Wayward Souls Cheats

Wayward Souls Hack 1.61 + Redeem Codes

Randomly generated action-RPG

Developer: Rocketcat LLC
Category: Games
Price: $7.99 (Download for free)
Version: 1.61
ID: com.rocketcat.WaywardSouls

Screenshots

Game screenshot Wayward Souls mod apkGame screenshot Wayward Souls apkGame screenshot Wayward Souls hack

Description

Wayward Souls is an action-adventure game built for quick playthroughs and massive amounts of replay value. It was inspired by Spelunky, Secret of Mana, and our previous game, Mage Gauntlet.

Procedurally generated random levels mean that every time you play the game, it's a different experience. Control one of six characters, all with their own unique playstyles, abilities, and equipment. Explore and fight for survival, in combat where your tactics, positioning, and timing matter.

More Features:
- Fancy control scheme with no virtual buttons or sticks to fumble over.
- Unlock new areas, for increasingly punishing difficulty.
- 13 area types, all with different monsters, potential traps, and rare encounters.
- Each character can find equipment combinations that change their gameplay.
- Victory is based on your increasing skill as a player, not solely on grinding.
- Hats.
- No IAP ever, even for the hats. All content updates will be free for our fans.
- Unprecedented scope and variety for an action-adventure game on iOS, maybe anywhere.

@rocketcatgames or www.facebook.com/rocketcatgames

Version history

1.61
2021-05-13
- Paladin's Shrine talent should now work properly
- Some various fixes and tweaks
1.60
2021-02-04
Here's a new giant content update for Wayward Souls! We have added an all new playable character: Gallus, the Paladin. He is extremely powerful when he gets all his abilities, but also has to face an extra difficult dungeon designed specifically for him!

- Adds the Paladin, unlocked after completing the Shadow dungeon or dying in that dungeon 20 times
- The Paladin has his own long, extra difficult dungeon, a new storyline, and all new weapons, equipment, and abilities!
- New music tracks added!
- You can now unlock Cultist without beating Labyrinth, by dying in that dungeon 20 times, as a way to help people that are stuck
- New higher difficulty added to the monster generation, to support Paladin's story. This can also show up in the other hard dungeons during rare rooms!
- New special appearances for Gauntlet bosses
- Other tweaks and fixes

This is likely our last big content update for the iOS version, but we're also planning a small update in the future!

If you like what we're doing, follow us on Twitter @rocketcatgames or www.facebook.com/rocketcatgames
1.42
2019-03-29
- Fixes for iPhone Plus (6S+, 7+, 8+)
1.41
2019-03-22
- Tweaks and fixes for the resolution support for newer devices
- Fixes for the iPhone SE, 5, and other older devices
- Some fixes for user interface, such as the ammo count meter on older devices
1.40
2019-03-21
- New resolution support for newer iPads and phones, such as the iPhone X
- Other compatibility with new phones, such as UI tweaks
1.34
2016-12-08
- Fix for rare crashes when using teleporter tiles
- Fix for a similar crash when facing the current final boss

Paladin Update should be next! Likely in the first quarter of 2017, we have to wrap up the PC version first so we can port the PC content to the update.

It will be our last content update for Wayward Souls. New character class with new abilities, new special dungeon for that character, and his own story. Then other new features and content, such as rare minibosses, new songs, new animations for every character and monster, and more!
1.32
2016-02-18
Here's another content update! This one adds something for both our most skilled players, and something to help people that have gotten stuck. Paladin Update with save sharing/backup support is going to be the next big update, and that should come out at around the same time as the PC version of the game.

- New mode! Gauntlet Mode is a 6 floor dungeon that's designed to be quick to play, but extremely difficult.
- You can now unlock classes by finding chests in Mines/Tower/Catacombs, instead of having to beat each area. This is to help people that get stuck. The amount of chests required are 30/50/70.
- Pet added: Cave Crab.
- Pets have a 20% chance per floor, up from 15%.
- Rare pets have a 4% chance to be found, up from 2%.
- Bugfix for Rocketcat not attacking.
- Fix for text after beating Labyrinth.
- Rat Buffs: %5/10 lootfind upped to 10% and 15%.
- Slug nerfs: 10/15 +maxhealth lowered to 5 and 10.
- Slimespawn reduced to 5 maxhealth, buff duration stays the same.
- Chatterpile to +10 health instaed of +15.
- Silken Spider up to 7% lootdrop, runspeed is the same.
- Gnomey to 20% lootdrop, coindrop still at 25%.
- Cave Newt and Mine Bat to 3 +healthrecovery instead of 5.
- Fire Salamander and Duck to 6 +healthrecovery instead of 10.
- Spellsword weapon upgrades now properly have their charge attack phase through spells.
- Skull's fireball AOE subtracts an attack charge for every shot rather than every hit. This applies to other attack pets too.

Stay tuned for news on the Paladin update! Follow us at @rocketcatgames for frequent news.
1.30
2016-01-14
Here's a new major update, with another one coming soon. In an update in early 2016, we're adding a final new character: the Paladin. He'll have his own mode and story, and this Paladin Update will include other features from the upcoming PC version.

New in this update:

- Major new feature: Pet system! You now have a small chance of finding different pets in the dungeon. Some pets attack, some provide stat bonuses.
- New sprites and animations for the different pets.
- Testing a better animation system with more frames for walk animations. Using the pets to test them for now, let us know what you think!
- Tweaks and fixes.
- New rare content and rooms added.

Follow us on twitter or Facebook for more news. @rocketcatgames or www.facebook.com/rocketcatgames/
1.28
2015-10-28
This is a quick update to add some extra support for newer devices. It also adds App Previews.
Big updates are coming in January, including a new playable character class, the Paladin!

-64-bit support
-App Preview
-Bug and maintenance fixes for new devices
1.26
2014-10-21
- iOS 8 crashing bugs when clearing a dungeon fixed.
- New achievements added.
- The Prologue tutorial level will no longer play every time the app is restarted. You can still replay the tutorial via the Extras menu.
1.24
2014-10-07
- iOS 8 hotfix for data wipe
- Screen rotation fixes
- Screen size fixes

Note: We missed a crash bug for iOS 8 in this update. We're submitting a hotfix soon. More details in description.
1.22
2014-09-13
- HOTFIX: Endless Mode Leaderboards fixed
- Big new dungeon added: Endless Mode. A max difficulty dungeon with random floor types. See how far you can get!
- Gamecenter Scoreboards added for Endless Mode. Shows your character used, their hat, and what floor you got to.
- MFI controller support, including support for menus and the tutorial. Please send feedback on this!
- Save export/import like in Mage Gauntlet, for now. Looking into a better save sync for a future update.
- By popular request: Boss healthbars at the bottom of the screen.
- More hats.
- New "Support" section in extras.
- Gnome dating simulator buried in the Super Secret Credits Level.
- Coin magnet is now stronger, kicks in faster.
- More or less impossible to achieve secret hat added, deep in Endless Mode.
- Adjusted Flame Trap timing. They're "off" a little longer now.
- Mines are just slightly more visible.
- New rare enemy group.

SAINT STATUES
- Fixed a big bug that mostly prevented them from appearing.
- Statue buffs last between level transitions.
- Getting "Protection" also protects your other buffs.

ROGUE
- Rogue's Fake Out upgrade is now completely revamped.
- Dashing through an enemy for first time places a decoy of yourself.
- Decoy works like the mage's item, Walwin's Frock

ADVENTURER
- Using a lantern now roots you in place for 0.4 seconds.
- All lanterns now do 20-40% more damage, depending on type. We may adjust these numbers later.
- Normal lantern: 33% more damage. Shadow lantern: 40% more. Wispfire lantern: 20% more.
1.20
2014-09-03
- Big new dungeon added: Endless Mode. A max difficulty dungeon with random floor types. See how far you can get!
- Gamecenter Scoreboards added for Endless Mode. Shows your character used, their hat, and what floor you got to.
- MFI controller support, including support for menus and the tutorial. Please send feedback on this!
- Save export/import like in Mage Gauntlet, for now. Looking into a better save sync for a future update.
- By popular request: Boss healthbars at the bottom of the screen.
- More hats.
- New "Support" section in extras.
- Gnome dating simulator buried in the Super Secret Credits Level.
- Coin magnet is now stronger, kicks in faster.
- More or less impossible to achieve secret hat added, deep in Endless Mode.
- Adjusted Flame Trap timing. They're "off" a little longer now.
- Mines are just slightly more visible.
- New rare enemy group.

SAINT STATUES
- Fixed a big bug that mostly prevented them from appearing.
- Statue buffs last between level transitions.
- Getting "Protection" also protects your other buffs.

ROGUE
- Rogue's Fake Out upgrade is now completely revamped.
- Dashing through an enemy for first time places a decoy of yourself.
- Decoy works like the mage's item, Walwin's Frock

ADVENTURER
- Using a lantern now roots you in place for 0.4 seconds.
- All lanterns now do 20-40% more damage, depending on type. We may adjust these numbers later.
- Normal lantern: 33% more damage. Shadow lantern: 40% more. Wispfire lantern: 20% more.

------------------

Follow us on twitter to give feedback: @rocketcatgames

Third update plans -

Not yet sure if the third update will come before the PC update, or be rolled into it. If it comes before, we're thinking of the following:

- More achievements (didn't get around to adding more for this update)
- A new simple dungeon mode or two. Endless took up all our time for this udpate.
- Better save syncing, possible Dropbox support for saves
- A couple more tweaks to Rogue, like changing her Hush Slipers and Black Cat Braces
- Some more tweaks to Adventurer, such as fixes for the Tamed Sprite not doing damage properly.
1.12
2014-06-30
- Re-added screen flip settings
- Fixed a bug with fourth dungeon badge not being awarded
1.10
2014-06-21
Huge amount of changes and additions! Read to the bottom for more details on our plans for the second update.

- New Dungeon: The Labyrinth. 20 floors of pain, and the conclusion of the stories of the current six characters.
- New boss for The Labyrinth.
- Fixes for the zoom-in bug for iPad 1 and iOS 5.1.1.
- Control tweaks for iPad devices, you can set movement and swipe sensitivy separately.
- Health potions are no longer awful.
- Automatic screen flipping.
- Map now also shows your floor number.
- Try to charge up a power attack when low on energy will no longer prevent you from moving.
- You no longer get an energy regeneration bonus for charging up a power attack.
- Hats stay on your head instead of unequipping.
- Match Hat Color moved to the hatbox menu instead of options.
- A bunch of new hats.
- REPEAT STORY: ON/OFF toggle in options menu.
- Gauranteed rare chest after each boss.
- Chests can now be destroyed after being opened, to prevent weird situations where you could get stuck.
- Some fixes to level generation in the first three dungeons.
- Increased gold drop rate in the third and fourth dungeons.
- Rare chests now drop normal hats if you run out of rare hats to find.
- Guard Captains should no longer attack you immediately when they take damage.
- Flame traps should be a bit more forgiving now.
- Tapping during the retry/victory epitaphs now skips the text much faster.
- Reflection damage buffed to triple of what it was.
- Super Secret Area, will YOU survive its enigmatic horrors?
- Various other minor tweaks and fixes.
- Lots of character balance changes, with more coming in Update 2. For more details, check out this address:

http://www.rocketcatgames.com/wayward/WSupdate1.txt

------------------------

Second update plans:

- MFI Controller support
- Further character tweaks, especially to Rogue
- New Cheevos (achievements for the layman)
- At least two new dungeon modes, including Endless
- Saint Statue revamp, including a bugfix to make them actually appear on random floors.
- Boss healthbars
- Looking into some sort of save syncing, not necessarily iCloud
- Other stuff we didn't get to do in the first update
1.00
2014-04-11

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Ratings

4.5 out of 5
507 Ratings

Reviews

G.I.T.M.,
First Review
This will be the first review of an app I have ever written and very well may be the last. However, I had to take the time out of my day to praise the absolute masterpiece crafted by Rocketcat.
The upmost love and care went into every last piece of this compelling, action-packed, rogue lite adventure. Blood, sweat, and tears went into designing the flawless, tight control scheme. Fast paced and aggressive enemies dwell within the Mines, Tower, Catacomb, and Labyrinth, guarding their secrets and the stories of up to 6 playable classes (a separate dungeon exists for the 7th class). Each comes equipped with a unique play style; customizable via in game upgrades that can shift gameplay drastically.
Although permadeath exists for runs, a robust upgrade system allows you to power up your heroes so they can face the trials again, stronger than ever! Massive replay value lies within the procedurally generated dungeon maps and enemy placement, and each dungeon has its own boss lying in wait for foolish adversaries. Collectors will have their hands full obtaining the multitude of hats stashed away in the dungeons.
All in all, I can genuinely say, as an avid gamer, wayward souls is one of my favorite titles hands down, with endless hours of content, charming graphics, engaging gameplay, and rewarding progression systems. 11/10 would recommend!
Overlord Lenora,
Absolutely Amazing!
I don't review products very often (mostly because I'm too lazy to do so) but THIS deserves a review with a 10-star rating! The gameplay is quite difficult but addicting; I get frustrated and leave for a while, sure, but I always come back to it. The music is beautifully eerie, too. I eagerly chase new pieces of story that emerge with each playthrough; even something as small as a conversation of two ghosts about one of the Saints statues gives you more info about the world, and I keep finding new tidbits despite having played the levels likely hundreds of times by now! I accidentally missed one by killing the speaker before they finished, and I still regret it. This game builds a true world, which you soon realize the story you're following is only a small part of. Amazing in every way- I could not give constructive criticism even if I tried. It's absolutely worth your money if you like beautiful music, interesting stories and world-building, and challenging but addicting dungeon crawlers (real-time ones, that is). Try this out- if you like these things, you won't regret it!
Anonymous M4N,
Amazing Game
Its a wonderful work. The gameplay is hard but fair. Soundtrack is very nice and compelling to listen to. Not a game for those who are looking for a quick experience or easy gameplay. The story building elements used in the game are fantastic and just about everything involved in the gameplay builds a unique world worth expiriencing. Some neat references via hat system and comedic or interesting random events that further enhance your gameplay and the overall story. It can be frustrating when you get stumped at a certain part or certain enemies give you trouble and whem that happens I take a break for a while but I always want to come back and return refreshed to keep going and manage to figure out the enemy and keep progressing. Loads of hours sunk into it and theres still much more to be done. Definitely worthy of 5 stars.
Johnn537,
It's disappointing for me
This Game is a spin off of Mage Gauntlet.
Cons
-restart character for each level area
-lose pets at each restart
-thumbs cover up bottom corners of screen
-Mage can't shoot at a diagonal, but enemies can
-can see anything without being in a dark room or brightness all the way up
-Grinding

Pros
-nice music
-Neat story
-Lore in ghost interactions, and environment

This game is a spin off of Mage Gauntlet (MG). I was really hoping for a sequel to MG, but was still excited when this came out. Turned out to be a let down, mainly because the lack of a story driven game.

Wayward reuses the enemies from MG. Same attack patterns; same design; same feel. There's a few new.

Still have to grind to level up. You do this by grinding for coins to buy upgrades for the characters. Each of which must replay through the areas you've already beaten. Which is a bit annoying but makes sense in the regard that you have to beat the areas with each character to progress each characters story.

Each new level (mines, tower, etc.) resets your characters amor and weapons upgrades. So when to beat the mines expecting to continue on to the tower, you instead are kicked out to the start menu and are forced to start the next area with crap gear again. This includes pets.

The colors are dark making it hard to see outside.

The Mage character can't shoot diagonal but the enemies can. This is a big disappointment for me cause I like the mages/archer builds in game
💥Pow dude💥,
Amazing- but
There hasn’t been an update in a whole year and I’m a bit disappointed as the paladin seemed quite fun to play as shown from the tutorial stage, and they have yet to release him as I’m writing this in 2018. The entire game is astonishingly fun, and the diverse weapons and abilities plus the randomized upgrades are very entertaining since sometimes your upgrades aren’t what you’d like and you have to adjust to them. The bosses are well made, and the difficulty stacks up against even Dark Souls in my opinion. The third gold level is greatly difficult and I have yet to clear it, having only reached floor 7 of the Catacombs. But that doesn’t stop me due to the randomly generated floors which leads to a ton of fun. I’d give this 15 stars if I was able to.
Lingrush24,
Favorite mobile game of all time
First played it years ago and got hopelessly addicted. The short sessions, quick fighting with fluid controls, interesting upgrade choices, variety of quirky characters, and random rare encounters kept me coming back for more. It was challenging but fair; most calamity could be avoided by knowing the enemy patterns, and improving my skill over time felt great. Provided months and months of high-quality entertainment.

But I finished the story and the promised update never arrived. Now, the Paladin Update is finally here, and for once I’m happy to have deleted my save. It feels like a brand new game, and I’m going back to finally beat the endgame dungeons.

P.S. If you want a mobile game like Hades, this is the best choice.
Don of might 141719,
Really hard and keep’s getting even more challenging
I can’t even make it past the catacomb’s at this point. it start’s out easy for me to get past the mines and tower but the catacombs is just too hard and I do not like the fact they added hidden exploding mines you step on the enemies are already hard enough to kill as it is. However if you want a game to challenge you like let’s say dark souls from consoles this is the game for when you die you get to spend your gold on character upgrades which I would say is a MUST have. I like it but I really wish it could get easy enough to make it through the end.....
Sheeplusdog,
Worth your money.
This game lacks any sort of micro transactions. Once you pay for the game it’s your skill and wits that win the game for you. The music is beautiful and the graphics feel just oh so good, pixel artwork done right in a way that almost screams late SNES. Just a warning:this game does not hold your hand. You will die. Many times.

To the developer: I maintain exceedingly high standards for the games I 5 star, no micro transactions, quality translation, free of bugs. Games that I 5 star should be the quality standard for mobile games. Please continue the top quality work.
Gorativi,
Amazing experience
This game is so great. After you beat it, you might even get post game depression. The story is awesome, the battles challenging but possible, and some music is just absolutely amazing, like the theme before the final boss and. This game is definitely worth $7.00 but i think its worth at least triple that. There is a variety of gameplay between the heroes and if you beat everything with every character, you could try to defeat the tutorial boss. This game also works on some older devices and was definitely worth the grab. Thanks for such an amazing game!
Hopebringer,
Well Made But Not For Me
If you’re generally a fan of Roguelikes, you can stop reading here and hit the Buy button. It’s well crafted and mechanically deep, certainly worth it for a fan of the genre.

But, if you’re like me, this game won’t be the Roguelike to get you into the genre. Despite procedurally generated levels, I found it maddeningly repetitive, without enough progression between runs to feel different or varied. The separate characters played somewhat differently initially but the game felt stale pretty quickly regardless of who you’re playing with.

This isn’t coming from someone who played an hour, died a bunch, and quit. I logged enough hours and made enough progress to say that I think I understand what the game has to offer. It just isn’t for me.

TLDR: if you like Roguelikes and don’t mind replaying the same section repeatedly, it’s a very impressive mobile version of the genre. If you aren’t already sold on Roguelikes, like me, I’d recommend you skip it.