctly carried over from old saves
• Reduced volume of the knife fighter sound effect
• Crafting menu is no longer accessible when training a scavenger in the tutorial
--------------------
==SUPPORTERS==
Patreon changelog tier:
• Tanner Letts
• Ivo James
• Robert Alan Harms
• Ulesche
Donors:
• Jonathan Carroll
• Kevin Grevenstein
• Adrien Paulet
• DreamLabs Studios
• Jäden Brown
• Kuti Kuti
--------------------
Website: https://www.finaloutpostgame.com
Email: sam@finaloutpostgame.com
==SOCIAL==
Twitter: https://twitter.com/clothier_sam
Facebook: https://www.facebook.com/finaloutpostgame/
Instagram: https://www.instagram.com/finaloutpost/
==COMMUNITY==
Discord: https://discord.gg/SDgtdCH
Reddit: https://www.reddit.com/r/FinalOutpost/
Patreon: https://www.patreon.com/samclothier
1.1.1
2020-08-23
==FINAL OUTPOST 1.1 IS HERE==
This is a huge update with a load of new features and changes, so let’s get right into it.
==MAIN MENU==
Added a beautiful new main menu with music, bringing quick access to our website, Discord server, save slots and credits. Oh yes, an additional two save slots are now available.
==BULLET MANUFACTURING==
Added the forge, where citizens assigned to the new blacksmith job can use metal scraps to manufacture various types of bullets for guards and snipers. Stockpile your ammo in the new ammo store building. The higher the quality, the higher the damage.
==NEW STARVATION SYSTEM==
Each citizen requires food every hour. If this need is not met for your entire population, some will go without food. After losing all health, a starving citizen will perish. Luckily you can train hunters to shoot prey and collect meat for your Outpost. You can easily see when citizens are starving or new ones born with hourly ‘event’ information.
==NEW UI==
From all-new job type artwork to redesigned menus and a new toolbar that shows all your resources at a glance, the user interface has been significantly improved. Get more information about each job type and the requirements for training them in the new job information view.
==RUBBLE CLEARING SYSTEM==
Invest wood into building a new wall segment and assign citizens to dig and clear debris. Your citizens can even work into the night on this task.
==NEW PROGRESSION==
You can now upgrade your workshop to unlock new tiers of craftable items. Advanced buildings require base upgrades. Also added shovels, hammers and bows.
==NEW TUTORIAL==
A new design including an introduction to the night time and new menus, overall offering better onboarding for new players. Also includes a new text box. No more beige.
==OTHER THINGS==
• Your device will no longer sleep while the game is open
• New statistics - animals killed and bullets manufactured
• Birth rate and starvation information updates live
• Zombies in hordes now drift towards your Outpost occasionally
• Removed sounds originating from the base and housing
• Added ‘unassigned’ section to the job menu
• Outpost statistics now update live while the menu is open
• Performance improvements to zombies
• Worker inventories and farm growth progress now save
• Added stockpile of bullets for 1.0.12 saves (further than day 30)
==CHANGES==
• Wandering zombies are more likely to become alerted randomly
• Workshops are no longer destroyed when your walls are breached by zombies
• Changed how some citizens look from above
• Changed the look of the night sky
• Added close-up images to the wall inspector menu
• Improved progress bar appearance
• Reduced volume of knifing and other sound effects
• Colour scheme is now consistent across all menus
• Workshop description shows the level of crafting unlocked
==1.1.1 CHANGES==
• Larger bullet stockpile for old saves moving to 1.1
• Buffed blacksmiths (double max manufactured bullets in 1 hour rather than 1.5 hours)
• Fewer scraps needed to make bullets (8 from 10 for low caliber, 4 from 5 for medium caliber)
• Fixed blacksmiths not being unassigned when their forge is demolished
• Fixed clipping of resources toolbar on iPhone X
• Fix to potential issue with save slot purchase restoring
• Food stockpile for old saves where food is not carried over correctly
--------------------
==SUPPORTERS==
Patreon changelog tier:
• Tanner Letts
• Ivo James
• Robert Alan Harms
• Ulesche
Donors:
• Jonathan Carroll
• Kevin Grevenstein
• Adrien Paulet
• DreamLabs Studios
• Jäden Brown
• Kuti Kuti
--------------------
Website: https://www.finaloutpostgame.com
Email: sam@finaloutpostgame.com
==SOCIAL==
Twitter: https://twitter.com/clothier_sam
Facebook: https://www.facebook.com/finaloutpostgame/
Instagram: https://www.instagram.com/finaloutpost/
==COMMUNITY==
Discord: https://discord.gg/SDgtdCH
Reddit: https://www.reddit.com/r/FinalOutpost/
Patreon: https://www.patreon.com/samclothier
1.1
2020-08-22
==FINAL OUTPOST 1.1 IS HERE==
This is a huge update with a load of new features and changes, so let’s get right into it.
==MAIN MENU==
Added a beautiful new main menu with music, bringing quick access to our website, Discord server, save slots and credits. Oh yes, an additional two save slots are now available.
==BULLET MANUFACTURING==
Added the forge, where citizens assigned to the new blacksmith job can use metal scraps to manufacture various types of bullets for guards and snipers. Stockpile your ammo in the new ammo store building. The higher the quality, the higher the damage.
==NEW STARVATION SYSTEM==
Each citizen requires food every hour. If this need is not met for your entire population, some will go without food. After losing all health, a starving citizen will perish. Luckily you can train hunters to shoot prey and collect meat for your Outpost. You can easily see when citizens are starving or new ones born with hourly ‘event’ information.
==NEW UI==
From all-new job type artwork to redesigned menus and a new toolbar that shows all your resources at a glance, the user interface has been significantly improved. Get more information about each job type and the requirements for training them in the new job information view.
==RUBBLE CLEARING SYSTEM==
Invest wood into building a new wall segment and assign citizens to dig and clear debris. Your citizens can even work into the night on this task.
==NEW PROGRESSION==
You can now upgrade your workshop to unlock new tiers of craftable items. Advanced buildings require base upgrades. Also added shovels, hammers and bows.
==NEW TUTORIAL==
A new design including an introduction to the night time and new menus, overall offering better onboarding for new players. Also includes a new text box. No more beige.
==OTHER THINGS==
• Your device will no longer sleep while the game is open
• New statistics - animals killed and bullets manufactured
• Birth rate and starvation information updates live
• Zombies in hordes now drift towards your Outpost occasionally
• Removed sounds originating from the base and housing
• Added ‘unassigned’ section to the job menu
• Outpost statistics now update live while the menu is open
• Performance improvements to zombies
• Worker inventories and farm growth progress now save
• Added stockpile of bullets for 1.0.12 saves (further than day 30) to ease the transition to the new bullet manufacturing system
==CHANGES==
• Wandering zombies are more likely to become alerted randomly
• Workshops are no longer destroyed when your walls are breached by zombies
• Changed how some citizens look from above
• Changed the look of the night sky
• Added close-up images to the wall inspector menu
• Improved progress bar appearance
• Reduced volume of knifing and other sound effects
• Colour scheme is now consistent across all menus
• Workshop description shows the level of crafting unlocked
==FIXES==
• Fixed zombies occasionally moving while the game is paused
• Damage indicators no longer appear at the wall even when the zombie died far away
• Fixed zombies sometimes becoming ‘invisible’ when next to the wall
• Many more bug fixes
--------------------
Dear players,
Thank you for all your support since Final Outpost was first released back in February. I hope this update will keep you busy :)
- Sam
--------------------
==SUPPORTERS==
Patreon changelog tier:
• Tanner Letts
• Ivo James
• Robert Alan Harms
• Ulesche
Donors:
• Jonathan Carroll
• Kevin Grevenstein
• Adrien Paulet
• DreamLabs Studios
• Jäden Brown
• Kuti Kuti
--------------------
Website: https://www.finaloutpostgame.com
Email: sam@finaloutpostgame.com
==SOCIAL==
Twitter: https://twitter.com/clothier_sam
Facebook: https://www.facebook.com/finaloutpostgame/
Instagram: https://www.instagram.com/finaloutpost/
==COMMUNITY==
Discord: https://discord.gg/SDgtdCH
Reddit: https://www.reddit.com/r/FinalOutpost/
Patreon: https://www.patreon.com/samclothier