Lootbox RPG Cheats

Lootbox RPG Hack 1.96.219 + Redeem Codes

The satisfying dungeon crawler

Developer: Mario J. Gaida
Category: Games
Price: $1.99 (Download for free)
Version: 1.96.219
ID: com.silversword-rpg.lootbox

Screenshots

Game screenshot Lootbox RPG mod apkGame screenshot Lootbox RPG apkGame screenshot Lootbox RPG hack

Description

Lootbox is a nice little dungeon crawler that will take you directly to hell. Being one of His Great Unholinesses sons, you are about to set on a quest that will lead you to various places until you finally have the chance to help your father defend the realm against its enemies. If you want it or not. So, do as you are commanded, naughty brat.

The satisfying dungeon crawler is here!

"Oh no, an incoming call!"
no real time decisions, you can safely interrupt the game at any point.

"So late already?"
no need to exit the game, a real world clock can be switched on optionally.

"What? I AM DEAD?"
No permadeath, this is no rogue-clone. You can load/save at any time, or return to safety without losing all your money or equipped items.

"Damn! I died and I forgot to save!"
The game is autosaved every level, don't panic.

"If I only could teach those damn rats what I've learned..."
You can come back to your old friends and show them your uber gear.

"Nice game, but my smartphone is over 5 years old..."
The game runs well on older devices, happy playing!

"Where can I buy money?"
Nowhere. This game is OFFLINE and there is NO Pay-To-Win mechanism. Sorry.

"Where is the chatroom?"
There are enough messengers already in the world, right?

"Where do I have to register?"
Register what? This game is OFFLINE. I don't need your data, thanks anyway.

"Where is the premium version?"
There isn't. Buy once, play endless.

Version history

1.96.219
2023-10-19
- the evil advisor does no longer reset the main quest
1.96.218
2023-10-16
- newly combined items now drop on the floor if the inventory is full; in addition, a message is shown
- fireball now initiates a new turn

You may join our discord channel if you want to stay in contact with me :-)
1.96.217
2023-10-14
- some bugfixes
1.96.204
2023-09-04
- added some more informational texts for new players that will help learn the game (e.g. "use the torch in your first hotslot to make light").
- Buff Info now has an "OK" button so that you won't cancel it by accident.
- Added day and night cycle to the overworld.
- Added Defense Potion.
- Adjusted the Grimoire: you will now learn the spell even if you can't cast it yet.
- New: The bestiary keeps track of your kills. Access it from your character screen, Icon in the upper right. Bonus: the more creatures of a certain type you kill, the better your chance of landing a critical hit in the future.
- Changed the loot mechanism. You can now buy silver keys. Silver chests may contain a gold key (also dropped by creatures). On every 5 levels of a dungeon there is a golden chest which requires a gold key. Gold chest loot is better than silver chest loot. You may find a platinum key in a gold chest. Platinum keys open Platinum Chests that can be found on every 5 levels of a HARD MODE dungeon. Platinum Chests contain unique magic items.
- Combining items now takes time.
- Added Elite enemies (to HARD MODE dungeons).
- Added background pictures to the level loading screen.
- Changed the UI (colors and fonts) so that it won't hurt your eyes any longer ;-)
- Added AE damage to "Shatter".
- A Scythe is now required to summon a reaper pet.
- You can now load/save during Work (Mining).
- New Mining progression screen.
- Saving is now enabled in the royal mines.
- Saving is now disabled in hard mode dungeons.
- You can now cast spells from out of your character screen.
- Skill reset now costs gold.
- Many other fixes to known errors.
1.96.191
2023-08-31
- Many cool changes and additions
1.96.75
2023-06-19
Some corrections
1.96.43
2023-06-12
- better Zombie mode behaviour
- some dialogue corrections
- some changes to items
- fix level complete after leaving the Dragon's Lair
1.96.001
2023-05-02
- added Vampiric Essence - can be combined with a weapon to get a leech effect
- improved Zombie Mode, uses more spells and is more intelligent now
- new spell for Zombie Mode
- new spell Summon Tortoise

1.95.309
2023-04-17
- new spells: Move to (random) Trap, Move to exit, Summon Reaper Minion
- added grimoires to enemy spellcaster's loot. They contain the formula for random spells.
- you can now combine poison with a weapon
1.95.282
2023-03-24
bugfixes
1.95.277
2022-12-19
You can now revive daddy with Power 3, Fire, Body and Destruction - if you "accidently" killed him.
1.95.269
2022-10-19
- you can now sort your inventory by touch and hold the inventory symbol in your character screen
- zombie mode will try to use spells to make light and to open chests, if no torch/lamp/key is available
- added small checkmark to level to indicate its completeness
1.95.249
2022-09-28
Added Halloween-Event.
1.95.247
2022-08-19
- new spells Fireball I and Fireball II
- evil dad now calms down after he killed you
1.95.245
2022-08-18
- new spells Slow I and Slow II
- added transparency to the player when using Pacify
1.95.240
2020-05-18
- the result of a combine is now added to your inventory
1.95.236
2020-05-17
- when daddy gets mad about the throne, he will stay where he is and will return to peace when he has killed the player
- if you try to combine items that would result in a new item, combining does not work when your inventory is full - preventing the loss of the new item
- the trees in the throne room don't lead to random ambushes anymore
1.95.231
2019-12-08
- removed old cheese
- removed regular Ratebox Popup
- fixed some errors in the main Quest
- Hotslots now update after assigning something to it
- added restrictions when finding runeboards so that you shouldn't get duplicate runeboards
- show message if a shop has no items for sale
- fixed a bug with item stacks duplicating
- added some more long description texts
- fix for goblins in the throne room always dropping green items
- fix for hard mode not working after reloading
- Zombie potion and Dungeon Crawler Scroll no longer work in certain dungeons
- more fixes...
1.95.218
2019-11-29
- Bugfixes
1.95.216
2019-11-28
- Added hint for creating Rotten Meat to ration description
- Fix for rate box not working
- Fix for player not being able to hit/be hit (mostly due to old save games)
- Fix for consumables not being usable after exchanging with a storage chest
- Fix for random dungeon creation where some objects were not reachable
- Added level 20 to the Tunnels
- Some more bugfixes
1.95.206
2019-11-26
- Dad will now give a hint where to look for a present
- The novice runeboard will now be added to the inventory upon loading a game, when you already defeated the Gravelord but got no runeboard
- the path to the pirate's cove is now wider so that you won't be trapped by any creature outside (if you happen to get stuck because you have more than one enemy on your heels, you're out of luck - sorry!)
1.95.204
2019-11-24
- The Novice Runeboard will now be dropped by the Gravelord. If you have already defeated him and got no Runeboard, your dad will give it to you as long as you don't have completed the tunnels yet.
- Splitting items will no longer make them unusable.
- Some bugs in the quest sequence were fixed.
1.95
2019-11-19
After some months of development, the eagerly awaited big update is finally coming live!

With this version of Lootbox RPG, the self-called "satisfying" Dungeon Crawler, quite a bunch of new features will be introduced:
- a stationary treasure chest the player can access from different places
- a trade-skilling system with which the player can craft items from various resources
- the missing part of the main quest (why is dad so grumpy?)
- the ability to send your (magically enhanced) pet to the next merchant to sell your goods
- Zombie Mode - for automatic dungeon grinding
- the new power rune III - which will introduce some new spells that last indefinitely
- a spell for opening chests ;-)
- several recipes for new cool equipment
- a spell to call a merchant by your side in times of need
- a mining skill that enables you to harvest resources
- better handling of save games - protection for overwriting save games with further progression than your actual game
- more UI sounds
- many bug fixes and enhancements to the game mechanics

Because of the many changes in almost every aspect of the game, it is strongly recommended that you start a new game with a fresh character. Old save games might become corrupt and you probably won't be able to continue in your quest(s). I am sorry for this, but I am sure that you will have fun exploring the new game mechanics from the ground up.

As always - if you encounter any problems with the game, drop me a note at [email protected] or take a look at the official forums located here: https://lootbox-rpg.com/boards/.

Kind regards,
Mario
1.9
2019-07-10
- some bug fixes
1.8
2019-05-10
- bug fixes

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Ratings

4.7 out of 5
181 Ratings

Reviews

Whtever901,
Simply Amazing!
I will not lie, I’ve been looking for an old-school offline rogue-like game for years, and when I saw this on the AppStore, I immediately bought it and I was pleased with what I got. I love the detail the game has and how it actually shows the armor on your character when you put on new armor and how it is slightly animated. The loot grind is a bit iffy, but it’s all so worth it when you get to go back and destroy the enemies you were struggling with before. This game is now one of my personal favorites and I am excited for what it will bring next! Also, question: Is there any rarity of equipment that is higher than uncommon?
Lunky!!!,
Fun game, but endgame is quite flawed and lacking
This is a really fun game! I thought is was going to be a really short simple basic game, but there is some decent depth to it, I really enjoyed playing it up until I killed cranborough boss. The quest line just seems to end after the wizard tower quest and getting the flower. there is no resolution with final quest. It just says your quest ends here and that’s it. I think if you added a late game dungeon , with much better weapons and levels up to level 100 it would be helpful. After cranborough I had all this upgraded gear minus a weapon and really nothing exiting to use it on. I think it would be fun to have to option to max out all your stats late game. The end just feels very unfinished and could easily be fantastic with a few more dungeons.
superO2,
Not terrible, but you’d have to sink many hours into it
Old school rogue like game. I think my biggest complaint would be the scaling. I played what I would consider a decent amount to get the idea of the game- I beat the Gravelord. It was pretty fun while I played it. I think 2 details caused me to quit and delete:

1) losing all of that sweet loot when you get stuck and have to die (that feels bad).

2) the natural scaling of the game means way too much grinding on prior levels before you can advance to anything significant. I don’t want to grind levels 15-20 on maze normal until I level up enough to go on to the next one. Tried and failed at the rat lair final floor because stamina rats were annoying. Tried and failed at vampire girls hard mode and got destroyed by stamina. Ah well, good for the 10ish hours I sunk, on to the next one.
35thGenerationYi,
Fun dungeon crawler
This had the ease of interface you expect ftom a mobile app with the nostalgic feel of an 80’s dungeon crawler. Made me think of the hood ole temple of apshai, ultimate 4, gauntlet, bards tale, ZORK days of my youth. Thanks for that. Not as developed as those on my list but seems like there is room for it to grow with the right amount of resources put to it. I thoroughly enjoyed this game. One suggestion to the creator. There were more spells I wanted to cast than slots to load them into. That meant I had to go memorize runes and use my runeboard to cast them. But maybe an option to cast them off the list in the spell book would make that less of a chore. With that and more storyline I’d have given this 5 stars!
DonGatoTheCat,
How-to
I like the game... pretty easy to go through a few levels and come back whenever without losing progress, but the spells ability is confusing.

I’ve got a rune board, and a rune, but the spell I have listed says I can’t use it because I don’t have a corresponding rune for it. So, why can’t I use a spell for the rune I collected and placed on the board? And how did I learn a spell I didn’t collect a rune for? What am I missing? And which dungeon drops more runes? Because I’ve gone through several times to the deeper levels of at least the torture chambers (which is where I got the board and the rune), and the rat king’s lair—beating both bosses—and it’s frustrating to have lesser and greater magic skills, but no magic to use.
Mike York,
I love this game.
Perfect for casual or hardcore fans of the genre. I especially love the save functionality, as it makes dying or picking up after an extended absence a very low-risk ordeal.
Simple and fun gameplay. It’s easy to lose track of time as you continuously grow and progress your character, keeping the dopamine flowing with every new enchanted item or special mob. This game is awesome. Most importantly, it’s a genuine “pay once, play perpetually” . No hacky pay to win gimmicks, just an honest, true to it’s core, great game.

10/10 would dungeon crawl again.
[Blank] Yoon,
Came to US app ‘cause It was great!
I live in Korea but I really wanted to read the reviews so came here to say
Also I rarely write any reviews but I am writing right now because I thoroughly enjoyed the game.
And since I M here, being a nerd, I will write three reasons why I enjoyed the game so much.

First, just my type of game which is 2D RPG with appropriate grindness.
Second, freedom of stats(you can redistribute it for free unlimited times) and innovative spell mechanism. Kind of a spolier but you have to puzzle it through to get a spell which makes this pretty fun.
Third, more updates coming to make this even better!

I do have some recommendations for changes. I know there is a forum but I’ll just briefly mention over here.

Spoiler Alert!!!!!!!!!!!!!
Dont read any further if you havent progressed far enough.

Make warriors great again...they too weak bro...
Gman TCG,
Gets better and better
My only criticism is that this game starts slow and tough and gives little indication of how deep, interesting and complex it is. Definitely worth playing and keeping.

Minor bug found: I got the +1 to all stats for clearing the first dungeon but then after equipping and unequipping some stat-boosting items my First Aid skill has dropped to 0 and won't reset back up to 1.
Abcxysz,
Fantastic RPG
I loved Silversword and this game is just as entertaining. It has just the right balance of difficulty while still providing all the elements to keep it interesting with the special armor, weapons and spells. Best of all the developer really takes feedback and continually updates the game to add features that make it more enjoyable to play. I’ve been playing for weeks and thoroughly recommend!
Shaofoo,
Horrifically unbalanced and too reliant on rng
As soon as i hit the fifth floor i get mobbed by way too tough enemies and it seems that there is nothing that i can do other than save and hope i can plow through with luck, that some people seem to like this is beyond baffling but maybe they are thinking back on times where such bs rng systems were more prevalent but i dont find this fun at all.

I want to like this but I cant abide the die and restore thing to placate the rng gods, there is no skill beyond getting lucky.

Also the ranged system is horrendous, I lucked on getting a sling and it is horrid how to shoot the thing.

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