1.09c
2020-05-09
Sorry it hasn't been a smooth release, thanks everyone who's let me know what's up, hopefully this version fixes all the main issues!
- fixed another game center crash on startup with previous version.
- fixed problem with displaying draft scores.
- fixed problems with Anchor stunning the wrong things.
- fixed problem with ranged weapons when using Brainspoon.
- fixed problem with Starshine not working correctly with Figurehead.
Mizzenmast expansion is available to purchase! 4 new heroes, 16 new weapons, and a new game mode: Draft.
1.09b
2020-05-06
- fixed game center crash on startup with previous version.
Mizzenmast expansion is available to purchase! 4 new heroes, 16 new weapons, and a new game mode: Draft.
1.09
2020-05-05
Mizzenmast expansion is available to purchase! 4 new heroes, 16 new weapons, and a new game mode: Draft.
Some adjustments to previous elements:
- Jeska only restores one of blood and mana when they're equal, but can again curse multiple enemies.
- Amulet of Immortals IV curses all enemies when activated.
- Slingshot has a percentage chance to kill (instead of extra damage).
- Forbidden Scroll IV now targets a random outside enemy (instead of all).
- Brainspoon again spends mana to control an enemy, controlled enemies do not collect gems, but control of the hero is retained.
- Sacrificial Altar damage reduced to 2, but curses at IV.
- Lightning Rod damage increased to 2.
1.08b
2020-02-25
fixed scoreboards not being visible & minor issues with previous update.
--
Substantial balance update. Scoreboards are refreshed, but your old scores are saved as well (so you don't lose unlocks).
updates to Imbroglio:
- Count Harry IV: penalty now outlaws other weapons like Echo Harp that cause ranged damage, not just direct ranged attacks.
- Masina Rebel Queen: ability cost halved, penalty doubled.
- Whetstone: damage to 11111, strengthen other weapons at II and IV.
- Amulet of Immortals: respawns at a random location instead of on the amulet.
- Rusty Caltrops: IV replaced with I - stun here when an enemy dies.
- Bashing Warclub: IV text clarified.
- Menacing Cleaver: damage increased from 11123 to 11223.
- Blinding Lantern: I now affects all enemies (instead of one random).
- Malign Wand: IV replaced with I - restore mana.
- Poisoned Chalice: 0 now affects all enemies (instead of one random).
- Forbidden Scroll: IV is now "spend to kill enemies outside".
- Entangling Rope: 0 affects a random enemy instead of enemies of the same kind, I has percentages restored to 25/50/75/100.
- Geomantic Orb: I moved to 0, IV effect triggers when previous effect activates instead of on kill.
- Dream Wheel: IV moved to 0 but only triggers at night, new stun effect at I.
- Morphic Mirror: the spend targets all enemies hit by the 0 effect, instead of the one hit by the initial attack (interacts with Battery).
- menu button positions adjusted for phones with missing screen corners.
updates to Ossuary:
- Festerfang Venom: IV moved to I, damage to 11112.
- Jagged Saw: new IV effect.
- Brainspoon: 0 no longer costs mana. controlled enemies can damage each other and the hero.
- Skeleton Key: IV moved to I and limited by level.
- Dragon Skull: fixed bug with current mana not being reduced when the maximum drops.
- Forged Sigil: 1 additional rune per level.
- Runestaff: 0 cost halved and II moved to I.
- Skeleton Key and Vesuvius Bob: when targeting a wall, select which ability to use (instead of applying both).
updates to Phlogiston:
- Thunderbolt Jade: ability now affects random nearest uncharged weapon, so it has an effect when the current weapon is already charged.
- Oko the Gnome: ability cost increased by half.
- Storm Hammer: I triggers on kill instead of discharge.
- Cosmic Battery: 0 triggers from any spend, not just mana.
- Sacrificial Altar: damage reduced from 11223 to 11123.
- Esoteric Prism: IV runes increased by half.
- Extension Cord: IV has range and is given lower priority than enemies.
- Lightning Rod: I is affected by all weapons above (not just immediate) and IV affects all weapons below.
- Ectoplasm Capacitor: 0 now works correctly.
- Alembic: percentages dropped (50 to 33).
- Philosopher's Stone: gems on levelup halved, and hero takes damage instead of reducing maximum.
1.08
2020-02-18
Substantial balance update. Scoreboards are refreshed, but your old scores are saved as well (so you don't lose unlocks).
updates to Imbroglio:
- Count Harry IV: penalty now outlaws other weapons like Echo Harp that cause ranged damage, not just direct ranged attacks.
- Masina Rebel Queen: ability cost halved, penalty doubled.
- Whetstone: damage to 11111, strengthen other weapons at II and IV.
- Amulet of Immortals: respawns at a random location instead of on the amulet.
- Rusty Caltrops: IV replaced with I - stun here when an enemy dies.
- Bashing Warclub: IV text clarified.
- Menacing Cleaver: damage increased from 11123 to 11223.
- Blinding Lantern: I now affects all enemies (instead of one random).
- Malign Wand: IV replaced with I - restore mana.
- Poisoned Chalice: 0 now affects all enemies (instead of one random).
- Forbidden Scroll: IV is now "spend to kill enemies outside".
- Entangling Rope: 0 affects a random enemy instead of enemies of the same kind, I has percentages restored to 25/50/75/100.
- Geomantic Orb: I moved to 0, IV effect triggers when previous effect activates instead of on kill.
- Dream Wheel: IV moved to 0 but only triggers at night, new stun effect at I.
- Morphic Mirror: the spend targets all enemies hit by the 0 effect, instead of the one hit by the initial attack (interacts with Battery).
- menu button positions adjusted for phones with missing screen corners.
updates to Ossuary:
- Festerfang Venom: IV moved to I, damage to 11112.
- Jagged Saw: new IV effect.
- Brainspoon: 0 no longer costs mana. controlled enemies can damage each other and the hero.
- Skeleton Key: IV moved to I and limited by level.
- Dragon Skull: fixed bug with current mana not being reduced when the maximum drops.
- Forged Sigil: 1 additional rune per level.
- Runestaff: 0 cost halved and II moved to I.
- Skeleton Key and Vesuvius Bob: when targeting a wall, select which ability to use (instead of applying both).
updates to Phlogiston:
- Thunderbolt Jade: ability now affects random nearest uncharged weapon, so it has an effect when the current weapon is already charged.
- Oko the Gnome: ability cost increased by half.
- Storm Hammer: I triggers on kill instead of discharge.
- Cosmic Battery: 0 triggers from any spend, not just mana.
- Sacrificial Altar: damage reduced from 11223 to 11123.
- Esoteric Prism: IV runes increased by half.
- Extension Cord: IV has range and is given lower priority than enemies.
- Lightning Rod: I is affected by all weapons above (not just immediate) and IV affects all weapons below.
- Ectoplasm Capacitor: 0 now works correctly.
- Alembic: percentages dropped (50 to 33).
- Philosopher's Stone: gems on levelup halved, and hero takes damage instead of reducing maximum.
1.07
2018-04-09
- Imbroglio: Phlogiston, a new expansion set is available as an in-app purchase. 2 new heroes, 16 new weapon cards.
- Vampiric Spear: moved II to 0 and I to II.
1.06
2017-11-06
- Updated for iOS 11. Sorry this took a bit longer than usual - the update hit while I was moving house and I didn't have an internet connection (or water or electricity) for a while!
- Bonesnare: effect triggers after gaining runes as well as spending.
1.05
2017-05-26
- Poisoned Chalice: curse moved to [0] and now costs mana, damage to cursed enemies now scales with level and doesn't cost mana.
- Masina Rebel Queen & Arcane Hourglass: enemies reappearing on inaccessible tile die.
- changed wording of Ancient Shield and Dragon Skull to make their interaction with Simon Rainbow Jester clearer.
- changed Dominic's initial board to reflect changes to Whetstone.
- i think i fixed a crash with Forbidden Scroll IV being used on stunned enemies? let me know if it happens again though
- fixed cards in board-editing not being displayed centred correctly on some devices
1.04
2017-01-31
- Arcane Hourglass: now displays the number of turns until an enemy will reappear.
- Forged Sigil: extra rune per level, damage dropped to 11111.
- Rusty Caltrops: damage profile to 11122, stun moved to IV.
- Whetstone: now only affects adjacent weapons in the same row.
- Brainspoon: controlled enemies may use Skeleton Key to move through walls.
- Brainspoon: fixed crash when controlled enemies attempt to attack through a wall.
- Wicked Thorns, Ixxthl's Ring: percentages adjusted to 12/25/37/50 (were 10/20/30/50 and 15/25/35/50).
- Dream Wheel: changed interaction with Simon Rainbow Jester's second gem; now neither gem will move further away.
- Amulet of Immortals: with multiple instances, a random one is triggered (Chaos Oracle Molly can spend a rune to choose).
- Bonesnare: multiple instances trigger in random order (affects Masina Rebel Queen; Chaos Oracle Molly doesn't choose).
- Jeska Nomad Witch: power changed to "curse a random enemy" (was "curse nearest enemy").
- Chaos Oracle Molly: enemies are now more likely to spawn at their usual gate.
- Dominic Twice-Bitten: no longer stuns friendly ghosts or enemies controlled by the Brainspoon.
- Ossuary title image displayed sometimes on startup not just when purchased.
- arrows displayed for controlled ghosts's ability to move through walls.
- fixed a bug in scrolling weapons at bottom of screen.
- hit effects say "after" to clarify some interactions.
- swapped unlock order of Dice of Omens and Arcane Hourglass.
1.03b
2016-10-29
fixed in 1.03b
- tutorial messages now respond to taps again
- Forbidden Scroll I now works again
from 1.03
- Imbroglio: Ossuary, a new expansion set is available as an in-app purchase. 2 new heroes, 16 new weapon cards, 1 new game mode.
- Ixxthl's Ring heal chances increased to 15/25/35/50.
- Entangling Rope stun chances reduced to 12/25/37/50.
- Poisoned Chalice IV now reads "when this kills an enemy.." instead of "when this kills a cursed enemy..".
- Wicked Thorns no longer deal extra damage to cursed enemies.
- enemies sent forward with Arcane Hourglass no longer wait for their tile to become free and instead replace any enemy there (or are themselves replaced if the hero is there).
- enemies sent to Masina's inaccessible tile with Forbidden Scroll are killed.
- Ghosts can no longer access Masina's inaccessible tile.
1.03
2016-10-27
- Imbroglio: Ossuary, a new expansion set is available as an in-app purchase. 2 new heroes, 16 new weapon cards, 1 new game mode.
- Ixxthl's Ring heal chances increased to 15/25/35/50.
- Entangling Rope stun chances reduced to 12/25/37/50.
- Poisoned Chalice IV now reads "when this kills an enemy.." instead of "when this kills a cursed enemy..".
- Wicked Thorns no longer deal extra damage to cursed enemies.
- enemies sent forward with Arcane Hourglass no longer wait for their tile to become free and instead replace any enemy there (or are themselves replaced if the hero is there).
- enemies sent to Masina's inaccessible tile with Forbidden Scroll are killed.
- Ghosts can no longer access Masina's inaccessible tile.
known bug: Forbidden Scroll I effect has stopped working because of changes to spawns to allow Molly and Oxbone, I'll have a fix for that up soon.
known bug: tutorial messages don't seem to respond to taps anymore? closing and reopening the app works. really sorry! will fix asap.
1.02
2016-07-18
- fixed a crash when johnny's runepower kills some enemies
- fixed bug where occasionally if a board was modified immediately after achieving a high score, the score would be recorded with the new board instead
- fixed audio bug on some phone models
- local scores synced with gamecenter
- faster scrolling through scoreboards
- can swipe between pages in manual
- "copy this board" allowed even if some weapons aren't unlocked (they will be left as empty spaces).
- shortened loading time
1.01
2016-06-01
- fixed buttons to the left of board edit screen being active (but invisible) for characters hadn't unlocked editing
- fixed bug where sometimes characters wouldn't unlock until another round after the score goal was achieved
- switching between friend scores and all scores now resets scrolling to the top
- fixed formatting of examined cards on long phones
- changed formatting of game and edit screens on long phones giving slightly larger description text
- fixed hp display in manual
- poisoned chalice: first ability moved from [1] to [0]
- slingshot: now affects