Bad onscreen controls + hard difficulty ramp = frustrating
The story is interesting, the art is really good, but the on-screen controls make this so much harder than it needs to be. The timing to hit an enemy (especially a flying one) has to be really precise with the tiny, weak weapon you start with. Missing the right button a few times and then having to restart a large level from way back at the beginning with respawned enemies makes for a very frustrating experience. There’s also an issue of some enemies being hidden behind your sword or jump button when you enter a screen, which adds a lot of stress. Hard difficulty ramps in games are fine (Celeste, super meat boy), but when the controls are getting in the way, it makes me want to ragequit. Going to try a MFI controller with it at some point, but that really cuts down on the mobility.