Sir Questionnaire Cheats

Sir Questionnaire Hack 1.7.2 + Redeem Codes

A hack'n'slash roguelike

Developer: Pascal Bestebroer
Category: Games
Price: $3.99 (Download for free)
Version: 1.7.2
ID: com.orangepixel.questionnaire

Screenshots

Game screenshot Sir Questionnaire mod apkGame screenshot Sir Questionnaire apkGame screenshot Sir Questionnaire hack

Description

Sir Questionnaire is a turn-based hack’n’slash game, where you enter a dungeon full of loot, creatures and mystery.

Each room gives you two options to choose from, choose wisely and survive room after room, collecting loot which will help you defeat more and bigger monsters as you venture deeper into the dungeon!

Take pictures of your various encounters and complete your codex with information on the various entities that roam the dungeon.

Take on Quests as you enter every game, ranging from easy to hard, with each quest type giving you a reward for your next game. The harder the quest, the bigger the reward, so again: choose wisely!

Learn monster weaknesses, alternate uses for the many items in the game, and uncover secret items and hidden area's in this procedurally generated adventure

Version history

1.7.2
2019-01-18
- fixed some rendering issues
- made inventory more clear in landscape mode
- fixed bug where codex and gameover could overlap
- small typo fixes
1.7.1
2018-09-08
- minor crash fix
- fixed bug where codex and gameover could overlap
- small typo fixes
1.7.0
2018-08-01
A small update, but a fun one, I added a character based on feedback from a player: The Reaper which now roams the dungeons.
IF you have more fun ideas to add to the game, please let me know over on my forum: https://www.orangepixel.net/forum/
1.6.1
2018-07-10
fixed the objectives, they are now easier to complete!

Full changes list at http://www.orangepixel.net/sirquestionnaire

Game WIKI available at http://www.orangepixel.net/wiki go check it out if you need hints and tips, and don't forget to subscribe to the newsletter for more!
1.6.0
2018-06-21
A collection of new monsters, including a new area: The Cold, covered in snow and with some growling dangerous monsters.
Also added a bunch of new shield types, weapons, and items.. so come check it out!

Full changes list at http://www.orangepixel.net/sirquestionnaire

Game WIKI available at http://www.orangepixel.net/wiki go check it out if you need hints and tips, and don't forget to subscribe to the newsletter for more!
1.5.0
2018-06-19
New room types added, a lot of balancing fixes for monsters, merchants, and weapons. Also a WIKI is being created at http://www.orangepixel.net/wiki go check it out if you need hints and tips!

full changes list at http://www.orangepixel.net/sirquestionnaire
1.4.0
2018-06-13
A tree you can shake, trading with floating monks, and experimenting with pills are just some of the highlights in this new version!
Another big update is coming soon, opening a whole new area to the game with a few new monster-types, keep adventuring :)

Full list of changes at the website: http://www.orangepixel.net/sirquestionnaire
and for game tips&tricks and hints sign up to the mailinglist (tips&tricks email will be auto-send within some days).
1.3.2
2018-06-08
- Unlockable character now fully working (check newsletter for unlock info)
- Codex totals are now corrected (few less monsters to hunt)
- The end-boss lair is now 100% certain to show up in your run, if you survive long enough!
1.3.1
2018-06-07
Now with more dragons! - 4 new monsters, new unlockable characters, and a nasty crash bug fix! Full list of changes: https://www.orangepixel.net/sirquestionnaire
1.2.0
2018-06-05
More variation in monsters, monster hordes, and a lot of fixes. Full list of changes at www.orangepixel.net/sirquestionnaire
The "imp skull" objective is now also made easier ! so give it another go ;)
1.1.2
2018-05-30
Fix inventory use/equip buttons in landscape-mode causing the game to pause.
Sign up to the newsletter for tips&tricks and secrets on this game - www.orangepixel.net/sirquestionnaire
1.1.1
2018-05-30
Fix few rare crash bugs, fixes 2nd objective (collect imp-skulls) to be completable, and a lot more small fixes!
Sign up to the newsletter for tips&tricks and secrets on this game - www.orangepixel.net/sirquestionnaire
1.1.0
2018-05-28
- Added objectives to complete and unlock special character changes
- Added statistics (check codex)
- and fixed a few small bugs! :)
full list of changes at http://www.orangepixel.net/sirquestionnaire
1.0.2
2018-05-24
- Added Game Center achievements
- lots of tiny tweaks and changes - see orangepixel.net/sirquestionnaire for full list

* I'll be mailing a tips&tricks newsletter soon! www.orangepixel.net for more info
1.0.1
2018-05-21

Download Sir Questionnaire on Android and iPhone for free

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Ratings

3.6 out of 5
61 Ratings

Reviews

imcrazytrw,
Very fun and surprisingly deep so far
I am a sucker for rogue lite style games, and this one is perfect for fans of the genre on the mobile. To get the small negatives out of the way, I hope the developer can do something about the small font, as it is a bit hard to read on an iPhone 8 screen. Also, I would like some of the item descriptions to be a little more specific as they can be a bit confusing.

The two choice system makes this a great game for playing in short bursts. The reward system is good for giving you something to work towards, all while keeping the pressure on you to make good use of what you earn. Once you get on a roll you will start to know when to use certain items and when to save them for later. Again, I really hope the developers continue to improve on the game; with a little polish this could easily be one of my most played games on my phone!
Lucky Fae,
Artistically appealing, but room for more.
I’m playing on an iPad so font size isn’t an issue, but it should be addressed for other devices. The art style is pretty cute although some of the sprites could use some definition. The brightness/contrast seems VERY dark and I wouldn’t hate seeing more of what I’m looking at. Since it’s a new game I’ll leave it at that and hope for updates.
Norsery Rhymes,
Bugs, progression issues
I like the bones of this game, but there are a lot of issues that take a compelling system and turn it into a frustrating and ultimately boring experience.

Gathering money seems either inconsistent or bugged. I never have a chance to afford anything at shops— I could be 8 levels down and only have 20 coins, in spite of multiple money drops from enemies. Something feels off about that, when items hover around 60-90 gold each.

Within the game, I signed up to the newsletter to unlock the Voodoo character but nothing happened. Really frustrating!!

The road to unlock other characters is waaaaay too long. To get the knight, it looks like I have to finish five objectives— For the first objective, I have to gather 150 skulls. I run into at least 6-8 skulls per run, but I’m fairly certain that some of the skulls I collect aren’t being recorded. Perhaps offer multiple active objectives or lessen the amount of grind required to finish one objective?

I don’t think I’d be this frustrated if I didn’t pay 2.99 for this. It’s a fair price for a well made indie game on mobile, and I hope the developer can address these issues that keep it from being such.
Diabetic Otter,
Way too much RNG garbage
This game had a great concept, witch was why I bought it without hesitation, but it's not even skill based at all. There are a lot of factors in this game to where if you don't randomly get good enough loot, you die immediately to over powered bossed that you can't run away from. Sometimes items that say heal you, kill you, and you always have to start over with nothing. I deleted it because it just got to frustrating when they give you a stick to kill a monster that kills you in one hit. You can't back track, it's randomly generated, so the dungeon you wanted to go to after you got the key no longer exists after you leave the room. Fix the RNG and make it more skilled or at least let you run from the bosses if you have garbage RNG loot.
syntheticvoid,
OrangePixel forever!! =D
Yet again, it's an OP game that's quite a bit deeper than it seems at first. There's so many little things to discover and play with (I'd list off some things here, but I don't want to spoil anything for anyone).
For a game with two options at any given time, it's a great turn-based roguelike. If you're a fan of the genre, this is most definitely a game you should devote some time to.
Wonderful OrangePixel graphics, wonderful OrangePixel gameplay... Can't ask for more.
=D

**UPDATE**
This game has received quite a few updates since its release... It's given players a lot of new enemies, enemy clusters and new areas/items/playable characters to explore and try to find/unlock... Ensuring a LOT more replay value.
I can not praise this game enough. Chances are it'll be in my top 3 favorite games of 2018, if not my #1 favorite!
HIGHLY HIGHLY RECOMMENDED!!!!!
Gungsplatter,
Amusing but Too Random
Kind of cute if you just want to walk around and swat at things for a little while. There are also some little secrets to discover, which is always fun. Everything is random, however, and while the monsters gradually get tougher, your skills and equipment don’t keep pace. There’s almost no sense of progression from game to game, and achieving the hardest objectives seems laughably unlikely. There’s also a “crafting” ability which doesn’t seem to do anything.

All in all, it’s a game that’s fun to explore for a while but which is too disconnected and luck-based to be satisfying in the long run.
meta732,
XS Max, iOS 12.x
Surprising depth that would keep me coming back for more were it not for how poorly the app handles landscape on XS Max. The game and inventory screen, which are side-by-side in landscape, fail to take advantage of the screen area (ie, both are quite small in landscape) and the inventory appears shaded. In other words, the UI—too small and dark in landscape mode—interferes with what otherwise would be an exceptional experience. Note that SQ requires a great deal of inventory management (read: screen taps), which makes switching back and forth so often in portrait mode feel quite onerous. It just doesn’t feel good to play in its current state.
DevilD60,
Bad,boring, no end in sight
I’ve played rogue lite games before and this one is bad. It’s truly random in the sense you get random different styles of keys and then run into random different styles of doors. Not terrible but the chance you have the right key to the right door seems to be about 2% of the time with no way to go back to previous doors. Played this game for 6 hours and have only been able to buy 1 item from the shop on luck. Quests objective seem to vanish when you’re looking for them and then reappear when you aren’t . It’s not a good game and it’s not worth your money .
Rolth,
Wouldn’t pay for it
This game has some serious logic flaws. The quests seem to cause the necessary creatures or items NOT to spawn. I had one quest to pick up metal round shields. I had a lot of these spawn in my previous run and figured I could complete this. Not ONE single metal shield spawned during that run. You also run into things too early in the game to be useful. I’ve run into shops before and I had even fought 1 monster. The game logic just seems to not work correctly. I will change my review once the quests are fixed.
Unimpressed Urchin,
Have to cheat to win
Spoiler alert : it’s impossible to win unless you drink 4 invisibility potions (which have a 50% chance of not turning you invisible and instead attracting monsters) and rob the merchant of at least 100 items. Even with fifteen each of the best weapons, necklaces, potions, shields and other items I barely beat the final boss. Can’t imagine it would have been possible without robbing the merchant blind.