Opacha-mda Cheats

Opacha-mda Hack 1.2.230414 + Redeem Codes

Simple combat strategy

Developer: Ivan Yakovliev
Category: Games
Price: Free
Version: 1.2.230414
ID: yio.tro.opacha

Screenshots

Game screenshot Opacha-mda mod apkGame screenshot Opacha-mda apkGame screenshot Opacha-mda hack

Description

Opacha-mda is a simple strategy about capturing planets. It has no advertisements or microtransactions. This game is a remake of my old game yioStrategy.

Features:
- Easy to learn
- Campaign with hundreds of levels
- Simple UI
- Smooth animations

Version history

1.2.230414
2023-04-19
- Small changes
- Bug fixes
1.2.220913
2022-09-15
- Small changes
- Bug fixes
1.2.220504
2022-05-04
- Small changes
- UI scaling issue should be fixed now
- Bug fixes
1.2.220429
2022-04-30
- Small changes
- Bug fixes
1.1.2
2021-05-18
- Added ‘Calendar’ mode
- Campaign duration increased
- Added tutorial
- Added colorblind mode
- Added ‘lock camera’ button
- Added velocity slider
- Small changes
- Bug fixes
1.01
2020-05-25

Ways to hack Opacha-mda

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Ratings

3.7 out of 5
89 Ratings

Reviews

SporeDemon,
Close to good,
The game isn’t bad, it’s well programmed, no ads, nothing is “wrong” or “bad”. The AI is just, a bit too good, haha. I feel like the AI is very, very good at taking advantage of any opportunities it can. Eg. As soon as it has enough units to take my point, it attacks, and because the default order is to send All units to the selected destination this happens a lot. It’s surprisingly difficult to maintain even seemingly simple defenses. I’m not quite sure what changes would make this game better, but it was worth trying, and I’ve tried other games from this developer and they seem quite competent.
YusufPDX,
Just a few more tweaks?
Second Update: I finally yanked it around level 350 because I got sick of losing due to a twitchy interface made for tiny fingers. A good basic concept. I hope someone remakes it with an eye towards good UI design.

Update: I've played up to level 316 because I basically like the game. But it's UI is badly coded in one very aggravating way that keeps making me quit. The gray background slips around if you accidentally touch it while trying to touch-adjust one of the circles. It's simple enough to change how the grey background picks up touch gestures. Yes, a two finger pinch should adjust its size, as it does. But there is no game play reason for the background to respond to a single touch gesture by slipping around on screen, wrecking a round of this fast paced game. So this is either a coding error, or an attempt to make the game feel highly fragile, and hostile to larger fingers. Original: I have played through 160 levels, and have found the bad interface the hardest part of the game. The background slides under your finger unless you hit the tiny targets precisely. Over half the time, this is what loses the game. So, while it begins as an interesting puzzle-game, from level to level, ultimately I just want to toss it because of its aggravating UI design. I like the basic concept, but I've never played a game so openly hostile to the wrong sized fingers.
Robert_________1,
Amazing Job!
Definitely one of my favorite games. It’s got super simple mechanics and is super easy to learn, it’s a bit hard at first but once you get used to it it becomes easier. Personally I think the learning curve is a little steep, but I’ve only played a week or so. Also, it gets somewhat old. It’d be cool if you could play against other players, but having played other games by the same creator, I think it would go against their sort of game theme. Overall though, this is definitely a favorite game!
ksun4651,
Some games are mathematically impossible
Assuming 1.0x speed, every tick (second) in the game time for one normal node generates a single unit. Upgraded ones are 2 units a second. The ai always somehow finds the absolute closest node to itself even though it’s near indiscernible for the naked eye to see. Even at 0.1x speed, the player struggles in timing perfectly the upgrade button once 10 units have generated. If you are even late to upgrade the node by just 1/20ths of a second, the AI has already won.
tylerc8989,
Best App?
This is by far my favorite phone game of all time. I have hundreds of hours on it. The replayability is insane - I’m always chasing that perfect skirmish with just the right balance. This game is fast paced, random map real time strategy with no ads or in-game purchases. Simple enough to sip the phone battery, complex enough to be endlessly addictive. The perfect game! My only wish is to play as a color other than green 😁
Roanje,
Great game that makes you think
No ads and pretty good mechanics, the main reason I started playing is because I saw a review about lvl 35 and all I can say is “git gud”. Level 35 is a right of passage and I will admit that it is difficult and after beating it and getting that dopamine hit, I’m still enjoying the game. I’m currently at level 50 and will update my review after about a month of playing.
MetalAndWh33ls,
Good game
Having a lot of fun with the game. It would be super cool to add some summary graphs after a game of how many units you/ai have, nodes captured, etc.

One thing that’s annoying is the “giant” map size doesn’t show the number of units being sent, so it’s hard to gauge things sometimes. But that’s a small detail. Loving the game.

Edit: Just finished completing all of the campaign levels. Was a lot of fun! Thanks for the great game!
Ralph The Writer,
Great game for when you need to take a break
This is one of those monkey-brain games that I go to when I’m listening to something else and don’t have work to do or just need to rest my mind without sleep. I’ve played about 1200 of the levels, and each level is pretty engaging. Some are stupid easy, and some are almost impossible.
Alliant student,
Good game, too repetitive
The campaign mode is really repetitive, most of the levels are essentially identical and along the ~1500 levels there wasn’t a clear progression of difficulty. Ideally, the campaign would prepare you for more and more difficult challenges. Only about four levels actually provided any challenge and it wasn’t clear whether there was any winning strategy in those instances, much better suited for the end of the campaign.
yes77jeep46,
I was enjoying the game
For the most part I’ve enjoyed this game. Good strategy with some fast paced game play and decision making. I’ve played many levels and some levels I have to play over to try a different strategy and decipher how to beat it, but calendar level January 13, 2020 is down right impossible. I can’t believe you would make that a level. You are screwed from any attempt you try to make and then you will inevitably lose to the giant sweeping red from the north. What a joke.