Guardians: Unite the Realms Cheats

Guardians: Unite the Realms Hack 1.2.4 + Redeem Codes

Developer: Craig Ferguson
Category: Games
Price: Free
Version: 1.2.4
ID: edu.mit.media.affect.guardians

Screenshots

Game screenshot Guardians: Unite the Realms mod apkGame screenshot Guardians: Unite the Realms apkGame screenshot Guardians: Unite the Realms hack

Description

Can you save the Guardians and their Realms?

There are many Realms other than ours, each with its own Guardian that has protected it for millenia. But now, evil Scorians have begun to trap the Guardians and have sent the creatures of these Realms into hiding. It's up to you to inspire the creatures to return and fight back against the villainous invaders! Unlike other games, the only way to collect pets is to do real life activities that are meaningful for you in order to inspire them to join you! Once you've inspired pets to join you, it's up to you to send them on missions to train them in skills they can use to fight back and retake their Realm!

Build a customized team of pets and send them on missions to train their various skills, while upgrading and customizing your own abilities. Be sure to collect useful items and cosmetic outfits to help your pets on their quest! You'll have to carefully manage your teams of pets in order to stop the Scorians and free the Guardians!

The Guardians is not only a game about collecting and training pets. It is a tool you can use to build the skills you need to fight depression and improve your wellbeing. Developed in the Affective Computing Group of the MIT Media Lab, The Guardians is a unique tool created using psychological techniques of mobile games to reward and encourage healthy habit formation and teach skills that are invaluable toward fighting depression. The best way to help the creatures of the Realms is to help yourself live the best life you can!

It's up to you to help the Guardians, your pets, and most importantly, yourself!

Version history

1.2.4
2022-05-25
Fixed a bug in the fire realm where sometimes a hat could not be a hat, and that broke a lot of menus.
1.2.3
2021-12-15
Upgraded Unity version
Enabled Unity Crash Reporting to send anonymous data to our Unity Dashboard to help us debug crashes
Fixed shaders for UI particles that weren't showing up
Fixed small crashes and bugs
Added skip button to the intro cinematic
1.2.1
2021-09-18
Minor text edits
1.2.0
2021-09-02
Added a disclaimer for when you first start playing. Please heed it!

Updated Mission and Adventure UI, as well as images for Soul Gems.

Fixed other UI and graphical bugs.
1.1.0
2020-05-20
Added the Festival of the Sun, a new Realm which will automatically unlock over time! Can you save the Festival from the evil and narcissistic Basher?

Fixed some minor visual and gameplay bugs.
1.0.3
2020-05-07
Fixed a bug that was preventing cloud saves from loading
1.0.2
2020-05-04
* Added a mute button for the intro section
* Made the doubling mirror much more powerful
* Some small bug fixes and improvements for the second Realm
1.0.1
2020-05-01
Fixed a bug where rarely some people could get stuck in the mission tutorial.
Fixed a bug where dates for cloudsaves were incorrectly displayed when loading cloud saves.
1.0
2020-04-24

Ways to hack Guardians: Unite the Realms

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Ratings

4.6 out of 5
69 Ratings

Reviews

sleepycaroline,
Love it! Just one thing
This game is great, it’s really helped me feel a sense of purpose. I also love the visuals and soundscape, huge kudos to everyone involved in making this come to life.

One thing I would like is the ability to complete more than one task per day. I feel very motivated to do the thing I choose, but I struggle to feel motivated to do everything else I need to do in a day. My only solution is to make a to-do list and choose the custom mission option, making its completion my goal. The problem is that the task is suddenly much, much larger and overwhelming. Even if there were only one big reward per day, having little rewards (maybe stamina??) for subsequent tasks would personally help me a lot.

Anyways, I love the game and I’m really grateful for everyone involved in making it. Thank you very much!
neybuglet,
Now what?
Let me start by saying that there are a lot of qualities about this game that I enjoyed. Having a real life goal was something I found very helpful, and, like many other reviewers, I would love to be able to do more than one a day for extra motivation. The art is cute and the game was overall simple but pretty fun.
However, I found myself also spending hours starting quests and watching the roughly 30 seconds pass over and over repeatedly, just as was mentioned in another review. This is certainly a personal problem of mine, but it does seem a bit counter-productive. I found myself doing a project before I started my “adventure” in-game, and then working on my animals while the time passed instead of choosing a new adventure and putting my phone down to accomplish a new task. Might I suggest (if it’s possible) that during an adventure, the game pauses itself until the adventure is completed? I feel that would possibly force people to actually be a bit more motivated to do the adventure when they say they are going to.
I’ve had this game for about a week. I’ve finished chapter one, maxed out several animals, and have no more legendary quests. I can’t open chapter two for 11 more days, which unfortunately means that my impatient self will probably bore of the game before that week and a half passes because I no longer have a goal, but hopefully that won’t be the case. I see a lot of potential here and I am interested in seeing what is added in the future.
KnPippin,
Great to get me feel like I’m doing SOMETHING
I really love this app. Even when I’m just upgrading my pets it feels like I am doing something that is better than some of my bad habits when I’m depressed. There are a few things I wish were different: 1) I wish there were more opportunities for adventures throughout the day, even if you don’t get more pets I want to feel like I’m being encouraged to get up and do more real life adventures more often; 2) I didn’t realize when you go to the next land all your pets and rewards go away :( I developed an attachment to my pets and I thought that maybe going to the next land the challenges would start at 50xp with the same characters, not have to start over completely again. This honestly detached me from the game a little. I loved how cute the pets were from the forest and I don’t really care for the Halloween land at all. I also am disappointed you can’t get item rewards in the next land, and you can only get candy, coins, and outfits. The outfits and coins only come few and far between. Right now I’m just racking up candy but I’m not able to do much more because I can’t afford any of the items so I don’t play as much anymore :(
3) maybe add a section for suggestions since it’s a fairly new way and I feel like I have no other way of communicating other than through reviews?
I hope you can take my suggestions and perhaps change them in some way!
MND983,
Losing progress in second chapter was discouraging
I enjoyed the game when playing through the first chapter and love the idea of a game that motivates and rewards heathy habits. I agree with other comments that the ability to go on additional missions for small bonuses (maybe temporary xp boost or quicker stamina refill) would be a good mechanic to look into.

I was very disappointed that when beginning chapter two you lose all progress and have no access to chapter one rewards. I have several friends that were so put off that they said they don’t want to continue playing. There is no motivation to continue play once you’ve defeated the boss as nothing you gain will ever be put to use. Perhaps having a part of the game outside of the chapters themselves where leveled pets can be used to get particular rewards that can be used in any chapter or some mechanic to send help (send earned rewards to other realms). I also think it’s odd that nothing is linked between chapter but missions and stamina are handled collectively. The are only connected to the detriment of the player and not connected to any benefits. Even if things were more expensive or required higher Xp the ability to merge pets from across realms or shared gold would make continuing to play the game even after defeating the boss (supporting long term habit forming).
桜ミツォノミ,
Almost perfect!
this is probably one of the best self-care apps out there, but i would love to see a few small improvements.
adventures are restricted to a 24 hour cooldown, which i feel could be tweaked a bit. i think if they allowed for more adventures in the day but only rewarded them with a bit of gold during the cooldown it would still be enough incentive for people to go the extra mile, especially since it gets harder to get gold later on.
speaking of which, this game really needs an ability to trade in or sell extra items or outfits. i have nearly a hundred shuffle shakes and outfits since the rewards are skewed heavily towards them. i'd much rather have experience pies or stamina items but instead i'm stuck with useless outfit duplicates since pets can only wear one thing at once. it also severely bloats the dress-up menu, which for me is a tad depressing. if we could sell them for a small bit of gold (even just 10-20 a piece) or trade x number into a swap shop for points to get items it would be far better.
overall, the game is quite the treat, and the music is rather relaxing for when you need to wind down before bed. it helps push people towards enjoying the routine of self-care without imposing, which is very much appreciated these days.
Reggio Too,
Feeling stuck!
I’m not a phone game-player, but as an advocate for mental healthcare I was interested in seeing how this one works. I really like it, the adventures are inspiring and the pacing is good. That is, up until you finish the first chapter! I wonder what the reasoning is for the 12-day pause between chapters (you are actually locked out from progressing from chapter to chapter for a set number of days once you finish!) I found that this really slowed the momentum I had gained in thinking about daily self care (adventures!) and what was working for me. I bet that once my 12-day wait is up, I will have forgotten how much I enjoyed this game so far. If there is a therapeutic reason I am so curious!

(And, like many others, I would love to be able to write in my custom adventure. For sufferers of anxiety like me, there may be adventures like mediation or deep breathing that are effective in daily care and would be great adventures to keep track of).

This is a great start and I’m so glad there is something like this geared toward mental and behavioral health. I hope this game keeps improving!
Bkworm,
I have suggestions
This app is an admirable idea, but a few minor tweaks I think would make it more powerful as a self-care tool.

Being able to go on multiple adventures a day, (maybe only the first one ‘counts,’ for the big reward, but the following ones give minor gold rewards, stamina, etc.,) could help keep the play cycle active and build a habit of doing a minor, positive thing each time you’re compulsively checking your phone.

Also, when doing a custom adventure, being able to type in your custom adventure in will help make it feel tangible. And, having a list of your old custom adventures remembered might be a good prompt, especially for ADHD, when you know you should do something but you just can’t remember in the moment all the things you told yourself you wanted to get done.
Roughmatter,
Great blend of fun and real life activities!
UPDATE: It was a great little game, but is it over? If level 50 is the highest level, then level 50 missions should offer something other than XP which does nothing at that point. Also, legendary missions are now nowhere to be found, which means no more gems. So, basically I’m just left with checking in once a day to do the real life activity and hope to collect a new pet or two (and a gem) from that mission’s reward.

I like the variety in this game. Collecting, grinding, merging, and upgrading (although I wish those last two were more sophisticated). If they add a crafting element, then I’m hooked forever. I love the real life activities idea. I just wish there were more opportunities to participate in them; even if there were different tiers with different rewards.

It would be nice to have an option to filter available missions by skill type. Also, I stopped going for outfits early on as there are a ton of duplicates; it’d be nice if you could sell those for gold at least.

I wrote a 250 word short story based on one of the recommended real life activities. Writer’s block cured! 🕺🏻
JennRN51,
Preparing for disappointment
If what other reviewers have said is true, that when you go from chapter one to two, you lose everything and have to start all over again, I’ll likely delete the app. When I got duplicate pets, I renamed the higher level one with a related name. Mossly became Mosslydead (The Princess Bride reference.). I’m very attached to Mosslydead. Now I’m in a 12 day lock until chapter two becomes available. I had been stocking up on luck pops, stamina buns and the like, in anticipation of having them in chapter two. Now, I don’t see the point in doing so. Which makes me see no point in playing. I’ll likely just write down a list of suggested activities from the app and do two or three a day. I was really enjoying this game but I’m preparing to be disappointed.
MarvelousMamaE,
It’s great until Chapter 3
I’ve been really enjoying the game and I’ve now made it to Chapter 3. I’d love to keep moving forward, but Chapter 3 has an issue and crashes all the time. Whenever I start a mission, I cannot close out of the mission window. I have to close out the app entirely. When I come back later the mission is complete. I then get the rewards and have the same problem; I can’t close out of the window and I have to close the app. I would love to keep going but restarting the app twice for every mission is really disheartening.

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