1.2.0
2022-05-12
Fixed a crash.
1.1.9
2021-12-30
Minor bug fixes
1.1.8
2021-12-12
Fixed some crashes.
Removed analytics and user logging data, we no longer collect any information about you while using the app! If we add analytics in the future, we will make sure to get your permission first.
1.1.7
2020-05-08
Support for latest iOS version and devices.
1.1.6
2016-03-02
Fixed a crash.
1.1.5
2016-02-18
iOS 9 support
Bug fixes
1.1.4
2013-12-12
Updated for iOS 7.
Fixed memory leaks.
Fixed status bar overlay issue.
Making steps toward greatness.
1.1.3
2010-12-18
-Fixed random crash during gameplay with AI
-Fixed random crash shortly after savestate load
-Removed ability to "stack" units in the corners of maps, you cheap jerks! :p
-Fixed a bug where the game might run out of memory if not connected to a network (infinite retry with memory leak)
1.1.2.4
2010-09-07
Game now runs on OS 3.1, not 3.1.3 and above. Sorry a second time for the mix-up!
1.1.2.2:
Game now properly saves campaign in-game state even when the app is force-quit in iOS4 or the device is rebooted.
1.1.2.3
2010-08-29
Game now properly saves campaign in-game state even when the app is force-quit in iOS4 or the device is rebooted.
1.1.2.2
2010-08-16
-Reduced OS requirement to 3.1.3, sorry for the scare, guys! OS 3 is perfectly capable of running Red Conquest.
1.1.2.1:
-iOS 4 compatibility!
-Updated app to display at iPhone 4 Retina resolution
-Updated app icon! (You finally nagged me into it! Blue Attack and Blue Defense icons will be updated shortly)
-Integrated PlayHaven into "more games" button
-minor tweaks to performance
-reduced texture memory footprint more
1.1.2.1
2010-07-31
-iOS 4 compatibility!
-Updated app to display at iPhone 4 Retina resolution
-Updated app icon! (You finally nagged me into it! Blue Attack and Blue Defense icons will be updated shortly)
-Integrated PlayHaven into "more games" button
-minor tweaks to performance
-reduced texture memory footprint more
1.1.2
2010-04-15
Version 1.1.2
-increased carrier-class HP, to make them more capable of blockades
-tweaked green base, it was a little bit too weak after the last update
-monitor-class ships are now correctly labelled as attack units
-the game will auto-sign-in to a specific server now (once in the online screen), so that you're more likely to see other players online
-fixed bug where playing with < 8 as the "maxplayers" parameter would not allow you to load and play levels
Version 1.1.1:
-Online Multiplayer fixes
-fixed crashes
-updated servers to be more resilient
-rebalanced green faction (no more harvester rushes!)
-by default, leave a game lobby as "advertised" when a game is not being played (more likely to be an open match waiting for you!)
-Fixes for older iTouch devices:
-reduced texture memory footprint by ~3MB
-white texture problem fix
-Interface tweaks:
-fixed icons not showing up in fleet build menu
-fixed icons going past the top of the screen for green units in the fleet build "filter" list
-made the green cruiser count as a combat unit in the multiselect filter menu
Version 1.1:
-Online Multiplayer (3G, Edge, Wifi)
-Friends lists, to invite others to play with you!
-Matchmaking, to play the type of game you want!
-Episode 2
-a whole new story arc in the campaign
-more challenge missions
-The Green faction!
-New ships, new build trees, new strategy!
-new features:
-new difficulty levels: very easy, easy, hard
-game balance tweaks for more balanced strategy
-Ship information screen - now you can compare the stats for each of the 26 ship types in Red Conquest!
1.1.1
2010-04-08
Version 1.1.1:
-Online Multiplayer fixes
-fixed crashes
-updated servers to be more resilient
-rebalanced green faction (no more harvester rushes!)
-by default, leave a game lobby as "advertised" when a game is not being played (more likely to be an open match waiting for you!)
-Fixes for older iTouch devices:
-reduced texture memory footprint by ~3MB
-white texture problem fix
-Interface tweaks:
-fixed icons not showing up in fleet build menu
-fixed icons going past the top of the screen for green units in the fleet build "filter" list
-made the green cruiser count as a combat unit in the multiselect filter menu
Version 1.1:
-Online Multiplayer (3G, Edge, Wifi)
-Friends lists, to invite others to play with you!
-Matchmaking, to play the type of game you want!
-Episode 2
-a whole new story arc in the campaign
-more challenge missions
-The Green faction!
-New ships, new build trees, new strategy!
-new features:
-new difficulty levels: very easy, easy, hard
-game balance tweaks for more balanced strategy
-Ship information screen - now you can compare the stats for each of the 26 ship types in Red Conquest!
1.1
2010-04-02
-Online Multiplayer (3G, Edge, Wifi)
-Friends lists, to invite others to play with you!
-Matchmaking, to play the type of game you want!
-Episode 2
-a whole new story arc in the campaign
-more challenge missions
-The Green faction!
-New ships, new build trees, new strategy!
-new features:
-new difficulty levels: very easy, easy, hard
-game balance tweaks for more balanced strategy
-Ship information screen - now you can compare the stats for each of the 26 ship types in Red Conquest!
1.0.1
2009-12-28
Features:
-Added "Easy Skirmish" Mode
-Can now pause in local multiplayer
-Added indicator to show how many resources a squad is collecting
-Added texture background loader for smoother loading
-Lowered difficulty curve for early levels
-Added one more campaign level to explain basic tactics
-Made it very easy to skip entire dialogue sequences
Graphics:
-Made red more of a deep red
-Changed resource color to make them stand out against asteroid fields
Minor bug fixes
Minor and Major UI updates
-Added squad descriptions in fleed build menu (touch the squads to see the text)