Panzer Marshal Cheats

Panzer Marshal Hack 3.2.10 + Redeem Codes

WorldWar 2 Turn Based Strategy

Developer: Nicu Pavel
Category: Games
Price: Free
Version: 3.2.10
ID: net.Open-Panzer

Screenshots

Game screenshot Panzer Marshal mod apkGame screenshot Panzer Marshal apkGame screenshot Panzer Marshal hack

Description

Tactical scale World War 2 turn based strategy game, that puts the player in the role of an Axis or Allied army general. You command battalion level units with the objectives to engage the enemy forces to occupy key locations or supply points.

• Playable in both Retina high-resolution mode and normal resolution mode.
• 2 US, UK, Soviet, 5 German, French, Italian, Finnish and Romanian starting campaigns in 200+ historical semi-accurate scenarios, and introductory tutorial scenario.
• 4000 historically accurate units, each unit having more than 20 stats and only being available depending on scenario year, based on AdlerKorps equipment. 30 countries available.
• Build you own core army, train your core units to increase their experience, gain prestige to upgrade or buy new units, carry them over scenarios as the campaign progresses.
• Units can gain Leaders in combat for more abilities
• Special unit actions depending on unit class
• Cross platform save/load game state at anytime beside the automatic turn save . Cloud based save/load game facility to continue playing on other devices.
• 20 Terrain types that influence combat, weather and ground conditions, automatic reinforcements.
• Strategic overview map of entire battlefield, clean user interface that never hides the battlefield from player.
• Full featured unit upgrade/purchase Equipment window with sorting and filtering
• Ad Free.

Version history

3.2.10
2020-11-04
Russian Counter-Offensive Campaign
Japanese Campaign
US Army Pacific Campaign
US Marines Pacific Campaign

Many fixes and improvements ! Full changelog: https://github.com/nicupavel/openpanzer/issues/202
3.2.6
2019-10-01
- Added German World Campaign a well detailed gigantic campaign with 50 scenarios
- Added United States World Campaign a semi historical campaign with 25 scenarios which has a few USA vs Soviet Union hypothetical scenarios.
- Added United Kingdom World Campaign a fun historical campaign that also portraits battles in eastern Africa against Italian Army and then continues in Europe until end of war over 24 scenarios
- Added Italian Afrika Korps Campaign a 31 scenario campaign that focuses on battles that took place on African soil ported by Alexander Sayenko.
- Added Romanian Campaign In an effort to reclaim old territories lost to Soviet Union, Romania mustered more combat troops for the Nazi war effort than all of Germany's other allies combined​. This 17 scenario historical campaign presents the course of battles fought by Romanian army from the beginning of Operation Barbarossa, Stalingrad disaster and finishing with ousting of pro-nazi regime and continuing the fight along Soviet Union against his former ally.
- Added French Campaign: Forces Francaises Libres
- Added Finnish Campaign: Artic Storm
- Added option to show hidden victory hexes (Warning: might make game too easy in certain cases)
- Game is now winnable by destroying all enemy units. This should make scenarios that rely on hidden hexes work without issues.
- Small map tooltips now also show when units have no fuel/ammo. Clicking on unit or tooltip will close the tooltip.
- Implemented Sell Unit in equipment window. You can only sell your core army units and get prestige back with a certain small penalty.
- Fixed number of turns per day report to follow how scenario designed intended.
- Fix a bug where game was stuck in AI turn unable to continue.
- Added small tooltips for Objectives, No Ammo/Fuel and Air/Naval transports to make it easier for players to find these. Each tooltip can be hidden on tap/click and can be shown again by showing Hexes lines
- Added extra scrolling space at the bottom of the map so the unit info window doesn't cover the map, making it annoying to select bottom units.
- Fixed an issue where a reinforcement unit could not spawn resulting in game errors.
- More units types can no be air embarked, as in original Panzer General 2
- There are also a few fixes for equipment, ui and previous campaigns.
3.2.1
2019-03-18
UI: Don't popup unit list window when AI has units to deploy
UI: Restyle menu windows
UI: Air force units will draw movement hexes over the ground units and viceversa to be less confusing when selecting other units.
UI: Split reinforce and overstrength in two steps now you reinforce to 10 first and then overstrength to 10 + unit experience/100
UI: Better message on single scenario play when losing due to enemy capturing all hexes
UI: Fix possible unit overwrite on deployment

GameRules: Overstrength now cost 20% more than usual reinforcements
GameRules: Fixed issue with transports that couldn't attack. Fixes issues with 88m flak mounted to 88mm anti-tank that couldn't fire.
GameRules: Fix submarines attack and defense values
GameRules: Submarines can only be attacked by destroyers and tactical bombers as in PG2
GameRules: Limit unit experience to 1000. Always get a leader at 1000 exp.
GameRules: Don't reset strength to 10 if unit was overstrength to a higher value

Campaigns: LSSAH and Wacht am Rhein updates from Alexander Sayenko
Campaigns: Rework and reduce the difficulty of Das Reich

Scenarios: Automatic balance improvements
Scenarios: Fixed and improved tutorial scenario

AI: Reduce chance of a unit leaving objective undefended when surrounded
AI: Make it less important for Naval units to approach objectives

iOS: Fixed bouncing text now showing properly on front
iOS: Fixed next unit arrow.
This release rebrands the game from Open Panzer to a more "catchy" name: **Panzer Marshal**.

Campaigns: Added 2 new German campaigns ported by Alexander Sayenko:
1st SS Panzer Division Leibstandarte and Wacht am Rhein(Battle of the Bulge)

AI: Partial rewrite
AI: Now AI will buy and deploy units if it has enough prestige after resupply/reinforce.
AI: Will now try to capture objectives and be more aggressive.
AI: Don't attack if units no longer in range (retreated).

Map: Add support for railroads.
Map: No longer allow movement on the partial hexes from the map edges
Map: Automatically detect rows/cols from map image and free some wastefully allocated memory

Scenarios: Reworked all scenarios to have deployment hexes for both sides.
Scenarios: Improve and balance prestige allocation at single scenario play.
Scenarios: Balance newly bought unit experience for single scenario play.

Equipment: Several fixes including those contributed by Alexander Sayenko

Game Rules: Units that can't initiate AIR attack are now handled correctly
Game Rules: Reduce the upgrade penalty to 20% instead of 25%
Game Rules: Refill Fuel and Ammo when a unit is upgraded including its transport
Game Rules: Don't apply entrench on close combat for attacker.
Game Rules: Don't double add defense for defender in close combat
Game Rules: Don't apply ranged defense mod in close combat.
Game Rules: Retreat: Fix retreating unit not able to move next turn.
Game Rules: Changed spotting rules now unit remain spotted for the current turn. Fortifications remain spotted for the entire game
Game Rules: Fix issue Air Field detection around map boundaries
Game Rules: Relax reinforcement and resupply rules
Game Rules: Allow overstrength depending on unit experience
GameRules: Fix Naval attack/defense combat according to PG2 rules

Leaders: Fixed skilled Ground Combat leader for air units
Leaders: Fixed aggressive Attack missing 1 kill fraction

UI: New settings: Disable Fog of War and Quick Animations for the impatients
UI: Fix naval icon not being replaced correctly on equipment list
UI: Make border around Axis core units more visible
UI: Enlarge message box
UI: Scenario: Better Human/AI buttons.
UI: Added Facebook, Github and itch.io buttons
UI: Fix combat text bouncing under units
UI: Set Tactical as default difficulty.
UI: Added next unit button
UI: Unit List: Show a deploy icon for undeployed units
UI: Don't show upgrade/buy text for mobile version with <800px width
UI: CombatLog: Add button to show scenario info
UI: Unit Info fix for iOS/Safari issues
3.0.1
2018-12-03
Fixed issue with campaign flow not advancing at next scenario.
3.0.0
2018-12-01
- Added difficulty settings for Campaigns. Now players can choose between Historical > Tactical > Operational which control the prestige allocation.
- Added Campaign Dossier that will show battle statistics and medals. Accessible from the top tun info by clicking on the medal button.
- Unit information bottom window now automatically hides when there is no unit selected
- Fixed units still being shown in carrier when deploying in next campaign scenario
- Allow FLAK units to have their transport upgraded
- Better highlight of air units when air mode button is pressed
- Fixed transport and names for German Anti Tank / Air Defense units thanks to Alexander Sayenko
- Better message at the end of Campaigns which will show decorations and battle statistics.
- When campaign ends player is now taken to main screen instead of being shown just DEFEAT message.
- Fix attacking units highlight when map is zoomed
- Better unit selection highlight
- Fix for UI issue when unit had 0 fuel/ammo
- Show real unit information when clicking on Unit List/Deploy window.
- Better top window unit list with core units more visible.
- Better top window unit list with icons to indicate that unit has not moved, attacked or needs resupply.
- Better top window unit list with sorted units by core yes/no, class, name.
- Movement hexes are now shown darker if they are not spotted (or with an icon if Show Terrain Icons is enabled from Settings)
- Several scenario fixes for wrong terrain thanks to Alexander Sayenko
- Better font antialiasing
- Fixed Strategic Zoom moving right side Menu out of screen
- Better UI for unit info window with Leader/Transport info button in the left.
- Clicking on an already selected unit now deselects unit.
- Added Supply hexes as deployment hexes
- Better Save/Load from Cloud which will remember last 3 saved games
- Fixed Brilliant Victory turns from 1 to 10 in Fourth Battle of Kharkov
- Improved user interface
- Fixed issue with upgraded transports that start with 0 fuel
- Unit in combat are now highlighted during AI turn for easier spotting
- Added Das Reich German Campaign and The Great Patriotic War Soviet Campaign
- Replaced custom chrome browser library with standard webview for better compatibility with newer devices
- Many fixes for campaigns issues thanks to Alexander Sayenko
- Increased single scenario start prestige to 8000
- Improved AI
- Larger end turn button
- Better combat popups
- Added ui tooltip to inform user about double tap on end turn
2.9.0
2014-08-26
• Added Soviet "The Great Patriotic War (1942-45)" with 20 scenarios that starts from breaking out
of Stalingrad encirclement and finishes with Battle for Berlin. Campaign portraits
5th Guards Tank Army throughout major operations of the Eastern Front.
Finishing this campaign awards Hero of the Soviet Union Medal achievement

• Added German "Das Reich (1939-45)" with 32 scenarios that starts with East Prussia operations and finishes
with last battle of the division in Vienna. Campaign portraits the Das Reich divisions throughout major
operations in western and eastern fronts.
Finishing this campaign awards Knight's Cross with Oak Leaves and Swords achievement.

• Reduced the difficulty of "Fall Weiss" campaign by reducing experience of some polish regiments.

• Engineer type units can now bridge over the rivers/streams allowing other units to cross the river (depends on enemy zone of control)
• Added unit leaders which grant special attributes to the unit. Leaders are granted randomly from a table of accepted unit class leaders every time experience passed a multiple of 100.
• Added leader abilities and their impact on game engine
• Resupplying units also automatically resupplies their transport
• Added dice rolls for combat losses/kills to have a more realistic random combat.
• Added unit RETREAT and SURRENDER. Depending on losses units can retreat, if retreat is not possible then unit surrenders
• Added tank OVERRUN. Tanks can now completely destroy low strength/experienced units and continue moving and attacking. The movement is reduced after Overrun.
• Added Rugged Defense. Highly entrenched and experienced units will defend strongly against attacks.
• Added Attack BrokeDown/Stopped in case where supporting artillery fire reduces attacking unit strength below a threshold.
• Added button on New Campaign menu to show the campaign flow.
• Added 1000 more units to Equipment (late 1944-1945)
• Added unit attack initiator restrictions. Not all units can initiate an attack against certain target types but can return fire (ex: air defense vs tank)
• Allow unit to re-embark after disembark if player doesn't move it.
• Added better indicators for unit leaders, core vs auxiliary, unit can fire, unit no ammo left.
• Redesigned combat/map alerts for better visibility
• Better UI for scenario selection. Now scenarios are grouped by the campaigns they belong to.
• Improved equipment upgrade/purchase interface. Fixed some invalid upgrade penalties costs.
• Winning a scenario with Brilliant Victory now awards a prototype unit to player.
• Added Game Map scaling separate from UI scale.
• Make deployment hexes more visible by adding a special icon on them

• Fix an issue that could lead to AI turn being played twice in a row.
• Fix exploit where player could reselect a unit that was disembarked to gain full movements points
• Fixed some invalid transport weights for artillery pieces which resulted on wrong transports being used for really heavy artillery pieces.
• Fix Campaign Save Game loading an invalid game state
2.8.0
2014-02-11
• Added End of Turn Combat Report, that tracks everything that happens in a turn
• UI improvements
• UI fixes for full retina mode
• Fix blur on UI scale
• Fix annoying scrolling issues
• Better compatibility with older devices like iPhone 3GS
• Make AI more aggressive, AI will still play defensive but will try to push the front line away from objectives.
• Make it playable on retina iPhone without forcing to full resolution
• Added achievements and medals for finishing the campaigns
• Added 2000 starting prestige for stand alone scenarios as most of them are designed for campaign play
• Added 700 starting prestige to Fall Weiss campaign
• Add end of turn automatic resupply for units that didn’t perform actions and are in city/airport
• Reinforcing a unit also resupplies the unit automatically
• Added confirmation for End Turn to prevent accidental tap
• Air mode button now can also deselect currently selected air unit
• Add attack penalty for anti-tank units that moved in the same turn
2.7.1
2013-12-24
• Game Center Leaderboards for both campaigns
• Hide status bar on iOS7
• Application settings
2.7.0
2013-12-13

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Ratings

3.9 out of 5
327 Ratings

Reviews

Gccpinky,
Great late 1990s nostalgia hit
If you played beer & pretzels turn-based wargames on the PC in the 90’s, this is all quite familiar. It’s essentially a port of Panzer General II with some new campaigns. Significant learning curve if you’re unfamiliar with the genre, especially PG2, but overall pretty great.

2 noticeable bugs:
1.) If you are playing a scenario with multiple allied nations, you cannot buy your allies’ units (ex. In the US World campaign, you can’t buy British or New Zealand units even though they’re presented in the purchase menu).
2.) in the US World and Big Red 1 campaigns (maybe others as well), the AI starts spamming cheap, anachronistic militia, artillery, and fighter units (ex. pre-war biplanes and pro-fascist Arab militias in the Monte Cassino scenario of the US World campaign), rendering a scenario almost unwinnable.
Spifflove,
Great but for recent changes
As good as panzer general but unlike that game which rewards superior play with extra scenarios this one punishes superior play by deleting scenarios. Also the Sea Lion and Dunkirk scenarios are missed. Having a 20 cap unit strength instead of 15 is bad. I captured Moscow with just horses and horse drawn units and biplanes using this exploit. Also Too many good bonus units too early needs adjusting. Bulge campaign great; would like to see Crete and Norway scenarios.

Update: Crete and Norway and fantastic and challenging! Italian campaign best Afrika ever! Only would change Malta leads to Alexandria otherwise historical. Japanese best most challenging campaign yet! New requests: Japanese fleet campaign from Pearl to ten-go with 6 carriers and Yamato core. Impossible mode with constant reinforcements for the enemy.
razaruspurple,
Very fun, buggy at times.
The game is great, there are a bunch of scenarios, and detailed units and maps making this game extremely replayable, entertaining, and decent looking. My only complaints are are bugs. Sometimes, all of the units flip and teleport everywhere and even become invisible at times. I’ve had bunkers teleport into water, and when these bugs happen it renders the game unplayable. I can’t complain too much about this because the game is free but that doesn’t mean the game’s major bugs should go unnoticed. Overall this is a fantastic game and I totally recommend it if you can handle bugs that can screw up your game every now and then.
Andrew .M,
Pretty Awesome but A bit confusing
Ok where do I start. It's a pretty solid game if you like ww2 strategy and long lasting multiplayer battles. It has a wide variety of maps and units. Now the confusing part is that there are a ton of buttons and gadgets to use. Some of them useless some of them helpful. Most of them I haven't figured out or I'm just crazy. Anyways it's a good game just could use some lag fixes and maybe a tutorial. BUT PLEASE make it simpler and easier to use and this could go a long way.
furamingo123,
Great Strategy Game
(FIXED, scroll to bottom, this is being kept as an archive) I’ve seen other people also have this problem. The game opens in landscape mode, but it’s in portrait mode & only shows half the screen. This makes the game impossible to play. I used to play this and love this, but from what I can see this game looks abandoned. If you are reading this, could you try to fix this?

EDIT: The game works now. Always good to see a developed committed to their game. Not only that, before the update, the Dev let me know how to get past this. I highly recommend anyone who likes a good turn-based strategy game to try this out.
Mac 1013,
Nicely done!
I really like how the game is so spot on with the old PC version. You have put a lot into this and it shows. One suggestion, like the PC version at the start of any given campaign/scenario if you had prestige you could purchase tanks, planes etc. but there doesn’t seem to be that option? It would also be very cool to be able to play 2 player version just like the old PC version. At any rate I have found a very challenging game with which to occupy my time and I applaud your efforts here.
Nuki115,
PGII reborn!
I was stoked to come across this gem, thank you for bringing back this blast from the past. Disregard most of the negative comments, if you played panzer general 2 on pc you'll have a warm comfort feeling with this game. The learning curve for those not privy to the original is stark, but after you've gotten used to the controls its a great game especially for the rock bottom price of free! A few tweaks with some of the buttons, namely the end turn button would greatly improve overall satisfaction with the game.
M16A1 Expert,
PG II upgraded?
I can tell a tremendous amount of work was put into your project, especially with the addition so SO many historically accurate machines, troop types. Very well done. I do SO wish there were some additional information on how to play, I.e, Hot Keys? Automatic next unit in turn to move? How to cancel a move and choose a different action? Forgive me if this has already been addressed... I just can't seemed locate it on the website OR in-game. They are a must for me. Until then, I respect and applaud your efforts in this monumental task! Thank you!
Yyyour boy,
Needs improvement
I love how this game is historically accurate, and so much similar to PG2, but he problem I have is that I can't in my turn of play: so I move my units and attack etc, but when I try pressing the hour glass to signify that I'm finished (as instructed), the game does nothing and I'm stuck waiting 10 minutes repeatedly pressing the button, and nothing happens, so I can't tell if it's my device, or otherwise the game needs some improvement. Apart from that, it's heaven on earth.
Calen DC,
Very Bad Bugs
This game is like Kreigs-spiel, but on a device! None-the-less, there are major bugs, but the chief of all these is the bug to which your units become unselectable, and the game is thus impossible to play. There are other interface problems, making the game simply hard to play, which lends the game inferior to it’s table-top brethren. If you fix the interface, this truly would be utterly amazing as a game! Overall, one star off for the two major problems discussed above, and another for all the other minor problems, leaving you at 3/5.