4.76
2023-06-07
Modernized to comply with newest operating system policies (no game changes).
4.75
2020-01-20
o Compatibility with iOS13 and larger phone screens
o A fix for a bug that was causing players to lose their inventory
o Adds a setting to TWEAKS to adjust the joypad and game buttons for comfort and notches
4.74
2018-06-09
o A problem with some Feats not being recorded is repaired
o A problem with permanent kid mode has been fixed
o Various stability fixes implemented
4.73
2017-12-08
EMERGENCY UPDATE: Fixes a problem where receiving a phone call/message during play could crash your game without saving.
4.71
2017-11-21
o Fixed a glitch that allowed skills to go beyond max level and become useless
o Fixed a problem with save games disappearing
o An option to disable letterboxing is now in settings if you're on a tablet. Note: some game elements may overlap or disappear from the screen if you disable letterboxing.
4.70
2017-11-09
o Game will now letterbox on tablets so game interface is not wonky
o Blizzard Beam is fixed so that it can hit close-range monsters
o A problem with multiple boss keys has been fixed (will not affect existing games)
4.69
2017-10-24
o Fixed a bug that could cause multiple boss keys to spawn
o Fixed a bug that caused players to suddenly exit the castle when going to the next level
o Fixed a bug that could cause savegames to vanish
4.68
2017-10-20
Quick update!
o Fixes a glitch that could get "Ads-For-Gold" stuck in an infinite loop
o Fixes a visual glitch with the Skull Boss
4.65
2017-10-14
o Feats and Achievements are now granted properly
o A problem with Solomon ignoring sound volume has been fixed, over his objections.
o Watching ads for gold will no longer close the store interface
o Fixed a problem where boss keys sometimes wouldn't spawn (for those with trapped save games, return to town, then go back to where you were)
o Fixed an issue with Frost Jet aimed straight upwards
o Some graphical touch-ups!
o Thumbsticks now behave like thumbsticks to make it clearer that they are thumbsticks and not buttons
o Fixed a couple issues that could cause saved games to be lost
o Various glitch fixes
4.6
2017-09-19
- Compatibility with iOS11
- Game has been switched to an ad-driven model (ads can be turned off)
- Cold Magic, extra space in the magic cabinet, and extra playable wizards are now free and on by default.
- Bribe Destiny can be enabled by starting a game, going into settings, and "tweaking" it on.
- If you have previously purchased cold magic, cabinet space or playable wizards, you are ad-free by default.
- Options to get more gold have been moved into the store screen (purple wizard)
- You can watch ads to get gold now (there is a random chance of getting a large jackpot of gold)
- Settings screen is crazy different, and has more options.
Note to people who have Solomon's Keep 4.14: Due to Apple's change from 32-bit to 64-bit, the old save files from Solomon's Keep 4.14 no longer work! If you have recently bought gold, please contact us (provide the receipt please) and we'll reimburse you for your lost gold and give you gold for lost items.
4.14
2011-11-26
o Fixed a problem that caused the game to crash on iOS5
o Other Minor bug fixes
o Minor game balance tweaks
o Fixed an issue where you could end up embedded in a wall after exiting a magic door (just restart your game if this happens)
o Minor changes to the scrolling speed of inventory and shop screens
4.12
2011-09-15
o Restores compatibility for iOS 3.x
4.11
2011-09-06
o Fixed a glitch in achievements that were causing achievements to only be 1% completed
4.1
2011-06-02
o Fixes startup crash for OS 3.x devices.
4.0
2011-05-27
NOTE FOR OS 3.x USERS!
This update will crash your device on startup. A fix has been submitted.
o A crash that occurs if you kill Solomon with Steam has been fixed
o A new addon, Bribe Destiny, has been put in the addon list. Bribe Destiny allows you to choose the skill you want from a skill tree, rather than select from random skills
o An exploit that allowed you to re-roll your random skills by shutting the game down has been fixed, because Bribe Destiny supplants it
o Now with GameCenter!
o New games always start with 500 gold
3.5
2011-03-26
NEW STUFF:
o At the top of the Keep, you must fight Solomon's oldest and bestest friend before facing Solomon himself
o You can now buy more space in the Amazing Cabinet for the paltry fee of 99 cents
o The game will now auto-orient
CHANGES:
o Cold Magic is now considered a core part of Solomon's Keep. A poster on the Raptisoft Forums commented to me that he played Boneyard first, and charging for Cold Magic in Keep looked like money grubbing (Cold Magic was actually added to Keep much later). After considering, I decided he was right, so Cold Magic is no longer a buy upgrade.
o The Amazing Cabinet is now enabled by default and doesn't need to be turned on in addons.
o Inventory scrolling speed has been sped up a little bit
o The Annalist and the Amazing Cabinet will no longer require you to defeat Solomon before they appear (they will, however, not appear in the very first "normal" game you play after your first install).
FIXES:
o A glitch with recording game deaths has been fixed
o Several savegame glitches have been fixed, such as invisible walls, or the player returning to the dungeon outside of a room. If you get a bugged game, simply exit and re-load, and it should be fixed for you.
o Teleport will now correctly move you to the exit room on Rampart levels
o Some screen artifacts have been fixed
o The Boss Key will no longer ever fall out of the chest and be unreachable
o A glitch with picking your first skill when you have a skill+ item equipped has been fixed.
o A glitch with hurricane damage has been fixed
3.0
2010-12-19
o An "Addons" button has been added to the main menu, with game addons!
o The Amazing Cabinet has been added to the game! It lets you store items away to use in a new game. It's free, enable it in the addons!
o Damage resistance has been capped at 95%
o Poison arrows will no longer poison through magic shield
o A Discuss button in setup will take you to the Raptisoft forums where you can ask questions. (If you're on a mobile device, it will take you to the mobile version of the forums)
o A new potion has been added, which does 4x damage for 30 seconds. It's expensive, and only occasionally in the store, but could mean the difference between life and death!
o All awesomeness high scores are now reset! There is a new awesomeness scoring system in place that makes your awesomeness score better reflect how toe-curlingly awesome you really are. Visit the forum at www.raptisoft.com if you want a full breakdown of how awesomeness points are distributed.
o Facebook has been removed, because so many people were having facebook problems.
o When you kill Solomon, you will immediately level up.
o Frost magic now is available as an addon! Frost magic can weld to form Frost Missile, Steam, and Blizzard Beam, and a new cold-based secondary spell is added, meaning five new offensive spells.
o Meditating now also speeds the recovery of secondary skills
o Demigod difficulty has been added after Archmage, with appropriate feats. Demigod Difficulty is very, very difficult!
o Max player level has been raised from 57 to 75
o Having the creativity skill reduces all skill level requirements by 7 (i.e. if a skill is only available above level 25, creativity makes it available at level 18)
o The spell caps on all four offensive spells have been raised to 20 (with a maximum of 25 with items) to assist in the greater difficulty offered by Demigod.
o Boss Monsters now scale up their attack tactics on higher difficulties (increased speed and frequency). You will earn your awesomeness.
o The display of skills in the character sheet has been cleaned up to group related skills together.
o Ring of Fire and Acid Rain can be upgraded five levels further after you pass level 20.
o Magic Shield can be upgraded two levels further after you pass level 25
o Siege Mage's skill cap has been increased two levels
o A mana-less fireball now looks different than a full-strength fireball
o Elemental Enhancement Spells: You say there's no good reason not to weld your magic? Well now there is. All four primary attacks have their own "elemental focus" spell which don't get welded in, and which are available after player level 30: Elemental Maximum spells require that you have a skill point in all the sub-skills of the elemental spell.
o An addon has been added that lets you select a different look for your wizard, and female wizards! (Sorry, all wizards are blue... it's the traditional color that the Wizard College drapes a surely doomed wizard in when he/she goes off on a deadly quest).
2.21
2010-08-28
o A bug that set gold quantity to 1500 any time you load a game is fixed
o App will now work on 3.x devices as well as 4.0
o The Embers spell does more damage
o Explode damage now stacks with fireball damage
o Fixed a crash bug
o Controls have been made more responsive
o The "black screen savegame" problem has been fixed. And good news, your game is still there.
o Single level skills like Teleport are no longer glitched by +skills rings.
o If a floor is clean and fully explored, teleport will take you to the room with the exit.
o On the stats page, lightning and flame lash damage now take "faster casting" attributes into consideration.
o Health and mana potions now stack in inventory, to take up less space.
o Sirius' staff will now indicate what spell you're firing.
o If you spend enough gold on experience to bypass several levels, the game will now correctly give you several levelups in a row.
o Fixed a crash when you open Feats on the setup menu
2.2
2010-08-26
o The Embers spell does more damage
o Explode damage now stacks with fireball damage
o Fixed a crash bug
o Controls have been made more responsive
o The "black screen savegame" problem has been fixed. And good news, your game is still there.
o Single level skills like Teleport are no longer glitched by +skills rings.
o If a floor is clean and fully explored, teleport will take you to the room with the exit.
o On the stats page, lightning and flame lash damage now take "faster casting" attributes into consideration.
o Health and mana potions now stack in inventory, to take up less space.
o Sirius' staff will now indicate what spell you're firing.
o If you spend enough gold on experience to bypass several levels, the game will now correctly give you several levelups in a row.
2.1
2010-06-06
NOTE: This update contains changes to the save game format to increase stability, and will destroy your existing save game! If you are currently playing a game, and are experiencing no serious problems, please finish your game before downloading this update!
Thanks again for buying Solomon's Keep. This was supposed to simply be a bug-fix update, but we ended up throwing in some features that were going to go into 3.0, just to get them to you quicker.
Here's what you're getting:
o Due to user confusion, the Annalist will not appear in-game until you've defeated Solomon at least one time.
o Fixed a bug that could cause hit points to fall to minimum level if you equipped a "bonus to all skills" item.
o Fixed a few graphical glitches
o Fixed a glitch that caused framerate to drop when fighting demons and zombies on Wizard difficulty
o Hit Area of in-game buttons has been increased, and hit area of the thumbsticks has been decreased.
o A glitch with the experience bar and trading gold for experience has been fixed.
o An exploit that allowed players to get infinite level ups has been removed
o To improve game balance, buying knowledge is now more expensive at higher difficulties.
o Due to some apparent glitches in the Facebook library code, Facebook will no longer automatically resume your last session when you start the program. You will now have to touch the facebook icon, and select "resume."
o Fixed a problem where the magic door caused players to become embedded in walls or blank areas of the dungeon
o Meditation skill has been adjusted to invoke faster after player goes idle.
o Three save slots are now available
o Players can now play in Hardcore mode for added challenge.
o By popular demand, going back to town will no longer heal you completely. But you will recover life and mana MUCH faster while in town.
o Solomon has a new minion: Shadow Demons!
o Improved the look of Flame Lash because of the guy on Toucharcade forums who complained about it. Thanks for adding to my workload, buddy! Now the effect properly conveys the atomic bomb ridin' tyrannosaurus-killin' great white shark wrestlin' awesomeness of flame lash.
o Three new feats have been added for hardcore mode
o ...and a few other surprises await you!
Watch this space, because the Boneyard Expansion pack will be coming soon!
2.0
2010-05-12
Thank you all for your support! We will continue working to make Solomon's Keep the best arcade/RPG experience you will have on the iPhone!
We've got a lot of new stuff for you in this update... lots of fixes, lots of tweaks, and lots of new content! A lot of people complained that SK was too short, so we've added more floors to the keep, and a new boss monster! Plus, after winning the game, you can now play through on harder difficulty.
Also, be sure to talk to the annalist for new ways to play the game, and talk to Morius for information on how to weld your skills together!
Here's what you'll find in SK 2.0:
o Improved stat page
o Map now displays what floor you're on
o Onscreen experience progress bar
o Magic Door can no longer emerge in "bad" locations
o "Daylight Mode" has been added to decrease the intensity of the shadows in-game, for playing in bright conditions.
o Boss Key can no longer get stuck between a chest and a wall
o Stun skill now prevents archers, mages and demons from using ranged attacks
o Thumbsticks have been redesigned to eliminate the temptation to drag them
o After winning the game, you can continue to play at increased difficulty: Wizard difficulty, Archmage difficulty
o Reduced sound crackling
o The keep is now 13 floors high
o A new boss monster has been added
o Acid Cloud now does more damage
o Lightning damage has been tweaked (stronger on lower levels)
o New magic item type: Resist poison
o New Primary Skill: Weld Magic combines two primary attacks (available after level 10)
o Player can select first skill when leaving town, instead of at first level-up
o New passive skill: Creativity gives more skill options on level up
o Bone Daddy can no longer be defeated by cheating
o After level 20, you may equip a third secondary skill
o New secondary skill: Magic Circle
o New High Level skills: Fast Cast, Siege Mage, available at level 25
o New items have been added for playing in Wizard and Archmage difficulties
o Game title has been shortened to "SK" on the iPhone menu
o Game now pauses when the sleep button is pressed
o Glitch that made it impossible to reach a boss monster is fixed
o Glitch that caused "endless dungeons of skeletons" is fixed.
o Facebook connectivity.
o A University Annalist has been added to the town. You can accept challenges from him.
o Pressing any "?" icon will now open an in-game control panel
o It is now possible to quit to the main menu from the gameplay screen
o A 'Feats' screen has been added to track your challenges and accomplishments.
o ...and a few other surprises!
Note: Because of changes in the size and balance of the game, saved games will be reset after loading the update! 2.0 save files have been modified so that this won't have to happen again as we add new content. We apologize for the inconvenience.
1.2
2010-04-15
1. Magic door crash fixes
2. Improved load time
3. Reduced memory footprint
4. Various bug fixes
1.1
2010-04-07
1. Eliminates the "freeze up" bug
2. Smaller memory footprint
3. Various small bug fixes
4. Selecting "main menu" after being killed will not erase your game
5. An improved icon
6. Secondary skill buttons are easier to press
7. Improved performance and load time