Mines of Moria Cheats

Mines of Moria Hack 2.0000.0288 + Redeem Codes

An Adventurer's Touch

Developer: Rufe.org LLC
Category: Games
Price: $0.99 (Download for free)
Version: 2.0000.0288
ID: org.rufe.moria

Screenshots

Game screenshot Mines of Moria mod apkGame screenshot Mines of Moria apk

Description

You are tasked with slaying the Balrog deep within the Mines of Moria. A translation of Robert Alan Koeneke's (1957-2022) Moria into a touchscreen first experience.

Warrior is recommended for new players. Choose one of six playable classes with a randomly selected race.

### Let's agree on a few concepts

* small download; small patches (size matters)
* battery is limited, use only what you need (portable)
* finger down immediately executes game actions (responsive)
* input may be reverted (forgive)
* offline: no network access, no ads, no in-game transactions (focus)
* turn based (subjective pacing)

### Roguelike

Moria is a direct descendent of Rogue. In the original game, death of your character deletes the save state. This game takes a more gentle stance, allowing you to undo prior actions or retry the dungeon level.

As you descend, each dungeon level performs a save of your character. You may not rewind game actions beyond this save point. Closing the game reverts to this save point. Upon death you have the option to restart the dungeon, rewind one action, or delete your character.

### Game Progression

* Attributes (Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma)
* Experience (Character Level)
* Spells (Non-Warrior classes)
* Equipment (Weapon, Armor, Rings, Amulet, Helm, Gloves, Boots, Cloak, Shield, Light, Offhand)
* Dungeon Depth (Monster density & variety, Object density and variety, Signature treasure rooms, etc)

### Save Points

Entering a level performs a persistent save of your character. You may archive one save per character class. The option to archive the character is given when Game Reset is selected from the Advanced Game Actions menu. This means you can have at most 2 save files per class (1 current; 1 archived).

A midpoint save is created when the game is minimized. A midpoint save will resume partial progress on a dungeon after a device reboot or application closure. Midpoint progress on a dungeon may not be restored after a version update. Achived characters do not contain partial progress on a dungeon.

### Control Details

A finger may be held on any inactive region of the screen. Using a second finger to tap a control activates an alternate mode.

#### Gameplay Mode
TOUCHPAD:
* CENTER acknowledges pending message (suffixed with -more-)
* LEFT/RIGHT/UP/DOWN attack/move/mining

TOUCHPAD (second finger tap):
* CENTER advanced game actions (rest character, undo, etc)
* LEFT/RIGHT/UP/DOWN run direction

LEFT BUTTON:
* Inventory
* Drop mode (second finger tap)

RIGHT BUTTON:
* Engages with context-sensitive interactions of the dungeon. Pick up objects, traverse the stairs, enter a store, or search for hidden traps and doors.
* Repeat last spell/throw/item (second finger tap)

Game View:
* Touch the gameplay area for object and monster information
* Zoom adjustment (second finger on the gameplay area)
* Message history by touching text top center
* Dungeon map by touching the minimap top right
* Character stats by touching the vitals top left

#### Overlay Mode

An overlay displays information about your inventory, equipment, shops, the pawn, spell books, etc.

TOUCHPAD:
* CENTER study an item
* LEFT/RIGHT inventory vs. equipment selection
* Second finger UP/DOWN/LEFT/RIGHT quickstep up / down / first / last

LEFT BUTTON:
* Cancel action

RIGHT BUTTON:
INVENTORY:
* Throw, eat, quaff, read, zap, invoke staff, read book, wear or wield equipment
EQUIPMENT:
* Primary weapon: stow to offhand (protected from disenchant, theft, etc)
* Remove armor
DROP:
* Shows weight of objects; may target equipment or inventory
SHOP/PAWN:
* Buy/sell

Special cases:
* Sort Inventory (tap second finger on the inventory list)
* When using touchpad center to study an inventory item, LEFT/RIGHT buttons drop/activate.

### Feedback

* You have agency in this world; Let us know how we can improve the experience for you.
* Email [email protected]

Version history

2.0000.0288
2023-10-31
# Mines of Moria (Adventurer's Touch) Roguelike Celebration 2023 release!
* iPad Support
* Portrait mode / Dynamic Orientation support
* Fast-play: Any fingerup proceeds with game simulation without elapsing turns
* Inventory/Character/Store menus based on screen width

Fixes:
* Map cannot be checked when blind
* Black screen on replay resume of a dead character
* Inventory/equipment/spellbook layout
* Portrait Layout & Color Tweaks
* Disabled Bluetooth controllers until a use case is present
2.0000.0285
2023-10-25
# Mines of Moria (Adventurer's Touch) Roguelike Celebration 2023 release!
* iPad Support
* Portrait mode / Dynamic Orientation support
* Fast-play: Any fingerup proceeds with game simulation without elapsing turns
* Inventory/Character/Store menus based on screen width
* Map cannot be checked when blind
* Fix for replay resume on a dead character
* Inventory/equipment fixes & type prefix
* Portrait Layout & Color Tweaks
2.0000.0284
2023-10-23
# Mines of Moria (Adventurer's Touch) Roguelike Celebration 2023 release!
* iPad Support
* Portrait mode / Dynamic Orientation support
* Fast-play: Any fingerup proceeds with game simulation without elapsing turns
* Inventory/Character/Store menus based on screen width
* Map cannot be checked when blind
* Fix for replay resume on a dead character
2.000.0283
2023-10-23
# Mines of Moria (Adventurer's Touch) Roguelike Celebration 2023 release!
* iPad Support
* Portrait mode / Dynamic Orientation support
* Fast-play: Any fingerup proceeds with game simulation without elapsing turns
* Inventory/Character/Store menus based on screen width
* Map cannot be checked when blind
2.0000.0281
2023-10-11
Layout fixes for IPhone12 mini (floating point dots-to-pixels conversion)
Layout fixes for IPhone11 (added a margin for in-glass camera)
Bugfix for rare line-of-sight issue
Player speed is evaluated once per turn (a monster casting slow takes affect next turn)
2.0000.0280
2023-10-08
Layout fixes for IPhone11 (added a margin for in-glass camera)
Bugfix for rare line-of-sight issue
Player speed is evaluated once per turn (a monster casting slow takes affect next turn)
2.0000.0273
2023-06-23
Spells & prayers cannot be used with no mana at minimum constitution
Wand of trap/door/lock destruction no longer penetrates walls
New input for 2nd finger right button. Examples:
* Repeat last spell after you lost your concentration
* Repeat a projectile throw
* Repeat the activation of a digging tool
* Repeat an equipment swap
New input when studying an inventory object:
* Left button to drop
* Right button to activate
2.0000.0270
2023-06-21
Art update: player status affects
Minimap stair icon
Chests are now dungeon fixtures (cannot be picked up by monsters or players)
Mining changes: normal movement against rubble/gold engages mining. A digging tool must be activated from inventory to dig granite.
Bugfixes to cursed projectile launchers.
Bugfixes to Turn Undead
Bugfixes to archives (invalidate midpoint save info)
2.0000.0265
2023-06-16
iOS fixes
Better support for friends with 720p displays
Replay actions save when a turn is elapsed
Cave generation polish
* Prevent saw tooth door placement along the perimeter of a room
* Adjacent max-height rooms correctly penetrate with corridors
* Only rare room types maze & quadrant are enclosed by doors
Character screen changes to display of reduced attributes
Redesign Protection from Life Drain (was evil); sold by Priest Shop
Mage Identify spell is more likely to succeed
2.0000.0254
2023-06-08
Dungeon progress is saved on application closure or device reboot. Archived characters do not save partial dungeon progress. Updating the game invalidates partial dungeon progress.
Fun with mushroom of hallucination; gameplay penalties no longer apply
Bugfix to rare rooms; no longer spawn objects inside of walls or on top of traps
Cancelled scroll interaction does not pass a turn (nor reward xp, nor make known)
Text update for activation of objects of teleportation
2.0000.0242
2023-06-02
Simulation replay enhancements (undo command)
* Increase buffer depth for late game
* Does not replay zoom adjustment, look, character, or minimap
Bugfix player movement during confusion to skip obstacles (door/rubble)
Bugfix monsters to not spawn on top of rubble
Bugfix store quantity for non-projectile stacks (e.g. word-of-recall scrolls)
Increase cloak chance at general store
1.0006.0237
2023-05-29
bugfix for platform events that disrupt replay (undo command)
complete itemization (restore mana, scroll of genocide, hallucination)
rest is no longer interrupted by immobile creatures (jelly, mold, etc)
run is unaffected by open doors
spell book changes
inventory sort: books first, projectile last
detect monster/evil/invis allows one player action
projectile count is based on player STR
priest: rename prayers for gameplay clarity
obj_study() details
optimization for monster visibility checks
1.0006.0223
2023-05-19
Art updates
Run is interrupted by creature transition from unlit to lit
Game reset option (advanced game actions menu)
Overlay mode changes to second finger
Bug fixes to magic affect duration (blind, slow, paranoia) when applied during combat
Blindness obscures the minimap
Bug fixes to activating a digging tool on invalid targets
Detect object does not reveal gold/gems
Dynamic item stacking limits based on character strength
Weapon shop: increase number of projectile stacks
1.0006.0213
2023-05-13
Art update: mushrooms, crown, door spikes, cloak, boots, gloves, helm, door/chest locked/trapped/stuck
App icon update
1.0006.0211
2023-05-12
run behavior depends on number of monsters seen during creatures() update
spell book UI no longer retains selection row
earthquake retains cave flags except fieldmark, perm light
arrows/bolts/sling/bow/crossbow are destroyed by fire/acid
mage trap/door/lock destruction mana cost is 4 (reduced from 5)
mage trap/lock destruction provides EXP just like manual disarm/unlock
text for detect spells depends whether the treasure is known
inven_eat() reveals food on side effects
1.0006.0206
2023-05-10
* Run halts on unexplored corridor choice when a lit monster is near
* Halfling starts with pebbles instead of sling
* Sort is stable by type/subval for identified objects (spell books are now ordered)
* blindness rendering update
* drop mode streamlining
* bugfixes to mage detection spell
* human starts with door spikes instead of an extra torch
* spell failure is after prompt for direction (consistent muscle memory per spell)
1.0006.0204
2023-05-06
* Touch gameplay area for monster and object information
* Tap second finger in the gameplay area to adjust zoom
* Save character backup per class
* Door spikes implementation
* iOS optimization for restore window
1.0006.0202
2023-05-05
* Touch gameplay area for monster and object information
* Tap second finger in the gameplay area to adjust zoom
* Save character backup per class
* Door spikes implementation
* iOS optimization for restore window
1.0006.0196
2023-05-04
* Minimap color changes
* Detect trap fixes & increases area of affect
* Bugfix for rare rooms creating objects in walls
* Redesign mage recharge spell (Reckless vs. Rigorous)
1.0005.0190
2023-04-28
Detection spell updates
Auto-mining bugfixes
Digging tool updates
1.0005.0189
2023-04-27
Gameplay rewind fixes
Character creation allows you to re-roll
1.0005.0187
2023-04-26
Device Compatibility expanded to iOS 13+
1.0
2023-04-25

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Ratings

4.5 out of 5
2 Ratings

Reviews

Gibblejip,
Scratches that D&D roguelike itch
Loving this so far. If there were one thing I’d change, I’d make the game manual (which is in the game’s store page) available in the game itself. If you go into the game without reading the manual, you’ll die very quickly.