1.42
2023-06-20
While potions remove the bleeding status effect their healing power is then reduced by 10% instead of 1 health point.
The demon will now not only quench his thirst by looking at the potions you collect, he will also drink them, preventing any healing from them.
Added the 'Martial Arts' skill.
When a level up or loot screen opens while selecting the target for an active skill the skill's use won't be wasted anymore.
Added the 'Drinking Straw' cave upgrade.
Removed Twitter and Facebook links due to data privacy concerns.
Removed Reddit link due to their hostile policy changes regarding API uses.
Added a new hat for the mage class.
Paladins now increase their damage with each adjacent enemy.
The troll in the main menu now has a shadow. This almost has implications on the gameplay.
Added the enemy skill 'Shatter Armor' which will halve your gained armor points while active.
The first part of the selection line now gets highlighted in red to make it easier to see drawn patterns.
Added option for a bigger font for the stat values of enemies.
1.41
2023-01-05
All ads have been removed from the game. The free base game is now limited regarding some features instead. The full, paid version has not been changed besides the removal of rewarded ads. This change was required as the new versions of our ad provider are not compatible with our definition of data safety anymore.
... and more (see changelog in game).
1.38.1
2022-07-04
Fixed a few texts that weren't updating the used font upon a language change, making them unreadable.
1.38
2022-06-25
The number of collected Mana Potions won't change the amount of skill cooldown reduction anymore. Only one will have any effect, the others will be discarded.
The game over screen now offers a button which will open the combat log again so that you can review your last fatal turns in detail.
Added the missing Japanese characters to the used font.
Updated the Japanese translations.
Thieves that are about to flee can't be killed during their flight animation anymore. Slippery crooks.
When selecting the difficulty of the next wave you can now see your current quest and its progress.
Fixed the cause of death string for death by possession.
You can now request the deletion of your accout from within the app via the edit profile screen.
Big enemies will now always spawn correctly.
If a new big enemy replaces an old one the then possible empty spaces will now be filled correctly.
Corrected the display of old score entries. They will now label years correctly.
Randomization of the equipment during the preparation phase should now always work.
1.35
2022-01-26
Added a new item.
Fixed a bug which could occur when unlocking an achievement.
1.34
2022-01-16
Fixed the artifacts on the images of unlocks in the main menu and a few other places.
Fixed the scrollbar of the language selection dialog in the main menu.
The Buff Machine won't show the Skip button anymore if the slots stopped on their own.
Added more info to the display of the Achievement Unlocked notification.
When trying to start a new patrol without a selected quest the quest button will now be highlighted.
The game over screen will now also show which wave you reached.
If the dog is distracting one of your opponents it will now be shown in the combat log.
Switching the language during a patrol will now also retranslate the items you already have.
The retirement confirmation dialog will now show the correct title instead of ushering you into your well deserved rest.
After switching the language during a patrol the game over screen will now show the unlocked achievements in the correct language.
If you gain a status effect that decreases your attack power it will now state that, instead of saying you gained a negative amount.
Event effects that increase (or decrease) your attack power will now scale with each wave, making them more helpful (or dangerous) throught a patrol. Other event effects have also been altered that way.
1.31
2021-02-19
Added a new type of enemy with a subset of new rules which won't be spoiled here.
Added a new class: The Guardian.
If the game fails to save the current state an error message will now be shown once.
Quickly skipping the main menu to continue a patrol won't show an error message anymore.
The Unlockables panel now has a cloud save indicator.
The "Disrupt Spells" powerup works now.
The "Disrupt Spells" will now be listed in the character sheet.
The rare bug that an active skill got 'consumed' but had no effect when a levelup happened at the same time is now fixed.
Achievement Unlocks will now be shown in the combat log.
Improved app size and loading times.
Updated the used framework which should improve stability.
Fire Elementals can't be frozen anymore.
Added a new skill (for the Guardian).
Added a new achievement (the Guardian)...
Added new sound effects for being hit while wearing armor.
Fixed the missing image of the 'Against all odds' achievement.
A chain tile can't be used anymore to overcome fear.
Added a new wand which is part of the rat set.
1.29
2020-10-25
Added a new shield.
Updated the Unity engine which should increase performance and stability.
Fixed some typos and british spelling and updated translations.
The quest "Restock the Armory" will now show its target value before selecting it.
Added a new event chain (3 cards).
Added a new status effect.
Added the first iteration of the Vietnamese translation (4%).
1.26
2020-08-01
The description of poisoned potions will now show the damage you will receive upon collection.
If an enemy's attack is armour piercing his damage indicator will be shown in red now.
If your account has already been confirmed you won't be able to request new confirmation mails again.
The leaderboards will now be shown even if not logged in.
The online leaderboards will now display the global Top 10 instead of nothing if not logged in.
Skills that can only be used once per wave won't show a cooldown value anymore.
Increased the damage of explosive to bosses to 10 times the damage of a sword tile.
Enemies with the drunkard ability will now heal more points if they drink more potions.
You can now toggle a combat log which will show the most recent things that happened during the patrol in detail. This will be expanded with further updates.
The Shark Hat will now have an image.
The achievement 'Treasure Hunter' will now be granted again.
The Wand of Lightning does now ignore armor.
When the enemies of the next wave get displayed during the selection of the difficulty (requires a cave upgrade) those can now be clicked for additional details.
Magic Missile is now armor piercing.
Fixed the bug of tiles sometimes staying on the board resulting in duplicate tiles.
Improved the higher level effectiveness of the skill "Boost Armor".
1.25
2020-07-08
The Buff Machine will now display the correct values as floating text when the wheels stop.
The "on click details" of earned bonuses from the Buff Machine will now reflect later changes.
Added two new masks for the mage.
Fixed some crashes and other errors, mostly concerning cloud saves.
Improved the error message when a login fails.
When purchasing a cave upgrade the cloud save will be updated right away instead of just after the next patrol.
1.23
2020-06-26
Implemented the Fellhuhn Game Service. For details see Changelog in game, Discord or Facebook.
Added two new swords.
Added a new armor for the mage.
During the first few turns enemies won't spawn in the lower ranks anymore.
Each Achievement now has its own image.
If a skill is available again it will now be animated.
Added two new short event chains (2 cards each).
Added two new event cards.
Added a new skill for the thief.
And more...
1.19
2020-03-17
Fixed the exploit where it was possible to select just collected swords a second time.
There are rumours of a huge treasure.
The quest "Special Day" now only requires to survive 5 waves but also only yields 3 tentacles now.
Added a new helmet for mages.
Respec doesn't hide active skills anymore.
1.18
2020-03-08
The game will now be saved after each wave and not just only when quitting the game.
If a frozen shape has been freed from the ice it can be collected again.
Won't show "Hacking" or "Slashing" anymore if the skills haven't been learned.
Added a new armor.
Fixed the size of the morion for the Troll Doll.
1.16.1
2020-02-27
Fixed the Spike Trap skill.
1.16
2020-02-23
Disruption now works as intended and isn't inversed anymore.
Added a new helmet.
The game is now also available in Turkish (~36% translated).
Improved the visual layering of some items of the Troll Doll.
1.15
2020-02-18
The Troll Doll export window won't show white rectangles instead of images anymore if you open it too quickly.
Added a new achievement.
Added a new weapon dagger.
Added a new ring.
Added the first complete item set.
1.14.1
2020-02-11
Fixed the size of the new items on the Troll Doll.
1.14
2020-02-09
** Finish your current patrol before updating! **
The sword and shield from the last update will now be shown correctly.
When clicking the symbol of an earned bonus in the equipment screen shows its meaning now.
Spinning the Buff Machine and getting "FEZ" will now result in 50 Fezes instead of 5.
Added a new headwear for mages.
Added a new shield.
Added a new hat for both armor classes.
Added a new axe.
Stunned and sleeping enemies won't act as tanks anymore.
Added a new Unlockable.
Added a new event.
The rat shoes aren't freely available anymore, they have to be earned.
1.13
2020-02-03
If you have poisoned your weapons this will now be shown on the character sheet.
Tiles don't keep the frozen state when they get replaced due to a spell or flight anymore.
Trolls without any headwear now won't pose naked in the main menu anymore.
Newly spawned enemies will not be activated by their allies anymore, like the General did.
The effect of Armor Piercing has been doubled.
The chance to block incoming projectiles doesn't increase by simply playing anymore.
Rings can now be powered up so that they disrupt enemy mages.
Peasants you encounter in later waves might wear armor now.
When selecting a new quest those which affect the spawn of enemies and those whose progress gets reset even when retiring are now marked.
Added two new items levels, one for swords and one for shields.
Added the first iteration of the simplified chinese translation.
Some quests now yield more tentacles as they are quite difficult.
1.12
2020-01-25
Improved the new "quick selection" mode in combination with the click selection mode (instead of dragging).
Fixed an error that could occur when dragging too fast.
Can't connect tiles anymore while they are falling.
1.11
2020-01-25
The thief class will start with the skill again that allows him to collect just two coins.
If during the selection of tiles the health ball gets touched the selection will be aborted. This should make it easier to use a Stylus with the game.
New Cave Improvement: Increased Spell Damage.
The "sparkling" of the bomber will no longer be transferred to other enemies.
Corrected the description of the updated skill Volley of Arrows.
Merging the cloud save doesn't fail anymore when you try to merge a newer savegame to an older version of the game where some enemies don't exist yet.
Added a total of seven new levels for items.
The gnome bomber will now tell more visibily when he is about to blow up.
Even when enemies attack and animations are still running you can now selected the next tiles.
If you die you will now keep all your tentacles. Retirement now just saves the current quest progress. And you get the bragging rights if you survive.
1.10
2020-01-18
The warrior and the adventurer can now learn to block incoming projectiles with their shield.
When selecting gold or loot or getting xp the additional gain due to cave upgrades wasn't shown directly but only calculated. Now they get shown during the selection.
The volley of arrows can now - with the correct skill - cripple enemies.
New enemy: The Gnome Bomber.
New enemy "skill": Blow himself up.
The fairy can now be disabled...
If you die now you will take 40% of your quest progress into your next patrol.
Added a new cave upgrade: A mirror. Not on a wall.
Some enemy types will now only spawn if enough different types have been unlocked. This should help to prevent too difficulty combinations of enemies.
1.09
2020-01-11
Lowered the maximum level of the "Treasure Hunter" skill by one.
The warrior will start with the "Two with one Stone" skill again.
Further improvements regarding the restoration of IAP...
1.08
2020-01-08
Improved the restoration of the (only) IAP. If it still doesn't work, please report back.
When closing the Remove Ads dialog it won't automatically start a new patrol.
Minions and summoned Enemies can now no longer appear as boss.
The changelog can now be opened via the settings dialog in the main menu.
1.07
2020-01-07
The character details page can be closed again.
Improved notch/cutout support.
The thief now only needs to collect at least two valuables like coins instead of the usual three.
The lizard guard can now be eaten. Don't ask.